The horror of S-Iberia or magical adventures of polar conquistadors

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Magean

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Portuguese in Siberia isn't the only thing wrong, though. Siberian hunter-gatherers put in the Chinese tech group is an affront for every other nation in the group. I really don't see why these tribes were implemented ; by that standards, there should definitely be Australian natives, and of course Polynesians who developed more organized polities than Aboriginals or Paleo-Siberians.
 
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Krajzen

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Portuguese in Siberia isn't the only thing wrong, though. Siberian hunter-gatherers put in the Chinese tech group is an affront for every other nation in the group. I really don't see why these tribes were implemented ; by that standards, there should definitely be Australian natives, and of course Polynesians who developed more organized polities than Aboriginals or Paleo-Siberians.

I agree... I never expected to say that about any eu4 countries but Siberian natives are nations I would actually REMOVE from the game. They are weird, totally unrealistic, boring and flavorless to play as (how something so super ahistorical can have a flavor? I mean, these 4 'countries' were hunter gatherer tribes together having less than 50 000 population!) and they make Siberian borders even uglier.

Meanwhile there are no Filipino, Polynesian, Malgash (Madagascar) or African Great Lakes kingdoms. Kingdoms! Kingdoms >>>>>>>>>>> hunter gatherer with tents and stone tools (that's actual advancement level of Siberian natives from this period)
 
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Magean

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I agree... I never expected to say that about any eu4 countries but Siberian natives are nations I would actually REMOVE from the game. They are weird, totally unrealistic, boring and flavorless to play as (how something so super ahistorical can have a flavor? I mean, these 4 'countries' were hunter gatherer tribes together having less than 50 000 population!) and they make Siberian borders even uglier.

Meanwhile there are no Filipino, Polynesian, Malgash (Madagascar) or African Great Lakes kingdoms. Kingdoms! Kingdoms >>>>>>>>>>> hunter gatherer with tents and stone tools (that's actual advancement level of Siberian natives from this period)

This is my exact opinion. If people want to play ahistorical Siberian natives, let them use the Nation Designer.

Or at the very least, change their tech group. The North American group would be most suited but then they would see all of North America....
Yet, it is annoying as hell, as Japan, to stumble upon Siberians who are almost as advanced as you when you land troops.
 

ace1234567890

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One of the contributing factors is probably when Novgorod forms Russia instead of Muscovy. Then you have a Russia which doesn't get a colonist from NI and likely won't take exploration or expansion. Therefore Russia never moves into uncolonized land at all. Perhaps if Novgorod forms Russia it should be made much more likely to take exploration/expansion.
 

123robot

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Any nation that borders an uncolonized province should have the chance to get an event (with a fairly long MTTH) that grants them a previously uncolonized province. Morocco can get an event of this type which gives them that province connecting to West Africa (I forget the name). It makes sense that an organized state would gradually spread into territory that has no central political organization, even if they don't focus on colonization particularly (like taking Exploration/Expansion would represent).
 
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Lemont Elwood

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Maybe every AI nation that doesn't have a land connection to a Siberian province should be hardcoded into not colonizing there if there is any empty province elsewhere in the world that's in their range.

At least.

Maybe it should work something like this:
1) AI nations prioritize taking an area that can direct trade to the homeland easily.
2) AI nations shy away from areas that already have competitors present).
3) AI nations that were first in an area, and are now threatened, will double down efforts.
4) AI nations that have a Colonial Nation will prioritize grabbing coastline.
5) AI nations will always focus on coastlines before interior expansion.
6) AI nations will focus on contiguity.

With that in mind, Portugal or Spain would almost never grab Siberia, because it fails to meet #1. The other rules would apply more to how the New World develops.
 
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Greyjeth

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Make the AI much more willing to colonize provinces with the same climate as their capital province.

I can see it now..... "United Kingdom plastered all over Siberia!"
 
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Lemont Elwood

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I've seen that already.

Really, what's so hard about just recoding the AI? There's literally nothing in Siberia that's worth Portugal and Spain's while.
 
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in heaven

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Oh yes please, i dont want to see Spanish Siberia ever again. Its so implausible that even for game like this i don't see it being acceptable. Why would Spain go for taiga lands when there are rich and more useful lands in other parts of the world.
 
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Wizzington

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I've seen that already.

Really, what's so hard about just recoding the AI? There's literally nothing in Siberia that's worth Portugal and Spain's while.

"If Siberia, do not colonize if you are Spain or Portugal" is not how you code an AI. If they should not go there it should be because of clear gameplay rules that will not be badly applied to other situations.

That said, I'm actually looking at a way to tweak the AI here. Just not for 1.12.
 
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Naresh

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Maybe every AI nation that doesn't have a land connection to a Siberian province should be hardcoded into not colonizing there if there is any empty province elsewhere in the world that's in their range.

Seems a bit OTT, the AI needs to be told to colonise historical lands first, then strategically useful places next.
As far as I recall, the AI hates colonising the Phillipines because its all jungle and slow growth, despite there being a fair few colonies there historically. Get the AI to work on those first and it should slow down the AI hitting Siberia by at least 50 years
 
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Metz

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"If Siberia, do not colonize if you are Spain or Portugal" is not how you code an AI. If they should not go there it should be because of clear gameplay rules that will not be badly applied to other situations.

That said, I'm actually looking at a way to tweak the AI here. Just not for 1.12.


Some sort of historical expansion directioning? England prioritizes in consolidating the British Isles, then United States, then India. France consolidate French lands then Caribbean, then India, then east Asia and so forth.
 
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Pro

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I think the AI should prefer to colonize provinces where it can bring trade home. That should stop Iberians from colonizing Siberia before they dominate Asian trade at least. It'll also keep Spain from colonizing the easter seaboard of the US before South America.
 
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Magean

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The S-Iberia thing is actually a two-sided issue. That Western colonizers (not only Iberians, I've already seen France, England and even freaking Brittany in Siberia...) want to colonize there while there is room left elsewhere is one thing ; that Russia isn't fast enough to claim the place, or that nobody else does when Muscovy fails its early game (which isn't an especially rare outcome), is another. Even if Western AI stopped prioritizing Siberia as much as they do, that wouldn't prevent them from going there in the late XVIIIth century if there still is nobody.

In my opinion, not only should there be a fix to Western colonizers' AI, but there should also be other continental contenders for Siberia. I am kind of unhappy when there is a huge and stronk Uzbek or Oirat dominating the steppes that's stuck within the ugly borders of the Siberian khanate. Steppe nomads, Russian nations other than Muscovy, and Perm come to my mind as nations who could be given a colonist to reasonably colonize Siberia. It would make much more sense than Iberian, French or English Siberia.
 
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HerrStarr

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What about let ai and player use colonists like merchants or boosters for something else instead of compulsive use of them?
Because the ai (and even the player) reasoning is that "until i have colonists and there's land to colonize i keep using them"
 
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Wizzington

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Some sort of historical expansion directioning? England prioritizes in consolidating the British Isles, then United States, then India. France consolidate French lands then Caribbean, then India, then east Asia and so forth.

Entirely the wrong approach. EU4's AI needs to work even if inserted into a totally different scenario.
 
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