• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Yung Rommel

Second Lieutenant
Apr 16, 2017
168
0
That's more looks like joke than suggestion, so your proposal is to sit on the ass all the first phase and waiting on the german rocket arty, panthers and 2 star fighters lol. And actually if you not going forwards with your tanks you will die soon from enemy infantry which comes for you and from enemy mortars. And as I said before Sextons dont do a lot of damage.

Obviously you adapt strategy to opponent (vs Lehr you push) but generally the infinite avail, income curve, and access to early mediums/AEC lets you slowly push the entire frontline at once in different areas. This isn't a deck for making an armored fist, it's a deck for slowly advancing across the entire map.
 

Max_Damage

Major
1 Badges
Sep 24, 2013
682
0
  • War of the Roses
Ok, but where do the Guards Armored have an advantage over the scots or canadians with a playstyle like that?
Well obviously tank availability and motorized m5 halftrack infantry are their advantages. If you dont like these two things then this div is maybe not for you but other then that there s nothing wrong with this design.

With the 15 scots you get a few super (slow) tanks with 15 armor. And with Guards you get lots of shermans and or cromwells.You can also transport your troops in bulletproof halftracks and get them further and faster before unloading. Plus the one star vetted fireflies of course. They are a ton better then unvetted challengers.
 
Last edited:

LKHERO

First Lieutenant
32 Badges
Jun 20, 2016
296
8
  • Hearts of Iron IV: Expansion Pass
  • Leviathan: Warships
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
I'll keep at the Guards though. I don't feel 1st Polish has the same level of impact that the Guards have though, if I was to compare the two. The resources that Guards have is a huge boon to their economy, Phase B Fireflies are actually pretty good, and Tempests are just great. Not to mention the Cromwell VIIs.. I just wish I had more of them.
 

Harold Alexander

Major
13 Badges
Mar 15, 2017
741
0
  • Europa Universalis IV
  • Stellaris
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III
Well obviously tank availability and motorized m5 halftrack infantry are their advantages. If you dont like these two things then this div is maybe not for you but other then that there s nothing wrong with this design.

With the 15 scots you get a few super (slow) tanks with 15 armor. And with Guards you get lots of shermans and or cromwells.You can also transport your troops in bulletproof halftracks and get them further and faster before unloading. Plus the one star vetted fireflies of course. They are a ton better then unvetted challengers.

Actually, I want to see some of your replays with this deck vs good players, because m5 halftrack with bren group is not good choice, and mot rifles is very bad for infantry fights.
 

Harold Alexander

Major
13 Badges
Mar 15, 2017
741
0
  • Europa Universalis IV
  • Stellaris
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III
I'll keep at the Guards though. I don't feel 1st Polish has the same level of impact that the Guards have though, if I was to compare the two. The resources that Guards have is a huge boon to their economy, Phase B Fireflies are actually pretty good, and Tempests are just great. Not to mention the Cromwell VIIs.. I just wish I had more of them.

I wish to have Cromwell VII on phase A.
 

Harold Alexander

Major
13 Badges
Mar 15, 2017
741
0
  • Europa Universalis IV
  • Stellaris
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III
Obviously you adapt strategy to opponent (vs Lehr you push) but generally the infinite avail, income curve, and access to early mediums/AEC lets you slowly push the entire frontline at once in different areas. This isn't a deck for making an armored fist, it's a deck for slowly advancing across the entire map.

same as in post above I want to see replays with that "great" slow advance across the entire map lol.
 

Karlburg

Colonel
46 Badges
Jul 26, 2005
1.002
299
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Arsenal of Democracy
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
same as in post above I want to see replays with that "great" slow advance across the entire map lol.

Yeah, i'm not sure how that really works- the cromwell is not particularly hard to deal with except en masse. Axis has plenty of tools for that in most of their decks.

I'll keep at the Guards though. I don't feel 1st Polish has the same level of impact that the Guards have though, if I was to compare the two. The resources that Guards have is a huge boon to their economy, Phase B Fireflies are actually pretty good, and Tempests are just great. Not to mention the Cromwell VIIs.. I just wish I had more of them.

Poles just feel like a variation on guards, shuffling a couple things around without changing anything. It's pretty much the exact same look, very similar problems and matchups.
 

LKHERO

First Lieutenant
32 Badges
Jun 20, 2016
296
8
  • Hearts of Iron IV: Expansion Pass
  • Leviathan: Warships
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
same as in post above I want to see replays with that "great" slow advance across the entire map lol.

Not against 2-star, triple-star German tanks with ROF bonuses from Vet. I swear, the acc and ROF bonuses are too much on top of stress-reduction. You can really see it once tank warfare starts, even when you get the jump on them.
 

Karlburg

Colonel
46 Badges
Jul 26, 2005
1.002
299
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Arsenal of Democracy
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
i just wanna ask if we can see or if its possible to see Jumbos with 76 upgrade? :I

That would probably be the least interesting way to buff 3rd armored.

Not against 2-star, triple-star German tanks with ROF bonuses from Vet. I swear, the acc and ROF bonuses are too much on top of stress-reduction. You can really see it once tank warfare starts, even when you get the jump on them.

On top of the cost inefficiency of the allied tanks it's pretty rough when the axis divisions get into their good phases.
 

Tankhunter__

Second Lieutenant
13 Badges
Mar 2, 2017
165
0
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Semper Fi
  • The Showdown Effect
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Steel Division: Normandy 44
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
i just wanna ask if we can see or if its possible to see Jumbos with 76 upgrade? :I

Jumbo is already OOTF(in that it never saw combat in Normandy, as it existed and was shipped to England in timeframe), but all of the Jumbos were made with the 75mm gun. All 76mm Jumbos were conversions.
 

mitchverr

Major
43 Badges
Jun 25, 2011
669
2
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • War of the Roses
  • Imperator: Rome
  • Cities: Skylines
So that means the only cromwell is AV 7 then?

It makes me want to swap them more with AEC, which would likely be cheaper with better front armor lol. As the AEC is 125 and in recon tax mode (while others pay like, 20 points for recon) so in the support possibly 105 or 110. Then you have AEC with better front armour for less ^^