Absolutely, an alternative early term for money was a promissary note. You'd give someone a note that promised them a future claim on something you have. However, without that claim being plausible, the value of that note would be nothing. Just because you can print as many notes as you'd like, doesn't mean they have any value. That value of that debt is based on a complex system of valuations and assessments, rather than someone putting a "10" on a piece of paper next to a "$" and passing a law that $10 is now sufficient to buy a coffee and a burger.
Yes, but with two very important qualifications:
- If Germany trades any of that away, then it will get money, which could enable it to buy other, more important things.
- The German people only have a certain tolerance to be put through hardship (in this particular case, quite a high one), so Germany can dedicate the majority of its resources to producing war material. However, in the US, without a threat of invasion, it is highly unlikely they would have been able to muster anywhere near that level of economic commitment to the war effort. Without modelling money (or some proxy), we would have to either artificially nerf the US economy. What HoI did was effectively model domestic resources through IC - IC is the money equivalent, where there was still a proportion kept for civilian use. However, this type of modelling only takes into account current production, and doesn't model the stores of civilian wealth that were tapped in all countries to various degrees over the course of the war. War bonds were a key means for many countries (US example given below) to raise the resources required to fight the way. Given different countries had different levels of development of their financial systems, and different amounts of accumulated wealth, modelling money would enable the simulation to be as accurate as possible.
http://www.nationalww2museum.org/le...ww2-history/take-a-closer-look/war-bonds.html
You can pull the 10$ = burger with a robust enough enforcement system. It won't last for really long but a developed police state can keep it up for the medium term.
But, remember, money is not just in there for the simulation. It needs to give the player interesting choices. In that respect, I don't think the primary use for money is really during the war. Instead, I think it's better used in the pre war period. As you said, for most countries, the prospect of invasion took off the brakes, the real rub was getting the needed money before the war started. Once the war is on, I think most players will want to be focused on the movement of troops and such and it would be better if the money management aspect became less constraining at this point. (of course, this needs to be managed so Italy can't prolong the war with Ethiopia to get a full war economy for 5 years)
As a gameplay mechanic, the goal of money would be to give the various European actors and America especially, more to do during the lead up to war.