Free City mechanics are fine but the elector mechanics are clunky at best. The emperor puts anyone they want as an elector which means that even if you own most of Germany and are the strongest nation in the empire, Austria might put an OPM as an elector which is weird, there is also no way of having a %100 chance of becoming an elector other than inheriting an elector which means you need to PU an elector, get a border with them and inherit them.
Imperial Incidents are cool and they seem to work fine except that you gain a "Went against us in the Diet" modifier for the entire game against the electors that opposed you. It doesn't go away, I don't know if this is a bug or not but this is how it works.
The reforms are fine except there is literally no reason to go Decentralization unless you want to get the "Everything's Coming Up Mulhouse" achievement, maybe just put the Privilegia at the Decentralized side. That would be really great.
Yep, this is pretty much it. I don't know if there is any more bad mechanics and if there is, sorry.
Imperial Incidents are cool and they seem to work fine except that you gain a "Went against us in the Diet" modifier for the entire game against the electors that opposed you. It doesn't go away, I don't know if this is a bug or not but this is how it works.
The reforms are fine except there is literally no reason to go Decentralization unless you want to get the "Everything's Coming Up Mulhouse" achievement, maybe just put the Privilegia at the Decentralized side. That would be really great.
Yep, this is pretty much it. I don't know if there is any more bad mechanics and if there is, sorry.
- 2