Billung may still prove useful, for while you have the agreement of the tribe you should also look to the Gods for favour and they would not refuse a sacrifice.
Billung was definitely inefficient with a score of 5 compared to what I have now. As my only vassal, firing him would have been a problem so this was surely a stroke of luck.Any reason to imprison an inefficient but troublesome vassal is a good one.
Yes, and slow going at first. I am used to a little more quick action after the last game.Building a powerbase, one step at a time.
That's true though I did play a little more after this last bit and looked down for a surprise. Good old Karl was shown as Incapacitated. And that lasted for a couple of months before it went away. They are coming at some point but I don't know when.Make him dig his own hole in the ground
One will have to come to some sort of accomodation with those Franks, one imagines
Is that a thing in game? If so, I have not discovered it yet. His son is no slouch and has an artifact (which I don't and I am terribly jealous!)Billung may still prove useful, for while you have the agreement of the tribe you should also look to the Gods for favour and they would not refuse a sacrifice.
Great to see you on board! It's definitely a learning experience.Another AAR by @coz1 !
I am pleased, and I love the start.
I have all DLCs but I must admit I never played a tribe in the Charlemagne start. So it will be totally new for me too.
That's true and I am now wary of these "spend time together" events as so far they have been nothing but trouble. Is it always like this?A rough-and-tumble moot, that one. Lothar's handling of Billung may yet have repercussions, but allowing his insolence to go unchecked would have made him look weak in front of his peers, and strained their faith in his leadership.
I did check on the son after that and he seemed no more or less charmed by me. He holds a tribe himself to the south (and it actually is where Irmensul is - the graphic at the start of each post.) I have eyes there too.While too much of a CK2 newbie yet to offer too much sage gameplay advice, Billung did look to be a bit of a dolt, so maybe best out of the way - especially if he moved to claim after that falling out. As for the son - have you had a look to see if he was harbouring much resentment after his father was slapped in the clink?
Great to hear! Welcome on board and I hope to keep entertaining you.Uhuhu, I haven't finished reading this but I'm liking it so far!
Pagan Saxony? And the Frankish invasion hasn't happened yet? I want to see that! You have a new sub
Good thing that, because sub-optimally is usually how I play. At least with the Wessex game I had given it a spin a time or two before I started. This one, I began cold as ice. It may show.The consensus seems to be that it was a smart move. But even if not, CK2 (and the resulting AARs) is far more fun if you don't always play optimally.
Is that a thing in game? If so, I have not discovered it yet. His son is no slouch and has an artifact (which I don't and I am terribly jealous!)
Is that a thing in game? If so, I have not discovered it yet. His son is no slouch and has an artifact (which I don't and I am terribly jealous!)
When you play a Viking (with the Old Gods DLC), you can make a sacrifice to Odin when calling for a Blot (it's a decision in game). I don't know/don't remember for the other pagans.
Awesome!subbed
When you play a Viking (with the Old Gods DLC), you can make a sacrifice to Odin when calling for a Blot (it's a decision in game). I don't know/don't remember for the other pagans.
Excellent to know. When/if the time is right, I just may do that.As a Germanic Pagan you can hold a great blot every nine(?) years which yields a chunk of piety/prestige for each human sacrifice (up to four I think) from your dungeons. May be beneficial to hold a blot to celebrate your rule and Billung would likely then be a 'guest of honour'.
Didn't see your reply The Number 9 until after mine but you're spot on with what you're saying.
- I cannot seem to nominate anyone as successor to the Grand Chiefdom of Saxony. Any idea why?
- What is the worth of "swaying" someone?
- Should I keep the de facto jobs assigned to my council or change them up as I did with Chancellor Luder when I sent him to fabricate claims on Lenzen?
- And how is this one tribe from the north (sorry, forgot to get their name) doing so well in Slesvig, etc. and the Grand Chief and I did not?
maybe there is no one to nominate?
I've looked there and indeed, there is no one to select which seems odd. Should I not be able to select at least one of the High Chiefs?The option should be under the "Laws" tab, if you haven't already looked there. Certain succession laws may only have certain candidates available; I'm still adjusting somewhat to the changes from the most recent update myself in some regards, and it's been a while since I've played vanilla.
Swaying is an action whereby you start to get a series of events that (hopefully) end up making that person like you more.
All in all it seems to be a somewhat nervous time.
That makes sense. It has led to some less than fun events, perhaps, but I will keep messing with it and see what happens.It's basically like having a second, somewhat less reliable Chancellor on hand -- useful if the latter is otherwise occupied, but I admit I haven't really used it much myself.
Thanks. It's a new dynamic now that I am using DLCs and I am used to a more active hand in the council work. It is early still so I'm not sure if I like this new use of them or not. Makes sense though.That rather depends on what you're planning to do at any given moment, which is of course very context-specific. If you don't have anything particular in mind, the default jobs are useful enough for keeping your commanders trained, your vassals happy, your provinces prosperous, etc.
I’ve found the most likely reason for tribes having way more troops and them doing better than expected is usually:
1. Depending their nature, they’ve used either prestige or piety to us a tribal host.
2. Then, having acquired the host, the composition is stronger than the predominantly light tribal demesne levies mustered against them.
3. Or sometimes, in the scissors-paper-rock of the battle deployments, then happen to muster a deathstack in the right place, and the battle is already over by the time in this case you arrived later.
If that was what you were asking about
Both good things to know going forward. I looked back and realized that it was stupid to go across the water like that. I got used to doing it in the previous vanilla game and old habits die hard. Now that I have the DLCs set to "force march" or whatever it is called where I cannot change after setting their destination, I could no nothing but watch in horror as my army met defeat. I thought it might be close and coming in late might mean the difference, but as we can see - no.@Bullfilter has covered most of the important points, to which I can only really add two observations:
- Attacking across a major water crossing probably didn't help. The penalty the attacker gets from that can sometimes make things a little dicey, all other factors being equal.
- I've noticed with the most recent update that your flank commanders' Martial scores seem to matter a lot more, meaning that mere numerical superiority isn't quite as much of a reliable indicator of a battle's outcome as it used to be.
If his ability to come back from incapacity is that great, what else can this man do?!Yeah, I think this Charlemagne guy could be trouble later on.
I'm getting that feeling myself and I'm the player. I hope this does not turn into The Crusades, Part Deux (tm) where everyone is out for themselves to the detriment of the larger whole, but then again, we are in pagan Saxony so who the hell knows?A nasty defeat, though thankfully Theoderic has borne the brunt of the damage. Still, a costly misadventure, and one that will leave a bad taste in the mouths of all those involved for some time to come, no doubt.
I'm getting a distinct feeling of building tension in Saxony, waiting for release -- like a drawn bowstring, or a threatening storm cloud on the horizon promising a harrowing downpour.
And - is "tribal host" like mercenaries or something else? Another thing that I have yet to suss out in the mechanic.
I will check again, but I'm still not seeing it. God knows I need it.It should be a decision in the Intrigue tab. When you're at war, you can spend Prestige to raise a tribal host, somewhere around 2500 men a pop if I recall correctly (at the cost of ~500 Prestige each). Defensive pagans likewise have a decision where, if they're fighting a defensive war against an infidel, they can spend Piety on bands of Holy Warriors. (Germanic is classed as "offensive pagan," so they don't have access to that one.)