Beta patch : 1.3.1 Torch. Using the
1939 start date
The AI still goes for
free trade after 1940... wtf!
its August 1942, playing as the Soviet Union, I have been at war against the Axis since February, when I check up on Germany, Germany has switch to
free trade!
what the AI is doing wrong:
GOD Dammit, this problem has been around since 1.0! its still... sigh,
the AI has switch to free trade, by doing this, it puts 80% resources to the market, why is this a problem?
the AI now has to wast up to 30+ CIC for resources that already has for free! for exe: even though it produces over 1000 units of steel, it has to wast about 19 CIC to buy steel.. and it still needs more!
why is free trade, and even Export focus a VERY bad Idea for such majors? (ESPECIALLY AI).
After a nation has about 70 or more MIC, we can agree that one needs a LOT of resources to feed the war machine. just 2 production lines of weapons 1 cost about 60 steel, when you add up, arty, Anti-tank, support, trucks, tanks, planes.. etc etc,
but when you have over 120 -130 MIC, and mid game to late technology, where a lot of equipment is now much more expensive in terms of resources, it makes the problem even worse.
the AI simply can not evaluate such an Important decision, there is benefit for Germany to stay at limited exports, maybe even closed economy! (it is situational, I know). but not FU### free trade! not the exact opposite..
this major problem is compounded by... resistance..
the AI simply doesn't handle resistance at all. its random when the AI puts units there, (if it's even putting then). I honestly would not mind if the AI didn't receive any penalties for resistance, with the condition that it stay on gentle occupation.
I implore you SteelVolt, do consider the above, the way the game is set up, Germany NEEDS the Industry of France and the Benelux countries, it doesn't stand a chance in ww2 with out then.
with the resistance destroying all the Industry, and Free trade taking most of the CIC. you get this cluster f##.
the AI gets stuck in an endless loop of factory repair and never improves its own situation.
and not to mention, this Germany is just weak
Notice how its not Building ANY planes or tanks, its investing everything in to regular equipment.
BUT its not enough.
what the AI is doing wrong:
the AI is trying to produce the very expensive weapons 3, when it has neither the Industry to build all of it, nor the Time to build it! (every Division that is on the Eastern front is at 50% strength or less!), nor the steel to account for it!.
What it can and should do:
its a sensible strategy: to sometimes switch from say weapons 2 to weapons 1 in order to get more weapons in a short fall of equipment, with weapons 1, increases in factory output and efficiency really make a difference with older, cheaper equipment. some players would go as far as building basic weapons! (I think that is going too far however)
so my suggestion, when the AI is getting close to less then 1000 stockpile of infantry kits, it switches out the production to weapons 1, sure it losses some equipment bc losses of efficiency, but it will make up for it in no time.
ONLY after the AI build up more then 30K weapons, can it switch to more modern weapons.
is the AI doing something right?
well, its not training any units what so ever, so there is that.
here are 2 save games, after I wrote this, I just found out, the AI had been on free trade since Stember 1941... after 2 years of war with the allies...