The is there going to be a dev diary senate session

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IsaacCAT

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We shall be called the Heirs of Alexander from now on. Let's hope we can gather strength in numbers and promote our manners and civility to the future generations of this Forum.
 
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Vohen

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Well, at least today is Friday, I'll be able to have some good beers later.
I'll be sure to drink one for Imperator and you all, my fellow senators.
 
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MagisterMundi

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Exactly, nothing but civility and commeradery between the Heirs of Alexander.

Right guys?
Hey, I get along with my fellow heirs just great! Well... except for Kassandros. F$@# that guy.
 
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IsaacCAT

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We will keep the fire on for the time a new Oracle comes to foretell the future.

I do not want to necromance this thread in 12 months.
 
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Basileus2

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There was a dream that was Rome. You could only whisper it. Anything more than a whisper and it would vanish, it was so fragile.

maxresdefault.jpg
 
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cristofolmc

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There was a dream that was Rome. You could only whisper it. Anything more than a whisper and it would vanish, it was so fragile.
F*ck sake youre gonna make me cry in the end...

Im gonna miss this thread every week on monday almost as much as Ill miss the game.

Mind you i hope to see you around in this forums and hopefully in the mods section, as I have no intention to stop playing the game as long as it keeps getting mods.
 
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Pirarucu

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For today's senate session, I'd like to propose that we reward @Arheo with a proper triumph. I mean, it's only fitting, since he is leaving his post just as in the game the general leaves his troops...
And he deserves it.
 
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Torugu

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And also, the fan made DD:s should be printed in the next PDX quarterly report. Pure gold. :D

Yes, you see, I have been thinking about that.

At first I was all depressed because development has stopped, the team is leaving and all that. But then I realised!

If Arheo is leaving that means....

There is space for a new lead developer!



So I would like to hereby humbly submit my redesigned trade system.


Under the new system, the player will start each month by rolling two six sided dice. The sum of the two dice indicates which territory produces a unit of trade good this month.

Different territories will have different probabilities of yielding a resource, based on the pops and building present there. A settlement populated by only 5 tribemen and no buildings might only produce a trade good on a roll of a 12, while a large developed city might produce resources on a 6 or 8. (Only Metropoles will be able to achieve the coveted, most likely number of "7".)

If the number for one of your territories is rolled it will at a trade good card for the corresponding good to you trade good hand.

ARHEOS_LUSCIOUS_LOCKS.jpg




Trade goods card can then be traded to acquire other trade goods and a small sum of gold.

Your country will always be able to trade any good at a ratio of 4:1. This trade ratio is quite bad however, and in most cases you will want to acquire a more beneficial trade ratio by forming trade agreements with other factions or by acquire strategically important ports.

Higher port level in a port territory will improve the ratio at which you can trade goods there. This should encourage the player to invest more in their port infrastructure.


LEGALLY_DISTINCT.jpg



If that hasn't convince PDS to hire me yet, I have also improved the netcode for Imperator: Rome. My solution might slow down the game slightly, but it should eliminate Out-Of-Sync errors completely and permanently:

TODO_GAMESPY_INTEGRATION.jpg


Paradox HR, just contact me via DM. I'll forward you the address to which you can send the key to my new Stockholm mansion. Don't worry, I'm happy to work remotely while you make the arrangements.
 
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