I'm thinking of making a Combat Mod that will implement these changes...
Corvettes
- Now only carries 2 Weapons
-- Core = 2 Small, 1 Medium, or 1 Guided
- Slight speed reduced
- Lose Access to Picket PC, Gain Artillery PC
The Corvette is already overpowered, so maybe by losing a Weapon Slot it might become balanced.
Destroyer
- Will now be the Fastest Ship
- Now only carries 5 Weapons
- Will lose Access to Line PC
-- Front = 1 Large, 1 Medium+2 Small, 2 PD+2 Small
-- Rear = 1 PD or 1 Small
By making it the Fastest, it will be the ideal Intercept Ship. Having poor access to Medium Weapons will make it poor at killing other Destroyers tho.
Cruiser
- Higher Evasion
- Will Lose Access to Large Weapons
- Front = 1 Hangar, 1 Guided+2 Small, or 2 Medium
- Core = 1 Hangar+2 PD, 3 Medium, 2 Guided+2 Small, 1 Medium+4 Small
- Rear = 1 Medium, 2 Small
- Lose Access to Artillery PC
Losing Large Weapons should give it some Uniqueness compared to Battleships, Cruisers will specialize in killing Smaller Ships.
Battleship
- Will Lose Access to Small Weapons, All current Small will be changed to Medium
Losing access to Small Weapons, should give it it's role of killing Cruisers and Higher.
Hangars
- Scouts will be improved as a source of Low Tracking PD, Intended to shoot down Torpedoes
- 'Fighters' (Which are actually Bombers in the files) will have Low Tracking
- All Fighters will have 80-90% Evasion
PD
- Kinetic PD will have the Highest Tracking, intended to shoot down Fighters
- Energy PD will have Mid Level Tracking, intended to shoot down Missiles
- Both will have their Cooldown reduced slightly
Guided
- Swarmer Missiles
-- Flight Speed Reduced (This is intended to Buff them, so that they can absorb more PD)
-- Very high Tracking
-- HP Reduced by about 1/3
- Torpedoes
-- will gain Shields, Scouts can Ignore Shields; Kinetic won't have enough DPS, Energy is bad against Shield.
(Edit - Having trouble getting this to work)
-- Speed Reduced (This one is intended to Nerf them)
-- Health Reduced by 5 per level
(Maybe I should start a new Thread?)
=======================
Did some testing using a Mixed Fleet and these new values...
150 Missile OR 150 Torpedo Corvs vs MF... CORVS LOST! *gasp*
100 M or T Corvs + 50 Swarm Missile Corvs vs MF... Corvs Won~!
Corvettes
- Now only carries 2 Weapons
-- Core = 2 Small, 1 Medium, or 1 Guided
- Slight speed reduced
- Lose Access to Picket PC, Gain Artillery PC
The Corvette is already overpowered, so maybe by losing a Weapon Slot it might become balanced.
Destroyer
- Will now be the Fastest Ship
- Now only carries 5 Weapons
- Will lose Access to Line PC
-- Front = 1 Large, 1 Medium+2 Small, 2 PD+2 Small
-- Rear = 1 PD or 1 Small
By making it the Fastest, it will be the ideal Intercept Ship. Having poor access to Medium Weapons will make it poor at killing other Destroyers tho.
Cruiser
- Higher Evasion
- Will Lose Access to Large Weapons
- Front = 1 Hangar, 1 Guided+2 Small, or 2 Medium
- Core = 1 Hangar+2 PD, 3 Medium, 2 Guided+2 Small, 1 Medium+4 Small
- Rear = 1 Medium, 2 Small
- Lose Access to Artillery PC
Losing Large Weapons should give it some Uniqueness compared to Battleships, Cruisers will specialize in killing Smaller Ships.
Battleship
- Will Lose Access to Small Weapons, All current Small will be changed to Medium
Losing access to Small Weapons, should give it it's role of killing Cruisers and Higher.
Hangars
- Scouts will be improved as a source of Low Tracking PD, Intended to shoot down Torpedoes
- 'Fighters' (Which are actually Bombers in the files) will have Low Tracking
- All Fighters will have 80-90% Evasion
PD
- Kinetic PD will have the Highest Tracking, intended to shoot down Fighters
- Energy PD will have Mid Level Tracking, intended to shoot down Missiles
- Both will have their Cooldown reduced slightly
Guided
- Swarmer Missiles
-- Flight Speed Reduced (This is intended to Buff them, so that they can absorb more PD)
-- Very high Tracking
-- HP Reduced by about 1/3
- Torpedoes
-- will gain Shields, Scouts can Ignore Shields; Kinetic won't have enough DPS, Energy is bad against Shield.
(Edit - Having trouble getting this to work)
-- Speed Reduced (This one is intended to Nerf them)
-- Health Reduced by 5 per level
(Maybe I should start a new Thread?)
=======================
Did some testing using a Mixed Fleet and these new values...
150 Missile OR 150 Torpedo Corvs vs MF... CORVS LOST! *gasp*
100 M or T Corvs + 50 Swarm Missile Corvs vs MF... Corvs Won~!
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