With the introduction of 2.0 we have had thrust onto us an almost totally new combat system with new weapon properties, new targeting, and new emergency jumping mechanics. For us to take this new system and use it to build better fleets™ requires information.
Enter the large fleet collider, a collection of tests using the fleets in the new system and analysis on their results. I hope to continuously add to this and with the help of you, build it into a repository of the best (and maybe worst) options we have when taking our fleets to the stars.
First - for those interested in where these numbers come from:
And now to the nitty gritty. Each below section represents one test. I provide some info about the test and then some analysis. When discussing results I use two primary statistics
1. Control Testing and the birth of the baseline mixed fleet:
2. Mono-fleet all Corvette
3. Monofleet all destroyer
4. Mono fleet all cruiser
5. Mono fleet all battleships
6. The (current) King of Battleships - Mono a mono
X. This section contains testing which other members have performed
Thanks for reading. I am by no means a master of this game. If you have suggestions or improvements to the tests or better loadouts for the ships please suggest them and I will try and do more tests till we find the ultimate fleet.
Enter the large fleet collider, a collection of tests using the fleets in the new system and analysis on their results. I hope to continuously add to this and with the help of you, build it into a repository of the best (and maybe worst) options we have when taking our fleets to the stars.
First - for those interested in where these numbers come from:
When designing these tests I created a new game, unlocked all tech's using a console command, then set about creating fleets. As a baseline I have used the games own "Auto-Best and auto complete" setting in most cases. My thought here was a lot of AI enemies and many players would defer to using these types of setups, and in addition they produce a good test set since they use a mix of defenses and offensive weaponry. For each combat I ran 5 sets of tests and recorded the losses on each side.
Fleet loss rate: What percentage of a fleet was destroyed in the combat
Mineral efficiency: This is a measure of how effective the fleet was. It is a percentage of each mineral was killed vs was lost. For example a mineral efficiency of 200% means for every 1 mineral worth of ship that was lost, 2 minerals worth of ship was destroyed on the enemy side
Mineral efficiency: This is a measure of how effective the fleet was. It is a percentage of each mineral was killed vs was lost. For example a mineral efficiency of 200% means for every 1 mineral worth of ship that was lost, 2 minerals worth of ship was destroyed on the enemy side
This test uses a mixed fleet vs an identical one. This was done to establish what level of randomness is in the system. Over the 5 tests I concluded that in general there is much more randomness in the system than expected. The assumption for two identical fleets fighting is a 50/50, but in testing I found that this is not the case. The highest losses for a fleet was 67%, while the lowest was 37%. On average over 5 tests we can see that there can be up to a 10% gap between the winner and looser despite being identical.
Going forward with mono testing, this fleet is used as the control fleet as it's a good representation of a mixed fleet with a mix of weaponry.
Fleet composition: 36.7k combat strength 143 naval capacity 45,667 total mineral cost
Average Losses: 40-50%
Mineral Efficiency: 90-120%
25 Missile Corvettes:
13 Picket Destroyers:
9 Torpedo Cruisers:
7 Main Battleships:
Going forward with mono testing, this fleet is used as the control fleet as it's a good representation of a mixed fleet with a mix of weaponry.
Fleet composition: 36.7k combat strength 143 naval capacity 45,667 total mineral cost
Average Losses: 40-50%
Mineral Efficiency: 90-120%
25 Missile Corvettes:
13 Picket Destroyers:
9 Torpedo Cruisers:
7 Main Battleships:
This test pits a corvette mono fleet against the mixed control fleet. Initially I had to do a double take as using the 45,667 total minerals equivalent of the mixed fleet creates a swarm of 133 corvettes which somehow have a combat strength of 61.8k. Needless to say this swarm of corvettes absolutely destroys the mixed fleet. When running another test limiting the corvette swarm to an even 36.7k in combat power requires a little more than half the minerals as the mixed fleet. This is mostly do to how much more expensive cruisers and battleships are compared to the small ships. On another note, even the pared down corvette swarm manages to retain a 71% mineral efficiency despite suffering 61% losses.
This leads me to believe that corvette swarms will make excellent hit and run fleets that can punch way above their weight in terms of raw minerals. However, if the combat emergency warp ability is denied to them (such as with an FTL inhibitor) I imagine they would get creamed.
Fleet composition: 61.8k combat strength 133 naval capacity 45,885 total minerals
Victory vs mixed fleet
Average Losses: 22% vs 58%
Mineral Efficiency: 259% vs 39%
Fleet composition: 36.7k combat strength 79 naval capacity 27,255 total minerals
Retreat vs mixed fleet
Average Losses: 60% vs 25%
Mineral Efficiency: 71% vs 239%
133 or 79 Torpedo Corvettes:
This leads me to believe that corvette swarms will make excellent hit and run fleets that can punch way above their weight in terms of raw minerals. However, if the combat emergency warp ability is denied to them (such as with an FTL inhibitor) I imagine they would get creamed.
Fleet composition: 61.8k combat strength 133 naval capacity 45,885 total minerals
Victory vs mixed fleet
Average Losses: 22% vs 58%
Mineral Efficiency: 259% vs 39%
Fleet composition: 36.7k combat strength 79 naval capacity 27,255 total minerals
Retreat vs mixed fleet
Average Losses: 60% vs 25%
Mineral Efficiency: 71% vs 239%
133 or 79 Torpedo Corvettes:
This test pits a mono destroyer fleet against the mixed fleet. Unlike with the corvettes the minerals, naval capacity, and power of the fleets is pretty even. Which is why the results are so surprising. with a mineral efficiency of 322% these arty destroyers totally destroyed the mixed fleet with losses for them as high as 84%. Meanwhile the destroyers lost only 20% on average which is a measly 14 destroyers.
I can't really explain why this is the case. It seems that the mixed fleet lost the majority of their own destroyers early on leaving the cruisers/battleships unable to effectively fight the destroyers. Meanwhile there just aren't enough corvettes to down them before they too are taken out. Ultimately, it seems like destroyers carrying oversized weapons will indeed pose a very real threat to cruisers and battleships.
Fleet composition: 36.8k combat strength 140 naval capacity 45,780 total minerals
Victory vs mixed fleet
Average losses: 20% vs 63%
Mineral Efficiency: 322% vs 32%
70 Artillery Destroyers:
I can't really explain why this is the case. It seems that the mixed fleet lost the majority of their own destroyers early on leaving the cruisers/battleships unable to effectively fight the destroyers. Meanwhile there just aren't enough corvettes to down them before they too are taken out. Ultimately, it seems like destroyers carrying oversized weapons will indeed pose a very real threat to cruisers and battleships.
Fleet composition: 36.8k combat strength 140 naval capacity 45,780 total minerals
Victory vs mixed fleet
Average losses: 20% vs 63%
Mineral Efficiency: 322% vs 32%
70 Artillery Destroyers:
This one was pretty disappointing. Despite using what was previously considered the best meta build, the cruiser had a terrible showing compared to the mixed fleet. This is likely due in part to the removal of bombers from the game. This is one case where I believe the new better cruiser™ is yet to be found. Until then I definitely recommend against using cruisers as a mono fleet.
Fleet composition: 34.2k combat strength 144 naval capacity 45,684 total minerals
Retreat vs mixed fleet
Average losses: 54% vs 15%
Mineral Efficiency: 20% vs 572% (what a wopper, by far the highest in testing done)
36 Line Cruisers:
Fleet composition: 34.2k combat strength 144 naval capacity 45,684 total minerals
Retreat vs mixed fleet
Average losses: 54% vs 15%
Mineral Efficiency: 20% vs 572% (what a wopper, by far the highest in testing done)
36 Line Cruisers:
This was a pretty interesting test. For one, we have the first instance where the fleet retreats, but actually come out ahead in terms of damage done. This is because battleships have a good chance to escape thank to their very large buffer of health during which they can emergency FTL away. As far as the composition, this absolutely smashed everything that was larger than a corvette but then struggled to finish them off. This leads me to believe that you will absolutely need artillery battleships in your fleet even when mixed with smaller ships. Also, just like the corvettes, for some reason an equal amount of minerals get you a far higher combat power.
Fleet composition: 52.1k combat power 136 naval capacity 44,727 total minerals
Retreat vs mixed fleet (but still won...)
Average losses: 48% vs 74%
Mineral efficiency: 157% vs 66%
17 Artillery Battleships:
Fleet composition: 52.1k combat power 136 naval capacity 44,727 total minerals
Retreat vs mixed fleet (but still won...)
Average losses: 48% vs 74%
Mineral efficiency: 157% vs 66%
17 Artillery Battleships:
Now that the tread has gotten legs we've seen some new builds and one of the most interesting is the Tachyon/Neutron Launcher Battleship. Using the L slot to fit this previously torpedo weapon combined with some auxilary fire controls does a lot for the ship being able to hit smaller targets and gives it much better odds at killing off smaller ships. In mixed testing this build clobbered the mixed composition fleet and also swept a mono a mono test vs the previous mono build ship.
For all testing in this category we will be using the Mono-Battleship
Fleet composition: 52.7k combat power 136 naval capacity 44,387 total minerals
17 Tachyon-Neutron-Artillery Battleships:
Up first we run this into the torpedo corvette swarm (v2). No surprise running a torpedo corvette into a large battleship with no point defense ends in a W for the corvettes. What is surprising here is despite having an overwhelming counter in the torpedo corvette, this battleship manages to maintain an impressive 66% mineral efficiency against them. This leads me to say without a doubt this is the king of battleships.
Battleships vs Corvette swarm:
Retreat
Average Losses: 53% vs 30%
Mineral Efficiency: 66% vs 171%
133 Torpedo Corvettes (v2)
Next we vs the Arty Destroyer. As expected, the increased tracking along with the Neutron Launchers allows the Battleships to win out against the destroyers, although not by a significant margin. In fact in all cases the battleships actually fled the field to fight another day, although they won in terms of damage done. I would guess in a fight without retreat the destroyers would win out.
Battleships vs Destroyers:
Retreat (mineral victory)
Average Losses: 38% vs 61%
Mineral Efficiency: 165% vs 62%
70 Artillery Destroyers:
At current I have no good tests for Mono-Battleship vs Cruiser or Battleships since this design absolutely crushes everything I've thrown at it above destroyers. If you have a build that can beat this BB post it and we'll run it through the gauntlet.
For all testing in this category we will be using the Mono-Battleship
Fleet composition: 52.7k combat power 136 naval capacity 44,387 total minerals
17 Tachyon-Neutron-Artillery Battleships:
Up first we run this into the torpedo corvette swarm (v2). No surprise running a torpedo corvette into a large battleship with no point defense ends in a W for the corvettes. What is surprising here is despite having an overwhelming counter in the torpedo corvette, this battleship manages to maintain an impressive 66% mineral efficiency against them. This leads me to say without a doubt this is the king of battleships.
Battleships vs Corvette swarm:
Retreat
Average Losses: 53% vs 30%
Mineral Efficiency: 66% vs 171%
133 Torpedo Corvettes (v2)
Next we vs the Arty Destroyer. As expected, the increased tracking along with the Neutron Launchers allows the Battleships to win out against the destroyers, although not by a significant margin. In fact in all cases the battleships actually fled the field to fight another day, although they won in terms of damage done. I would guess in a fight without retreat the destroyers would win out.
Battleships vs Destroyers:
Retreat (mineral victory)
Average Losses: 38% vs 61%
Mineral Efficiency: 165% vs 62%
70 Artillery Destroyers:
At current I have no good tests for Mono-Battleship vs Cruiser or Battleships since this design absolutely crushes everything I've thrown at it above destroyers. If you have a build that can beat this BB post it and we'll run it through the gauntlet.
1. Torakka - Testing a new BB loadout using Tachyon/KA/Neutron Launcher. Great results vs mixed fleet(1.0).
2. Torakka - Testing Mono-Battleship Arc Weapons vs mixed fleet(1.0). It does work but not as spectacularly as some conventional designs
3. Torakka - Mono-BB Tachyon/KA/NL vs 50/50 Neut/Plas Destroyer and Torpedo Corvette. BB's fled the field but killed more overall. Upon retest the Corvettes slaughtered the Battleships, although a modified version of the battleship using only hull points with no shield or armor appears to be a strong counter to torpedos.
I tested monofleet of this (17 ships for 44387 minerals) against your mixed fleet
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The results were following (five matches, no admirals or other bonuses for either side):
Code:Monofleet losses Mixed fleet losses Mineral ratio 2*2611 = 5222 vs 25*356 + 13*568 + 8*1325 + 5*2494 = 39354 754% 2*2611 = 5222 vs 25*356 + 13*568 + 6*1325 + 4*2494 = 34210 655% 2*2611 = 5222 vs 25*356 + 13*568 + 8*1325 + 2*2494 = 31872 610% 2*2611 = 5222 vs 25*356 + 12*568 + 8*1325 + 5*2494 = 38786 743% 2*2611 = 5222 vs 25*356 + 13*568 + 9*1325 + 7*2494 = 45667 875%
Monofleet of Tachyon+3KA+Neutron Launcher BBs won every time and had on average 727% efficiency when comparing mineral cost of losses.
QUOTE="Torakka, post: 23860444, member: 231564"]One more test against that mixed fleet, this time with 18 of this (for 39582 minerals):
20 (or 21) would have been closer to an equal mineral cost, but fleet command limit (of 150 points) allowed only 18
The results were following (five matches, no admirals or other bonuses for either side):
They won every time with a decent average mineral loss ratio of 568% and would likely have performed well if the fleet command limit wasn't an issue. Then again, Tachyon + KA + NL was still considerably better...[/QUOTE]
20 (or 21) would have been closer to an equal mineral cost, but fleet command limit (of 150 points) allowed only 18
The results were following (five matches, no admirals or other bonuses for either side):
Code:
Monofleet losses Mixed fleet losses Mineral ratio
3*2199 = 6597 vs 14*356 + 9*568 + 8*1325 + 5*2494 = 33166 503%
2*2199 = 4398 vs 17*356 + 8*568 + 5*1325 + 2*2494 = 22209 505%
2*2199 = 4398 vs 12*356 + 6*568 + 7*1325 + 4*2494 = 26931 612%
2*2199 = 4398 vs 13*356 + 8*568 + 8*1325 + 5*2494 = 32242 733%
3*2199 = 6597 vs 18*356 + 7*568 + 5*1325 + 6*2494 = 31973 485%
Ok, I tested 74 corvettes and 38 destroyers (for 49100 minerals and 150 fleet command) against 18 battleships (for 46998 minerals and 144 fleet command)
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Results were following (again five matches, no admirals and no other bonuses for either fleet):
The mixed fleet won each match, but sustained on average higher casualties: monofleet's kill/death ratio (miner-wise) was on average 137% and mixed fleet's 80%, but there was quite a lot variance.Code:Monofleet losses Mixed fleet losses Mineral ratio (mono|mixed) 7*2611 = 18277 vs 37*340 + 37*630 = 35890 197% | 51% 7*2611 = 18277 vs 31*340 + 34*630 = 31960 175% | 57% 11*2611 = 28721 vs 20*340 + 34*630 = 28220 98% | 102% 12*2611 = 31332 vs 47*340 + 36*630 = 38660 123% | 81% 13*2611 = 33943 vs 32*340 + 33*630 = 31670 93% | 107%
Sure thing: the mono corvette fleet pretty much obliterated the mono battleship fleet with those same designs. I then wanted to try the bb design that has this far had best results against the original mixed fleet:
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(Well, your corvettes using shield and armour ignoring torpedoes was also quite a big push for that design...)
No recorded results for that original shield and armour bb fight, sorry. I was too lazy to do more than one round after that initial bloodbath, but it was definitely on the corvettes' favour.
Results for hull stacking bb (18 for 48222 minerals and 144 fleet command) against the corvette swarm (144 for 48960 minerals and 144 fleet command) are following :
Battleship fleet won one match and had average 213% efficiency while corvettes won four matches and had on average 59% efficiency.Code:Monofleet losses Mixed fleet losses Mineral ratio (bb|cv) 9*2679 = 24111 vs 115*340 = 39100 162% | 62% cv won 7*2679 = 18753 vs 111*340 = 37740 201% | 50% cv won 11*2679 = 29469 vs 107*340 = 36380 123% | 81% cv won 4*2679 = 10716 vs 144*340 = 48960 457% | 22% bb won 9*2679 = 24111 vs 88*340 = 29920 124% | 81% cv won
Thanks for reading. I am by no means a master of this game. If you have suggestions or improvements to the tests or better loadouts for the ships please suggest them and I will try and do more tests till we find the ultimate fleet.
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