The Knight job would be more intuitive if *squires* were bundled into the base value, instead of all other modifiers.

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Abdulijubjub

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Jun 14, 2021
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Currently Knights have squire/fortress as multiplicative boosts (which is fantastic), but it's implemented by wrapping all the other bonuses (stability, habitability, governors, etc.) into the base without a callout (which is... confusing).

Would it not make more sense to have the special modifiers (squire, fortress habitat, etc.) be phrased as "+.04 research, +.04 unity to Knights" (flat modifiers), or just "+2% base Knight and Lord Commander output", and then bundled into the base and hidden, rather than having the jumble of other bonuses (which are harder to count) be the hidden ones?

Mathematically, it would be identical, it's just a question of presentation:
Knights with 2 squires and a fortress habitat (a round-ish +14%) making 2.28 base, then getting a fully delineated 13.4% increase (from empire, negative habitability, different modifiers to research/unity, governor, stability, etc.) are easier to understand than a +14% bonus on top of a mystery 2.1, 2.1, 2.1, 3.21 base output, at least to me. It took me a bit of puzzling to realize that knights were affected by e.g. researcher output and habitability, but they just got bundled into the base.

I think the only difference here would be swapping which multipliers are counted as knights_research_output_modifier, and which apply normally.
 
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