The great "nitpicky bitching about Africa" post

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Crosswire

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I am certainly learning a lot from this thread - mostly about how much I don't know. :) But Africa is one of the places I most want to play in in CK3.

One of these days I really want to dive into learning as much as I can about Makuria/Medieval Nubia as what I do currently know makes it a fascinating place, and it will probably be my first proper playthrough.
 
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ajsieg

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My understanding is that Waaq is not the name of any religion but of a god, the god is called Waaq in Somali and Waaqa in Oromo. The religion itself is still practiced among the Oromo under the name Waaqeffannaa.

Yes, but religion in PDX doesn't really need to distinguish between name and god. The Waaq religion is just saying that this province believes in the God Waaq. Adding the eight letters doesn't change anything besides localisation (and the Oromo name doesn't fit in this timeline). Eu4 does this with Inti, so it's not unprecedented. (Note that this happens with indigenous religions. They are usually identified by their main god)
 
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pengoyo

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As for the name Kanem-Bornu you're obviously right. The question, which you elegantly avoided to answer, is, which of these names should be picked?
Should it be Kanem? It does make much more sense, because Kanem was the original kingdom/empire, which was later succeeded by Bornu... in fact only a relocated continuation of Kanem. Kanem is far more reasonable, because the relocation to Bornu happened only in the second half of CK timeframe. OTOH, having Kanem as the empire covering also the Saharan parts would make very little sense, because Kanem wasn't the conqueror of the Sahara, like later Bornu, but the conquered. Borno would make much more sense, because it was larger and as was already pointed out, should also rightfully stretch across the Sahara.
That said, I don't find Kanem-Bornu any weird. It covers both imperial periods.... and also often emerges in Historical works and papers as technical denomination of the continual state-tradition. In fact it is like using the name Byzantine - it is not correct from no perspective, but is well-known, widely accepted and better informative than if we used other terms such as Roman Empire or ERE, which might be misleading.

I just had an idea. So Kanem is the name of one of the de jure kingdoms in the region in CK3, but Bornu isn't a de jure kingdom. This means that if you go to form the empire, you'll start out as Kanem (at least if following a historical path). Then when you form the empire your name will change. But if the name of the empire is set to Bornu, then you'd have a political entity called Kanem that later became called Bornu.

Now this isn't perfect, but I like the idea of the name of a realm playing out in the same chronological order that it did historically.
 
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elvain

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Yes, I have ideas and criticisms.

I just don't think Paradox is serious about faithfully representing the region.

Sources are easily accessible for the biggest errors and yet Paradox refuses to change.

Because glaring errors that are very simple to fix, and which players have written about on this forum for 7 years, are uncorrected in the screenshots and videos we've seen from CK3.
That is not evidence of oversight or mistake. It is evidence of intent.

So the idea of devoting hours to detailing improvements that will only be ignored is not compelling to me. Because most such suggestions have been ignored for 7 years.

On the other hand, I think Paradox is more likely to pay attention to a Mod based on the region. Because so much of Holy Fury Central Africa and West Africa was borrowed from Historical Immersion Project.
I can't say I didn't have the same feeling sometimes. The truth is that reality is very different.

If you look solely on Africa, you can have a feeling of intentional ignorance of Africa. The truth is however, that no other part of the map was receiving improvements, unless they were subect of a DLC. And when they started being interested in improving the map, Africa was one of the regions which they wanted to improve the most. (That's at least what I was told and judging from other regions, which didn't received a map overhaul actually later than Sub-Saharan Africa, we can see that there is no conspiracy nor intentional ignorance of Africa).

As for modding being seemingly more productive than connumicating suggestions. Current HIP Africa setup is slightly edited version of my work back from 2014 - in some parts fixed, in some "simplified". After I left HIP, I continued my research, but continued filling ideas and suggestions towards Paradox...and tried to find compromises between their design possibilities/preferences and my own plans in my own mods... and only after that (When CK2 dev team has partially changed), I was contacted whether I could recommend or give them sources for their planned improvements.

Paradox did not not borrow content from HIP mod. However when they asked me for sources, I also offered my own work, which was my inputs for SWMH improved over the last couple of years by additional research. They were not inretested in copying mods, but in seing actual sources.

Now I finally understand why you asked me to help you with a mod, but completely ignored my answers where I instead offered you to share and exchange our sources and knowledge. As for the sources... I don't know what exactly you mean...

Because sources indeed are accessible, that's right. But I would dare to say it's easy to access them for anyone. Primarily you need to know what you are looking for in order to find something - and in order to find something reasonable, you often need to have already quite detailed knowledge of African history (which isn't comon in Europe).
Furthemore many books are pretty expensive and for people who aren't professional academic researchers nor students (like me, but also Paradox stuff), many articles are hidden behind a paywall of academic institutions, so I wouldn't call this an easy access. But yes, sources are there.
If you think that it's better to keep facts and sources just for yourself and then complain that Paradox doesn't care about them, I can't change your mind. All I can say is that it's wrong approach which won't make anyone more content. Especially not you, except it will indeed help to increase your feeling about anti-African conspiracy

Because glaring errors that are very simple to fix, and which players have written about on this forum for 7 years, are uncorrected in the screenshots and videos we've seen from CK3.
I know about few myself, but could you be more specific and show some examples?
 
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elvain

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I do have to wonder how things like farming methods will impact gameplay (if they do). As I understand it, West African farming methods and crops (with the exception of Sorghum) encourage villages to focus on locating gilgai, settling there, and using plots of strong soil and crops with a high calorie:land ratio. That, and I've never heard it suggested that something like serfdom would be feasible there. I got into a few discussions on other sites about this, and what I've gotten from this is that farmers could rely on ethnic ties to bail them out, and to restrict states, with many kingdoms having to negotiate with tribes regularly.

I'm kinda wondering how the ideas of population density painted by Mahmud Ka'ti (I know I mention him a lot, but it's important to me) and the 7k adjacent villages along the Upper Niger. Also, I want to see how they handle the expansion of the Sahara desert. As was explained in the "Mauritania Revisited" thread (link below), the areas out to Lower Mauritania (or Oualata) contained Acacia forests and were highly productive, to say nothing of other nearby area.

Just tell me if I'm wrong anywhere. I want to get this info right.

Thanks and glad to see you here :)

As for your point about the upper Niger being very densely populated, I can't but totally agree. You don't need to rely on Mahmud Ka'ti. There is plenty of archaeological sources showing that the area especially arounf the Inland Niger delta was very densely populated in the medieval period. And before the 13th century something similar was also in the core areas of the Ghana/Wagadu. The settlements were clustered - with several major cities (like Jenne-Jeno, Kumbi Saleh or cities in the Mema region), surounded by dense net of "client cities" - urban centers of crafts, but often with some craft-specialization and these were then all surrounded by net of smaller semi-urban settlements and dozens of villages. While in the areas of Wagadu this pattern of settlements declined after the second half of 11th century, in the Inland Niger delta it survived for much longer... and since the late 12th century the centers of population and political gravity shifted southwards to the upper Niger areas like Manding.

As for the thread. I haven't read it all, just checked the OP and few following posts. The part about productivity etc. seems relatively okay, but the map suggestions are awfully inaccurate, especially in the Ghana/Wagadu area (how the hell can one place Awdaghust east of Kumbi Saleh?)... but it does have some good points.

I do wish that Africa, especially in the Mali de jure empire and just in general around the Niger had more and denser provinces though more provinces across the board would be nice. There are some very big provinces down in de jure mali, and it'd be nice if there were just more provinces to play with down there. Mali is like a little over a third the size of the HRE in terms of provinces, when that obviously just isn't quite accurate for representing the power of these states.
Like it has been already said, having relatively larger counties doesn't necessarily mean the region is weak. Looking at the whole map, the province density in Mali isn't very different from province density in Anatolia and Spain, which were both very wealthy and powerfull regions.

I would avoid judging whether it is good or wrong before we can see what is the density of baronies and how developed the areas are. As I posted elswhere, I can imagine the region to have similar density to the most developed areas of Trans-Alpine Europe.

For instance here is a map which I used some 4-5 years back when I worked on SWMH mod:
Sahara-tribes&routes.gif

Although there are some errors which I have later fixed, you can see that the Sahelian area does have enough regions for having nicely dense county layout. On a slightly different note, here is a more recent map of Maghreb as I compiled it around the time of Holy Fury (there are some minnor updates which are more recent, but no major ones). Take it just as a comparison of increasing level of detail. The difference in accuracy in West Africa is much larger, although I didn't updated that part of the map recently.

Maghreb.GIF


I don't actually play Crusader Kings, but I guess I have a few name suggestions:

Gola -> Kpelle
Gabou -> Mende (seems like Gabou is just a name varient of Kaabu which is already a separate place)
Kru -> Bete
Upper Gurma -> Dogon
Edo -> Eshan (this one is important, Edo is the ethnic group native to Benin itself. So having separate Benin and Edo provinces is silly)

Religion wise: Darfur should not be Kushite. Not sure about Kordofan either.
Siguic covering Burkina Faso through to Sierra Leone is a very weird choice. I think Bidaic would be a better choice for Sierra Leone and for the Soninke area (Ghana/Wagadu).
Technically Akom shouldn't cover Kru peoples of Liberia/western Ivory Coast. They're pretty different. But I don't know if it's worth it to make a whole new religion.

I really hope that southern Nigeria gets some more detail (Yorubaland, Igboland, Ibibio/Calabar, to some extent Benin and Ijaw areas). It has always been a very populous, diverse part of Africa and one of the most urbanized. Akan areas as well.

Another thing is that, this game uses a lot of names that come from the early modern period, like Kong or Ashanti, that didn't really exist in this period. In fact, I think the colonization of Ghana by Akan peoples was still ongoing during this game's period, or maybe Mande migrations to the coast. Not sure how that could be represented, since history gets fuzzier if you look before that stuff.
Yup, the places are often little anachronistic. Although I would say that Kong at least touches the CK timeline - documented presence of Mandé Dyula people there is from 15th century onwards and archaeology suggests that they came to a place which was already existed before... and from the trade contacts of the Sahel with the Brong people we can assume that the Mandé merchants would have been passing through Kong already during the CK era.
All in all, we don't know much about what was there other than this, so we can either have the place as wasteland, or have some small anachronisms. I'm glad that Paradox prefered anachronism over leaving the place empty.
As for Akan migration - yup, it happened right in the middle of CK time period, so it certainly is incorrect to have Akan people in the area in 867 or in 1066. On the other hand, as far as I tried to research, there is no information about who lived there before the Akan people, so again if I can chose between keeping the place empty, or give it to the first people we know lived there, I prefer the latter.

The same thing can be said pretty much about the entire empire of Guinea, except Yoruba and Igboland.

On the other hand if we look at the Niger bend area, we can see that there aren't the Mossi, who have migrated there from the 13th century onwards, but the Gur.
Although this isn't perfect either, I still consider it far better than having the area filled with the Mossi. Especially since we have archeological evidence of some settlements which pre-dated them and are attributed to the Gur people.
And that's the same with not having the Dogon there. As we know the Dogon emerged in history just after the end of CK era and their ethnogenesis is tied to "emigrants" from Islamization of the Sahel and surrounding areas.

I'm myself not really happy abour seing the Marka people in the later Dogon county, especially since there is very little information about the Marka (I couldn't find more than few paragraphs), but unlike in the case of the Akan migration, we at least know they were there before the Dogon emerged in history, so I guess it's better than having the Dogon there.

That takes us to the problem of Siguic religion, as pointed out also by @Atimo3
Having most of the area Siguic deffinitely isn't correct. I don't really want to argue about the name of the religion, because I'm anything but an expert about these religions and I'm certainly don't think religions (or actually anything) need to be 100% accurate in this game, especially for religions which are only partially historical and many their elements needed to be made up. We're still talking a game and I actually prefer if it's 60% accurate and playable/fun/understandable, than being 80% correct (the maximum we can achieve), but unrecognizable, unfun and unplayable.

To be honest I'm very discontent about the religious setup in the entire area. I'm happy about Bidaic religion being there as well as being dominant in areas culturaly or otherwise dominated by the Soninke. But all the other religions?
What area should the Siguic religion cover, if it's ever to be present? Well, judging that the name derives from Dogon rituals and the Dogon were a culture created by non-muslims of various cultures emigrating from areas dominated by Islam, I don't think it's actually bad to have it as a religion representing the areas of unknown religious cults and mainly areas which were, at some point dominated by the Mandé people.

It's pretty obvious that the Akan /Akom religion should not cover areas where the Akan people did not live. Honestly, I would actually prefer if the game would allow characters and provinces to have no religion, and sometimes even no cluture, and only then become shaped by the game, depending on their contacts with their neighbours. But since I don't know about better setup I don't dare to criticize and instead try to understand why the choices we can see were made.

This is kind of a different but related topic (and if you don't mind, @elvain, I was wondering if you had any insight into this given your research into the Berbers) - how reasonable would an "Afro-Latin" or "Afro-Roman" culture be? Or would it be mostly represented by the Butr and Baranis even at the earlier start date?
First of all, I should say that from how long we know each other, we know that we both have quite different approach to cultures... and unfortunately I don't share your enthusiasm about small cultures such as these.
Having this in mind, I tend to be a bit sceptical about these. From the little I have read about them, I would say they would be a legitimate culture present in some of the Maghrebi cities and towns... in some of which they might even constitute a majority all the way into the 11th century. But I wouldn't dare to make them a majority population in not a single province of the Maghreb
I think these are one of the people who would greatly benefit from some sort of minority system, if this game will ever have one. I think the game should have some sort of community system, allowing smaller communities to exist along with the dominant population of the place.

It would then allow the existence of these Latin speakers in Maghreb, the Wangara and Dyula merchants in the Sub-Saharan cities etc. It would be amazing addition to the game. But without such a mechanic, I don't find their presence in game reasonable. But again, that's my personal opinion, I don't think I'm neutral here... and as far as I know the devs like various tiny-but-interesting/funny cultures.

One thing I find interesting is the Baranis culture on the CK3 map is that it is not contiguous. I'm surprised that there isn't a connection of sedentary tribes through modern day Algeria. But I'll admit I don't know a lot about the region during this period.

The Baranis are sort of umbrella culture, at least as I suggested them in CK2 for Holy Fury. Let's be honest, I still hoped about the possibility of introduction of at least some part of my suggestion for desert tribes to be included one way or another. Since I first learned about them, I was always surprised how har accessible are more sources about them, how was it possible that they didn't even have a wiki page etc. Later I learned that that identity, still present in medieval times, was gradually vanishing as the Sanhaja, Hawwara, Kutama, Zanata, Masmuda or Ghomara identites evolved into more solid identities.

They are split like this because the central parts of Maghreb (the Maghreb al-Awsat or what has later became Algeria) were dominated by number of nomadic, mainly Zanata tribes, which is easy to understand if you imagine the region's geography (see the map of Maghreb above). Unlike the plains of Qamuda, Gharb or Tamasna, or hilly areas like Kroumerie or Tadla they weren't very good for sedentary agriculture (although many Baranis tribes were pastoralists or semi-pastoralists rather than pure agriculturalists).
The split represents how the various tribes of Baranis origins were distributed - the Sanhaja and Kutama in the east, the Masmuda, Ghomara and others in the west, with Zenata and other nomads in between.[/QUOTE]
 
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cybrxkhan

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First of all, I should say that from how long we know each other, we know that we both have quite different approach to cultures... and unfortunately I don't share your enthusiasm about small cultures such as these.
Having this in mind, I tend to be a bit sceptical about these. From the little I have read about them, I would say they would be a legitimate culture present in some of the Maghrebi cities and towns... in some of which they might even constitute a majority all the way into the 11th century. But I wouldn't dare to make them a majority population in not a single province of the Maghreb
I think these are one of the people who would greatly benefit from some sort of minority system, if this game will ever have one. I think the game should have some sort of community system, allowing smaller communities to exist along with the dominant population of the place.

It would then allow the existence of these Latin speakers in Maghreb, the Wangara and Dyula merchants in the Sub-Saharan cities etc. It would be amazing addition to the game. But without such a mechanic, I don't find their presence in game reasonable. But again, that's my personal opinion, I don't think I'm neutral here... and as far as I know the devs like various tiny-but-interesting/funny cultures.

That's certainly fair enough! It is quite amusing to think we've known each other for that long and all that's changed in the Crusader Kings world (much less the real world) since then. And thank you for the insight as always. Anyways, yes, it was my understanding that the Afro-Latins or Afro-Romans or whatever we want to call them were limited to some urban areas of the North African region - it appears to me that cultures are by county rather than holding/barony (though I may be wrong), but if it were by holding/barony they would perhaps appear in a few city holdings/baronies then.

I'm not as enthusiastic about small cultures as some other mods, such as WTWSMS which revolves around small cultures as an important part of how its designed, as at least for my personal mod when I add in new cultures my general rule of thumb for CK2 was that I need plausible reason to place the culture in at least 4 Counties or 2 Duchies (with variation depending on a case by case basis) in at least one start date, which does cut out a lot. But yes I do like tossing them in for the flavor of it, as I'm a big flavor guy which should come as no surprise to you.

But I digress. Modeling some sort of minority system without needing a Vicky 2 or even Imperator Rome style pops would be nice. Until then, the only way to model minorities is through the events that spawn courtiers - "Bob of the Bobbian peoples offers his services to you and joins your court" - which, while fun for me (both from a flavor POV and from a creating it from a modder POV), isn't necessarily the same as a full fledged minority system.
 
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Lightwell

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As for your point about the upper Niger being very densely populated, I can't but totally agree. You don't need to rely on Mahmud Ka'ti. There is plenty of archaeological sources showing that the area especially arounf the Inland Niger delta was very densely populated in the medieval period. And before the 13th century something similar was also in the core areas of the Ghana/Wagadu. The settlements were clustered - with several major cities (like Jenne-Jeno, Kumbi Saleh or cities in the Mema region), surounded by dense net of "client cities" - urban centers of crafts, but often with some craft-specialization and these were then all surrounded by net of smaller semi-urban settlements and dozens of villages. While in the areas of Wagadu this pattern of settlements declined after the second half of 11th century, in the Inland Niger delta it survived for much longer... and since the late 12th century the centers of population and political gravity shifted southwards to the upper Niger areas like Manding.

Could you give me some of those sources? I've been stuck taking a few sources at their word for this, and having something harder than "A contemporary said so" and "It would be feasible" would definitely help in establishing this for conversations.

Like it has been already said, having relatively larger counties doesn't necessarily mean the region is weak. Looking at the whole map, the province density in Mali isn't very different from province density in Anatolia and Spain, which were both very wealthy and powerfull regions.

Before, or after accounting for map distortion?
 

Atimo3

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Looking some things up. Waaqi is used in the Oromo language (probably related to grammar endings or something). Having said that, Waaq is the collective term for the pre-Islamic/Christian religion in the Horn.
Adding the eight letters doesn't change anything besides localisation (and the Oromo name doesn't fit in this timeline)

Don't you see a bit of a problem with this?
 
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ajsieg

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Don't you see a bit of a problem with this?
It should be renamed to Waaq yes, but I also wouldn’t say this is biggest thing to change in the region (though it would be nice If it was adjusted =D).
 
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Qassamala

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Was Welayta more prominent than Oromo back then? It's weird to have every major Cushtic languages except the biggest one and have a very specific branch of Omotic languages take its place.
View attachment 578879
In 867...possibly. However in 1066, which is the games High Medieval Era, the Oromo or the "Galla" as some other cultures didrefer to them, starts to be referenced more and more.

I know EU4 covers the Oromo migration Event, which is probably based on the Ethiopian monk Abba Bahrey's "Zenahu le Galla" and it is portrayed as the Oromo invading the then historical borders of Christian Abyssinia( and Muslim Adal). However, the Oromo consisted mainly of two moieties; one more agricultural group (the Barentuma) that very likely already existed within the Christian empire in the then provinces of Bali, Dawaro, Fatagar, Ifat, Hadiya and Waj, and another pastoral group (the Borana) that probably lived bordering the Christian empire. It was mainly the Borana group that constituted the first wave of the invaders in the 1500's. So the Oromo have been present in the region, before the Borana pastoral group's expansion.

My point is, the Oromo have most likely formed their cultural identity as Oromo in modern day southern Ethiopia, and since they have been referenced by others more often starting in the game's High Medieval Era, they probably should be added as culture, especially since there is still only 4 cultures in the Horn of Africa from what I saw from a 1066 screenshot. The gameplay could offer many nice gameplay mechanics, with their Gaada system, unification of their gosas(clans) to go plunder and or settle in christian and muslim lands, and then internal power struggles between different clans as some adopt Christianity or Islam, and starts fighting for the Christian Empire, just as it played out in real history. The possibilities in the Horn...


Welayta is just one ethnic group of many in southwestern Ethiopia,I really do hope they break down that area into more cultures. In case anyone didn't know, Ethiopia is very diverse today in terms of cultures, ethnicities and languages although there has been a lot of assimilation the recent centuries. The country size is huge, with deserts, rainforests, subtemperate forests, highlands and lowlands, so it is not hard to imagine many different cultures existing in that country, evolving more or less isolated from each other.

The Somali and Afar culture looks to be pretty much straight up copied from a modern day map if defined by today's ethnic breakdown of the Horn. Minus the Afar presence along the coast of modern day Eritrea.

More cultures for the Horn!
 
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Cruci

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I'll note that, based on the newest DD video, it seems that the title of the kings of Ghana was changed to "maghan" (the screenshot was from a showcase of the 'randomized religions' mode, which is why he's Bori).

maghan.png
 
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Breton_Lord

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First mod I'll download for sure is a mod to disable Africa and India...they are just not for me , I have 0 interest in those areas. so I don't really care even if they add the Americas I'll always look for ways to disable them !!
 
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Atimo3

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I'll note that, based on the newest DD video, it seems that the title of the kings of Ghana was changed to "maghan"

So they are listening. That makes me optimistic.

First mod I'll download for sure is a mod to disable Africa and India...they are just not for me , I have 0 interest in those areas.

Thank you Kanye, very cool.

Be sure to keep us updated on all the things you are not interested in :cool:
 
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Atimo3

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Well it looks like close to release, the names of the religions remain the same despite being... not great.

Orisan and Siguic are definitely the worst offender of the bunch. Weirdest part is that they did change the religion's color, so that means they went back revised the thing and keep the names. Sad.


1598406087579.png
 
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DreadLindwyrm

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Well it looks like close to release, the names of the religions remain the same despite being... not great.

Orisan and Siguic are definitely the worst offender of the bunch. Weirdest part is that they did change the religion's color, so that means they went back revised the thing and keep the names. Sad.

Names and colours can be easily changed independently.

A change in the colours so things are more distinct is probably an art department issue, whilst the names are a research issue.

It's also possible the colours are assigned automatically, and they re-ran the program that assigns colours at some point in the interim when they added a couple of other faiths.
 
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stratigo

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I am certainly learning a lot from this thread - mostly about how much I don't know. :) But Africa is one of the places I most want to play in in CK3.

One of these days I really want to dive into learning as much as I can about Makuria/Medieval Nubia as what I do currently know makes it a fascinating place, and it will probably be my first proper playthrough.

Centuries of concerted cultural and material destruction will tend to shroud a region's history in mystery.
 
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IndigoRage

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I know the convos I'm specifically referring to are pretty old at this point, but just wanted to mention that if it's anything like CK2, different cultures will often end up with different names than the default De Jure anyway. One small group in a lumped together de jure kingdom doesn't necessarily have to have the kingdom retain its de jure name.
 
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