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Alerias

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A constructive idea for people who actually have a hard time to keep their vassals happy, how about +15/+30 modifiers to the players vassals happiness for those on Easy and Very Easy?

And a PROTIP, dont appoint Dukes solely because they have nice stats. Look at their traits. High stats characters are often Ambitious. Thats only a good trait for your own character.
 

Yeekim

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Don't have the game yet... but from extensive reading of these fora I understand that vassal relations are very straightforward, with "tyrannical" actions giving negative values in relations and vassal AI acting solely based on relations with no regard to how likely his rebellion is to succeed?

Could it be possible to implement a hidden "tyranny" score for each ruler, each point of which would give a small positive modifier to vassal relations as long as they feel their liege is stronger than they are, but even larger negative modifier as soon as they feel they are stronger. Also, if liege is attacked by a foreign ruler with significantly lower tyranny score, maybe vassals could outright defect to this new overlord?
 

Darth Jimmy

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Don't have the game yet... but from extensive reading of these fora I understand that vassal relations are very straightforward, with "tyrannical" actions giving negative values in relations and vassal AI acting solely based on relations with no regard to how likely his rebellion is to succeed?

Vassals are more likely to revolt if the realm is already under strain, for example if other vassals are already in revolt. They are also less likely if their levy numbers are diminished.

So there are definitely some things the AI "thinks" about when deciding when to revolt.
 

Dracko81

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LOL, I love reading troll threads.

Dear OP,

Just a suggestion if you actaully do like the game and want help.

a) Be a little bit more specific with the problem.
b) Give detailed examples.
c) Don't get angry, its a game.
d) If you don't like someone's response, ignore it - they are probably looking for a reaction.

For example: "I was playing as Scotland, aquired England through marriage and my son inherited. Its been 200 years and they still revolt? Why?"

That's an example people don't respond to it. :rolleyes:

As for everyone else always in revolt, sometimes yes, but generally they are stable unless its a new ruler. Which is a great way to slowly chip away at the HRE, before you start the real invasion. I usually find I have to assassinate a king to get a kingdom to revolt, but I usually just assassinate them so I can attack again. 10 year truces are so annoying.

If however you were indeed looking to get a troll thread up, well done. :cool:

Also screenshot you intrigue window with the threat panel open, showing the highest threat reasons. Although when you see this it may answer some of your questions.
 

Dracko81

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Heh, forgot to mention, double de jure leige and culture penalties. First in their opinion of you and second a revolt threat factor which is awesome.

That is one thing which needs to be fixed, maybe cutting the second factor to 5% instead of a full 15%. Leaving a max possible revolt threat modifier of 20% from that and negative opinion. Currently at 60% revolt risk if not de jure leige and different culture from 2 statistics will indeed cause unrealistic things to happen.
 

Blastaz

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Distance is too big a factor in revolts atm. That is the only real problem. Dukes who like you will rise up in revolt for no reason. And as they revolt one at a time you crush them, and lock them up for 30 years under house arrest, before repeating the process with their heir. It is a bit of an imersion breaker.
 

Kugyi

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Distance is too big a factor in revolts atm. That is the only real problem. Dukes who like you will rise up in revolt for no reason. And as they revolt one at a time you crush them, and lock them up for 30 years under house arrest, before repeating the process with their heir. It is a bit of an imersion breaker.

Yeah, distance shouldn't add to the revolt risk but multiply it. I don't know wheather it is possible or not but it's silly when a duke likes me but revolts beacuse he is far from my capital.
 

Worldcrusher

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I love this thread. Don't mean to trollfeed, but it's just eaten, like, forty minutes of my life and I don't mind at all.

One thing I do to mitigate distance modifiers is always keep one ward slot open - any time a distant vassal's child turns six, I ask to educate them, and they (so far) have always said yes. Then once the child's in my court, I turn them over to another courtier in my court (preferably one with the Content trait) to educate. I haven't really checked comprehensively, but I haven't had a distant vassal rebel at all when I have their children at my court. The highest percentage chance for rebellion I've seen is 35%, and it stayed there for about eight years without them ever rebelling - in my experience 35% without this kind of insurance means 'within the year'.

Kind of vague and unscientific, but maybe it'll help!
 
Last edited:

Blastaz

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I love this thread. Don't mean to trollfeed, but it's just eaten, like, forty minutes of my life and I don't mind at all.

One thing I do to mitigate distance modifiers is always keep one ward slot open - any time a distant vassal's child turns six, I ask to educate them, and they (so far) have always said yes. Then once the child's in my court, I turn them over to another courtier in my court to educate. I haven't really checked comprehensively, but I haven't had a distant vassal rebel at all when I have their children at my court. The highest percentage chance for rebellion I've seen is 35%, and it stayed there for about eight years without them ever rebelling - in my experience 35% without this kind of insurance means 'within the year'.

Kind of vague and unscientific, but maybe it'll help!


Gold, you can't declare war if they hold a close family member. May be a bit micromanaging but worth a try to hold some guys over.
 

Hystarea

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This reminds me of that one time I played as Duke William the Bastard, conquered all of england. Made a ton of Baronies gave 1 barony to 1 person. Gave 1 count to 1 person, and then 1 Duchy to 1 Count. After I did all that hard work I realized that I was still the liege to all the baronies so everyone revolted wanting those baronies under their control.
 

brxbrx

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This reminds me of that one time I played as Duke William the Bastard, conquered all of england. Made a ton of Baronies gave 1 barony to 1 person. Gave 1 count to 1 person, and then 1 Duchy to 1 Count. After I did all that hard work I realized that I was still the liege to all the baronies so everyone revolted wanting those baronies under their control.
You gotta check the box that says "include lower titles" ;)
 

Comradebot

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I don't have this problem. Give Dukes the counties in their duchies, don't give Duchies to people with claims on your titles, pass out gifts and honorary titles, and try to make your kings good diplomats. The occasional revolt will happen, sure, but it's by far not a common occurrence. There's some good advice in this thread, I suggest you take it.

And beware distance penalties. Unless you're super-gamey, you'll typically get burned trying to hold land on the other side of the map. If you're in England, expand around England instead of Persia.
 

Jia Xu

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Yeah, distance shouldn't add to the revolt risk but multiply it. I don't know wheather it is possible or not but it's silly when a duke likes me but revolts beacuse he is far from my capital.

Can the distance penalty be modified in defines or something? I'm just curious.
 

Jia Xu

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Can the distance penalty be modified in defines or something? I'm just curious.

I just checked. So, I guess it's time to answer my own question. It's in defines.lua:

Code:
	REVOLT_DISTANCE_FACTOR = 1.0,							-- Multiplier for how much distance from capital affects independence minded revolters