Chapter 1 - Preparations
First, let's take a look at our ruler. He is extremely bad (and the main reason why an AI Morocco would be almost guaranteed to stay at mil tech 3 until at least 1456), so we have to do something about it. We set our focus to military.
Iqta is a government form that provides useful bonuses, but it doesn't allow you to have a consort which means there is a severely increased chance of getting regency councils that prevent you from declaring war. In this run, we don't want to take that risk so we immediately change our government to a Plutocracy at the cost of 10 corruption. It's also possible to go for Feudal Monarchy and still make lots of money from vassals (Feudal Monarchy + Influence ideas + Administrative/Offensive policy gives you +100% income from vassals). In a different run, we actually managed to have vassal tax as our highest source of income at some point during the 16th century. But in the end, trade company money is all that matters anyway, plus we don't plan to take Offensive ideas in this run, so we decide against picking Feudal Monarchy.
Our economy is looking good already.
Now, we look at our diplomatic options – and this is the most important aspect. Portugal and Castile always rival you at the start of the game, but Castile's rivalry will end after the first month because they are too strong to stay Morocco's rival on Very Hard difficulty (if Morocco is controlled by the player). If Castile's ruler is something like a diplomat, this means they don't want to conquer your land early on. Portugal might still want to attack, but they cannot call in Castile before accumulating enough favours.
But as Castile's ruler is a militarist in this game, they desire all our coastal provinces from the get go which means that Portugal could easily call them into an offensive war by promising them land (or the Castilians themselves might pull the trigger).
If Castile didn't want our land, we could easily start with an attack on Tlemcen and focus on the Iberians after that, but in the current situation we have to focus on them first because they WILL attack us if we go for Tlemcen without having any strong allies.
We set Portugal as a rival, but we DO NOT rival Tlemcen at this point in case something nasty happens, such as them allying the Ottomans early on (which would mean that we get a -50 modifier if we want to ally the Ottomans ourselves. And we definitely want to ally the Ottomans.)
We also try to ally Tunis.
Our king has got 3 shock and 2 siege pips – we got really lucky here. This also means we don't have to get a general from the estates.
We got lucky again. As we are not an Iqta anymore we can now get consorts, and we get a really good one. Though it's not certain whether she will ever be in charge of the country.
Then we start raiding the Iberians because we desperately need the money and sailors...
.. because we are going to build a heavy ship in each of our coastal provinces.
At the start of December we manage our estates. We demand 150 monarch points from each of them and also get a cheaper level 2 advisor from the Clergy.
We disband all but one of our light ships because we need the sailors. We only keep the last one because we might need it for privateering later on (any fleet needs at least one light ship in it to be able to privateer).
... and we got lucky again.
The "crisis of the Maghreb" event (which slightly increases stability cost) reminds us to raise our stability to +1. We don't want to get a peasants war later on when we run out of manpower (which we definitely will!)
We ally Tunis and...
We set all of Tlemcen's provinces, apart from Titteri, as vital interest. The ruler of Tunis is a diplomat and has only marked some of Tlemcen's land as strategic interest (yellow), but none as vital interest (red). This way we can make sure that we can call Tunis into a war by promising land and we only have to give them Titteri in the end, no matter how big their war participation is going to be.
And that's how it looks from their side. Now they only have Titteri as strategic interest, all their other marked provinces in Tlemcen have been overwritten by our own vital interest. That's how it's supposed to be!
One year after game start, we are allowed to revoke provinces, and we immediately revoke Tafilalt from the Amirs because it's a nice gold mine that should be at 0% autonomy instead of 25%. We make sure this happens by decreasing the autonomy after the province is revoked. We also spend some diplo points to increase its production from 4 to 7. We really need the money, but we don't develop it any further because we'd have to spend ADM or MIL for it now and we really want to keep those points.
Then, something unexpected happens.
Usually the way it works is that England will go to war with France because of the "Surrender of Maine" event. England's mainland provinces will be occupied which means that they will dishonour their alliance with Portugal. And we really want to attack Portugal to reconquer Ceuta. That's also why we are building all the heavy ships – if England is not part of the war, we only have to fight Portugal and Castile, and while their navy will still be superior to ours it can be beaten, or at least we can block off the straits of Gibraltar whenever we want to prevent their troops from crossing and our navy won't die immediately when a naval battle starts.
But this time, there is the "English-French Unification war". This also works for us. But unlike the "Surrender of Maine", this one doesn't result in a global notification, so we almost didn't notice that the war started (England and France weren't set as "important" countries in the message settings because it usually isn't needed).
We wait for our ships to finish before attacking, and we accept this alliance offer from Granada because it will make them more unlikely to give military access to Castile or Portugal, which means that they won't be able to march across the strait at all, which means that we are going to have more room for error. Right? Right? (Spoiler: of course the AI gave them access anyway)
At the first of January 1447, our navy is finished so we finally attack Portugal.
First, let's take a look at our ruler. He is extremely bad (and the main reason why an AI Morocco would be almost guaranteed to stay at mil tech 3 until at least 1456), so we have to do something about it. We set our focus to military.
Iqta is a government form that provides useful bonuses, but it doesn't allow you to have a consort which means there is a severely increased chance of getting regency councils that prevent you from declaring war. In this run, we don't want to take that risk so we immediately change our government to a Plutocracy at the cost of 10 corruption. It's also possible to go for Feudal Monarchy and still make lots of money from vassals (Feudal Monarchy + Influence ideas + Administrative/Offensive policy gives you +100% income from vassals). In a different run, we actually managed to have vassal tax as our highest source of income at some point during the 16th century. But in the end, trade company money is all that matters anyway, plus we don't plan to take Offensive ideas in this run, so we decide against picking Feudal Monarchy.
Our economy is looking good already.
Now, we look at our diplomatic options – and this is the most important aspect. Portugal and Castile always rival you at the start of the game, but Castile's rivalry will end after the first month because they are too strong to stay Morocco's rival on Very Hard difficulty (if Morocco is controlled by the player). If Castile's ruler is something like a diplomat, this means they don't want to conquer your land early on. Portugal might still want to attack, but they cannot call in Castile before accumulating enough favours.
But as Castile's ruler is a militarist in this game, they desire all our coastal provinces from the get go which means that Portugal could easily call them into an offensive war by promising them land (or the Castilians themselves might pull the trigger).
If Castile didn't want our land, we could easily start with an attack on Tlemcen and focus on the Iberians after that, but in the current situation we have to focus on them first because they WILL attack us if we go for Tlemcen without having any strong allies.
We set Portugal as a rival, but we DO NOT rival Tlemcen at this point in case something nasty happens, such as them allying the Ottomans early on (which would mean that we get a -50 modifier if we want to ally the Ottomans ourselves. And we definitely want to ally the Ottomans.)
We also try to ally Tunis.
Our king has got 3 shock and 2 siege pips – we got really lucky here. This also means we don't have to get a general from the estates.
We got lucky again. As we are not an Iqta anymore we can now get consorts, and we get a really good one. Though it's not certain whether she will ever be in charge of the country.
Then we start raiding the Iberians because we desperately need the money and sailors...
.. because we are going to build a heavy ship in each of our coastal provinces.
At the start of December we manage our estates. We demand 150 monarch points from each of them and also get a cheaper level 2 advisor from the Clergy.
We disband all but one of our light ships because we need the sailors. We only keep the last one because we might need it for privateering later on (any fleet needs at least one light ship in it to be able to privateer).
... and we got lucky again.
The "crisis of the Maghreb" event (which slightly increases stability cost) reminds us to raise our stability to +1. We don't want to get a peasants war later on when we run out of manpower (which we definitely will!)
We ally Tunis and...
We set all of Tlemcen's provinces, apart from Titteri, as vital interest. The ruler of Tunis is a diplomat and has only marked some of Tlemcen's land as strategic interest (yellow), but none as vital interest (red). This way we can make sure that we can call Tunis into a war by promising land and we only have to give them Titteri in the end, no matter how big their war participation is going to be.
And that's how it looks from their side. Now they only have Titteri as strategic interest, all their other marked provinces in Tlemcen have been overwritten by our own vital interest. That's how it's supposed to be!
One year after game start, we are allowed to revoke provinces, and we immediately revoke Tafilalt from the Amirs because it's a nice gold mine that should be at 0% autonomy instead of 25%. We make sure this happens by decreasing the autonomy after the province is revoked. We also spend some diplo points to increase its production from 4 to 7. We really need the money, but we don't develop it any further because we'd have to spend ADM or MIL for it now and we really want to keep those points.
Then, something unexpected happens.
Usually the way it works is that England will go to war with France because of the "Surrender of Maine" event. England's mainland provinces will be occupied which means that they will dishonour their alliance with Portugal. And we really want to attack Portugal to reconquer Ceuta. That's also why we are building all the heavy ships – if England is not part of the war, we only have to fight Portugal and Castile, and while their navy will still be superior to ours it can be beaten, or at least we can block off the straits of Gibraltar whenever we want to prevent their troops from crossing and our navy won't die immediately when a naval battle starts.
But this time, there is the "English-French Unification war". This also works for us. But unlike the "Surrender of Maine", this one doesn't result in a global notification, so we almost didn't notice that the war started (England and France weren't set as "important" countries in the message settings because it usually isn't needed).
We wait for our ships to finish before attacking, and we accept this alliance offer from Granada because it will make them more unlikely to give military access to Castile or Portugal, which means that they won't be able to march across the strait at all, which means that we are going to have more room for error. Right? Right? (Spoiler: of course the AI gave them access anyway)
At the first of January 1447, our navy is finished so we finally attack Portugal.
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