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Chieron

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I think this was meant humorously, since his own post represented precisely such a sin. :)

And it looks like you managed to resolve the Japan situation.
The steps involved seemed to be:
1) Reduce Japan to 2 Dynamos + "Japan"
2) Go to war, occupy "Japan" and the capitals of the 2 dynamos
3) Shogunate disbanded, annex Japan just to be sure.

The only quesiton I have is if 1 is necessary? I forget, when you took on Japan at first, did you occupy all the dynamo capitals? Would it be possible to just dow them, occupy the capitals, have the shogunate disbanded, and annex "Japan"?
The problem is that the the "Shogunate Disbanded" Event only works properly, if there are 2 or less daimyos, so there is no other way. (Apart from possibly having Kyoto/Japan itself collapse and join a daimyo or being nomadic). Seems that there is no non-shenanigans way of killing Japan.

Liberalism will be a nuisance, at least it doesnt increase infamy. The new dictator at least has ADM 5, so the Governmental Incompetence event will not happen again.
 

Athalcor

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@prawnstar

had to look up about what actually R.U.R. is since even if Karel Capek is our most probably best author in the interwar I read from him only couple of things and this one wasn't on the list (krakatit, Vec makropoulos, povidky z jedne a druhe kapsy are things i read and if you can touch some translation...well I think at least krakatit is something worth the read, Bila nemoc is very good too, those 2 things are closely tied to the dangers from Germany in interwar Czechoslovakia and I think Bila nemoc is a lot about Hitler in disguise, but that one I only saw as film with Hugo Haas).

If you want to know some pearls from the research... the story is about people finding out "robots" which will take over all work from human and eventually rebel against them and killing all people, then they discover emotions and eventually evolve into "human being".

Robot as a word is tied to "robota" which describes task in the 18th century (and most probably sooner) between feudal and his vassal where vassals had to go to work on feudals land for free (I think it was like 2 days of week to work on feudals land in exchange for having land for themself to work on) which was practiced in Austria before Marie Terezie dissolved this (i hope I got this correct since some of this is from my head and well am like 20 years out of school).
It's almost like slavery, but with a bit more freedom for people but not much.

I hope I didn't derailed much the topic...just seems like you're very vaguely interested in Central europe medieval :-D (or I just imagine it since I am very happy if someone shows interest in our area :-D)

Yay to Bohemia :D.

To Prawn: The row of bad dictators is worrying...hopefully you will find a good one soon. Also grats on annexing Japan, tbh I have already stopped believing that you would do it without cheating.
 

Ashantai

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A run of bad rulers, but at least you should be able to get a decent one eventually! Nice work breaking Japan up. Let's just hope you don't run into any more glitches.
 

Franconian

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Next ruler is 3/3/3 and stays alive until the end of the game.
 

Chilango2

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Next ruler is 3/3/3 and stays alive until the end of the game.

Don't think we have to worry about that, as i recall the plan is to go to revolutionary republic in 70 years. I think that has elections? So worst case we have a bunch of muppets or a few long lived muppets and then we can boot them out with the first election.
 

Merrick Chance'

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Is it about time to shift to more colonial ideas? Or, actually, what ideas do you have now?
 

beckdawg

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This again is a question that's probably late but would it have been worth while to vassalize one of the trade leagues and join it? I'm sure moving trade out of your own COT may hurt but the trade stations seem to be very helpful. 10% local tax and -1 revolt * however many provinces you can quickly get them in would seem to out weigh whatever trade you get which seems to be rather minimal in my experience once you start getting high BB. Some reason no one wants to trade with you when you take their neighbor's land.

At this point in the game I'm sure it doesn't matter but early on when you're having money issues. It would seem to be especially helpful to counter overextension early on ssince it basically thirds the effect of revolts from it. And, if you can get papal control and excommunicate say liguera who tends to end up 1 province anyways they would be 1 BB which later would be 2 to annex at some point in the future which is on par with R/CR.

In fact, I don't recall you really using Excommunication in that manner at all. I'm guessing because you(like myself) forget you are the controller. But 1 BB vassals seem really handy. I like them because in bigger wars they act as handy siegers while you destroy the main force.
 

chgrogers

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This again is a question that's probably late but would it have been worth while to vassalize one of the trade leagues and join it? I'm sure moving trade out of your own COT may hurt but the trade stations seem to be very helpful. 10% local tax and -1 revolt * however many provinces you can quickly get them in would seem to out weigh whatever trade you get which seems to be rather minimal in my experience once you start getting high BB. Some reason no one wants to trade with you when you take their neighbor's land.

At this point in the game I'm sure it doesn't matter but early on when you're having money issues. It would seem to be especially helpful to counter overextension early on ssince it basically thirds the effect of revolts from it. And, if you can get papal control and excommunicate say liguera who tends to end up 1 province anyways they would be 1 BB which later would be 2 to annex at some point in the future which is on par with R/CR.

In fact, I don't recall you really using Excommunication in that manner at all. I'm guessing because you(like myself) forget you are the controller. But 1 BB vassals seem really handy. I like them because in bigger wars they act as handy siegers while you destroy the main force.

Part of the problem with Excommunication is its limited scope now. Instead of 1 BB for every Catholic nation its 1 BB for Catholic nations in your culture group or own provinces in your culture group and Cores that countries currently owns. As England his only take would have been Scotland and it would have been less efficient to take Cores for 1 BB.
 

Chilango2

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Is it about time to shift to more colonial ideas? Or, actually, what ideas do you have now?

He's got QFTNW and Land of Opportunity. Colonial Ventures is not really worth it for an empire as large as his, he has the economy to simply establish a colony and let growth/colonial maintenance to do the rest, and there are other, better ideas to take next time the opportunity comes up.

This does bring up the question though: you have really good stability regain, could you drop one of the less worthwhile ideas that have outlived their usefulness, such as Divine Supremacy, which is not as worthwhile now that Holy War has passed, and replace it with something worthwhile? Or is that considered gamey? I mean, you do pay the stability costs....

Another knock against Divine Supremacy is that now that you have Annexed Rome it increases the odds of an event asking you to release them or pay a cost in BB.
 

Barsoom

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OK, coming up we'll take another look at Japan and quit bugging me about tariffs - they're like celebrity news - I know they exist I just don't care all that much LOL
What's a healthy attitude for the one may not be so good for the other. Nah, it's not a problem, it's just this AAR's version of decorative gravel.

Glad to see you (dis)solved Japan. And Inca. Money must really not be a problem as you just annexed it all in one go, no extortions or anything. That will help to seal the American coasts. I'm not sure I agree with your and uat2d's assessment of your colonization strategy. Your choice is essentially to seal the coasts first and reach inland later or work inwards first. You chose the latter and gave good reasons for it (even in the last feedback), but now you argue the former would have been better. Why? Seems to me map spread control is working, there's little to no risk of others colonizing, while postponing the inland push until you've settled the coasts (American and African) would mean a big delay. If you have enough colonists to do both, sure. Maybe you could've settled a smaller area to reach inland, you do seem to have settled a wide swath of provinces from Kansas to northern Mexico.

Your recent run of dictators is a disappointment. Your BB-burn remains good, though. Made me think: suppose you'd had a run of subpar kings in the early days? You needed every decimal point then in order to take out the colonizers before they could start exploring and before you could start holy-warring. I'm not sure you could have changed to republican government from the start and even if you could, stability costs would have hit you hard when France and Burgundy were both still alive to take advantage.

@Chilango2: He has Colonial Ventures. Good question about Divine Supremacy, though.
 

GaiusC

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He's got QFTNW and Land of Opportunity. Colonial Ventures is not really worth it for an empire as large as his, he has the economy to simply establish a colony and let growth/colonial maintenance to do the rest, and there are other, better ideas to take next time the opportunity comes up.
That depends on the strength of his economy.
Either he needs money and should therefore pick an Idea that boosts trade, production or tax efficiency, or viceroys. Or he has enough money to spend, and keeping Colonial Ventures is good, because he can colonise more provinces each year, have the random occasional new province settled by Venture colonists, and will cover faster the provinces his explorers discover - reducing the risk of map spread, and reducing the time where he'll actually need to keep QFTNW as a necessary idea.
 

beckdawg

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Part of the problem with Excommunication is its limited scope now. Instead of 1 BB for every Catholic nation its 1 BB for Catholic nations in your culture group or own provinces in your culture group and Cores that countries currently owns. As England his only take would have been Scotland and it would have been less efficient to take Cores for 1 BB.

Ah fair enough. Wasn't aware of the culture issue although if it was just culture group as in germanic vs the subsets of that it wouldn't be a big deal since he was often getting freebies for bordering countries. And actually, after playing a bit more today I realized it's really difficult to even find people to excommunicate at times. I found it more useful to kill off some OPM's.
 

Chilango2

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That depends on the strength of his economy.
Either he needs money and should therefore pick an Idea that boosts trade, production or tax efficiency, or viceroys. Or he has enough money to spend, and keeping Colonial Ventures is good, because he can colonise more provinces each year, have the random occasional new province settled by Venture colonists, and will cover faster the provinces his explorers discover - reducing the risk of map spread, and reducing the time where he'll actually need to keep QFTNW as a necessary idea.

(and also @ Barsroom)

For some reason I though he didn't have Colonial Ventures, despite the fact that I looked at the last empire round up before I made that post to double check.

So, to answer the original question I was responding to: he has every colonial idea.

On to the deeper strtageic debate about NI's.

He currently has military drill, divine supremacy, church attendance duty, colonial ventures, national trade policy, QFTNW, Cabinet, and Land of Oppurtunity.

I honestly feel as though, in general terms, he could replace Military Drill, Divine Supremacy, and Colonial Ventures.

-Colonial Ventures:
Map spread seems to be manageable so far, and the random colonies gained by random event and the extra colony per year I don't think are worth it. I seriously doubt this game will be decided on a lack of colonists. Colonial Ventures means an extra 120 colonists over the roughly 120 years left in the game. I'm not sure what his colonist income per year is, but considering he (I think) borders a few hordes, is Catholic, and has to have a few coastal CoTs by now I wouldn't be surprised if it was 2 or more a year. Call that 240 some colonization attempts. Asuming he preps the area by clearing it of natives first, his success rate is (conservatively) around 70%, call it 160. I'm not sure how many provinces are currently left uncolonized, but I think 160 should be enough, since all he has to do is succeed once and let it grow on its own.

-Divine Supremacy I kind of already covered, but just to review: at this point the primary benefit it provides is .5 missionaries per year. The event chains it enables or blocs are a mixed bag, so it evens out. its primary strategic purpose (war against heathens) has played out.

-Military Drill
His army is bigger, tends to be more technology advanced, and is better led than anyone. I'm not sure an extra morale point is that big a deal. Primary benefit is for assaults on tough provinces.

In my view, there are two obvious contenders for the "what he should replace it with?" question: Smithian Economics & Beureucracy

His economy is really, really strong, but he could make it stronger. Both of these represent a flat percentage bonus, which would work particularly well for a large empire such as his. The extra money thereby produced would allow a greater number of colonies to be maintained in the first place, and might enable him to have enough spare money to finally have a modern navy, not to mention the general srtategic flexibility that richer economy lends him. Smithian Economics, with its boost on production, would magnify the income effect he gains from the higher demand of some goods which occurs during a war. In short, I tend to feel that the general currency of "more money" is more powerful than the "saved" currency of being able to colonize faster, at a reduced price, or for free, or any similar "specific" benefit once its fundamental strategic purpose has been served, which is arguably the case. Colonial Ventures allows his to do more colonizing, but more money lets him do more of whatever he happens to need most at the moment.

I'd definitely drop Divine Supremacy and adopt Smithian Economics in its place. The debate over which is less needed, Military Drill or Colonial Ventures, is actually a bit of a toss up to me. I'd have to be experienced this game first hand and get a sense of what my actual problems were.

Of course, he's doing fine as is, from all appearances, his economy already dominates, so to a cetrain extent this represents Min-Maxing on my part.
 

GaiusC

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Oh, I agree that I tend to drop Divine Supremacy after 1650 when I have a +1/2 Stab event. First idea to go down, tied with National Bank.
Military Drill indeed is key the first century but loses its impact in the end-game, in WC. Then, he knows better how well his troops fare against Milan and Bohemia (after all, he only keeps a fraction of his global army in Central Europe).
Scientific Revolution would be one of the 3 NIs I pick at lvl 30 - Cabinet being first, then tie with Smithian Economics. On the other hand, since he really wants (and needs) Papal influence and high amount of cardinals, to reduce infamy even more, I understand why he won't take Scientific Revolution. It can actually entirely cancel the -1 Infamy from Cabinet.

About colonists, I think he might be close to 3/year, with Colonial Ventures. I've got a game right now where I got this rate fo the last 70 years.

(and with that, I will stop spamming this topic; I was mostly passing through in the faint hope of a new awesome update :) )
 

beckdawg

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I can see drill being useful for him still in the way he approaches war. He likes quick assaults rather than long drawn out sieges. And granted at this point morale isn't a huge issue but every bit helps in sieges especially going up against higher level forts. And since he doesn't like using artillery it's going to be difficult to get some of the higher level forts.
 

Minigrinch

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Im surprised he hasn't picked up scientific revolution yet, even if he drops divine supremacy for it acting as a 10% decrease, he still has church attendance duty putting him above default influence gain, and the sheer amount of catholic land he owns will still drive his cardinal chance through the roof
 

Barsoom

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Infamy is the only hard limit to this campaign. If an NI affects BB negatively, it will not be taken. Scientific revolution does, through cardinal chance, so it's a no-no. Increased tech rate is nice, but not essential. Prawnstar already performs well on tech, he doesn't need the edge militarily or economically, he doesn't strictly need scientific revolution. He does need all the BB reduction he can get.

Actually, Divine Supremacy still has that use. One of its effects is a 5% increase in papal influence. That's not to be dismissed lightly when BB is the only limit.

On the other ideas: The reasons for keeping military drill have already been given by Chilango2 and beckdawg; I agree. Engineer Corps is another good military NI, now that the game is moving into increasingly heavily fortified territories. Viceroys was mentioned in a previous round of discussions as a good colonial NI. Smithian Economics is obviously useful. Has Grand Navy been mentioned? Together with National Trade Policy (which he already has) it allows the British merchant navy decision - finally a way to crank up tariffs without having to remember to build ships!;)
 

Dauth

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WRT to tariffs how many overseas provinces will disappear when he connects his empire? Also while we're discussing ideas is switching them cheesy? Probably not cheesy enough to put Prawn off changing one or two throughout the game but maybe cheesy to do it multiple times.
 

GaiusC

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He will obviously lose hundreds of overseas provinces, but I'd say he'll still have more than 300 of them, mostly in America and in the Pacific area.
Odds are, Prawnstar still won't have enough ships, but he will still get a far better % of tariffs than now.