• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Alexander Seil

Philosopher of the Future
56 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Necroids
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
I was wondering if it is possible to get any info on how colonial manpower and war potential is handled in HoI3?

While HoI2 system was passable for African and Far Eastern colonies (although barely), it left a big gaping hole in Britain's war potential by making India a strategic liability (since it did not contribute manpower during WARTIME and could not be locally reinforced!). Historically, India contributed considerable native forces in both World Wars, which could hardly be the case in HoI2. Also, there's a very important issue of Indian forces being indistinguishable from the British, which leaves an independent India in 1947 with no army, which is ridiculous.
 

DesertSnow

Colonel
50 Badges
Oct 10, 2007
1.108
16
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Tyranny - Bastards Wound
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Charlemagne
There should be some kind of "colonial infantry" that can be built from "colonial manpower" and (MORE IMPORTANTLY) can be deployed in the colony.
 

unmerged(62251)

Captain
Nov 1, 2006
326
0
Also, things should be added about Subhas Chandra Bose and the Indian National Army. The difference between the Indian nationalists and ultranationalists was big enough for the Japanese to exploit, potentially wrecking the British.


Somany factors, not enough space...
 

Eddy Gemmell

Lord of Lost Hope
31 Badges
Feb 16, 2004
509
6
  • 500k Club
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Hearts of Iron II: Armageddon
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Lost Empire - Immortals
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
DesertSnow said:
There should be some kind of "colonial infantry" that can be built from "colonial manpower" and (MORE IMPORTANTLY) can be deployed in the colony.

Yes, I always thought that sort of approach worked quite well in Vicky.
 

noobermenschen

Everybody funny. Now you funny too.
26 Badges
Jul 18, 2006
3.986
6.411
  • Hearts of Iron III Collection
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Possibly making British India a puppet? Actually this could be modded in the existing games
 

Sir Humphrey

Fat Cat Public Servant
33 Badges
Sep 21, 2003
6.108
201
s9.invisionfree.com
  • Cities: Skylines - Green Cities
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II
Also, things should be added about Subhas Chandra Bose and the Indian National Army.
Given the "government in exile" model that is being implimented, having Bose and the INA would be easy to add to the game.
 

unmerged(62251)

Captain
Nov 1, 2006
326
0
Sir Humphrey said:
Given the "government in exile" model that is being implimented, having Bose and the INA would be easy to add to the game.

There is such a feature? PERFECT!



That means I'll be able to add in the Korean Provisional Governemnt :p
 

unmerged(36636)

Captain
Dec 5, 2004
307
0
For Paradox,



Whatever you do with the provinces maps of the rest of the world make sure to create a correct map of India as of the WWII era time so that alongwith India other nations like Pakistan and Bangladesh could also come into being without crippled shapes. For example in HOIs 1 & 2, the map of the Kashmir region has not been properly made so neither a correct shape of the maps of India nor Pakistan and Bangladesh could come into being. The border of Kashmir runs from Afghanistan all the way to Nepal! And as of Bangladesh the province of Rangpur (dont remember the name correctly) breaks the land connection of India with its north eastern states which become landlocked. Also Bangladesh if we give Rangpur province to India become way too short. So do some research on world province maps first. :eek:
 

unmerged(56754)

Rule Britannia
May 7, 2006
3.409
3
noobermenschen said:
Possibly making British India a puppet? Actually this could be modded in the existing games

That wouldn't make any sense atall.

Having a Colonial infantry type is unfair. Indian divisions were no worse trained then British divisions, its not fair to give them lower stats.

These divisions are already moddelled in HOI2. Build some Infantry and eventually you will get '7th Indian infantry division or what ever' as well as the 10 or so Indian divisions that exist from the start.
 

unmerged(105989)

General
5 Badges
Jun 30, 2008
2.312
0
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
Gigalocus said:
That wouldn't make any sense atall.

Having a Colonial infantry type is unfair. Indian divisions were no worse trained then British divisions, its not fair to give them lower stats.

These divisions are already moddelled in HOI2. Build some Infantry and eventually you will get '7th Indian infantry division or what ever' as well as the 10 or so Indian divisions that exist from the start.
The problem is that the UK can't deploy troops there due to the no land connection to its capital. Also, due to the same lack of land connection, the UK cannot really access Indian MP. A way around this, not only for the UK, but other nations with significant colonial holdings would be to have two MP pools (as mentioned earlier) so that you could deploy colonial units to colonies. This in no way should diminish their fighting capabilities, indeed some of the Indian units of the UK army were among it's most feared fighters. The Ghurka regiment ring a bell to anyone?
 

String

A Fancy Custom Title!
58 Badges
Oct 3, 2002
1.710
172
Visit site
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
ecnan02 said:
The problem is that the UK can't deploy troops there due to the no land connection to its capital. Also, due to the same lack of land connection, the UK cannot really access Indian MP. A way around this, not only for the UK, but other nations with significant colonial holdings would be to have two MP pools (as mentioned earlier) so that you could deploy colonial units to colonies. This in no way should diminish their fighting capabilities, indeed some of the Indian units of the UK army were among it's most feared fighters. The Ghurka regiment ring a bell to anyone?


There's indian units and indian units.

The problem in early war was that the units stationed in far east (Malaya and Singapore, i'm looking at you) tended to be used by brits as a manpower pool. They usually had non-indian officers who sometimes didn't even understand the language of their subordinates. What was worse was the fact that every few months the most promising recruits and NCO's were transferred out to the front and were replaced by (usually) green recruits. Didn't help force proficiency levels at all.
 

unmerged(105989)

General
5 Badges
Jun 30, 2008
2.312
0
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
String said:
There's indian units and indian units.

The problem in early war was that the units stationed in far east (Malaya and Singapore, i'm looking at you) tended to be used by brits as a manpower pool. They usually had non-indian officers who sometimes didn't even understand the language of their subordinates. What was worse was the fact that every few months the most promising recruits and NCO's were transferred out to the front and were replaced by (usually) green recruits. Didn't help force proficiency levels at all.
Good point, I have to agree. Maybe certain colonial units start off poor (maybe with artificially low strength and org) and then improve once war starts?
 

Olaus Petrus

Field Marshal
91 Badges
Nov 20, 2004
6.916
803
  • Europa Universalis: Rome Collectors Edition
  • Sengoku
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Eddy Gemmell said:
Yes, I always thought that sort of approach worked quite well in Vicky.

True. Maybe units should have culture like they did have in Vicky. Europeans didn't only use Indian troops, but also used Arab and African troops.
 
Jan 30, 2002
4.199
1
Visit site
ecnan02 said:
The problem is that the UK can't deploy troops there due to the no land connection to its capital. Also, due to the same lack of land connection, the UK cannot really access Indian MP. A way around this, not only for the UK, but other nations with significant colonial holdings would be to have two MP pools (as mentioned earlier) so that you could deploy colonial units to colonies. This in no way should diminish their fighting capabilities, indeed some of the Indian units of the UK army were among it's most feared fighters. The Ghurka regiment ring a bell to anyone?
There is a way to solve this: Allow troops to be deployed in overseas provinces that you own and control, and allow to draw a very small percentage of manpower from them.
 

unmerged(105989)

General
5 Badges
Jun 30, 2008
2.312
0
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
works for me. I don't really play the UK that much, but it would be useful for other nations as well. I always found it annoying as the US to ship large numbers of forces across the Atlantic and Pacific. It's realistic, just annoying.
 

The Balbinater

Molti nemici, molto onore!
11 Badges
Nov 14, 2007
505
216
  • Hearts of Iron Anthology
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
this

problem is not unique to the UK. every country on earth with distant overseas colonies also has this problem. in real life many thousands of native ethiopians fought alongside the italians in italian east africa against the british. if this is fixed it needs to be fixed for everybody not just UK.

bal