Is it just me or does it seem like there are still a lot of bugs for a game being released in a few weeks?
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Wiz even said that it wasn't the stable build that they had, it was the most recent and why the QA team watches the stream. While the stream is there to keep the peasant from revolting, I'm sure it is an excellent way to troubleshoot the various builds they work on.
Every bug they found they had recorded video of what they did to trigger it. Cannot get a more favorable environment for bug squashing than that.![]()
Is Wiz the kind of guy who would broadcast an unstable build just to simultaneously work on improving the game during business hours?
Is it just me or does it seem like there are still a lot of bugs for a game being released in a few weeks?
I sit corrected.Sure you can; you can be running the code within an ide, with debugger attached.
Technically correct, but in reality all the bugs present in the nightly build need to be fixed before pushing to the 'develop' or 'qa' (idk PDS' terminology) build, so it is fair to look at bugs in the nightly build (which are generally going to be integration issues) as they will need to be addressed before the stable build is updated.1. It is a nightly build, so it is buggier than the actual 'current' build.
SO TRUE. Apart from having to make things IE8 compliant, having to make anything work with legacy code/db rows/management systems is my least favorite work to do. We literally just spent like 3 weeks 'fixing' a section of the DB that had out of date references before we could update the code we actually wanted to update. Legacy stuff sucks.2. They are using one save file over multiple builds, which only increases incompatibility issues and bugs.
I've generally found PDS games to have very few bugs compared to most A-AAA releases. They have quite a good quality control system.3. There will be some bugs in any case in the finished product, which Paradox will lovingly patch within days.
In addition-
4. Bug fixes are almost always much faster than pure development. Literally most bugs are 2-3 line changes that fix huge, glaring issues.
Depending on the complexity of the code. If you are able to modularize the code well and have time to refactor periodically then it gets easier.Hunting for logic bugs in complex code can take weeks![]()
Depending on the complexity of the code. If you are able to modularize the code well and have time to refactor periodically then it gets easier.