I guess it's mostly in the title.
I recently conquered, from Mali-Mauretania, the Kingdom of Egypt (which runs up through the Levant into Anatolia). My retinue cap went from around 40k to 120k-ish. So I built as large a retinue as I could afford. I keep having to build more, they're too expensive to fill up all at once.
Anyway, so I've got over 120 courtiers in my court, most of them single, lowborn military men. Is this causing problems with fertility? It is certainly making my realm a headache to run (I used to get through a few decades in a 2-hour session, now it's around 3-4 years), due to all their plotting. Every time they get a disease or whatever I have to click off a minor warning.
It seems to be working as designed so I didn't want to list it as a bug. I feel that it should at least try to use the military-men who are already in your realm. In fact, it could add a bit of intrigue if your disloyal vassal is leading a retinue (could also make him more loyal).
Another issue is when I want to use one of these men in my court. They can't be assigned jobs because they're leading troops, but often they're way down at the bottom of the list of generals in the levy, not always the leader. Anyway, the only way to get them out of that troop is to make them the leader of a flank and then change the leader of that flank. It's a really unintuitive system.
This is a request for help from the community on how to deal with this problem.
It is also a request to Paradox to make military management a bit more user-friendly. Levy troops start with no generals, and when I assign generals to an army I can never be certain (not without around 5-10 clicks) if it will leave a flank in another army missing a general when I do. A simple solution would be to add whether and where they are leading troops, and whether they are leading a flank, in the hover-info over a character's portrait.
Armies who are engaged in sieges can change their leader by pausing and moving them, without breaking the siege. Since this is possible perhaps we should just be able to see the leaders the way we can when they're in peaceful territory or when they're moving.
I recently conquered, from Mali-Mauretania, the Kingdom of Egypt (which runs up through the Levant into Anatolia). My retinue cap went from around 40k to 120k-ish. So I built as large a retinue as I could afford. I keep having to build more, they're too expensive to fill up all at once.
Anyway, so I've got over 120 courtiers in my court, most of them single, lowborn military men. Is this causing problems with fertility? It is certainly making my realm a headache to run (I used to get through a few decades in a 2-hour session, now it's around 3-4 years), due to all their plotting. Every time they get a disease or whatever I have to click off a minor warning.
It seems to be working as designed so I didn't want to list it as a bug. I feel that it should at least try to use the military-men who are already in your realm. In fact, it could add a bit of intrigue if your disloyal vassal is leading a retinue (could also make him more loyal).
Another issue is when I want to use one of these men in my court. They can't be assigned jobs because they're leading troops, but often they're way down at the bottom of the list of generals in the levy, not always the leader. Anyway, the only way to get them out of that troop is to make them the leader of a flank and then change the leader of that flank. It's a really unintuitive system.
This is a request for help from the community on how to deal with this problem.
It is also a request to Paradox to make military management a bit more user-friendly. Levy troops start with no generals, and when I assign generals to an army I can never be certain (not without around 5-10 clicks) if it will leave a flank in another army missing a general when I do. A simple solution would be to add whether and where they are leading troops, and whether they are leading a flank, in the hover-info over a character's portrait.
Armies who are engaged in sieges can change their leader by pausing and moving them, without breaking the siege. Since this is possible perhaps we should just be able to see the leaders the way we can when they're in peaceful territory or when they're moving.