Thanks to the "unseen" problem (Google it, to long to explain) we lack most of the iconic mechs with a Table Top (TT) movement of 6 walk 9 run 6 jump. (approximately 6/12/6 in Harebrained Battletech).
As the weight of the engine+gyros combo is one of the key factors in how much weight is available for other equipment, the absence of the 6/9/6 and 5/8/5 mechs in the weight bracket between 20 to 45 tons limits our tactical options.
Currently we have very fast but fragile mechs (Locust, Jenner) or slow and robust mechs (Panther). There are only 2 mechs in that weight class with a walking speed of 6:s the Commando, that can be refitted with Jump jets (JJ) but it has a low weight and the Firestarter, that has a problem with the weapon layout.
Both good mechs, but we need some of the mechs that aren't subject to the unseen problems to cover more of that niche in the game: Javelin, Clint, Vulcan.
i would like to get back the Stinger, Wasp, Valkyrie and Phoenix Hawk, but, for now, adding the other mechs will allow more variability in the game.
As the weight of the engine+gyros combo is one of the key factors in how much weight is available for other equipment, the absence of the 6/9/6 and 5/8/5 mechs in the weight bracket between 20 to 45 tons limits our tactical options.
Currently we have very fast but fragile mechs (Locust, Jenner) or slow and robust mechs (Panther). There are only 2 mechs in that weight class with a walking speed of 6:s the Commando, that can be refitted with Jump jets (JJ) but it has a low weight and the Firestarter, that has a problem with the weapon layout.
Both good mechs, but we need some of the mechs that aren't subject to the unseen problems to cover more of that niche in the game: Javelin, Clint, Vulcan.
i would like to get back the Stinger, Wasp, Valkyrie and Phoenix Hawk, but, for now, adding the other mechs will allow more variability in the game.
Upvote
0