- Jun 19, 2006
The Holy Roman Empire Revised Mod v1.21
More power to the Electors
Main concept and features of the mod
The HRE Revised Mod started as a small project to make the HRE more confined within historical limitations, but has grown to incorporate other features and fix the few balance problems with vanilla. Throughout this mod you will find a dedication to a conservative and limited approach when altering vanilla mechanics or features. We are very cautious when making changes to vanilla values and test all changes extensively. The combination of the limited approach to changing the base game while simultaneously adding in new features that further improve balance and/or increase flavor makes this mod stand in contrast to others. In addition, we have added some new instructions for the AI to make it a more effective foe.
If you find the base game of CK2 to already be pretty damn balanced then you will appreciate the restrained direction of this mod, if you are looking for a drastically overhauled experience this mod is not for you.
We endeavor to be clear and concise when it comes to describing all the changes we have made. The player should know what he is getting from the mod! Below is a list of all the mod's changes divided into three categories: new features, balance alterations, and AI changes.
A new decision and event series to be triggered for Holy Roman Emperor, in which he will be able to get crowned by the pope and thus secure a powerful trait that will allow him remain in power within the Empire easier than without. You will first have to ask the Pope to crown you, invite vassals and then proceed to Rome for the coronation ceremony, during which you will receive the Imperial Regalia and the blessings of the Pope.
A new decision in which you as the monarch can ask your vassals to contribute an amount of money to the crown. The new decision can be triggered once every 5 years and will result in money at the expense of both prestige and relationship with your vassals. Indirect vassals (vassals of your duke for example) can also receive an event to contribute potentially lowering their relationship with their lord. In addition, the AI has been assigned proper instructions to utilize this event effectively.
Vassals under an elective feudal system become instinctively more against any sort of infringement upon their autonomy. Under such circumstances, increasing crown authority should be extremely difficult. Rulers suffer greater opinion penalties with their vassals under an elective feudal system than an dynastic one when increasing crown authority. Keep in mind this only applies to the top liege who is setting the crown laws.
Furthermore, getting new variants of the succession systems, such as Gavelkind or Primogeniture, will demand much more crown authority in any country which uses the elector succession system compared to those using non-elector systems. It simulates the unlikelihood that electors would peacefully accept any house from gaining total control over the Imperial office or any other independent elector based kingdom.
Vassals are allowed to change succession laws without crown authority requirements. Not only was it strange from a historical perspective that succession laws for vassals were restricted by crown law level, but it also made vassals under low crown authority substantially weaker.
Rebalanced some of the events that grant character traits, like temperate or shy. We made several of these events no longer "one-pick-ponies". They now offer a dilemma by forcing you to choose between two good or two bad traits.
Assassination used to be a "just try until they die" feature in vanilla, now if you want to assassinate someone and it fails, it will severely ruin your relationship with that person for life. Don't expect them to just forget about it in a couple of years.
All Kingdoms/Empires start with historical succession laws.
Defending against infidels gives a more serious relationship bonus.
Buffed Seljuk Turk starting position.
Buffed pagan warrior cult.
Declarations of independence are only possible for an AI vassal if the AI has at least 50% power relative to his liege or the liege is already at war with somebody. This prevents the AI from fruitlessly declaring hopeless campaigns for independence when he has no chance. This allows other smaller lords to begin a more simultaneous offensive against the liege once a stronger lord has initiated conflict, helping the AI to successfully gain independence. In addition, the smaller vassals who won't now declare independence right away will stick around, plot against you, and vote against increasing crown authority. This makes AI plots much more successful!
Tweaked merc balance and instructed AI to use mercs better. We have added a new set of events just for the AI that stashes money (up to 180) for the AI and gives it back when war starts, this greatly improves the AI's use of mercs which was particularly absent early game. We also discovered that the AI weights upkeep costs very heavily for mercs, usually not buying mercs unless it can pay upkeep for a long time. Consequently, mercs now cost much less upkeep than vanilla, but much more initial hire cost. Mercenaries are much, much less exploitable now and you should see the AI use them decently.
AI much less likely to white peace out of an inconclusive war (improves AI bids for independence a lot).
v1.21 - Compatible with PI patch 1.04 - Buffed warrior cult slightly - Made Seljuks more powerful to fight the byzantines - Kingdom Tax no longer has a interface tooltip when available v1.2b - Tweaked merc balance and instructed ai to use mercs better - Byzantines are now start gavelkind again to prevent constant capital changing under elective - Vassals are even less likely to revolt against liege who is defending against infidels - Time for AI to want to white peace in a stalled war upped substantially v1.2 - Most countries will now start with historical succession laws - Revised some vanilla personality trait events - Revised AI on choosing crown laws and HRE events (coronation) - AI countries will no longer declare independence without decent power (at least 50% power) - Made coronation decision slightly harder to trigger v1.1 - Added new Coronation decision and event series - Vassals are now free to change succession laws irrespective of crown authority - Fixed a bug with the medium crown authority levels and vassal opinion - Improved the Kingdom Tax decision and event series - Improved the AI judgement for trying to implement higher crown laws
Installing this mods to your game is easy, just extract the files into your Crusader Kings II\Mod directory and the run mod via the the launcher.
-View attachment HRE Revised Complete v1.21.zip
Rizzmond and Van Diemen