The great "nitpicky bitching about Africa" post

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cybrxkhan

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I really, really have to disagree here. "Nubian" is an entirely inappropriate name for this religion, which was never practiced among the peoples that are today called "Nubians". Modern Nubians and their language(s), eg Nobiin, arrived in and came to dominate the region only in late antiquity, moving in from further west. They had their own traditions, and near as long as they've been known to inhabit that area, they were already Christians. The Kushite religion as expressed here does indeed stem from the Kingdom of Kush, the dominant population of which most likely spoke a Cushitic language (or several), as understood from loanwords into the Nubian languages, from more or less the only solid and secure ground we have for the Meroitic language (phonology and phonotactics, compared to contested attempts at translation), as well as material continuity, the historical record attesting the late arrival of Nubians, and Kushite burials showing physical and genetic traits distinctive of Cushitic populations. The Nubian peoples are believed instead to originate from around Kordofan and Darfur.

As it stands in Crusader Kings, the Kushite religion is dominant among (and, presumably, patterned after) the Beja, one of the extant Cushitic peoples, who were never Christianized and were only Islamicized in the 14th-15th centuries. The only connection it has to Nubians is that the area of the Kingdom of Kush ruled over had been called Nubia centuries prior to the domination of the region by modern Nubian peoples, who are today named after the region, not vice versa. Connecting modern Nubians to ancient history is a very common but very critical error. In antiquity, the Cushitic languages are believed to have stretched from the southern borders of Egypt all the way down to the African Great Lakes in an unbroken chain, and their presence is believed to have greatly influenced the region through the introduction of pastoralism to far southern groups (Khoi-San) as well as having cemented it in Northeast Africa, as well as potentially having been the origin of the domesticated camel.

While the religion may have survived the initial settling of Nobatae in the area, it did not do so for long. As the Nobatae kings bragged of driving the Blemmyes (Beja) into the desert, they soon Christianized their former lands and abandoned any semblance of Nilotic-type (Egypto-Cushitic) religion that they might've once practiced. As the religion in game is connected to the Kingdom of Kush, propagated by Cushitic peoples, was greatly reduced by the modern Nubian peoples suppressing revolts and wars of the Blemmyes against the Roman Christianization of Egypt, and by the game's starting date is more or less exclusively (historically) practiced by the Beja, a Cushitic people (though it seems the Daju might've been swept into it as well?), I think "Kushite" is an entirely reasonable name for this religion. If it is conflated with the Cushitic peoples, so be it - that much is as accurate as the "Germanic" religion being associated with a handful of Germanic peoples in CK2 (Saxons and Norse), even if not all of them (German, Suebi, Frankish, Lombard, Anglo-Saxon).

I've always been interested in the region's history so I am more than aware of the distinctions you brought up, but I was thinking of Nubian in terms of the name of the region of Nubia, rather than the modern ethnic group. Additionally, I wasn't aware that the flavor of the "Kushite" religion was explicitly stated in-game to mainly take inspiration from the Beja given that it appears both the Beja and Daju follow it (haven't really bothered to watch most of the preview videos or articles) though it would make sense given there's probably more sources for the Beja than the Daju out there (but I'm guessing this is similarly to how Germanic in CK2 was mainly inspired by the Norse, until at least Charlemagne when a bit of Saxon flavor was thrown in).

I do agree that even in that context that Kushite is a better term, so, fair enough, and, as I mentioned above, nobody outside of some historians and anthropologists would think the Cushitic language group first before the ancient Kingdom of Kush.
 
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Karlingid

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Was Welayta more prominent than Oromo back then? It's weird to have every major Cushtic languages except the biggest one and have a very specific branch of Omotic languages take its place.
View attachment 578879


Sort of. If you play EU4 you might've noticed there are actually events pertaining to the Great Oromo Migrations in the 16th-17th centuries. Although quite a populous people today, making up iirc the majority of modern Ethiopia, their current dominant lands are actually significantly different to where they were in the middle ages. If you read my other post, you might remember I mentioned that Cushitic pastoralists lived as far south as the African Great Lakes once upon a time. As it happens, the Oromo originally came from the far southern borders of modern Ethiopia, potentially even from Kenya. Their earliest migrations were in the early 15th century, and over the next few centuries came in force to more central and even northern regions of modern Ethiopia, to define the landscape as we know it today. In middle ages, these areas did, in fact, have a larger Omotic-speaking population. The Welayta were particularly prominent, sharing their kingdom of Damot with the Sidamo people. The earliest records we have about the Oromo migrations are from an Omotic-speaking monk, in fact. He was a speaker of Gamo-Gofa, which was the language of a minor kingdom in what's now Oromia, and which is closely related to Welayta. Another prominent player in the area in later history, the Kingdom of Kaffa, also spoke Omotic. You may recognize a fair amount of these from EU4, and if not there, then in CK2 at the very margins of the map.
 
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elvain

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before further replies of mine, I think @Anonymous01 might like to join the nitpicking. I also believe that @Lightwell @nyetflix @ajsieg could have some interesting feedback?

Thanks for the invite. I'm looking to purchase CK3 as soon as I get my main PC working again, at the very least, to reward PDX for doing some research into medieval SSA. Looking forward to playing it.

I agree with a number of the other posters here that there's more room for provinces, and that some of these kingdoms will end up being pitifully small (RIP Igboland), but I understand that that's just a natural thing to expect from a side region in the game. Hopefully the region becomes popular enough to warrant an even more in-depth look at the region and province count. (I won't hold my breath for it though.)

There is a Qaw group on the map, the area seems to match the Songhai so I am guessing that’s an alternative name for them? But I couldn’t find any info of that nature.

It could be related to the old name of Gao, "KawKaw". There may have been some other reason for it, but that's my best guess.

Looking into the region right now. Most of my knowledge is about the region during the time period of EU4, so I'm trying to get up to speed as we speak.
 
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elvain

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I was under the impression it was the other way around. With Kanem being the bigger empire and Bornu being the rump state.

But this is just off the top of my head so I could be wrong. I very much expected the empire to be simply named Kanem, with a perhaps a Bornu duchy around the South West of Lake Chad.
The thing is that the change was gradual and one can't really put a sharp date to say, before this it was clearly Kanem and after it was clearly Bornu, since there was a long period in which the state was seated already in Bornu, but was still called Kanem.
That's why I think naming the empire after the continuum - Kanem-Bornu - in accord with accademic sources which describe the whole continuum like this (unless they clearly speak only about the early phase - Kanem - or the successor state - Bornu - about 14th century and later) is slightly better than picking either Kanem or Bornu.

But either name is okay and none of them is wrong.

I didn’t ignore it mate, it’s just that your answer was that it was perhaps a different name for something you didn’t quite know what it was. So it didn’t seem like an important thing to mention in the original post. Just like I didn’t mention Fouta-Toro or the Toro language, I was just hoping somebody would show up and be like “Oh there was this important chiefdom named Toro in 1657, here is the source” or something like that.
I thought we both know that we're talking about an area which didn't have a kingdom-sized state in our time period, Hence, because the game's engine still needs some kingdom there, we're talking about what kind of fantasy setup will be/was chosen.

There's no need to hope or wait for some kingdom called Toro in that area, we know there was no kingdom at all. I tried to explain that the reasoning for namiing it Toro can be the same as you did when you suggested to name the neighbouring kingdom Kpelle - pick just one of entities there and name the wnole kingdom after it. Similar alternatives here would be Sankaran or Konya(n)... or Kisi, Mau etc.
Or there's a possibility to merge it entirely with Mali, or with Guinea, or split it between the two.

I think either possibility is equaly legitimate and okay. I do agree that Toro can be confusing and it might not be ideal, but I don't think it's any more wrong than any of the other possibilities.

The duchy is named Igan not Ife, that was more or less my entire point. It's not an eponymous duchy, but it should be.
Strage. I would have sweared I saw a screenshot where it was called Ife. OTOH those screenshots we use for our estimates are evidently taken from a running game, where for instance some duchies are drifting into other kingdoms, some kingdoms are already expanded (Maghreb cutting Anbiya into 2 pieces), so they don't show the actual starting settings. I simply refuse to believe that the duchy can not be named Ife, especially since I am pretty sure I saw a screenshot with the duchy being Ife somewhere.

I need to put a hard disagree with you here mate, that area is not inhospitable, you can check a map and see that it’s scattered with small villages today and there is even a city of 350k people there (Yenagoa). The Ijaw people were at least advanced enough in pre-colonial times to establish trade relationships with the Europeans once they arrived to the area. I am not saying that the delta was some kind of metropolis, but I think it can more than justify 1 or 2 humble tribal counties.
Oh, sorry mate if I wasn't clear enough. I meant that the area was inhospitable and uninhabited during the medieval period*. None of the sources I have gathered about the area, shows no settlements there, no tribal communities, nothing, except marshes combined with jungle. All sources I have seen about medieval history of this region show it empty and the first source filling it with some settlements, depicts era of 1750 and later.

As for the Ijaw, you're right, they lived in the delta and they actually do have a county there. But as far as I have learned, they inhabited its eastern half, not areas to the west of the delta. But there certainly are tons of sources I don't know, if you know some which would prove that the Ijaw lived also to the west of the delta, could you share them please?

Also, is there evidence of Benin ever encompassing areas to the east of the delta? I mean in medieval period, of course.

* I'm sorry that I prefer using a "medieval period" over "pre-colonial period". Pre-colonial is to me even more eurocentric than medieval... and it usually describes the time since the first arrival of Europeans to Africa (which is the Portugeese at the last decade of CK period) until the 19th century, which does fit the EU period, but noc CK
 
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I do have to wonder how things like farming methods will impact gameplay (if they do). As I understand it, West African farming methods and crops (with the exception of Sorghum) encourage villages to focus on locating gilgai, settling there, and using plots of strong soil and crops with a high calorie:land ratio. That, and I've never heard it suggested that something like serfdom would be feasible there. I got into a few discussions on other sites about this, and what I've gotten from this is that farmers could rely on ethnic ties to bail them out, and to restrict states, with many kingdoms having to negotiate with tribes regularly.

I'm kinda wondering how the ideas of population density painted by Mahmud Ka'ti (I know I mention him a lot, but it's important to me) and the 7k adjacent villages along the Upper Niger. Also, I want to see how they handle the expansion of the Sahara desert. As was explained in the "Mauritania Revisited" thread (link below), the areas out to Lower Mauritania (or Oualata) contained Acacia forests and were highly productive, to say nothing of other nearby area.

Just tell me if I'm wrong anywhere. I want to get this info right.

 
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elvain

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elvain, did you consult Paradox for CK3 Africa?

Holy Fury Africa was partly created by you.

Is the same true for CK3?
I passed quite a lot of resources, including my own research to the devs when they developed Holy Fury's Africa map expansion, yes. Many of those sources covered also areas beyond the CK2 map scope... and because I know what I have passed them, I can see many similarities between this setup and the sources I passed, so I can assume where this setup comes from.

If I would have contributed to CK3, it would have been under NDA and I couldn't say anything, until it was publically announced (as it was in case of CK2 map expansions).
 
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AHumpierRogue

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I do wish that Africa, especially in the Mali de jure empire and just in general around the Niger had more and denser provinces though more provinces across the board would be nice. There are some very big provinces down in de jure mali, and it'd be nice if there were just more provinces to play with down there. Mali is like a little over a third the size of the HRE in terms of provinces, when that obviously just isn't quite accurate for representing the power of these states.
 
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Don't have a lot to add but I thought this pic I saw in another thread might be relevant: a snapshot from one of the pieces of hands on footage showing the tenants of the roog sene faith as well as showing a couple of the religions that various african faiths belong to.

africanfaiths.png

Not knowing very much about medieval africa I thought maybe they would be different faiths within the same religion but it looks like that won't be the case which seems like, probably more accurate? I don't really know. I was lucky to escape with a C- in the pre-colonial africa class I took during my undergrad so I won't try to speak as an authority here haha.
 
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Lord Tataraus

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I do wish that Africa, especially in the Mali de jure empire and just in general around the Niger had more and denser provinces though more provinces across the board would be nice. There are some very big provinces down in de jure mali, and it'd be nice if there were just more provinces to play with down there. Mali is like a little over a third the size of the HRE in terms of provinces, when that obviously just isn't quite accurate for representing the power of these states.
One thing you need to remember is that unlike CK2, holdings are on the map, so even though the county may be large, it could consist of a large number of holdings as well so it's not just a huge individual chunk. And combined with the development system also new to CK3 it's hard to gauge the wealth of a county compared to CK2. Those HRE counties could very well be 1-3 holdings each with moderate development and the Mali counties having 5-7 holdings each with higher development making those counties much more valuable. We really need a lot more context to make those kinds of judgement calls.
 
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nyetflix

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I don't actually play Crusader Kings, but I guess I have a few name suggestions:

Gola -> Kpelle
Gabou -> Mende (seems like Gabou is just a name varient of Kaabu which is already a separate place)
Kru -> Bete
Upper Gurma -> Dogon
Edo -> Eshan (this one is important, Edo is the ethnic group native to Benin itself. So having separate Benin and Edo provinces is silly)

Religion wise: Darfur should not be Kushite. Not sure about Kordofan either.
Siguic covering Burkina Faso through to Sierra Leone is a very weird choice. I think Bidaic would be a better choice for Sierra Leone and for the Soninke area (Ghana/Wagadu).
Technically Akom shouldn't cover Kru peoples of Liberia/western Ivory Coast. They're pretty different. But I don't know if it's worth it to make a whole new religion.

I really hope that southern Nigeria gets some more detail (Yorubaland, Igboland, Ibibio/Calabar, to some extent Benin and Ijaw areas). It has always been a very populous, diverse part of Africa and one of the most urbanized. Akan areas as well.

Another thing is that, this game uses a lot of names that come from the early modern period, like Kong or Ashanti, that didn't really exist in this period. In fact, I think the colonization of Ghana by Akan peoples was still ongoing during this game's period, or maybe Mande migrations to the coast. Not sure how that could be represented, since history gets fuzzier if you look before that stuff.
 
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Atimo3

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I simply refuse to believe that the duchy can not be named Ife, especially since I am pretty sure I saw a screenshot with the duchy being Ife somewhere.

It looks like there are a bunch of screenshots from different builds floating around (somebody posted one showing different religious names than those I complained about in the original post). Or maybe you just saw a county level ruler that happens to have Ife as his main title.

As for the Ijaw, you're right, they lived in the delta and they actually do have a county there. But as far as I have learned, they inhabited its eastern half, not areas to the west of the delta. But there certainly are tons of sources I don't know, if you know some which would prove that the Ijaw lived also to the west of the delta, could you share them please?

From "The Ijo (Ijaw) People of Delta State: Their Early History and Aspects of Social and Cultural Practices" (2013)

"One apt general observation that can be made of the Ijo in general is that they are of considerable antiquity in the Niger-Delta. Much of the evidence for this is drawn from Alagoa’s use of the linguistic parameter which establishes a separation of the Ijo language from that of its immediate neighbours by about 7,000 years. Moreover, Alagoa’s findings based on the oral traditions of the people suggests a pattern of movement from the central Delta (approximating present day Bayelsa State) to the west (Delta state) and east (Rivers State). In this sense therefore, the central theory of Alagoa’s postulation is that the Ijo’s are of central Delta Origin (Okorobia, 2009) and with time spread out or migrated westward and eastwards to settlements in present day Delta and Rivers states."

By this not only would the area shown as wasteland in the game be settled (current Bayelsa State), but it would have being the first one to be settled by the Ijaw at all, which Alagoa thinks could trace them back thousands of years.

Now, this is not the only hypothesis. The same paper quotes an alternative explanation that suggest that Rivers State may be the actual place of origin of the Ijaw. But I think the controversy itself is enough to show that the area was very much settled. The Ijaw are frequently fishers and traders, so I think they would have a much easier time settling a coastal area than what you imagine.

Also the Ijaw obviously were not direct collective subjects of the Benin kingdom but my proposal was aimed at giving the kingdom enough counties to physically exist. Since the area has to be part of some kingdom due to the way the game works it seems to be a better solution to move it to an historical neighboring kingdom than just making up a fantasy name for the area. (Is this any more wrong than the current solution of making them part of Yorubaland and Igboland?).
 
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cybrxkhan

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This is kind of a different but related topic (and if you don't mind, @elvain, I was wondering if you had any insight into this given your research into the Berbers) - how reasonable would an "Afro-Latin" or "Afro-Roman" culture be? Or would it be mostly represented by the Butr and Baranis even at the earlier start date?
 

elvain

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elvain, did you consult Paradox for CK3 Africa?

Holy Fury Africa was partly created by you.

Is the same true for CK3?
To be honest I thought you could come up with some ideas or ctiticism of the setup. Although I can see where it comes from, I do have my own questions and objections to that... and I can't believe you, who wanted to build a mod to improve West Africa, don't.
 

Atimo3

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As it stands in Crusader Kings, the Kushite religion is dominant among (and, presumably, patterned after) the Beja, one of the extant Cushitic peoples, who were never Christianized and were only Islamicized in the 14th-15th centuries.

This is what the devs said:

“Egyptian paganism is... kind of in? Kushitism (shown in the DD's screenshot) draws many elements and influences from it, including the inclusion of various Egyptian gods as part of its pantheon. However, it is not immediately recognizable as the Egyptian paganism that was popularized after Napoleon's Egyptian Campaign, since it focuses more on Upper Egypt/Nubia than Lower Egypt.”

I don’t know what to make of it. I think there may be a catch with calling it Kushitic (meaning the actual Cushitic people and not just the kingdom of Kush) in that there is already a different Cushitic religion at the south, the poorly named Waaqi.

Although Waaqi is called Waaqism in that other screenshot and is labeled a Somali-Oromo faith. I have the sneaking suspicion that we are going to find out that Kushitic is going to be labeled a Nubian faith.

The religion itself seem to serve a purpose of filling space, the Daju needed a religion so they get to be Kushitic because they have to be something.
 
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Anonymous01

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To be honest I thought you could come up with some ideas or ctiticism of the setup. Although I can see where it comes from, I do have my own questions and objections to that... and I can't believe you, who wanted to build a mod to improve West Africa, don't.

Yes, I have ideas and criticisms.

I just don't think Paradox is serious about faithfully representing the region.

Because glaring errors that are very simple to fix, and which players have written about on this forum for 7 years, are uncorrected in the screenshots and videos we've seen from CK3.

Sources are easily accessible for the biggest errors and yet Paradox refuses to change.

That is not evidence of oversight or mistake. It is evidence of intent.

So the idea of devoting hours to detailing improvements that will only be ignored is not compelling to me. Because most such suggestions have been ignored for 7 years.

On the other hand, I think Paradox is more likely to pay attention to a Mod based on the region. Because so much of Holy Fury Central Africa and West Africa was borrowed from Historical Immersion Project.
 
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ajsieg

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before further replies of mine, I think @Anonymous01 might like to join the nitpicking. I also believe that @Lightwell @nyetflix @ajsieg could have some interesting feedback?

Hello! Thanks for the ping =)

So Welayta is...an interesting compromise for Kenya. Is it right? No. Is it wrong? I'd say it's a compromise.

The Oromo's homeland consisted of Southern Ethiopia, but they expanded in Northern Kenya. Having said that, according to the Borana (biggest Oromo group), they were in anarchy until a man named Gadayoo Galgalo created the Gadaa system in 1457 (EDIT: Reading further, it looks like there was a Pre-Gada system, but this further research is required). https://www.zehabesha.com/wp-content/uploads/2016/05/Gada-Theory-and-Practices_PDF1-1.pdf



So, it's understandable that they made Kenya Welayta, though personally I would have left Kenya a wasteland.

However, I have a couple issues with the province names, because outside of this area there is Oromo names and Marsabit is a modern name :p.

From the DD, Arusi is one of those provinces (an Oromo group), and Wellega is also an Oromo group. I will commend the use of Lag Dera though and provinces like Hargaya.

Ethiopia I have a few concerns. One thing is that Angot is in Amhara, when it should be the name of Hayq. Would have to look at Ethiopia in detail fully to explore it so to speak.

Somalia is a frustrating region to look for info but nothing there in CK3 seems too off/odd.

There is just a lack of sources for most of this area, so I'm not too critical on most of it.

That's what I can pull from the top of my head. This is a large rabbit hole I rather not dive too much into atm. However I do have a document in my signature with some HoA sources. While it's mostly for the Eu4 period, maybe some of it will help.

EDIT: Looking some things up. Waaqi is used in the Oromo language (probably related to grammar endings or something). Having said that, Waaq is the collective term for the pre-Islamic/Christian religion in the Horn. Places in Somalia like "Ceel Waaq" is an example of that, but other websites have explained it.
 
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pengoyo

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I noticed people are confused by this division. The Baranis (Arabic البرانس
also spelled as Barnès or Branes) and the Butr (AKA البتر or Batre) are groups mentioned by Arabic medieval chroniclers as well as by the grest historian of Berbers Ibn Khaldun as the 2 original ancestral Berber groups, which have during the Islamic period split into tribes and tribal confederations... and these new identities have gradually overlayered the old ones.
Last historical mention of the Baranis was in 1595-6 when their chieftains rebelled against the sultan of Morocco and were crushed

According to Ibn Khaldun, the Barsnis were sedentary and ancestors of sedentary tribes and tribal confederstions, wile the Butr were nomads...and ancestors to all nomads.
It is one of the many possible divisions of Berbers. From my perspective the one best fiťting to CK concept and representation of cultures.

Butr vs. Baranis (they finally have an own Wikiperia article) are one of the 3 or 4 possible divisions of Berbers. In SWMH mod for HIP I divided them amongst Sanhaja, Masmuda, Zanata and Tagelmust (Veiled Sanhaja) as the most commonly known medieval division of those people.
But I never really liked it, because the cultural differences between all of them were minimal

Thanks for sharing this, it is very interesting.

One thing I find interesting is the Baranis culture on the CK3 map is that it is not contiguous. I'm surprised that there isn't a connection of sedentary tribes through modern day Algeria. But I'll admit I don't know a lot about the region during this period.

 

Atimo3

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EDIT: Looking some things up. Waaqi is used in the Oromo language (probably related to grammar endings or something). Having said that, Waaq is the collective term for the pre-Islamic/Christian religion in the Horn. Places in Somalia like "Ceel Waaq" is an example of that, but other websites have explained it.

My understanding is that Waaq is not the name of any religion but of a god, the god is called Waaq in Somali and Waaqa in Oromo. The religion itself is still practiced among the Oromo under the name Waaqeffannaa.
 
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