I am liking most of what I see... But.
There are no unit descriptions. No funny quotes. Neither for units nor spells nor anything. There's no context to allof this, it's just bundles of stats and abilities. Even in a generic sense. What's a "Dark Warrior" and how are they different from other warriors? Etc. Etc. Warlocks do certain things but there's no indication as to why and how. There's no personality in it. I know they wanted a more free-form "Create your own fantasy" feel than AOW1-3 and Planetfall, but I feel like there should have been a way to make the descriptions generic enough to work. Like what's a "Dark Warrior"? What does that mean? Warlocks clearly *means* something, they have certain abilities (that gets modded, etc.) but there's no indication what that is, in the in-universe sense. Same with the spell/tome descriptions, they're bundles of effects with no background.
It makes the entire thing feel wierdly sterile and uninhabited compared to the other games.
There are no unit descriptions. No funny quotes. Neither for units nor spells nor anything. There's no context to allof this, it's just bundles of stats and abilities. Even in a generic sense. What's a "Dark Warrior" and how are they different from other warriors? Etc. Etc. Warlocks do certain things but there's no indication as to why and how. There's no personality in it. I know they wanted a more free-form "Create your own fantasy" feel than AOW1-3 and Planetfall, but I feel like there should have been a way to make the descriptions generic enough to work. Like what's a "Dark Warrior"? What does that mean? Warlocks clearly *means* something, they have certain abilities (that gets modded, etc.) but there's no indication what that is, in the in-universe sense. Same with the spell/tome descriptions, they're bundles of effects with no background.
It makes the entire thing feel wierdly sterile and uninhabited compared to the other games.
- 8
- 6