Wouldnt it be fun to implement a game mechanic that in its basic form allows the British to crack the German Enigma Code for a cost (factories and Political Power) to model the resources dedicated to this and then gives the British player a significant boost to intel for the German army, air and naval bases?
The German player should then also have the ability to "change Enigma codes" for a cost if he suspects the British has cracked the code. There should be cool down time for these decisions.
It will not be perfect for ships due to the current mechanic because an increased spottning stat for ships would just make them engage more often rather than leaving it up to the player to decide when to engage and "give away that you broke the code".
For enemy ships, increased intel should be present to "see where the units are on the map", but the British player could set, through a slider, how much boost he wants to give to his ships spotting stat. This boost could be 0 for "keep spotting stat as before breaking the code" and up to 10 for full exploitation of the broken code giving a factor boost to the spotting stat.
Same for planes vs. ship spotting.
The german player could then decide, if he thinks his u-boots are enganged more often, that the code is broken and change them through a decision for a cost and a cooldown time.
I would imagine this could create som tension between players and add an extra dimension to the game?
The German player should then also have the ability to "change Enigma codes" for a cost if he suspects the British has cracked the code. There should be cool down time for these decisions.
It will not be perfect for ships due to the current mechanic because an increased spottning stat for ships would just make them engage more often rather than leaving it up to the player to decide when to engage and "give away that you broke the code".
For enemy ships, increased intel should be present to "see where the units are on the map", but the British player could set, through a slider, how much boost he wants to give to his ships spotting stat. This boost could be 0 for "keep spotting stat as before breaking the code" and up to 10 for full exploitation of the broken code giving a factor boost to the spotting stat.
Same for planes vs. ship spotting.
The german player could then decide, if he thinks his u-boots are enganged more often, that the code is broken and change them through a decision for a cost and a cooldown time.
I would imagine this could create som tension between players and add an extra dimension to the game?
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