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Enigmaticrose4

Second Lieutenant
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May 23, 2018
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Whether you're a fan of the undead or not, October 11th is still an exciting day for Wardens in Prison Architect! For coming to the base game is the FREE update: 'The Kickstand'!

The Kickstand is the FREE update that is accompanying the Undead DLC on October 11th! It Contains multiple bugfixes, some QoL improvements, new quick rooms and two new furry friends.
kickstand cover image steam.jpg

The Kickstand​

  • New Dogs - We always love new dogs so of course we needed to give you some more in the form of a sweet little corgi and a ball of love in the form of a Siberian husky, who is the best girl. No bias.
  • New Quickrooms - Three more quickrooms have been added to help ease your prison creations, with a new Security, Kennel, and Parole quick room.
  • Camera Improvements - Cameras can now be locked in place and have their monitors given a priority for guards through a new policy, which will also prioritize other security items.
  • Empty Room - Following a lot of feedback and suggestions we've added a new empty room which can be used to help you in sectioning your prisons into different sectors without needing to wall everything off.



PC

  • Non-host players in multiplayer can on longer overwrite the base game quick builds with their own builds
  • Multiplayer Host’s saves for quick builds are no longer nonexistent to the other players.
  • Report Tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
  • You no longer need a microscope to view certain texts in some languages.
  • The Play Button has been glued down. It no longer moves when rescaling premade prisons UI.
  • Overlay text when building a foundation is fixed
  • Female prisoners have been allowed to show their hands properly when angry/fighting
  • Cleaning Graffiti now properly allows objects to be moved in the room.
  • Personal Sprite Prisoners are considered cool enough now to be in a gang.
  • Custom saved quick builds are not available for selection due to it being locked by bureaucracy
  • Deaths caused by execution will no longer take over your prison log
  • Clicking the top part of the report will now properly open the report
  • "Staff Category" no longer changes into "Prisoner Category" when adjusting the 'Needs' window
  • Inventory view buttons no longer disappear
  • Rats are no longer part chameleon and able to hide under gang graffiti
  • Utility menu and Green Power Energy Sources are no longer flickering in campaign "Palermo"
  • The Prison and Prisoner Logs have been taught that all deaths are important enough to record.
  • Highlight box is no longer missing while holding left click or right click and dragging.
  • Text overlap present in various menus in multiple languages has been fixed
  • The Prison Log now understands we only need to hear about a new gang fight once
  • Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
  • The Staff Icons in the Job Tab now show correctly.
  • Prisoner no longer leave this plane of existence by simply stepping on a ferry boat.
  • Player can no longer change Gang Difficulty between 'legacy' and 'enhance' via map setting mid game
  • Staff have decided to once more eat a balanced diet. No more do they munch on snacks alone.
  • Psychologists have stopped shapeshifting in the staff menu and when hired
  • An audit has occurred. Now prisoners in the reminder message are once more the same as the number stated in the ‘Needs’ report.
  • Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.
  • Padded Cells are only for the Criminally Insane Prisoners once more. No more assigning others to there.
  • Minor text overlap in Intake menu when players enable criminally insane prisoner intake without having any padded cell has been fixed.
  • Prison Log is no longer accessible when using certain methods when Free for Life DLC is disabled.
  • Certain contraband no longer has placeholder property 'contraband_ExtraContraband' in the Dangers view
  • Save Cloned DLC Room are no longer still visible and placeable even if the related DLC content pack is disabled
  • Prisoners no longer hang out in cells when they’re having shower time.
  • Medical Beds have had their resurrection abilities removed.
  • Visitors are given a age and that's it with no name age shouldn't matter they're dead
  • Infection event Doctor call has 'strangely' spelled correctly now
  • Wall prices apply once more when placing foundations
  • Prisoners with Babies have been shown how to do Breathe Therapy properly
  • When on resolution 1600x1024 in the policy menu it no longer cuts off some of the text
  • In multiplayer the non-host players can now access Guard Rank
  • Privilege Policy now works properly for all programs.
  • The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door
  • Debug menu to trigger a calamity is now working properly
  • Chief and Armed Guard are no longer always in Freefire mode, even though Freefire is not active in the Chapter 5 Bootstraps campaign.
  • Serving tables no longer overlap certain other sprites.
  • The drinks can, when searched as contraband, is no longer weirdly oversized
  • Editing one type of object from the "Utilities" no longer causes destruction of another type
  • The player can now manually assign laundry distribution to multiple sectors
  • The demand and supply bar for prisoner meals now no longer exceeds the black box when the eating schedule starts
  • Reoffended prisoner's name is no longer missing on the sent back message
  • Prisoners needs speech bubbles are now translated
  • The name of the Rooms and Quick Build items now has spacing between the items above and below on the menu
  • Staff have now been shown how to properly wash trays once more on certain pre-made maps.
  • '*X' can no longer be observed behind Prisoner name in the Released Prisoners menu
  • Workmen are no longer able to become noncorporeal and walk through closed jail doors in search of food waste to clear.
  • DLC exclusive Saved Preferences can no longer be loaded when those DLC are disabled
  • Some minor UI issue when sentence period become negative no longer occurs
  • Tall Fridge contents no longer turn visible after being moved
  • Saved quick build presets now transfer between save files
  • The prison creation menu has been further simplified.
  • The tainted flooring no longer defies its own name and lets plants grow on it
  • Repeated crashes no longer occur and make by no the game unplayable
  • The Pull-Up bar now casts a properly sized shadow upon the ground
  • 2 polaroids are no longer unlocked automatically whenever the player boots up the game
  • Mutators are now included in the save preference
  • Barbed Wire can no longer be placed on fences in ways which define logic and the rules of physics
  • All Policies are now carrying over to newly created prisons
  • Prisoners have had their privileges restored. Please carry on with making them work for their keep
  • Water, Water (Shallow) and sand floor tile can't be cloned on PC
  • The non-host players in multiplayer can now enable or disable 'Allow Staff Keys' option, even if the host is the first to enable or disable it.
  • Allow Staff Key option is now updated for the host when client enable or disable it.
  • Prisoners are now clued into the fact that Work/Lockup regime is actually still work for 'Prisoner Demand Less Work' event
  • If a C.I. happens to die during a guard investigation then the investigation will still continue
  • Prisoners (Player) in escape mode can no longer hide their dastardly deeds by filling in their own dug tunnels.

Linux

  • Reports tooltips have been taught that, while important, we don’t need to see them in Bureaucracy, Graph or Prison Grading tab
  • Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
  • Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
  • Wall prices once more apply when placing foundations
  • Editing one type of object from the "Utilities" no longer causes destruction of another type
  • Saved quick build presets now transfer between save files
  • Prisoners are no longer barred from aging as the aging feature is now available. As it should be.

Mac

  • Inventory view buttons no longer can play peek-a-boo and disappear on you
  • Create new prison menu is now scaling properly in 5k resolution screen
  • Prison Labour Rooms can become completely unusable for Prison Labour when placed next to certain other Rooms
  • Keys 'W, A, S, D, Q, E, R, 1' and spacebar no longer gain the lazy trait and decide to stop working periodically
  • Editing one type of object from the "Utilities" no longer causes destruction of another type
  • Saved quick build presets now transfer between save files
  • Prisoners are no longer barred from aging as the aging feature is now available. As it should be.

Console

  • 'Wall Type' switching function is no longer still active when the button prompt is not visible in quick rooms
  • Wooden Window (Large/Small):no longer has the incorrect sprite placement when you’re cloning it.
  • Gangs will now start food fights the correct number of times
  • Criminally Insane can now comfortably rest in Coffin Beds as they’re now included in the room requirements for Padded Cells.
  • Double click when dismissing emergencies squads now works
  • Players are able to gain experience points and money without sacrificing significant amount of needs when using non-powered workshop saw/press to work
  • "Requires Water" icons are no longer small and half-transparent
  • We aren’t a hospital simulator, you’ll no longer find prisoners stuck in medical
  • The flooring sprite tile on the original door position no longer seems to be rotating based on the state of the door
  • Cliff Edge wall type can show cost as transparent text or sometimes overwritten
  • Parole room icon in quick rooms now has the proper icon
  • The drinks can, when searched as contraband, is no longer weirdly oversized
  • Staff have now been shown how to properly wash trays once more on certain pre-made maps.
  • Brick walls are once more showing up in the build plan for quick rooms
  • Prisoner log printing placeholder text for natural deaths has been fixed
  • Quick Room wall selection UI can no longer become misaligned from wall type being built
  • Tall Fridge UI is no longer missing a space between ingredient listing
  • Starting Funds can no longer be Unlimited while difficulty displays as County
  • Unavailable options are now properly greyed out when they are not selectable.
  • Weird numbers no longer appearing on entities
  • Warden save file no longer opens Escape mode game when accessed


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