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Fingon888

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Small Beginnings
"The wars that are spreading over this planet show that the apocalypse is coming upon us!" J.E.B. King raged at the makeshift pulpit in an office building. Mr. King was preaching to a group of about twenty people, "God himself rides towards us upon the hooves of the stars! Brothers and sisters, we here in the Port Finlay must prepare the welcome for God. If you brothers and sisters spread the Word of God to all your family and fellows here in Port Finlay then you will be made a Lord among Saints. When the Sainthood is raised up into the mastery of this land in the Stewardship of the eternal Lordship of God we Lords among Saints will be the mightiest, wealthiest, and most fertile Saints!" Mr. King gazed lustily in the direction of a beautiful young woman who was enthralled by his mad ramblings. He made note to invite her for a private worship session later.

"I have heard rumblings from my connections that there is a great mystery under the Sea. Truly the beasts and machines of God are rumbling in preparation for his return to his Eternal Throne. Should we, his chosen Saints be found wanting, we would be condemned to the most painful HELLFIRE!" Mr. King pounded his hands upon the pulpit and let out a shrieking noise reminiscent of the ancient Rebel Yell of King's native lands on Earth. Most of King's followers let out pained shrieks. One elderly woman fell to the ground and curled into a ball, crying out. "BUT WE SHALL OVERCOME!" J.E.B. King shouted at the top of his lungs and pulled a handgun out of his holster. "We must gather our strength and build up the strength to worship the coming God!" The congregation erupted in cheers and two men broke out in joyful tears. "Go forth! Go forth! Go forth!" Mr. King sighed, "Let us now profess our faith, brothers and sisters."

J.E.B. King led the congregation through the creed of God as was revealed to him in a dream. Mr. King ended the service and retired to speak to his most faithful follower after he convinced the pretty lady to meet him the next day. Mr. King sat down with a coffee across from Darnell Parrot, a minor tradesmen with connections to the munitions industry in Port Finlay. "My Lord Saint in the Flesh, I have done as you commanded. Shipments of small arms and ammunition are being purchased at a heavy discount to the warehouse you built in the wilderness north of the city." Parrot informed him. Mr. King responded, "Excellent work, you truly are positioned to a Prince among Saints in the coming days. I shall require your aid to prepare the most devout of our followers for battle. Truly the coming God has called us to sacrifice everything in the face of hateful persecution." Parrot bowed down to him and left Mr. King to his silent prayer and gardening.
 

etranger01

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6hATh68.png

The Phrygian Free Company
[Private transmission to the Stratoi Interstellar Memorial Relay, orbiting the tomb-world of Celestos]

To the free-soldiers: I am Captain Phrygius Thrakus. My Free Company is triumphant on the field of battle. With victor's laurels atop my brow, I call upon the unaffiliated, the unsworn, the unemployed: join me on the frontier world of Indlu. Indlu is a fierce world of many peoples and nations, all in contest with each other. The third precept states that with conflict comes profit, and there is much conflict on Indlu. If you seek glory and profit, swear your blood-oath and take up my patch. Together we shall achieve greatness.

To the company-captains: There is much conflict on Indlu, and many contending factions. Though I am under contract with a human faction, a dozen more exist, each in contest with each other. As prime-captain, I declare Indlu an open battleground. So long as you do not stand opposed to my humans, we may strive for glory and profit together, for the betterment of our people, and the furtherance of our restoration. Respect my rights as prime-captain, uphold the honor-law, and together we shall prosper.

[Transmission ends]
 

Dadarian

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[Map Incoming]

Stats (Indlu 4)
Name
Government Type
Leader
Population
Wealth/10
Stability/10
Resources of Note
Ratugonian Colony of Hyval
Colonial Oligarchy
Governor Tyrut Aderta
Population: 3,131
Armed Forces: 10 Militia, 25 mountain troops
Wealth: 8/10
Stability: 3/10
Resources: Sapphire & Emerald Gems
Player: @naxhi24

Colony of the Eternal Sun
Slavocracy
Y'tadh-shcresh G'banatô S-k'unnä
Population: 611 colonist citizens, 2,550 slaves
Armed Forces: 120 militia, 50 RIC soldiers
Wealth: 6/10
Stability: 5/10
Resources of Note: Sapphire & Emerald Gems
Player: @MastahCheef117

Exo's Gambit
Corporate Plutocracy
CEO Leon Cutter
Population: 3,070
Armed Forces: 250 Corporate Security
Wealth: 7/10
Stability: 5/10
Resources: Inedible Fishing, Mercury Vapour Lamps and Cinnabar Pottery
Player: @Terraferma

Pangloss Beta Extractionary Consortium
Clonial Autocracy
Lithin Lithin Lithin III
Population: 3,068
Armed Forces: 180 Militins
Wealth: 5/10
Stability: 5/10
Resources: Primeval Rainforest Logs, Ballistics Workshop
Player: @aedan777

Slave Collared Primitives
Slave Colony
N/A
Population: 25
Wealth 0/10
Stability 5/10
Resources:

Indlu Forward Localate
Military Directorate
Top Ump Cetshwayo-ei-Slindi
Population: 3,378, 102 Slaves
Armed Forces: 243 Phapha Air Cavalry, 47 Hanisi Combat Engineers, 2,988 Indlu Militia
Wealth: 6/10
Stability: 7/10
Resources: None, Irrigation Project 1/10
Player: @Noco19

Subject Primitive Theocratic Monarchies
High Priest Kings
Population: 35,000 (2% ruling priest/aristocratic class, 12% warrior class, rest peasants)
Armed Forces: 300 Highpriest Guards (divided between 3 Highpriests)
Wealth: 6/10
Stability: 3/10
Resources: Jade Artifacts, Slaves

The Collective for the Pursuit of Knowledge, Higher Intelligence and Technological Advancement (Hereafter the Collective)
Oligarchic Hivemind
SubPrime E1-6435-XX6
Population: 2,759
Energy: 9/10
Stability: 5/10
Resources: 3x Production Centre, Oil & Gas Energy Sector
Player: @oxfordroyale

Qään Protectorate
Gangster's Paradise / Pseudo-State
Lord O’Qään Tsenggeinsä-sa-qään
Population: 2,454
Armed Forces: 300 ex-Militia, 62 Gangsters
Wealth: 1/10
Stability: 8/10
Resources: None
Player: @XVG

New Brussels
Colonial Science Mission
Governor Catherine Demarco
Population: 3,090
Armed Forces: 50 security guards, 299 synthetic bouncers
Wealth: 6/10 (1 to Mercs)
Stability: 7/10
Resources: Sensor Array, Copper, Chlorine, Salt, and Fossils
Player: @Sancronis


Vir'Tho
Enlightened Philosophic Autocracy
Sholah Vior'la Sho
Population: 2,783, +122 Mandate Liberated Slaves
Armed Forces: 598 Regulars
Wealth: 6/10
Stability: 6/10
Resources: Silicon & Iron, Collective Production Centre
Player: @Mikkel Glahder

Slish Confederation
Tribal Confederacy
A Collective Council of Elders
Population: 38,847
Armed Forces: +50 Counsular Guards, 400 Tribal Guard, 20% Tribal Levy (roughly 7,600 peasants)
Wealth: 7/10
Stability: 3/10
Resources: None
Player: @Arrowfiend

Korr'vian Xenoresearch Station "Expetuate" (Hereafter Korr'via)
Technocracy
Doctor Merrs Viridian
Population: 3,030
Armed Forces: 200 security, 15 hunters
Wealth: 1/10
Stability: 5/10
Resources: Sensor Array, Unused Satellite, 2 Food and 1 Medicinal Plants
Player: @chopak

Izarus
Radical Eco-nationalist Anarchist Commune
Conduit K’Reel
Population: 3,030
Armed Forces: 100 Park Rangers, 200 militia
Wealth: 6/10
Stability: 5/10
Resources: None
Player: @Gorganslayer

Port Finlay
Colonial Military Governate
Governor-General Finlay Fletcher
Population: 3,193
Armed Forces: 650 Regulars
Wealth: 7/10
Stability: 5/10
Resources: Munition/Small Arms Workshop
Player: @Towll

Phygrian Free Company
Landed Mercenary Company
Captain Thrakus Phrygius
Population: 280 Mercenaries
Armed Forces: 149 Elites, 40 Armoured Cavalry
Wealth: 1/10 (1 from New Brussels)
Stability: 10/10
Resources:
Player: @etranger01

 

Noco19

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[Private transmission opens for the Ratugonian Colony of Hyval]

"This is Top Ump Cetshwayo-ei-Slindi - know that I speak with authority invested into my office from the Confederacy of the Yexi - through Governor Mbʊa , and through him, the Commutative Assembly itself!

As should be known by all inhabitants of this world, Yexi laws and codes are well into effect. Thus, with the findings of the Kwandril Findings of Session 122, it is within my authority to call forth military forces from any habitation or existing defense network upon the planet Indlu if deemed necessary in combating piracy, maraudery, and general lawlessness. And with the recent attacks on Yexi officials, such conditions are activated within the region.

In light of this, I relay this call-to-arms to the Ratugonian populace in the settlement known as Hyval - dispatch no less than 35 soldiers to the nearest Yexi outpost for processing and service.

Failure to comply will result in enforcement measures."

[Transmission ends]
 

Nax24

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-Minutes from the Hyval Council Meeting, Year IV-

Councilman Harak: They want the entire armed forces?!?! It will leave us totally defenseless! Governor you can't let this happen!

Councilman Yurkak: Councilman Harak, the Iq's entire culture and society is geared towards war. Even if we rejected their demands, they would overrun us in hours! This is a necessary deal to ensure the survivial of Hyval!

Councilman Juras: Councilman Yurak is right. We can't afford open conflict with the Iq. They won't hesitate to burn this colony.

Councilman Harak: And what if the Iq send our forces against another civilization? Those people are the reason why the planet was blockaded! If we further their drive towards conquest of this planet, Ratugon would be involved in an intergalactic incident!

Councilman Juras: We operate under the eye of one individual on Ratugon, not the government. For all intents and purposes we are independent of Ratugonian government control.

*Governor Aderta bangs his gravel from his stand*

Governor Aderta: I have already sent a request to Ratugon for a small contingency of troops. We shall send the militia to help the Iq. If we can keep them off our backs, we can ensure the survival of our colony.

--------------------------------------------------------------------------------------------------------

A message is sent to the Iq accepting the request, followed by a dispatch of the Hyval militia to the intended location.
 

chopak

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[Proposal to Elders of Slish Confederation, @Arrowfiend ]

[Translation from Froggish]

Esteemed Elders,
We are more then happy to encounter such friendly race as Slish. We are very interested in your civilisation and want to study its culture. By your permission, we would like to establish a permanent mission in Blue Bay. Allow us to live among you and learn about you and your planet.

Yours truly,
Doctor Merrs Viridian, Head of Korr'vian Xenoresearch Station Expetuate
 

Arrowfiend

Shoot 'em with the pointy end
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[Response to the friendly scaled-ones known as the Korr'vians, @chopak ]

Honorable outsiders,

We appreciate your eagerness to learn of our culture and customs. However, our people are naturally cautious, and such a bold action as letting foreigners to have free reign within our borders would cause an uproar. Nevertheless, we would be open to a limited delegation of your people in the western city of Azurepoint, and hope that such a delegation will bring mutual prosperity between our two peoples.

-The Elders of the Slish Confederation

(A map is provided with the message, showing the rough location of Azurepoint in the Bay of Blue)
MPEiluz.png
 

MastahCheef117

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MESSAGE FROM IG R-T'UNNÎ
EXTRACTION BASE QC-1

TO : CD T-A'UNNÊ

CLASSIFIED - TOP SECRET

BEGIN

FORMATION OF EXTRAORDINARY POLICE AND DEFENSE CORPS (HEREAFTER EPDC) UNNEEDED AND DRAIN ON RESOURCES. I QUESTION GG S-K'UNNÄ'S TRUST IN HIM. MUCH MANPOWER OF FREE SUBJECTS DEVOTED TO MAINTENANCE OF BARRACKS AND WEAPONS. HAVE REPEATEDLY REQUESTED GG EXPANDS ROLE OF RIC AT BASE QC-1 BUT HE HAS REPEATEDLY REFUSED AND INSTEAD DELEGATED TASKS TO EPDC. DO NOT WISH TO ALARM OR EXAGGERATE BUT I FEAR A REPEAT OF INFAMOUS RT-3 EVENTS SHOULD EVENTS CONTINUE AS THEY ARE. REQUEST INSTRUCTIONS OR ASSISTANCE IN FORM OF LARGER RIC AT BASE QC-1.
 

oxfordroyale

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Transmission 01

< Execute Order 67 on my mark. >
< At once, LowPrime. >
< I want no mistakes this time. No excuses. >
< Of course, LowPrime. >
< Let us show these organic vermin the true scale of their inferiority. They were foolish to think they could resist us. >
< Yes, LowPrime. Very foolish. >
< Everything is ready? >
< Ready and awaiting your order. >
< Mark. >
< Executing Order 67. Attack patterns locked in. All units operational and on the move, LowPrime. >
< Now ... let us begin. >
 
Last edited:

Dadarian

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Indlu 5
The Yexi War for Indlu, an all and all bloody affair that lasted far too long in the consciousness of many abroad, winds down in the realm which was interstellar diplomacy. An archaic and byzantine level of interpersonal dialogue as a result of numerous battles, millions of deaths, and untold misery upon countless species resulted in a compromise that left all parties individually and uniquely dissatisfied. The treaty, written in far too many languages, outlined a plethora of needless points. Ironically the place of Indlu was forgotten in the meantime, as more important populations and species were traded to the Yexi Confederacy, it's greed for expanded members unmatched. On Indlu, land where the war began, a quasi-legal regime was established. Indlu would reside outside the official jurisdiction of the belligerent governments and would become essentially sovereign in of itself. Unfortunately, due to the lack of a leader in the planet, that sovereignty was cast aside to the gutter like a Germanic crown. Where states have failed, private interests prevailed, as the interstellar economy and it's dominant proto-governmental companies descended upon Indlu. Luckily for all involved, their governments made sure their interests were maintained in the form of governmentally orchestrated private companies. Perhaps one of the most important (as of Indlu 5) companies to descend into Indlu would be the pair of Stratoi Free Companies, who brought with them hundreds of warriors and a unique perspective to not only warfare, but statecraft. [Yexi War for Indlu ends with a poof, governmental assistance temporarily cut off, private assistance is now the sole form of assistance]
The Hyval colony was not particularly well run. It's mercurial Governor-General demonstrating to the masses the reason why many a monarchy fell to the whims of the proletariat, being an unstable element with more or less absolute control. This nature came to a head when the Iq neighbours of Hyval demanded that the very tired militia (really veterans) of Hyval be added to a police action of Iq origin against some obscure threat to the north of their client kingdom, which the Governor-General approved. It took all of a week before the report returned. The Iq originally attempted to enslave and divide the militiamen in a quest to maintain dominance and control, but upon finding (and talking to) the militiamen, the Top Ump (in a brilliant twist) instead simply enlisted them as specialist forces, seeing as the bedraggled mountainmen willingly joined the Iq. Furthermore, during their time together and the small number of militiamen, they were soon trained to the same level of knowledge as the veterans, an added boon to Indlu and an added loss to Hyval. [Hyval -10 militia, -25 mountain veterans, Indlu +35 mountain veterans, -2 stability]

The public didn't know what was more insulting. That the Governor-General essentially sold the entire militia into slavery or that the militia willing signed up with an alien confederacy. Leave it be that the outrage was incredible, a perfect time for the previously mentioned pair of Stratoi Free Companies to enter the scene. The warriors were honour bound in some ways, but not in others. They were both signed quickly by the Governor-General, who had at least the peace of mind to understand that having no army while bordering a rapidly expanding and aggressive alien confederacy was mostly a poor decision. However, he was surprised when, a couple days later when the Stratoi set up, he was promptly arrested by a pair of heavily armed mercenaries and thrown in the brig. In one swift move the Stratoi, with the tacit support of the populace and the only forces in the region, became the de facto rulers of Hyval. The Ratugonian Colony of Hyval was disestablished, and the Stratoi Colony of Hyval was created. [@naxhi24 kicked, etranger now Hyval and it's inheritances, +300 Stratoi Honour Guard, +10 Armoured Cavalry ]

The Eternal Sun, deeming it appropriate due to the breadth and expanse of their colony, establish a second 'urbanised' colony (named QC-2) under the purview of a new Camp Prefect by the name of T'watana G-u'lniae. This is a smart decision, as the hierarchical nature of the Eternal Sun and the administrative requirements on the Governer-General meant that expansion did not come at the issue of peace, expansion, or stability. [+1 Stability]

This kind of stability would be necessary, as the year is dominated by what is essentially court intrigue. The Inspector General of the RIC, S'spatanvo R-t'unnî, in line of the burgeoning population and size of the colony expands the RIC in line with the Chief Directive of Extrasolar Colony's command (although direct governmental influx of troops is impossible due to the recent treaty). This pisses off the Colonel of the regular troops, who sees it as a waning on his influence within the colony. The Colonel, talking to his good friend the Governor-General, manages to secure a colonial charter to also recruit an equal number of men. This in turn enrages the Inspector General, who feels the Colonel is a liability and only in command due to patronage circles. Before the end of the year, the Inspector General moves the Colonel's HQ to QC-2 through rather underhanded means as a way to get back at him. Let the games begin. [+25 RIC, +25 EPDC, -1 Stability]

Cutter excitedly introduces the men from the Company to the colony, extolling the virtues of initial investment in light of permanence and safety. He shows them income reports from his time under blockade, recent news in regards to private enterprises in Indlu, and maintains to follow all Company directives. This pleases and soothes the men, as they were a tad scared of a rogue leader intent on establishing himself as a sovereign and separate entity. With this news, the men leave Cutter with the promise of increase investment, which begins to arrive in by the end of the year. [+1 Wealth, +150 population, +1 Stability]

With this in mind, Cutter establishes a small company outpost to the south on the mainland. However as this makes headway, Cutter receives odd and distressing news. Illnesses are increasing in the colony, and men are reporting that some of their fellows are acting incredibly strange. It is deemed by the H&S Officer that this is due to improper safety features in regards to mercury collection, refining, and manufacture. [-1 Stability, Outpost established on the mainland]

The Lithins return to the jungles, seeking medicinal herbs. Unfortunately all they get is a new disease, a pustule based infection of unknown transmission vectors. It was rather unpleasant, although luckily not deadly. Moreso just incredibly disgusting. Luckily Lithin Three to the Third, while avoiding this disease, develops a non-lethal bean-bag gun in which to beat the Palkers into submission. It's successful in trials, and quickly implemented in control of the Palker Colony. [+1 ew, +1 Stability]

The Iq's plans upon Hyval grind to a halt as the Stratoi preempt them in all ways. Noticing that what was previously a literally undefended settlement had now come under the new management of a pair of mercenaries, the Top Ump shelves the plans for the year, focusing on the north. [+1 disappointment]

What isn't shelved is actions to the north, which develop into more or less a low intensity guerrilla war between the Iq and these avian raiders. Ambushes were primarily in the favour of the raiders until about halfway through the year the Iq took the advantage. After capturing a few raiders, it was confirmed that these raiders were from a colony to the north by the name of Izarus. [Izarus: -22 militia, Indlu: -24 Iq]

The Collective regained itself in Indlu 5, shaking off the indecision of the previous year. Seeing themselves fighting squishy organic soldiers with naught but essentially work drones, the Collective engages in a two-fold campaign of military-industrial expansion. The first is by building a pair of new Production Centres in the heart of the Collective's original colony. The second was through the importation of designs from back home of a trio of attack droid types. A heavy mech called the Predator, a mobile-sentient artillery called the Annihilator, and the swarm style scout called the Ravager. These would combine to create a Droid Army, newly converted from existing drones in emergency operations. [-3 Energy, +10 Predators, +20 Annihilators, +300 Ravagers, -460 Drones, +2 Production Centres]

What occurred next would be the largest battle yet by terrestrial forces on Indlu. The Collective, organising a New Droid Army, moved south. While their target was the colony of New Brussels, they were surprised to meet the combined JTF of New Brussels and the Phrygian Free Company, who had intelligence of their goings by their satellite connection. They met the JTF dug into a rough line between the mountains to their south and the bay to the north. The terrain was to the determent of the armoured columns on both sides, as they were to engage combat with only a narrow corridor in which to fight and on a perpetual lean. The JTF had the initiative in digging into the soil, although the Free Company preferred not to dirty it's hands in digging trenches, preferring instead prefab fortifications.

The Collective, on the backfoot from being thrown out of Ponel and then the Outreach territories, was forced to engage the army less their vital production centres be threatened. Thus the Ravagers, under Annihilator fire and with Predator vanguard elements, charged the JTF lines. This resulted in wave after wave of droids crashing into the first line of fortifications. Although the Free Company put up an excellent fight, their ally's security bots were not meant for traditional armed combat, and quickly fell. However, this was not the end, as Captain Phrygius executed his front line trap, blowing EMP mines located directly under the first line. This destroyed large elements of the New Droid Army as well as eliminating the remnants of New Brussel's robotic troops.

A lull in the fighting was brief, as the Collective reorganised and once again charged the secondary lines. These were much more heavily defended, as the Stratoi entrenched portions of their armour there in order to form hardpoints of defense that took more than a single Annihilator round in which to break down. The fighting was fierce until a surprise charge from the armoured units of the Free Company who were encamped near the peak of the nearby mountain until such time as the Collective got too far ahead of their artillery. This charge nearly encircled the Collective, whose commander decided that the day was no longer productive and ordered a general retreat.

The Battle of Droid Pass would be utterly devastating to all three combatants. The Collective once again was driven from the field, signifying yet another failure on the part of their LowPrime commanders to complete assignments as they're told. New Brussels saw their entire security bot army eradicated, destroyed in combat they were never designed for. However their losses (aside from the Predators and Annihilators for the Collective) were cheap and replaceable. The Free Company on the other hand did not have easily replaceable losses. Over a third of all Stratoi on the field would not return to camp, and a similar amount of armoured cavalry was lost. The Stratoi paid heavily for their victory. [Collective: -6 Predators, -18 Annihilators, -270 Ravagers; New Brussels: -299 Security Bots; Free Company: -50 Elites, -14 Armoured Cavalry]

The Vir'Tho analyse the bioweapon and robotic production centres in order to understand on a basic level what they do and how they do it. The Sholah receives a report how a they are both simple production lines, the former where slaves and biological agents are put in and tested for results, and the later an A to B production line for drones. This understanding means that what happened the previous year shouldn't happen unless someone really messes up. [Basic understanding of bioweapons and robotics production centres]

The Sholah send out numerous messages throughout the year to the homeland. Not a single message is received in return. Hope remains in some sections of the populace, however in reality the Sholah must act as if they are the last surviving Vir'Tho. [The universe is a dark and scary place]

The Qään establishes a full state in Ponel, a race based hierarchy where the Qään were on top and in charge, the humans were nothing but slaves and meat, and the remaining races were somewhere in the middle. Although many families willingly serve as servants and slaves, many others due not, leaving a large migration of humans from the ruins of Ponel to New Brussels. For the rest however, a new crime empire has risen in Indlu. [+1 Stability, -1 Wealth, -300 population]

New Brussels faces a myriad of issues. News of the destruction of their army is met with shock and despair, as the people did not think that they could lose to the savage AI. This news was soon met with a flood of refugees from Ponel, who set up make shift camps on the edge of the colony. Although commanders and robots were recruited and built respectively, they were meant for the war effort, and the security bouncers of the colony, more akin to nightclub guards than a police force, struggled to contain crime from taking control of the refugee sector. [+10 militia, +50 Security Bots, +300 pop, -1 Wealth, -1 Stability]


The Slish Confederacy would not balk to the old legends, would not bow to the ways more ancient than all else. 1,550 peasants were levied, taken from their families and kelp farms and organised. Led by Elder Strongclaw and Elder Star-Lover, they descended into the depths. Only eight returned. They spoke of teeth and tentacles, of chummed waters from the evil that resides below. They had all but gone insane from the horrors of the depths. Entire villages were depopulated of their men, and the two most prominent skeptic Elders were forever missing. The outcry was huge but not compared to the sounds from the depths. (-1,540 pop, -3 Stability)

The new platform/underwater city of Azurepoint was soon populated by thousands of Slish, and the pious were in the most power. Although Korr'via attempted to talk science and commerce, most conversations were dominated by prophetic calls of the end times and preaching of new lands for the Slish to settle. What Korr'via overwhelming understood was the prevalent feeling of fear in all Slish, and rumours of them in the depths.

Izarus, seeing that over the year they were increasingly losing the raids they themselves were conducting began radical experiments on themselves in order to merge with nature. This resulted in a trio of specialist raiders forming, one with natural camouflage, one with plant-based telepathy, and one with the ability to breath underwater. The efficacy of these raiders have yet to be tested. [+15 camo militia, +15 aqua militia, +15 telepath militia]

Port Finlay has a quiet year, rightfully scared of the depths. However the Governor is told that a nearby holyman, long thought to be a kook, had amassed popularity and a militia over the course of the year. Although Port Finlay was incredibly militarised, the rise of this holyman could spend the end of domestic bliss for the Governor. [JEB has an unknown amount of popularity and milita]

---

Good work on the orders and IC everyone!

IMPORTANT: @Towll didn't send me orders, everyone shame him.
 

Dadarian

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Stats (Indlu 5)
Name
Government Type
Leader
Population
Wealth/10
Stability/10
Resources of Note
Colony of the Eternal Sun
Slavocracy
Y'tadh-shcresh G'banatô S-k'unnä
Population: 617 colonist citizens, 2,575 slaves
Armed Forces: 145 EPDC, 75 RIC soldiers
Wealth: 6/10
Stability: 5/10
Resources of Note: Sapphire & Emerald Gems
Player: @MastahCheef117

Exo's Gambit
Corporate Plutocracy
CEO Leon Cutter
Population: 3,252
Armed Forces: 250 Corporate Security
Wealth: 8/10
Stability: 5/10
Resources: Inedible Fishing, Mercury Vapour Lamps and Cinnabar Pottery
Player: @Terraferma

Pangloss Beta Extractionary Consortium
Clonial Autocracy
Lithin Lithin Lithin III
Population: 3,098
Armed Forces: 180 Militins
Wealth: 5/10
Stability: 6/10
Resources: Primeval Rainforest Logs, Ballistics Workshop
Player: @aedan777

Slave Collared Primitives
Slave Colony
N/A
Population: 25
Wealth 0/10
Stability 5/10
Resources:

Indlu Forward Localate
Military Directorate
Top Ump Cetshwayo-ei-Slindi
Population: 3,387
Armed Forces: 243 Phapha Air Cavalry, 47 Hanisi Combat Engineers, 2,997 Indlu Militia
Wealth: 7/10
Stability: 7/10
Resources: None, Irrigation Project 1/10
Player: @Noco19

Subject Primitive Theocratic Monarchies
High Priest Kings
Population: 36,000 (2% ruling priest/aristocratic class, 12% warrior class, rest peasants)
Armed Forces: 300 Highpriest Guards (divided between 3 Highpriests)
Wealth: 6/10
Stability: 3/10
Resources: Jade Artifacts, Slaves

The Collective for the Pursuit of Knowledge, Higher Intelligence and Technological Advancement (Hereafter the Collective)
Oligarchic Hivemind
SubPrime E1-6435-XX6
Population: 2,835
Droids: 4 Predators, 2 Annihilators, 30 Ravagers
Energy: 6/10
Stability: 5/10
Resources: 5x Production Centre, Oil & Gas Energy Sector
Player: @oxfordroyale

Qään Protectorate
Gangster's Paradise / Pseudo-State
Lord O’Qään Tsenggeinsä-sa-qään
Population: 2,175
Armed Forces: 300 ex-Militia, 62 Gangsters
Wealth: 0/10
Stability: 9/10
Resources: None
Player: @XVG

New Brussels
Colonial Science Mission
Governor Catherine Demarco
Population: 3,120
Armed Forces: 50 security guards, synthetic bouncers
Wealth: 6/10 (1 to Mercs)
Stability: 7/10
Resources: Sensor Array, Copper, Chlorine, Salt, and Fossils
Player: @Sancronis


Vir'Tho
Enlightened Philosophic Autocracy
Sholah Vior'la Sho
Population: 2,810, +122 Mandate Liberated Slaves
Armed Forces: 598 Regulars
Wealth: 6/10
Stability: 6/10
Resources: Silicon & Iron, Collective Production Centre
Player: @Mikkel Glahder

Slish Confederation
Tribal Confederacy
A Collective Council of Elders
Population: 37,677
Armed Forces: 50 Counsular Guards, 400 Tribal Guard, 20% Tribal Levy (roughly 7,600 peasants)
Wealth: 7/10
Stability: 0/10
Resources: None
Player: @Arrowfiend

Korr'vian Xenoresearch Station "Expetuate" (Hereafter Korr'via)
Technocracy
Doctor Merrs Viridian
Population: 3,060
Armed Forces: 200 security, 15 hunters
Wealth: 1/10
Stability: 5/10
Resources: Sensor Array, Unused Satellite, 2 Food and 1 Medicinal Plants
Player: @chopak

Izarus
Radical Eco-nationalist Anarchist Commune
Conduit K’Reel
Population: 3,038
Armed Forces: 100 Park Rangers, 178 militia, 45 Specialists (1/3rd Camo, 1/3rd Telepath, 1/3rd Aqua)
Wealth: 6/10
Stability: 5/10
Resources: None
Player: @Gorganslayer

Port Finlay
Colonial Military Governate
Governor-General Finlay Fletcher
Population: 3,224
Armed Forces: 650 Regulars
Wealth: 7/10
Stability: 5/10
Resources: Munition/Small Arms Workshop
Player: @Towll

Stratoi Interests
Landed Mercenary Company & Colony
Captain Thrakus Phrygius
Population: 188 Mercenaries
Armed Forces: 99 Elites, 26 Armoured Cavalry
Wealth: 1/10 (1 from New Brussels)
Stability: 10/10
Resources:
Player: @etranger01

Stratoi Protectorate of Hyval
Colonial Protectorate
Governor TBD
Population: 3,429
Armed Forces: 300 Stratoi Honour Guard, 10 Armoured Cavalry
Wealth: 8/10
Stability: 5/10
Resources: Sapphire & Emerald Gems
 

etranger01

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6hATh68.png

The Phrygian Free Company
[Private transmission to Catherine DeMarco of New Brussels ((@Sancronis))]

Your Excellency,

I can say without fear of contradiction that the Free Company has provided exceptional service to your colony in the previous two years. We have not only halted but reversed the momentum of the invaders. New territory has been added to your colony. Your citizens live unmolested and without fear of the robotic scourge.

However, these victories have been achieved with the blood of my own men. I've experienced a 38% attrition rate over two years, which is nearly unheard of in the Stratoi annals, particularly for a flat-rate contract.

It has become apparent to me that the primary obstacles to victory in this conflict are your own lack of experience in wartime leadership and your unwillingness to put the lives of your own colonists on the line in defense of that colony. Unfortunately, this is not a territorial skirmish. These mechanical invaders fully intend to wipe your people off the face of this planet. The normal rules of civilized conflict do not apply.

As such, I am appending the following two conditions to our contract:

V) The Phrygian Free Company shall assume emergency military powers in New Brussels for the duration of the conflict with the robotic invaders, in accordance with Stratoi honor-law, and shall retain those powers until the invaders have been destroyed or rendered non-threatening. The Free Company shall have absolute control over all military matters, with no recourse or appeal.

VI) The Phrygian Free Company shall be permitted to levy an auxiliary force of no less than ten percent of the healthy adult population of New Brussels, which shall operate under Stratoi honor-law and be held to military standards. The remaining adult colonists shall be enlisted in a part-time militia force and given paramilitary training, under Stratoi honor-law.

Should you decline these additions, then I shall consider our contract terminated without prejudice and my Free Company shall vacate the borders of your colony forthwith. Please respond promptly.

[Transmission ends]
 

Rabbit Burgher

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images.jpg

Direct Transmission to Captain Thrakus Phrygius
Captain,
Whilst the first term seems not only reasonable but a wise course of action, I would need certain clarifications about the agreement before I can accept or decline the second point. I would need to know how Stratoi Honour Law-varies from the laws of New Brussels. So long as there are no constitutional violations within it, I believe the terms you have issued should be acceptable, but I woul need to know what I'd be putting over ten per cent of my people into.

-Catherine Demarco

[transmission ends]
 

etranger01

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6hATh68.png

The Phrygian Free Company
[Private transmission to Catherine DeMarco of New Brussels]

Stratoi honor-law may only be transmitted to the initiated. It is harsh and uncompromising, but fair. Your citizens will not be able to issue their democratic objections. It does not allow for a "vote." Such things are superfluous when one's survival is on the line.
 

Rabbit Burgher

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Direct Transmission to Captain Thrakus Phrygius

Perhaps I should had tried to be more specific. By constitutional violations, I referred to executions and corporal punishments that I know some less advanced civilisations are prone to use frequently. If these do appear in your laws, I would need the compromise of these punishments being mitigated to imprisonment.

-Catherine Demarco

[transmission ends]