Now before I start on my rant, here is somethings I want to point out.
-> Arguing over historical and ahistorical is ineffective and only makes the AI go further down the wrong direction, If you have objections to this go to one of the many threads and argue about it, not here please. (Sandbox versus Historical, same thing)
-> The world intelligent in AI should actual mean that
-> The ideas I'm about to present are always subject to modification
-> This could be for a HOI5 or a mod for HOI4, if it would ever exist as I fear HOI4 is already well on its way with what its doing, could 100% way totally wrong.
-> Devs only take in a fair bit of individual community input as at the end of the day its about making a good game for everyone and not just me. So what I'm looking for is people to add onto this idea and support it so that Devs may give it some thought. Most likely no one will care what I think but I'm taking a shot anyways ;D
-> Criticism is welcomed but blasted arguing and banter for the sake of arguing isn't welcomed. Please respect that.
-> The Key Idea behind what I'm about to say is about making the world feel real with the AI interactions
-> Game mechanics should almost always work in conjunction with making the world feel real and being immersed in it.
Let me cut straight to the chase, trying to confine the AI into the rigors of Sandbox (the madness of random) and the Historical (The bore of structure.) is only going to lead to less immerse AI and poorer quality, now I am not sure what they are planning for HOI4 but it shouldn't be done to the sandbox extreme or the historical end. Both make the game feel lifeless. Now what I'm about to say is somewhat sandboxish however it isn't at all what it is. Its about making the player feel like they are in World War 2, making the decision, keying the front, reacting to the AI!
Pathing and variability, the world you are playing in should react to you not just have a structured feel, if you do everything the way you things went historically things should turn out similar however if you start moving from what happens historical, which will happen eventually this should set off consequences and chain reactions within the game and cause the nations of the world to react to what you did and change the outcome of events and decisions by other nations, if enough steps are taken things might change history entirely. Your nation should be what shapes history and changes it when playing single player. You can always be historical if need be but by doing new things and different things you can warp and change how history plays out and alter what actually happens which forces new decisions on yourself and on the AI. There should be plethora of non history based decisions due to your meddling with history and events that should key off do to what you do and you should have many chances to change how things happen and be give options during events like the Fall of France and Poland, some mods already do this to a degree but it isn't done on a grand scale of pathing events and requirements for things to happen. For example the Veteran Army, Controlling of Ports, all of those effects should have real world effects and decisions as the world is shaping and changing during the war. This should also be in effect during peace time and the Ai should be reacting and to you and then you should be changing what you do due to the AI meddling. Lastly, things you do and things that happen should be meaningful and have great impact on the game and whats happening and change the decision making of the AI. This is my general idea of how AI should be done, feel free to post your thoughts, ideas or criticism.
Side note(More for the actual war): It always seems to me like I'm just playing through the same game with HOI3 and its not because the game doesn't throw random stuff at me, its in fact quite the opposite. Its the fact the AI simply doesn't do sensible things. They aren't ones to react to situations in a smart ways, the AI should force you to do things, just like you force them, it should be a relationship in which you are both reacting to each other over a grand scale. Now this is more for when you are already fighting while prewar should focus on diplomatic intrigue .
EX: If I shift to building thousands of Planes, the AI might build AA due and then we could go back in forth trying to match each other in various ways I might try and kill Convoys and force them to make other things like Great Britain and the glorious wooden plane or the Sten gun. There should be constant battling.
-> Arguing over historical and ahistorical is ineffective and only makes the AI go further down the wrong direction, If you have objections to this go to one of the many threads and argue about it, not here please. (Sandbox versus Historical, same thing)
-> The world intelligent in AI should actual mean that
-> The ideas I'm about to present are always subject to modification
-> This could be for a HOI5 or a mod for HOI4, if it would ever exist as I fear HOI4 is already well on its way with what its doing, could 100% way totally wrong.
-> Devs only take in a fair bit of individual community input as at the end of the day its about making a good game for everyone and not just me. So what I'm looking for is people to add onto this idea and support it so that Devs may give it some thought. Most likely no one will care what I think but I'm taking a shot anyways ;D
-> Criticism is welcomed but blasted arguing and banter for the sake of arguing isn't welcomed. Please respect that.
-> The Key Idea behind what I'm about to say is about making the world feel real with the AI interactions
-> Game mechanics should almost always work in conjunction with making the world feel real and being immersed in it.
THE IDEA FOR AI, DUN DUN DUN!
Let me cut straight to the chase, trying to confine the AI into the rigors of Sandbox (the madness of random) and the Historical (The bore of structure.) is only going to lead to less immerse AI and poorer quality, now I am not sure what they are planning for HOI4 but it shouldn't be done to the sandbox extreme or the historical end. Both make the game feel lifeless. Now what I'm about to say is somewhat sandboxish however it isn't at all what it is. Its about making the player feel like they are in World War 2, making the decision, keying the front, reacting to the AI!
Pathing and variability, the world you are playing in should react to you not just have a structured feel, if you do everything the way you things went historically things should turn out similar however if you start moving from what happens historical, which will happen eventually this should set off consequences and chain reactions within the game and cause the nations of the world to react to what you did and change the outcome of events and decisions by other nations, if enough steps are taken things might change history entirely. Your nation should be what shapes history and changes it when playing single player. You can always be historical if need be but by doing new things and different things you can warp and change how history plays out and alter what actually happens which forces new decisions on yourself and on the AI. There should be plethora of non history based decisions due to your meddling with history and events that should key off do to what you do and you should have many chances to change how things happen and be give options during events like the Fall of France and Poland, some mods already do this to a degree but it isn't done on a grand scale of pathing events and requirements for things to happen. For example the Veteran Army, Controlling of Ports, all of those effects should have real world effects and decisions as the world is shaping and changing during the war. This should also be in effect during peace time and the Ai should be reacting and to you and then you should be changing what you do due to the AI meddling. Lastly, things you do and things that happen should be meaningful and have great impact on the game and whats happening and change the decision making of the AI. This is my general idea of how AI should be done, feel free to post your thoughts, ideas or criticism.
Side note(More for the actual war): It always seems to me like I'm just playing through the same game with HOI3 and its not because the game doesn't throw random stuff at me, its in fact quite the opposite. Its the fact the AI simply doesn't do sensible things. They aren't ones to react to situations in a smart ways, the AI should force you to do things, just like you force them, it should be a relationship in which you are both reacting to each other over a grand scale. Now this is more for when you are already fighting while prewar should focus on diplomatic intrigue .
EX: If I shift to building thousands of Planes, the AI might build AA due and then we could go back in forth trying to match each other in various ways I might try and kill Convoys and force them to make other things like Great Britain and the glorious wooden plane or the Sten gun. There should be constant battling.
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