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Varyar

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CSK said:
Why would you try to fight castile? You start with enough money to kill the spymaster and after that your brother after some months. Then you have Castille too. Besides, when there is no human controlled Castille you could just die in battle and get bigger too. When your brother inherits you get bigger too.

Both those methods are somewhat uncertain though. You rarely die in battle in my experience, and if your assassination fail, you might end up getting the kinslayer trait. And as Leon or Castille, you need a good start.
 

unmerged(48100)

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Varyar said:
Both those methods are somewhat uncertain though. You rarely die in battle in my experience, and if your assassination fail, you might end up getting the kinslayer trait. And as Leon or Castille, you need a good start.
The chance you fail when your brother with his low intrigue has no spymaster while you with your higher intrigue have a spymaster is very low IMO.
 

binTravkin

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You're not that restricted, more than half the map is available to you. You just have to get claims first. Don't forget that this game is supposed to last into the EU2 era. How fun would it be to convert if the Middle East/North Africa is split between Spain, Poland, Germany and France?
I think there's a bit of misunderstanding - noone will need claims to bash heathens, it just will happen in limited timeframes and with good competition, not in the usual 'be close, be big, click fast' fashion.
Besides it offers a strategical option to go for crusade target ASAP, thus ending the crusade and lacking others of their heathen bash..;)

You're free to do as you wish, be it picking single provinces here and there or abstaining from crusades altogether. But as you can see from the discussion, the ambition is that releasing a crusader kingdom should provide a huge bonus to the player.
Don't get heated on this, all I wanted is opinions. If more people disagree than agree, then the rule will be stripped.

Why would you try to fight castile? You start with enough money to kill the spymaster and after that your brother after some months. Then you have Castille too. Besides, when there is no human controlled Castille you could just die in battle and get bigger too. When your brother inherits you get bigger too.
The most certain part, as Varyar commented too is to conquer them.
Everything else is a bit tricky and can easily backfire.
 

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You're free to do as you wish, be it picking single provinces here and there or abstaining from crusades altogether. But as you can see from the discussion, the ambition is that releasing a crusader kingdom should provide a huge bonus to the player.

Well, no "huge bonus" is good enough in CK, unless it is REALLY gigantic. 1000 gold, prestige and piety is nothing in the long run. Gold? simply wait a couple of months and you will get that. Prestige? it requires 600 just to claim a count title, am i going to exchange my 20 provinces (from the released kingdom) just for one or two? Piety, yeah, that comes handy, piety is hard to get. Oh, you also spoke about the BB reduction... man, you can simply wait and your BB will reduce. Either that, or simply create vassals. Actually, i don't think any of those "bonus" are good enough... Honestly, i would prefer to keep a 11 province kingdom...
 

binTravkin

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BurningEGO, I'd like to say, that I would take 1000piety over 10provinces almost any time.
Why?
Papal controller..;)
 

Varyar

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binTravkin said:
I think there's a bit of misunderstanding - noone will need claims to bash heathens, it just will happen in limited timeframes and with good competition, not in the usual 'be close, be big, click fast' fashion.
Besides it offers a strategical option to go for crusade target ASAP, thus ending the crusade and lacking others of their heathen bash..;)

I know, that's not what I ment :) I was referring to christian Europe.

Don't get heated on this, all I wanted is opinions. If more people disagree than agree, then the rule will be stripped.

Absolutely. I'd just really really like to give it a chance, especially since the idea is to convert this game to EU2. My personal ideal would be close to what Duuk mentioned earlier: slow expansion, with lots of role-play. Player interaction more than a race to get big. ;)

Just my 2 €. If the rest of you want those rules gone I don't mind, we'll have fun either way :)

BurningEGO said:
Well, no "huge bonus" is good enough in CK, unless it is REALLY gigantic.[...] Honestly, i would prefer to keep a 11 province kingdom...

As would I, since I enjoy creating gloriously fat neo-roman empires spanning half the map in SP :D

Do feel free to present your own suggestions how to deal with the problem though. I have two, since the previously suggested bonuses are indeed somewhat weak:
1) The rule that forces you to release crusader kingdoms remain, but the ruler releasing it gets a free claim on the new king title, possibly also some/all of the counties. Once sufficient time has passed, maybe 10 years, the player is free to press his claims if he really wants the land for himself.

2) God decides to reward your zeal by performing some genetic engineering on the rulers bloodline(increase in one/some traits).

...I never said they were good suggestions :D
 

Sterkarm

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Just a note, I don't have a keyboard atm, (using onscreen, slow), so I cannot really respond.
 

Drachenfire

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My only concern with the game ballancing is the position of England. As the Most Enchanting Duchy of Gwynedd, I wish to role-play what any Welshman would want: a viable and independant Welsh kingdom. One that would extend into the EU2 era. This will necessarily mean a desire to see England reduced, and as a less then a premier state. From my point of view, I would see a player in Denmark and/or Scotland to counter England. I see much role play possibilities with this.

It was earlier stated that England was a level 1 teir nation, and that it is: but it doesnt necessarily mean it has to remain that way: Wales, Scotland, or even Denmark could take this level 1 place. If concern is for transition to EU3, then it could be modded there too, whome even controls the most of England would get Englands events, yes?



Lastly: I favor a kind of plausable expansion, and the encouragement of nations to expand in their natural sphears of influence. It would be odd to see a Swedish kingdom of Egypt. ... But then again the Normans did take Sicily and harras Byzantium! :eek:

But I think you all do understand what I mean at least.

All this may be a mute point as I am still having connection issues. Ill see by Friday night if I can log into a game.
 
Last edited:

unmerged(48100)

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Drachenfire said:
My only concern with the game ballancing is the position of England. As the Most Enchanting Duchy of Gwynedd, I wish to role-play what any Welshman would want: a viable and independant Welsh kingdom. One that would extend into the EU2 era. This will necessarily mean a desire to see England reduced, and as a less then a premier state. From my point of view, I would see a player in Denmark and/or Scotland to counter England. I see much role play possibilities with this.
Well, maybe you could get the French player to help you build up your Celtic Empire. Or the Danes. If only that is your concern you are free to try to get them to do that in the diplomacy thread.
 

BurningEGO

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I know that 1000 piety is good because it is easier to get PC status... That title doesn't last forever, and giving 11 provinces away just to be the PC is kinda too much for me. Anyway Drachenfire, there is no need for a Scotish player. The current settings will not allow England to expand so fast (after all it costs 600 prestige just for a county title), and you can't forget you got me as France... I want to get Normandy back asap :p

1) The rule that forces you to release crusader kingdoms remain, but the ruler releasing it gets a free claim on the new king title, possibly also some/all of the counties. Once sufficient time has passed, maybe 10 years, the player is free to press his claims if he really wants the land for himself.

In my opinion, that seems to be a good idea, that is, if we get ALL claims in ALL counties we owned. Now, what i am going to say may sound absurd, but is there any way to increase a ruler demesne capacity PERMANENTLY? I am not speaking about intrigue, though.
 

unmerged(48100)

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BurningEGO said:
I know that 1000 piety is good because it is easier to get PC status... That title doesn't last forever, and giving 11 provinces away just to be the PC is kinda too much for me. Anyway Drachenfire, there is no need for a Scotish player. The current settings will not allow England to expand so fast (after all it costs 600 prestige just for a county title), and you can't forget you got me as France... I want to get Normandy back asap :p
First we decided to play on hard. Means the cost for a county is aroundd 300-500. Second the AI pays much less than a player. On VH it's 150, I'm not sure about hard, but it will be a bit more AFAIK.


BurningEGO said:
In my opinion, that seems to be a good idea, that is, if we get ALL claims in ALL counties we owned. Now, what i am going to say may sound absurd, but is there any way to increase a ruler demesne capacity PERMANENTLY? I am not speaking about intrigue, though.
No. Not that I know and I see no sense in it.
 

binTravkin

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First we decided to play on hard. Means the cost for a county is aroundd 300-500. Second the AI pays much less than a player. On VH it's 150, I'm not sure about hard, but it will be a bit more AFAIK.
Should be ~200 in Hard, but can become bigger if the target grows bigger in prestige.

In my opinion, that seems to be a good idea, that is, if we get ALL claims in ALL counties we owned. Now, what i am going to say may sound absurd, but is there any way to increase a ruler demesne capacity PERMANENTLY? I am not speaking about intrigue, though.
Mongol culture and BYZA primary tag..;)
 

Varyar

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BurningEGO said:
Now, what i am going to say may sound absurd, but is there any way to increase a ruler demesne capacity PERMANENTLY? I am not speaking about intrigue, though.

You mean for only a single ruler? Don't think so.
 

binTravkin

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Well, AFAIK it gets bigger on smaller difficulties for AI and reversely for humans..:confused:
 

Varyar

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As sunday draws closer, is it perhaps time to try and establish a final set of rules, as well as revise the current country setup?
 

binTravkin

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Yeah, you're right.
Im tired today, so I'll compile those rules which were agreed upon 2moro, as well as update the country setup.

And it appears I won't be there for first session - my PC went dead due to massive graphics card overheat..:(
 

Varyar

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binTravkin said:
And it appears I won't be there for first session - my PC went dead due to massive graphics card overheat..:(

Ouch! :eek: It's never fun to have hardware problems :(

Hmm, assuming that we are currently about 12 players... IIRC Lurken would pass this sunday too due to another MP, and AFAIK Drachenfire hasn't been successful in his attempts to establish connections to other players. If that doesn't change, and you're out too, then we will lack 1/4 of our players. Sounds like a lot to me, but I don't know how many there usually are showing up for MP sessions.
 

Sterkarm

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Quite frankly, I don't like many of the rules here. Now, I can still live with them (though I believe that when trying to create an atmosphere of roleplaying, slow expansion, etc., it must be up to the players, not constricted by rules), but there is one rule in particular that seems bad to me. Forcing a player to release a kingdom that he has fought for and has gained completely legitimately is completely unfair. It will mean little reward for crusades. I for one always like to create a Kingdom of Jerusalem, but there is no way I'm going to fight a war far away to simply give it away because of a rule. It takes away the sense of achievement if you're just doing something because a rule tells you that you have to do it. In my opinion, instituting this would ruin the whole concept of crusades in general, especially in Iberia and whatnot. If you want a game of slow expansion, yes, I do as well (though I believe some of the rules are far to restricting and that it should rather be the players setting the atmosphere by example). However, I think that forcing anyone to give up legitimate gains by use of a rule is unjustifiable.

That said, with the incredibly high amount of prestige required to claim anything, will that not only encourage more pagan-bashing? As Poland, if I have no way to expand into the Christian realms of Kiev, Hungary, Bohemia, or Germany, why not go on a rampage into the east and take over all the pagan lands? I think the high prestige cost, while a good idea, may be a bit extreme in practice. Perhaps Hard difficulty instead?