• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Overview

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
This is the journal for the HLA Airport build. For more of my full city build you can visit my artwork stream on steam. https://steamcommunity.com/id/nickvet419/images/

Basic layout is complete. Had to move the river along the railway, flattened, and cleared the land. Laid out the first runway and taxiway and then started working on the terminal positioning and connections. Then installed the second runway. Put in some holding aprons and a small pond for runway rian collection.

B8B3E7BAD57968DC9E1BD168BD3F386887137ADD


The map is "Cedar Lake" http://steamcommunity.com/sharedfiles/filedetails/?id=631860292&searchtext=

Here is what the area looked like before anything was built. Rotated clockwise 90 deg from the pic above.

2A869529EBF8AF09A3900C579200C82F37C62900
 
Last edited:
  • 1Like
Reactions:
Overview & flow diagram

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
Finished off the terminal buildings. Terminal 1 at the top is an edited vanilla international, Airlines routes includes Skylines and Cimair from the better planes pack, it also houses the private aviation pad and admin offices. Terminal 2 in the center center houses CS airlines as a main hub. It also is the location of the main baggage security handling area. Terminal 3 on the right is the international terminal and houses Transcon Airlines. It features 5 large plane stands. It has a separate entrance with a double decker road. Also attached in between T2 and T3 is a small regional pad for the local hoppers. Roads accessing the terminals are a Taxi lane, a bus lane, and a general traffic lane. The bus and taxi lane merge in the lower level of T3.

Also what you see added here are the service hangars and fuel area on the left.

7ECF939298661BB2BCB892CBA791CDA15ADF874A


Here is the flow diagram. you will see that the planes will land via the top runway 68R and takeoff via the bottom runway 89R. Different terminal areas are separated when enter the holding pads after landing and before takeoff.

F742119D91370480B8AECA6A2D3A73AB606F773E
 
Overview

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
The airport now has a loop road that connects directly to the freeway. Also added some main parking areas, A monorail from the city, and a cargo hub, and a metro system that services the terminals. Planes can also now land via runway 89R so they can easily access the cargo hub. Not visible in the overview, but the taxiways were also named and marked.

B625980C69104733FDEC05C23B1F51F729965338
 
Last edited:
Cargo hub

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
The cargo hub houses KLM, UPS, DHL, and FedEx. This area has a separate entrance from the main airport. There are 2 security checkpoints entering the secure airport grounds. The checkpoint at the far end comes off the access road the leads to the service hangars. The terminal metro service garage is also housed in this area on the bottom right. A new taxiway was also added to service this area.

F2A86CBB6623F43EF50375FCAA3439089EE5F32A
 
Entrance sign and parking

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
The freeway entrance also has an airport code sign. HLA code for "Highland International airport". I have a tendency of letting the game name places when the area is zoned.

32E3AE803D131FD581289AB9A54AB6C825A20E5C


Parking areas are a paid feature if you want to use them. This one has underground walkways to T1 so you dont have risk your life crossing traffic and a monorail station that has express service to downtown for those who don't like city traffic. Also notice the new taxi holding area.

ps.. I just realised I need make a cellphone lot somewhere....

FBC9F3FEEA60B57790CC9B1347653476802761F1


12632381981EAEABAFB502588ED36906AC1DDAD2


International parking includes an elevator to the second level.

4F131E6F0C141931E9CC482A847B7954F4BF1A81
 
Last edited:
Overview & service hangar

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
The airport runways were extended because big planes look better using big runways and a more realistic feature. The plane flow is still the same as before. The canal and railway had to be pushed further back and the service hangars went a layout redesign to better accommodate the longer runways.

D0F11929413767CCACDD330210A24C9ECB9486CD


Here is a closeup of the new service hangar layout. The access road now has to cross a taxiway. I might change that to a tunnel, but for now vehicles will have to wait until plane traffic is clear to cross.

09E628A9153452D6F309926850077CBFBCE4E170
 
  • 1Like
Reactions:
Route Map

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
If you were wondering how you can get exclusive airline traffic at your airport, look no further. Here is the route map for airline and ground traffic at HLA. This also shows you better the plane flow from different terminal areas. The white lines are 3 ground support routes using the "Airport Service Vehicle Pack "Functional Hack" by vasimr22

5C5F2CDE8DDD2ED8E5692F626E983831E7A4DACD


For exclusive airlines you'll also need another airport to connect to. I like to put mine on the far edge of the map. Careful not to put them too close to the outside plane connections as planes may end infinite circle loop above the airport. I have two of these border airports, one for cargo planes, and one for passenger planes.

ps. I also have exclusive bus and train routes that service outside connections as seen on the right.

E433F611097E2D9774141CF677AA25D1B7398650


For my outside passenger airport I create foot traffic by using a train connections. Check out my guide here http://steamcommunity.com/sharedfiles/filedetails/?id=1210406703

8BA9BFE30AB7D967A95C6079E7814493BD7EB00E
 
Last edited:
Car rental facility

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
The rental car facility is accessed through the parking entrance. You obviously can get you parking voucher validated by the rental agents. The facility has a vehicle pickup area, dropoff and inspection area, storage garage, and storage lot.

6BCC0C8CDA0A3AE0EB9978650E6AF458C9508060


Travelers who didn't bring there pocket-cars along are brought via airport shuttle to the pickup area where they can view and pick out a car to rent. After an agent sells a rental, a service tech will park a new vehicle in the pickup viewing area from the storage lot. Each morning, or when a line type is depleted, a new line will be brought from the storage garage to the storage lot.
Enterprise and Hertz are your main vendors at this airport, but they also provide vehicles for the other rental agencies listed on the garage.

8B950110B8A98120070FA7446EAEB95DA3CEBE01


When a vehicle is returned, it is thoroughly inspected, refueled, and cleaned. It is then returned to the garage. Passengers are given a receipt and can take the free shuttle back to the terminal.

8B9E3BF561565C3C12103CF7480BE114EAD8E7B0


The mini car wash stations are great for return service. With my road design, you might even see a cars using them. ;-)

081D2E60D823BC7FBDCFC420116D4E5C8470DF9F


To create a little more traffic in the area and to make the garage more functional, I added a road through it with a taxi depot. The depot uses the uber cars by ninjanoobslayer as they look more like rental type cars.

CBB4770D5F11D68B7A975081719CB924F5267563
 
Last edited:
Long term parking

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
Long-term parking is a necessity for your travelers. We opted for a contract with Park 'N Fly by KingLeno. It uses the same entrance as the main parking area but by using this lot you can pay your parking voucher at the pay stations for a long-term Park 'N Fly discounted price. It also has shuttle service to take you to and from your terminal of choice.

946C4FC0928EF741F253CC9D9450A07604735AD8
 
Overview & power generation

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
Needed just a bit more.. Some self sufficient power generation and a helipad, located on the bottom left. I'd say the Airport is quite complete now, but if you think I missed anything or have any new ideas, let me know.

0C97D90358D321939C8E771D8278CE068F73AEF8


The power generator is necessary for running a self-sufficient airport, but it also can sell excess power back the grid for some proffit.

B29BC1A93BDDF279F081462DF929144F22D0A131
 
Last edited:
  • 1Like
Reactions:
Heliport

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
This is typically to service the wealthy and business class, but it also dabbles as a coast guard station. The heliport is technically a separate facility, but it also has service access to the main airport via the service road. This allows fuel, catering, and limo service to the main airport.

68817CBEA501C75E4E22EDAC53D550D0EE3B8D88


The heliport also has its own terminal building. The main entrance features the Monster Bird Helicopter Park.

187715AEFE6B2E8E6B398AB3C669C444102D766F
 
Update

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
Some updates have been made to the airport since it was finished.
-The canal that was rerouted around the airport was removed and no longer connects the two rivers.
-A tunnel was added under the taxiway that leads to the maintenance hangars. .
-Some airport road striping was added.
-Blast shoulders were added to the runways and taxiways.
-Additional cargo loading areas were added to comply with industry standards

81169A58EA052D34C9955A1D912FF40AAB0CA01D


To reduce the need for vehicle taxiway crossings, a tunnel was installed.

This also shows a closer view of the blast shoulders that were installed.

4C32A86CAD709D5494F5F33A56FDC681A57D99CB


Here is the new Air Cargo terminal that helps the airport meet the new industry standards.

It also shows the new airport road markings.

DEBD47B9113E05AFCC64EE98E8739B2BC0B2D62C


And to top off the area, a Hotel District was built nearby for all the tourist to stay while they visit the city.

A949ADA95C71B3D9B742BB8130FACB1B31AB2E4F
 
Last edited:

Sphynx25

Recruit
Jul 25, 2019
7
0
Looks amazing and I can't believe no one asked before. Where the heck do you have the assets from or where can I get them?
Talking about the ILS shacks with antenna, the fire training dummy aircraft, etc. It'd also be nice if you could make a list of assets you used and a link where to get them.
Thanks in advance!
 
Last edited:

MikeyBugs95

Recruit
Feb 5, 2020
2
0
How did you make the cargo area? Did you put a modular cargo stand under a Modular cargo center like FedEx or DHL? If you don't mind, can I message you? I have a lot of other questions about how to build a functional airport.
 

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus

Nickvet419

Corporal
14 Badges
Jun 3, 2015
32
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
Looks amazing and I can't believe no one asked before. Where the heck do you have the assets from or where can I get them?
Talking about the ILS shacks with antenna, the fire training dummy aircraft, etc. It'd also be nice if you could make a list of assets you used and a link where to get them.
Thanks in advance!
vasimr22 has made a ton of airport props you might be looking for. https://steamcommunity.com/profiles/76561198032597109/myworkshopfiles/ and the boneyard pack I used for the dummy aircraft. https://steamcommunity.com/sharedfiles/filedetails/?id=769015453&searchtext=boneyard