- Aug 2, 2010
The Greatest Rivalry
The story of Genoa as a maritime republic
This AAR is centred on Genoa’s attempts to establish herself as the dominant merchant republic in the Mediterranean Sea and later on beyond. Being a (relatively) peaceful trading nation, the Most Serene Republic of Genoa, will focus on developing her Liguria trade league first and foremost, while trying to contain and combat her primary rivals, Repubblica di Venezia and the Hanseatic League.
Previously I have had written two AARs of Victoria 2 games (one where I still need to finish the last chapters). I have actually never played EUIII fully to the end, currently I am in the 1650’s playing Portugal in a MP game. By choosing Genoa I hope this small nation and a non-conquest game will prove challenging and interesting enough to see it through to the end.
My intention is not to play after an already well-established master plan, but rather go along with events as they unfold. This will not be a conquest-based game; rather the focus is to play Genoa pursuing her ambitions in becoming richer and more powerful as a merchant republic. Ideally this will also include some degree of colonialism (which one might consider ‘peaceful’) and involvement in Africa and Asia in one form or the other. The (real) history of Genoa is tied to the crusades, the Byzantine Empire and of course her nemesis Venice. I intend to incorporate the past into the AAR.
In order to stay within the above framework I have decided upon a number of house rules. The style will be Wikipedia-style/history book, but that might change. The pace will probably be one update a week, as I am currently trying to obtain an MBA degree, while having a rather demanding job and spending time with my two children every second week.
- No cheat or reloads
- No reckless expansionism (conquest) unless:
- Re-conquest of cores
- Contains a Centre of Trade
- As gains from a Papal sponsored crusade
- From missions
- Any Venetian owned territory
- Against uncivilized nations (defined as Sub-Saharan, Nomads and New World)
- Must never have more non-cored provinces (colonies excepted) than cored
- Merchant Republic Rivalry*:
- Never sign an alliance with any other merchant republic
- Never allow or ask for military access
- Seek to have negative relations at all times
- Merchant republics should always be considered an enemy and efforts must always be made to curb their influence and trade
- Try to follow missions
*) The rivalry is between two free and independent nations, so if either is vassalized or in a personal union the rivalry ceases to exist.
--## Table of Contents ##--
Rise to Prominence (1398-1430)
Chapter 1: The Mongols and the Silk Road
Chapter 2: Wine and Victory
Chapter 3: The 5th Venetian-Genoese War
Chapter 4: The Birth of a Trade Empire
Chapter 5: Power Play