The HRE mechanics are still a mess

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

RTErk

Sergeant
41 Badges
Jun 7, 2020
70
77
22
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Stellaris
  • Magicka 2
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
Free City mechanics are fine but the elector mechanics are clunky at best. The emperor puts anyone they want as an elector which means that even if you own most of Germany and are the strongest nation in the empire, Austria might put an OPM as an elector which is weird, there is also no way of having a %100 chance of becoming an elector other than inheriting an elector which means you need to PU an elector, get a border with them and inherit them.

Imperial Incidents are cool and they seem to work fine except that you gain a "Went against us in the Diet" modifier for the entire game against the electors that opposed you. It doesn't go away, I don't know if this is a bug or not but this is how it works.

The reforms are fine except there is literally no reason to go Decentralization unless you want to get the "Everything's Coming Up Mulhouse" achievement, maybe just put the Privilegia at the Decentralized side. That would be really great.

Yep, this is pretty much it. I don't know if there is any more bad mechanics and if there is, sorry.
 
  • 2Like
Reactions: