The "Increase Over Time" Technology Penalty

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Katarian

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I've not played EU4 for two maybe even three of the last patches so maybe I missed when this penalty got added to the game. I can only assume it's to penalise people like me who waited until the "Ahead of Time" penalty hit zero before buying a tech unless in extreme circumstances, mainly if you are in war fighting against an opponent who has a higher Military tech level that gives them a new unit type or increases tactics.

My first problem with it is that now it is hideously complicated to work out (well that that difficult but you need to be able to work out the correct formula and then solve it which definitely requires a calculator, pen and paper, or an external program, or finding a website that has worked it out for you) when the most efficient time to buy a technology to save the most amount of Monarch points. That is assuming you can afford to buy the technology at that point which is my second problem with it, it is an added penalty to countries with terrible Monarchs and non-Western countries. So the game penalises you with a roll of RNG and then penalises you every year that Monarch lives by making the technology you can't afford to buy, because you aren't generating enough Monarch points due to the terrible Monarch, more expensive.

The penalty has reduced the number of buildings I am building in a game as I normally have to spend an extra 70-100 monarch points to buy a tech, and as there are so many other things to spend monarch points on the only area a player can cut back on is buildings. If the problem is that there are too many monarch points floating around a game why not just go for something simpler for the average player to understand like making all techs 100 monarch points more expensive?
 

Schmoekoeksklok

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I think you might be misunderstanding the 'Increase over Time' penalty.

It doesn't matter how long you wait to get a tech, the penalty will still be the exact same. Each level of tech has a year associated with it, and that's the year the penalty is based on, not on the current year.

It also shouldn't really make you have less monarch points overall, as along with it came a reduction in tech cost for every idea you take. If you take ideas in each category, it roughly balances out, but it lets you fall less behind if you're getting loads of ideas in one category. After all, a nation focused on trade, diplomacy, and their navy kind of deserves cheaper diplo tech.
 

Katarian

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Yeah I worked that out about an hour after posting, I had got the 600 base points for a Technology mixed up with the 400 base points for an Idea which is why the value seemed so high :eek:o. Turns out forming a theory about how the game works at gone midnight on Sunday and then posting about it first thing Monday isn't the greatest idea :wacko:.
 

oblio-

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Luckily is weighed out by the idea bonus (-2% per idea, up to N ideas picked up from a group) and the improved neighbor bonus (-5% per average neighbor level ahead, up to 75%).