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Jul 10, 2002
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A big problem

With the game I think is there might be too big a technological leap in the period they're trying to cover. Too many events happening. The sheer size and organization of armies from relatively simple brigade/division based forces of the Napoleonic wars to the massive corps/army or group based forces of WW1.

Yeah hopefully they fix naval combat in the patch. I don't really expect TOO much but at least they should be building the right ships at the right time with the right unit strengths.

It's even more of a pity for this particular time period because, perhaps more than ever before in history, naval power became a world-wide obsession. While armies could conquer vast tracts of land I think that big ships, whether they were HMS Dreadnought or RMS Titanic captured in 'solid reality' the ambitions and aspirations of the age.

The ships I listed aren't new ships they are meant for (if anyone DARES) a total conversion mod w/c will narrow down the time period to 1881-1914 which will free up more events, leaders and unit types to play around with. I think a 'Turn of the Century' focused mod will be pretty good to play around with an hopefully perfect. Several crucial major 'modern wars' were fought around this time including the Russo-Japanese and Spanish-American wars and the conflict for the Balkans. Of course WW1.

Then again, maybe we're all better off just waiting for the HoI The Great War mod...

Just my two cents,
Richmond
 

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I'm Lazy.
Dec 12, 2002
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Just a few notes: No, you CAN'T add more units, remember that the units system is based on HoI, where it was impossible to add new units types, and in Viccy we can't even add sub-classes.
Further, Paradox will NOT include new events due to the costs of translation.
It's not possible to have separate units for different scenarios, if you wish to change the units you have to create a mod.
I'm certain that I read somewhere that building capital ships was supposed to give you prestige. Another forgotten feature?
And to answer some of Richmond's questions: Ships do not have separate defense values against guns and torpedoes. You can't transfere a ship's crew to a new ship, you get back some manpower when you disband the ship (I think) but if you build a new ship it won't get the old ships experience etc. You can't trade ships or any other military units, though you CAN give them away as expeditionary forces.
 
Jul 10, 2002
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Thats just it

The only way this will happen is if some of the original units are overwritten - the ships I listed above have their original Victoria types eg. Man of War, Ironclad, Frigate and what they can be converted into in a mod. I was proposing that the 1881 A Place In the Sun scenario can be used as a starting point and all events/techs prior to that can be reused to add more 'flavour' to the scenario. One particular thing I like in a game is when you have a decision to make and you get the sense that this decision influences future decisions you will have to make, almost like a subplot of a story. For instance you are Belgium and you are asked if you want to Emancipate the slaves in the Belgian Congo and you can say yes or no. Then this will lead to future events like if you say yes, the Slaves demand greater rights sometime in the future w/c could lead to revolution. Or if you say no, the enlightened idealists in Belgium start rioting in their favor. Something like that.

A major problem is that technology does change very much between 1836 and 1921 and too many things happen to go into any depth at all. Thus I was thinking of a 'bite-sized' scenario that goes into great detail for a particular time period.

re: my queries - that's sad to know. I have very high hopes for Victoria and the thought that you can't 'sell' or 'buy' ships removes one of the major industries of the Victorian era - the whole naval arms race! I hope they address this in a patch if ever. The whole idea was Britain, France and Italy were making ships for virtually the entire world - warships I mean.

Also, that really sucks about not having separate gun/torpedo values ESPECIALLY for this era. Ships of this time just did not have the compartmentalization of future vessels and it was the literal TERROR of great admirals such as Jellicoe (who turned away from an attack by tiny TORPEDO BOATS) that their gigantic and expensive (not to mention prestigious) battleships and dreadnoughts could be sunk by submarine and torpedo boat. Take a look at the Dardanelles campaign where most (if not all) the capital ship losses were due to mines or torpedoes. Finally whats the point of making specialist units like Minesweepers/Layers or Torpedo Boats/Destroyers if they're just added gun power? The whole point of it is a new weapon that can threaten the big boys in ways that big guns just can't!

Hopefully these issues are addressed. Paradox r u listening?

Best regards,
Richmond