• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

YppY

Recruit
2 Badges
May 20, 2012
6
0
  • Crusader Kings II
  • 500k Club
LegionX, I seem to remember your two M18 chasing my Marader and running into two 2 star AT guns. There is no reason for the m18 to get into range of a AT gun, they should be held back to counter the german armor where ever they push or to support your own push. Also you did not use the B26 to strafe my Marader or AT guns.

Dianno5741, who is that a slippery slope argument? What I'm saying is german panzer divisions do not have the range to engage the M18, the only counter to M18, if they are used correctly is air, and if you are lucky AT. But 4th strong AA and B26s domiante the air, there is nothing a german panzer division can do abour it in the A phace, since there AA is trash and their aircraft can't stay in the air long enough to get the B26s out of the air. As long as the 4th has these units there is nothing you can do about them. It is not that he counters me and the I have to then counter him. There is no unit remotely capable of doing it.
 

Miskyavine

First Lieutenant
29 Badges
Mar 4, 2017
257
0
  • Europa Universalis IV
  • Hearts of Iron III
  • Sword of the Stars
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Knights of Honor
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines
  • Victoria 2
M18s are maybe a little cheap, but if they were more expensive they really wouldnt be worth it they cant take any hit at all, and have no veterancy at all, AT guns of any deck can take them out. M18s arent meant to slug out at max range they are meant to drive full speed shoot a tank in the side and leave.That situation is easily countered. M18s are nice and at a 100 point price make it a really cool choice and brings life to a rather weak or expensive division ingame. Sure M12s are nice but 200 points is alot and having only 1 doesnt make a differance. The M18 is the only thing keeping 4th in the spotlight and making that deck worth playing and any nerf to the already very fragile and micro-intesnsive M18 will not just nerf the M18 but also the division as a whole.

Is it a little underpriced maybe but anymore and the unit starts getting into prices with vehicles that have much more armor then it and in this game speed is not a decisive enough factor to warrant a major price hike. So in the grand scheme of things the M18 is not a OP unit.

Hellcat has

Abysmal armor
No vet

Mediocre gun

its only redeeming quialitys are price and speed.

You want underpriced units go look at 2e 110 point sherman 105s cheaper M10s 60 point M8 greyhounds in support.
 

YppY

Recruit
2 Badges
May 20, 2012
6
0
  • Crusader Kings II
  • 500k Club
Miskyavine, AT guns with not veterancy at max range will almost never hit there first shot. Before they can shot there second shot, the M18 will be way out of there range (and as I have said there is no reason to bring them into AT gun range anyway). And why would you need to flank enemy tanks, when you can penetrate there front armor and they can't shoot back? There are counters (as I said air, maybe arty or luring them into ambushes) but they are by no means easy, and AA and B26 counter them, with no answer to do anything about the AA and B26.
 

Dianno5741

Second Lieutenant
39 Badges
Jun 5, 2017
121
0
  • Surviving Mars: First Colony Edition
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
Yppy.

Meaning our discussion is pointless. You said you had an issue. I suggested the most reasonable way to deal with it. However you aren't interested in suggestions or ideas but simply arguing on paper how you counter things. You would be correct except arguing how a fight turns out and how you would counter my counter to those units removes RNG and most importantly the human element.

I.e. You bring out a hellcat, I have to try to bait it. You shouldn't get reckless with it however people do. You do I bet (unless you've claimed you've never lost a hell cat to a dumb mistake which we all do). Theory crafting assumes perfect play.

You have maraders and you know you'll need AA or fighters to chase the B26 off. 12th SS has an unvetted firefly. Which isn't ideal but his 13Ap against your 11 armor at max gives you the advantage. He's less likely to pen and you will pen easily.

Several decks have pak 40s. I'm not saying it's easy or 4th armored isn't strong but they aren't "impossible". If you choose to believe that then that's your call. However that post is like the thousand other forum posts bitching about how certain builds are uncounterable.
 

YppY

Recruit
2 Badges
May 20, 2012
6
0
  • Crusader Kings II
  • 500k Club
Dianno5741, what are you talking about? I already said that german panzer divisions AA is trash. Wirbelwind might be the only worthwhile AA. And fights are going to do nothing against B26 and two 1000m range AA guns.

I'm not saying that there is nothing you can do. But it is very hard and for some division (e.g. 116th) you will just get roll in the A phase. Of cause skill plays a role, but the 4th has a huge advantage because there weapons completely shuts down vital units for some divisions.
 

IS-2

Captain
5 Badges
Mar 7, 2017
466
0
  • Magicka
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
M18s are nice and at a 100 point price make it a really cool choice and brings life to a rather weak or expensive division ingame.

172.gif
840966f2-24a6-4e5b-a5bd-4ac8491722d1
 

Walther

Private
23 Badges
Mar 16, 2017
19
0
  • Age of Wonders III
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Stellaris: Necroids
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Darkest Hour
Well aside from the M12, M18, and B26. Everything else in the deck is bland, weak or shitty so... M4A1s still have gimped guns 76s are mediocre at best. and almost no vet on anything. God i hope the units would be a little on the cheap side.
Why dont you mention that this division have best income from all panzer divisions in the game?
 

Miskyavine

First Lieutenant
29 Badges
Mar 4, 2017
257
0
  • Europa Universalis IV
  • Hearts of Iron III
  • Sword of the Stars
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Knights of Honor
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines
  • Victoria 2
Why dont you mention that this division have best income from all panzer divisions in the game?
because it has the best income by only 5 points. having 5 points more in Phase B then the Guards Armored thats it and the 4th doesnt have any 17 pdrs to deal with phase C german tanks wich are always present.
 

xXSunSlayerXx

Captain
68 Badges
May 16, 2016
354
38
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • The Showdown Effect
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Dungeonland
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 Sign-up
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Teleglitch: Die More Edition
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Well aside from the M12, M18, and B26. Everything else in the deck is bland, weak or shitty so... M4A1s still have gimped guns 76s are mediocre at best. and almost no vet on anything. God i hope the units would be a little on the cheap side.

So, we are just ignoring the phase A double vet command M4, phase A access to the best support tank in the game and a recon plane that can actually spot things? Besides, how many good units does the division need in your opinion? Some other divisions only have a single gimmick...
 

Karlburg

Colonel
46 Badges
Jul 26, 2005
1.001
299
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Arsenal of Democracy
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
So, we are just ignoring the phase A double vet command M4, phase A access to the best support tank in the game and a recon plane that can actually spot things? Besides, how many good units does the division need in your opinion? Some other divisions only have a single gimmick...

Most of the German decks have tools to deal with the 1200m firepower the division has in phase A, but I do agree that it might be a bit much to have the 105, the hellcat, and Abrams for phase A. I don't think the recon plan is worth it because it sacrifices the tempo that deck has to keep up to win.
 

xXSunSlayerXx

Captain
68 Badges
May 16, 2016
354
38
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • The Showdown Effect
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Dungeonland
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 Sign-up
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Teleglitch: Die More Edition
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Most of the German decks have tools to deal with the 1200m firepower the division has in phase A, but I do agree that it might be a bit much to have the 105, the hellcat, and Abrams for phase A. I don't think the recon plan is worth it because it sacrifices the tempo that deck has to keep up to win.
How do you deal with M4(105) in phase A? Even without the fire position trick, 27% penetration chance against a 15HE gun means that a PaK 40 has a fairly high chance to get wrecked. That's pretty much most German divisions down the drain, because they can't challenge the Hellcat/Abrams anymore...
I'm not trying to say that they have too much in A, though, just that the notion that this deck is weak seems absurd to me. It's simply a competent, phase A centric armored division.
 

KattiValk

Second Lieutenant
25 Badges
Mar 3, 2017
162
0
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
1200m support vehicles are really annoying to deal with, especially well-armored ones like the M4 and Stuh 42. ATGs have a very hard time punishing them because light guns have pretty uninspiring CTH at most ranges so when you do get that flanking ambush, you're rolling the dice as to whether you'll even accomplish anything beyond losing the gun. The M4 105 is basically a beefier Cromwell and even more of a pain to kill given Pak 38 only matches its AV at max range.

Still, I dislike the 4AD because the tradeoffs it has compared to other armored decks to become a little more mech/infantry are to sever IMO. Hellcats are nice when you play with the proper player count for a map size, but are not enough to prop up the deck most of the time. I know it's supposed to be strong in A, but Axis already has plenty of options to utterly delete aggressive Hellcat play. I think the vehicles available to the 4AD in A are interesting, but not actually potent enough to accomplish anything. It has a good infantry tab by having half-baked AT-less Panzergrens and spam Rifles, neither of which can carry the day by themselves. This is made worse by how poor the arty tab is, with no assault arty and its one gimmick being an overly expensive supply hog/waste of points. You don't get the kind of HE output that Axis armor decks can put out because the arty that US divs rely on is severely lacking in this deck and the direct HE options are, as a rule, disappointing outside of the M4 105s. I feel like the deck would be more potent if its Phase B/C M4A1s were priced by the merit of their AT capability (which is piss poor, or you could buff Sherman accuracy to not trash tier, IDK). Right now, it feels like it's too difficult to hedge-hop with this division given how bad its late game is.

Something worth mentioning is again, just how bad M8s are compared to SPW 234s. The US literally has no SPW/Humber equivalent, a hole that is not fixed by the M8. I am under the impression the M8 is meant to be viable because of its somewhat nice AP, but actually hitting anything with its gun is a small miracle in itself that really makes you question its price tag. The support M8s the 4AD get are laughably bad at basically everything, and while not entirely useless (they have vet options), aren't a very good unit all things considered.
 

Wixelt

Lt. General
44 Badges
Apr 17, 2016
1.577
634
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Victoria 2
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum

I think users here would appriciate it more if you provided a proper written reply instead of a simple meme image.
 

Miskyavine

First Lieutenant
29 Badges
Mar 4, 2017
257
0
  • Europa Universalis IV
  • Hearts of Iron III
  • Sword of the Stars
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Knights of Honor
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines
  • Victoria 2
How do you deal with M4(105) in phase A? Even without the fire position trick, 27% penetration chance against a 15HE gun means that a PaK 40 has a fairly high chance to get wrecked. That's pretty much most German divisions down the drain, because they can't challenge the Hellcat/Abrams anymore...
I'm not trying to say that they have too much in A, though, just that the notion that this deck is weak seems absurd to me. It's simply a competent, phase A centric armored division.
Same way you deal with the 12 SS Cromwell CS or the few decks that have phase A 88s including the 16 Lufts 2 star 88s
 

Maniek1988

Recruit
42 Badges
Mar 4, 2016
5
0
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Europa Universalis IV
How do you deal with M4(105) in phase A? Even without the fire position trick, 27% penetration chance against a 15HE gun means that a PaK 40 has a fairly high chance to get wrecked. That's pretty much most German divisions down the drain, because they can't challenge the Hellcat/Abrams anymore...
I'm not trying to say that they have too much in A, though, just that the notion that this deck is weak seems absurd to me. It's simply a competent, phase A centric armored division.

Oh.... Jeeez... let mi think about it for a second....
88s, marders, beute firefly, even sh**y puma or PzIII can take down M4(105), that's how you deal with it
 

Herr_Robert

Captain
27 Badges
Jun 13, 2017
329
0
  • Crusader Kings II: The Old Gods
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
M18s are maybe a little cheap, but if they were more expensive they really wouldnt be worth it they cant take any hit at all, and have no veterancy at all, AT guns of any deck can take them out. M18s arent meant to slug out at max range they are meant to drive full speed shoot a tank in the side and leave.That situation is easily countered. M18s are nice and at a 100 point price make it a really cool choice and brings life to a rather weak or expensive division ingame. Sure M12s are nice but 200 points is alot and having only 1 doesnt make a differance. The M18 is the only thing keeping 4th in the spotlight and making that deck worth playing and any nerf to the already very fragile and micro-intesnsive M18 will not just nerf the M18 but also the division as a whole.

Is it a little underpriced maybe but anymore and the unit starts getting into prices with vehicles that have much more armor then it and in this game speed is not a decisive enough factor to warrant a major price hike. So in the grand scheme of things the M18 is not a OP unit.

Hellcat has

Abysmal armor
No vet

Mediocre gun

its only redeeming quialitys are price and speed.

You want underpriced units go look at 2e 110 point sherman 105s cheaper M10s 60 point M8 greyhounds in support.

I think you underestimate the value of its spreed, and its armor values ingame are better than its real armor values. Another benefit -- that it shares with the M10 -- over Sherman 76s is that it has a higher rate of fire.
 

xXSunSlayerXx

Captain
68 Badges
May 16, 2016
354
38
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • The Showdown Effect
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Dungeonland
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 Sign-up
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Teleglitch: Die More Edition
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Oh.... Jeeez... let mi think about it for a second....
88s, marders, beute firefly, even sh**y puma or PzIII can take down M4(105), that's how you deal with it
Sigh...
Do you even look at the stats of the units you are throwing out? The Marder is only marginally more suited for this task than the PaK40 (slightly more resistant to suppression, same shitty penetration chance).

More importantly though, the Panzer III and Puma cannot even even realistically penetrate at max range (unless you consider 8% [Edit: wait, that's actually only 3%] a good chance), not to mention that they would have to drive through 200m of Hellcat fire before even getting off a shot.

That leaves a grand total of 4 out of 11 Axis divisions that can reliably deal with them in phase A: 16th, 716th, 12th, 21st (If we are generous, we can add the 3rd FS to the mix, so 5 I guess).
Everyone else has to rely on mistakes made by the 4th Armored player.

Again, the division is not overpowered or anything, but it is certainly one of the more potent ones in phase A on the Allies side.
 
Last edited: