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Delex, I don't know what that cryptic comment means but I'm going to assume you like the AAR. :)

Kordo, yes its insane. But its a good insane!

KuzuX, yep I included the easter egg state just for fun. :D

Lord_D, thanks. Glad you like it.

VILenin, yeah it'll be tough. I'll have to quickly seize control of the CSA or the Mid Atlantic Republic to have a real shot.
 
danielshannon said:
KuzuX, yep I included the easter egg state just for fun. :D

Did I miss something here? :confused:
 
I've got plans for 1 more update before the war and I hope to post that tonight or tomorrow, but I'd like some feedback on a few things first.

1. I'd like to code an event that will limit the USSR to 1 to 2000 divisions. They already have like 700 and I have less than 20. They also get 12 mp a day. So to make this possible for me and for my pc I'd like to code some event that will sleep divisions after the USSR builds a certain number. Is that doable? What sounds like a fair cap for the USSR?

2. I'm going to code a few events to give divisions to some countries before I start because they haven't really built much yet. I mean I could just blitz the Mid Atlantic Republic and take its yummy ic but that I figure it'd be more interesting/sporting if I actually had to do some fighting. Do you all agree or would you not mind if I took out a few new nations with no problems?

3. Should I have the AI dow one another so we could have a 3 way war going on? Would that make things more or less interesting?

4. Who should I go after first the commies or the fascists/paternal autocrats?
 
I have no problem with you quickly taking out a couple other countries first. I think the game should be plenty challenging as is, with plenty of slugging it out down the road.

I think you should be able to write a recurring event with a unit # trigger, but I'd have to check. 700 divisions should be reasonable since, if all the territories are national provinces, they don't need garrison divisions. Maybe set it to disband a random 15 or 20 divisions every time it goes over the limit?
 
I have a brief update to make. I've gotten some advice on coding events to limit USSR builds to something playable. When I last loaded up as them they had over 1000 units and 60 of them were HQs. I'll code up an event to delete all of the USSR's units and sleep Garrisons and militas. Then I'll set up events to sleep other units once the USSR reaches a certain level. Unfortunately I can't do this for land units in General, I have to do a different unit for each I'm thinking about limits of 45 ARM, 45 MEC, 45 MOT, 45 CAV, 30 HQ, 24 marine, 24 Mountain, and 500 Infantry for the USSR. Does that sound good?
 
danielshannon said:
I have a brief update to make. I've gotten some advice on coding events to limit USSR builds to something playable. When I last loaded up as them they had over 1000 units and 60 of them were HQs. I'll code up an event to delete all of the USSR's units and sleep Garrisons and militas. Then I'll set up events to sleep other units once the USSR reaches a certain level. Unfortunately I can't do this for land units in General, I have to do a different unit for each I'm thinking about limits of 45 ARM, 45 MEC, 45 MOT, 45 CAV, 30 HQ, 24 marine, 24 Mountain, and 500 Infantry for the USSR. Does that sound good?
What's their IC (and, by extension, TC)? I feel like 45 ARM and 45 MEC might adversely affect their ability to move around.
 
The unit limits seem fine, though I thought there already existed hard-coded limits to AI behavior regarding the number of ARM divisions and a couple others tht it would build. Maybe I was mistaken, though.
 
danielshannon said:
They have 1510/1110 IC and are still building ICs. I don't know their TC off hand but I think they should be able to cover it. Can I improve their TC by event?
1510 effective IC will give more than 2200 TC, so I bet that will be fine. There are definitely events that improve TC, but I'm not sure what command you would use.
 
“Here you will find the true Proletariat. Here you will find inarticulate men moving irresistibly toward revolution and no less. Remember, these people are politically impotent. They can not vote out the poll tax, since they can't pay a poll tax to vote.... The communists, if they ever learn to use southern leaders, would sweep these bottom lands like wildfire. “
-Martha Johnson

The Confederate army's cowardly behavior before the pact with Ford remained a source of bitterness for Simmons. That the army 's hostility should continue even after his alliance with Ford infuriated Simmons, and he decided to act. In mid December Graves' staff drafted a remarkable document designed to bring Simmons's view to the attention of all officers.

The prerequisite for a state's political and military victory is obedience, loyalty, and trust in the leadership. As every officer knows, any body of soldiers without these qualities is useless. Indifference or half hearted obedience is not good enough. They will not fire enthusiasm or inspire sacrifice and the dedication needed to master each successive task. It has been our lot to fight against unequal odds. Where we have been successful, then abstract forces were at work, acting far more powerfully than any numerical or material superiority over the enemy.

It would be a remarkable thing if an officer's only duty were to weigh his own numerical strength against that of the enemy, while ignoring or underrating all those other factors that have always decided between defeat and victory in the past.

The “other factors” seemed obvious to Simmons. In Simmons view the Confederates were hardiest men that the white race had ever produced. Their inspired ancestors had held out for years against an economic juggernaut ruled by a tyrant. Before the war of the 1860s their people had tamed the lands of the wild Indian. All that stood before the confederacy now was a motley collection of Negroes and reds. They would be defeated easily enough with the army that Simmons had, even if Cherry's dire warnings about New Afrikan industrial output was correct. These savages and their Christ denying ideology was an affront to Christ himself, giving Simmons another ally who could very well be the kind of “abstract force” that he hoped would bring his army its victory.

Why was Simmons so eager to go to war against New Afrika now when he backed down a few months earlier? His military situation vis a vis New Afrika was worse than previously if it had changed at all. Probably the most pressing difference was radio free Dixie, a propaganda campaign spearheaded by New Afrika's lone white politburo member, Harry Leland Mitchell. Mitchell, already respected by Haywood for his work organizing the Southern Tenant Farmer's Union, was tapped by the party to lead a reconciliation campaign to convince New Afrika's white population of the need to cooperate with the new regime.

Reports from Cherry's agents suggested that communist “reconciliation” was far from voluntary and that many whites suffered ghastly indignities under the black regime. What was worse was that Mitchell constantly called for a similar regime to be set up in the rest of the South and where “socialism, desegregation, and human dignity would rule the day in the place of the plutocrats and terrorists who rule now.” That a white could support Negro butchers was beyond Simmons, he instructed Cherry to look into whether or not Mitchell was a Jew.

MitchellHL_f.jpg

Harry Leland Mitchell, the founder of radio free dixie

Mitchell's propaganda was having some effect. Conner had uncovered a network of communists and college students who published underground newspapers that published vile insinuations against the government and articles by Haywood and Mitchell. Many of the conspirators had been trained by the communist faculty of the notorious Commonwealth College. Simmons had no problem ordering the execution of its ringleaders. In the post war era the young organizer Orval Faubus would be seen martyr by liberals for his intellectual resistance to the regime when most of the population supported Simmons. Simmons had no fear of turning these pamphleteers into martyrs at the time. “I feel no remorse for killing these young men, far better men have died for this country and they may well already be dead if they had served in our military rather than stabbed us in the back.”

By rare fortune, the three secret speeches of January and February 1939, by which Simmons prepared his officer corps for war have survived. No brief extract can reproduce their flavor. Their frankness was brutal. Simmons set out the blood-racial basis for his policies, the economic reasons obliging the Confederacy to reclaim its historical territory, and the inevitability of war. In this war he would expect his officers to serve him unswervingly, to die honorably and to show true leadership to their men. They were told to make themselves “worthy of Jackson, Lee, and Forrest.” He demanded that they cultivate optimism, because pessimism was their worst foe- it bred defeatism and surrender. “What belief do I demand of you?” he challenged them. “I demand that you, my young officers, develop an unconditional belief that one day our Dixie will be whole again and that no other power will be in a position to stop us, let alone break us.”

Don't be surprised if over the coming years I seize every opportunity to attain these objectives, and please give me your blindest support. Above all, take it from me that I shall always have scrutinized these matters from every possible angle first and that once I announce my decision to take a course of action, that decision is irrevocable and I shall force it through whatever the odds against us.

csadowcommies.jpg

The decision was made on the 14th of February

-Simmon's War David Irving
 
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Incredibly original. What does the rest of the world look like?
 
Could you send me that scenario please? I already have NN mod.
 
Edzako: Unfortunately, most of my divisions are garrisons. I think about 10 divisions are infantry and some 20 are garrisons with 1 Cav and a few Hqs. I'll get the official numbers at the next update. I do have a much bigger navy and airforce than everyone else in the Americas though so thats one big advantage.

Fernando Torres: I'm glad you like it. Your advice on events is the only way it could be playable on my computer. :D

The Russian ai doesn't seem to want to stop building units when it gets 12 MP a day. Before I deleted every land unit it had (and coded some events to sleep divisions once a certain number is built) the Russians build about 60 HQs about 40 tanks, and about 700 infantry and a couple hundred garrisons and militia.

The force limits I've given them are 500 Infantry Divisions, 45 Armor, 45 Mec, 45 Mot, 45 Cav, 24 Para, 24 Marine, and 24 Mountain. It can't build any militia or garrisons but it had a few in the redeployment pool when I deleted their units so they will have some militia and garrisons divisions too. They can build as many ships and planes as they'd like though.

One modification I'm thinking of doing for later on is changing the cost and buildtime of IC and infrastructure. I'll want to do some nation building before releasing puppets around the world to help fight off the soviets. I want to do this in a timely manner, so I was thinking of multiplying the build cost by 12 and dividing the build time by 12. So an IC would take a month to build but would cost 60 IC. A 10% infrastructure upgrade would take a month but would cost 12 IC. Does that sound fair?
 
Wenis: the rest of the world (besides the Americas) is occupied by the USSR and are USSR national provinces. So I'll have an epic struggle on my hands to take the USSR out.

trekaddict: pm me your email addy and I'll send you my saved game and the two events files I've edited/added so far. Besides editing the USSR event file I've added the resources events from compendium so there will be more resources for new nations to play with.
 
danielshannon said:
Wenis: the rest of the world (besides the Americas) is occupied by the USSR and are USSR national provinces. So I'll have an epic struggle on my hands to take the USSR out.

trekaddict: pm me your email addy and I'll send you my saved game and the two events files I've edited/added so far. Besides editing the USSR event file I've added the resources events from compendium so there will be more resources for new nations to play with.


Pm almost already on the way.


btw, does that already include the modded buildcap for the SU?