secondT-hiddemen said:here are three possible shields for the Diets Empire (where does this name come from btw?)
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If you like one of these, let me know and I'll do flags and counters. If not give me some more ideas and I'll try again![]()
message for General Roca. Great work general. Can you make those events and for black peoples revolts in Africa and for Indonesia and Philiphins.
Užičkibombarder said:second
Užičkibombarder said:second
#########################################################################
# Native revolt in Africa
#########################################################################
event = {
id = 505056
random = 16
country = GER
trigger = {
owned = { province = 1092 data = GER }
owned = { province = 1095 data = GER }
owned = { province = 1142 data = GER }
owned = { province = 1073 data = GER }
owned = { province = 1108 data = GER }
owned = { province = 1127 data = GER }
NOT = { exists = CON # Congo is not independant
government = democratic
}
}
name = "Native revolt in Congo"
desc = "Urgent transmission from one of our bases in Congo: 'Report. The riots have gone out of control. Period. There are large scale engagements between the local police and the mob. Period. Masses of natives are closing in to the ports and goverment buildings. Period. We have lost contact with several towns and cities. Send reinforcements. Period. "
style = 0
picture = "milicianos"
offset = 26
action_a = {
name = "Damn"
command = { type = revolt which = 1092 }
command = { type = revolt which = 1092 }
command = { type = revolt which = 1092 }
command = { type = revolt which = 1092 }
command = { type = revolt which = 1092 }
command = { type = revolt which = 1095 }
command = { type = revolt which = 1095 }
command = { type = revolt which = 1095 }
command = { type = revolt which = 1095 }
command = { type = revolt which = 1095 }
#These 10 revolts will happen in the only beachheads of Congo to give trouble to the reinforcements the player will try to send.
command = { type = revolt which = 1142 }
command = { type = revolt which = 1142 }
command = { type = revolt which = 1073 }
command = { type = revolt which = 1073 }
command = { type = revolt which = 1108 }
command = { type = revolt which = 1108 }
command = { type = revolt which = 1127 }
command = { type = revolt which = 1127 }
command = { type = dissent value = 2 } # Unrest in Congo.
command = { type = resource which = money value = -700 } #The ports shipping resources to Germany have been disabled by the revolters.
command = { type = resource which = supplies value = -700 }
}
}
Thanks and yes about treat better the natives.General Roca said:Alright, the black's people revolt in Africa is ready. I tested it and it work well. I made sure a lot of the revolts happened in the beachheads of Africa to block reinforcements for some time and make the situation more challenging for the player. This also gives more time to the revolters to take more land and and declare the independance of Congo.
The Indonesian/Philipenese revolts will be ready in a while.
By the way, I tested the Slav Question events and they worked great.
EDIT: Should I make a 'treat better the natives?' event too, like the one with the Slavs?
#########################################################################
# What to do with the Congo?
#########################################################################
event = {
id = 505059
random = no
country = GER
trigger = {
event = 505056
NOT = { event = 505060 }
}
name = "What to do with the Congo?"
desc = "The situation in Congo has got worse. It has turned into a no-go zone for most of the world. Our forces have been routed to their bases and cannot go out without facing an ambush or guerilla attack, and they have no control over what happens in the jungles or cities, that are ruled by gangs and the gurilla. What should we do with this damn region?"
style = 0
picture = "milicianos"
offset = 10
action_a = {
name = "Atrocities, that's you should do."
ai_chance = 80
command = { type = province_revoltrisk which = 1063 value = 20 }
command = { type = province_revoltrisk which = 1071 value = 20 }
command = { type = province_revoltrisk which = 1072 value = 20 }
command = { type = province_revoltrisk which = 1073 value = 20 }
command = { type = province_revoltrisk which = 1074 value = 20 }
command = { type = province_revoltrisk which = 1142 value = 20 }
command = { type = province_revoltrisk which = 1095 value = 20 }
command = { type = province_revoltrisk which = 1097 value = 20 }
command = { type = province_revoltrisk which = 1143 value = 20 }
command = { type = province_revoltrisk which = 1144 value = 20 }
command = { type = province_revoltrisk which = 1127 value = 20 }
command = { type = province_revoltrisk which = 1098 value = 20 }
command = { type = belligerence which = GER value = 10 }
command = { type = dissent value = 10 } # Unrest in Africa
command = { type = trigger which = 505056 }
}
action_b = {
name = "Ok, treat the natives with more respect"
ai_chance = 20
command = { type = belligerence which = GER value = -10 }
command = { type = dissent value = 30 } # The Fuhrer is contradicting his own doctrines and the people feel betrayed
command = { type = resource which = money value = -5000 }
command = { type = resource which = supplies value = -5000 }
command = { type = resource which = oil value = -5000 }
command = { type = province_revoltrisk which = 1063 value = -10 }
command = { type = province_revoltrisk which = 1071 value = -10 }
command = { type = province_revoltrisk which = 1072 value = -10 }
command = { type = province_revoltrisk which = 1073 value = -10 }
command = { type = province_revoltrisk which = 1074 value = -10 }
command = { type = province_revoltrisk which = 1142 value = -10 }
command = { type = province_revoltrisk which = 1095 value = -10 }
command = { type = province_revoltrisk which = 1097 value = -10 }
command = { type = province_revoltrisk which = 1143 value = -10 }
command = { type = province_revoltrisk which = 1144 value = -10 }
command = { type = province_revoltrisk which = 1127 value = -10 }
command = { type = province_revoltrisk which = 1098 value = -10 }
command = { type = trigger which = 505060}
}
}
#########################################################################
# More respect to the Congo Natives
#########################################################################
event = {
id = 505060
random = no
country = GER
name = "More respect to the Congo Natives"
desc = "After the Propaganda minister started his 'Treat the Congo brothers better' campaign and the military softened their aggressiviness towards the natives, the situation began to improve in the Congo. The tension is slowly softening, but this has triggered major changes in both the goverment and the Nazi doctrine."
style = 0
picture = "milicianos"
action_a = {
name = "Thank you very much."
ai_chance = 85
command = { type = belligerence which = GER value = -10 }
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = democratic value = 1 }
}
action_b = {
name = "Maybe they deserve more"
ai_chance = 15
command = { type = independence which = CON value = 1 when = 1 }
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = democratic value = 2 }
}
}
#########################################################################
# The German people feel betrayed by their Fuhrer
#########################################################################
event = {
id = 505061
random = no
country = GER
trigger = trigger = {
event = 505060
event = 505054
NOT = { event = 505061 }
}
name = "The German people feel betrayed by their Fuhrer"
desc = "By asking the population to be friendly towards the Slavs and African natives, the goverment was contradicting it's own doctrine and the promises made before the second Great War. Those who didn't feel backstabbed felt that their proud goverment had been defeated by mere guerilla gangs. Anger and disappointment spread trough the population."
style = 0
picture = "milicianos"
offset = 10
action_a = {
name = "They don't understand"
ai_chance = 100
command = { type = dissent value = 29 }
}
}
#########################################################################
# Indonesian Uprising
#########################################################################
event = {
id = 505057
random = 17
country = JAP
trigger = {
owned = { province = 1643 data = JAP }
owned = { province = 1645 data = JAP }
owned = { province = 1359 data = JAP }
owned = { province = 1628 data = JAP }
owned = { province = 1631 data = JAP }
owned = { province = 1665 data = JAP }
NOT = { exists = INO # Indonesia is not independant
government = democratic
}
}
name = "Indonesian Uprising"
desc = "We are reciveing requests for renforcements from our bases in Indonesia. From what we know, last night hell brooke loose during a riot and this morning the region was in total anarchy. It seems that during that time the news of the revolt spread very quickly and the same is happening in the entire country. This has to stop now!"
style = 0
picture = "milicianos"
offset = 34
action_a = {
name = "For the Emperor! Burn them!"
command = { type = revolt which = 1643 }
command = { type = revolt which = 1643 }
command = { type = revolt which = 1645 }
command = { type = revolt which = 1645 }
command = { type = revolt which = 1359 }
command = { type = revolt which = 1359 }
command = { type = revolt which = 1628 }
command = { type = revolt which = 1628 }
command = { type = revolt which = 1631 }
command = { type = revolt which = 1631 }
command = { type = revolt which = 1665 }
command = { type = revolt which = 1665 }
command = { type = dissent value = 4 } # Unrest in Indonesia.
}
}
#########################################################################
# Philipenese Uprising
#########################################################################
event = {
id = 505058
random = 24
country = JAP
trigger = {
owned = { province = 1737 data = JAP }
owned = { province = 1749 data = JAP }
owned = { province = 1735 data = JAP }
NOT = { exists = PHI # Philipins is not independant
government = democratic
}
}
name = "Philipenese Uprising"
desc = "We are reciveing requests for renforcements from our bases in Clark Field, Philipines. From what we know, last night hell brooke loose during a riot in Manila and this morning the region was in total anarchy. It seems that during that time the news of the revolt spread very quickly and the same is happening in the entire country. This has to stop now!"
style = 0
picture = "milicianos"
offset = 24
action_a = {
name = "For the Emperor! Burn them!"
command = { type = revolt which = 1737 } #Clark Field, to menace any aircraft based in the airfield there.
command = { type = revolt which = 1737 }
command = { type = revolt which = 1737 }
command = { type = revolt which = 1749 }
command = { type = revolt which = 1749 }
command = { type = revolt which = 1749 }
command = { type = revolt which = 1735 }
command = { type = revolt which = 1735 }
command = { type = revolt which = 1735 }
command = { type = dissent value = 1 } # Unrest in the Philipines.
}
}
Užičkibombarder said:Yes you are right but in this mod Germany invaded Britan and won.o
angelscotboi said:So in other words "Its my mod and ill do it the way I like so go away."![]()
Ok then.
It wouldnt have been possible - I like Alt History but only when it is plausible.
Oh well; happy modding.
T-hiddemen said:Hello Angelscotboi,
I tried to bite my tongue (typing fingers) and let this go, and probably all I succeed in doing is starting a flameware, but here goes . . .
I am not sure why you find Uzickibombarder's concept so offensive. His is scarcely the first mod, or Alt-History to involve the idea of a succesful Sea Lion/Seelowe. I have read at least two novels on this subject. Numerous historians from William Shirer, to Martin Gilbert, an indeed Churchill himself have remarked on how close things were in the summer of 1940.
If Goering had not switched targets twice during the Battle of Britain, its possible that the Luftwaffe might have been able to cripple Fighter Command and gain air superiority over the Channel and Southern England. If that had happened the Germans could in all probability have been able to neutralize the Royal Navy long enough (reference what happened to the Prince of Wales and Repulse later in the war) to fling several divisions across the Channel. There were very few properly equipped troops in England prepared for invasion defence. Churchill sure was worried. I have also read Lord Alanbrooke's memoirs and he was very pessimistic about British chances to repel an invasion IF it did indeed disembark.
And in any case, we're talking about a game, that people play for fun. Even a game as multifaceted and detailed gets stale after a while so people create endless mods to play with What Might Have Been.
No one gains anything when people get hostile. If his mod is not to your taste, all you have to do is browse and you can find dozens of others. Whether you agree with his viewpoint or not, he has put a tremendous amount of effort into his work. Being hypercritical and sarcastic is good for no one.
Please, try not to take offense at this, my words here were indefense of U-B, and not an attack on you.
Cheers!
Yes :rofl:angelscotboi said:So in other words "Its my mod and ill do it the way I like so go away."![]()
Ok then.
It wouldnt have been possible - I like Alt History but only when it is plausible.
Oh well; happy modding.
T-hiddemen said:Hello Angelscotboi,
I tried to bite my tongue (typing fingers) and let this go, and probably all I succeed in doing is starting a flameware, but here goes . . .
I am not sure why you find Uzickibombarder's concept so offensive. His is scarcely the first mod, or Alt-History to involve the idea of a succesful Sea Lion/Seelowe. I have read at least two novels on this subject. Numerous historians from William Shirer, to Martin Gilbert, an indeed Churchill himself have remarked on how close things were in the summer of 1940.
If Goering had not switched targets twice during the Battle of Britain, its possible that the Luftwaffe might have been able to cripple Fighter Command and gain air superiority over the Channel and Southern England. If that had happened the Germans could in all probability have been able to neutralize the Royal Navy long enough (reference what happened to the Prince of Wales and Repulse later in the war) to fling several divisions across the Channel. There were very few properly equipped troops in England prepared for invasion defence. Churchill sure was worried. I have also read Lord Alanbrooke's memoirs and he was very pessimistic about British chances to repel an invasion IF it did indeed disembark.
And in any case, we're talking about a game, that people play for fun. Even a game as multifaceted and detailed gets stale after a while so people create endless mods to play with What Might Have Been.
No one gains anything when people get hostile. If his mod is not to your taste, all you have to do is browse and you can find dozens of others. Whether you agree with his viewpoint or not, he has put a tremendous amount of effort into his work. Being hypercritical and sarcastic is good for no one.
Please, try not to take offense at this, my words here were indefense of U-B, and not an attack on you.
Cheers!
General Roca said:To Užičkibombarder: I downloaded the mod to do more testing with the events. And there's a BIG problem. The events don't fire. I type the event ID and pressed enter, but the event doesn't even appear. This is weird because the events worked GREAT for the un-modded version. I don't have a clue for why this happens. When the next version is available I'll try again. Maybe it has something to do with the errors in the loading screen.
I guess the error must be for a conflict of overlapping provinces in those .INC files you mentioned in the readme. I'll take a look at the files and see if I can find the error.
By the way, do you want me to write some country descriptions for the scenario selection screen?
EDIT: Wait a Minute! I think I found out why the events don't show up! In the tie.eug file, the lines telling the game where to look for the events folder are missing. They should be something like this.
include = "db\events.txt"
EDIT (again): I added the line to the bottom of the tie.eug file and the events now work perfectly! VICTORY!
#########################################################################
# The Free French
#########################################################################
event = {
id = 505062
random = 17
country = VIC
trigger = {
alliance = { country =VIC country = GER }
NOT = {
government = democratic
}
}
name = "The Free French"
desc = "Free France is a clandestine organization dedicated to fighting National Socialism in Europe and the return of democracy to France. This movement had proven to be quite dangerous in the past and not a month goes by without recieving report of some attack of theirs. What should we do about them?"
style = 0
picture = "milicianos"
offset = 19
action_a = {
name = "A large scale manhunt! Prepare my car."
ai_chance = 50
command = { type = resource which = oil value = -700 }
command = { type = resource which = supplies value = -900 }
command = { type = revolt which = 56 }
command = { type = trigger which = 505063 }
}
action_b = {
name = "Send out all available troops on patrol and prevent this from repeating"
ai_chance = 40
command = { type = resource which = oil value = -1200 }
command = { type = resource which = supplies value = -1600 }
command = { type = revolt which = 56 }
}
action_c = {
name = "Ignore them"
ai_chance = 10
command = { type = dissent value = 4 }
command = { type = revolt which = 56 }
}
}
#########################################################################
# The Free French Manhunt
#########################################################################
event = {
id = 505063
country = VIC
}
name = "The Free French Manhunt"
desc = "How are we going to carry out this manhunt?"
style = 0
picture = "milicianos"
action_a = {
name = "Execute on the spot any suspicious looking Frenchman."
ai_chance = 50
command = { type = dissent value = 5 }
command = { type = manpowerpool value = -4 }
}
action_b = {
name = "Prision any armed Frenchman"
ai_chance = 40
command = { type = dissent value = 1 }
command = { type = manpowerpool value = -4 }
}
action_c = {
name = "Forget about this"
ai_chance = 10
command = { type = dissent value = 6 } # Free French victory
}