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AJL

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I think the production AI will get a lookie in 1.3. They focused on diplomacy in 1.2 mostly. Ive only done one test game, it seems alright, not perfect but better then it was. 300 IC for the large country IC to have full effect by threat is kinda high if you ask me though. I dont think even a single country starts the game with 300IC. USA is in the 280s at start. thinking about lowering that to 200 or 150 for a few test games.

They worked on the diplomacy? I suppose that is possible since 1.1c barely ran at all but given that Canada tends to stay out of the war till '41 while Finland and virtually every minor rush to join the allies in '38 and the U.S. enters the war against Germany in '39 or earlier it's hard to see how it could have been improved much. Trading simply doesn't work and even big powers like Germany, Italy and Japan have a shrinking economy in '38 do raw materials shortages. Minors can only have full IC out put if you cheat.

Diplomacy is obviously a bad joke when puppets declare war on masters and act completely without reason. If anyone thinks that diplomacy is basically functional they are either very lucky or I need to smoke what they have.
 

AJL

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I tried the define theaters function on two different machines with no luck at all. I suppose it could be me but I found the same problem when visiting some HoI fans that live 2 blocks down this afternoon.

Conquering China is certainly easy if you control Japan. If the AI manages Japan China beats them senseless with ease. It seems to me that China should be hard for the player to conquer since that is way it really worked. I'd also suggest that Japan having it's ass handed to it by an AI controlled China every time makes for a not so great great game.

Japan's resource management (when not run by the player) is a fiasco.

I would also prefer to control everything for the country I am running. The problem is that everything I am not running is irrational, inane and totally unbelievable.
 

bairdlander

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I’ve gotten to spend a bit of time testing 1.2 and I’ve come to a few conclusion which are both promising and disappointing.

What is disappointing -

Game Speed: Prior to a war breaking out between major powers the game speed is now fully acceptable. Once war has broken out between major powers the game speed slows drastically. I haven’t tried to play past early ‘42 but the speed by that point makes the game a good deal less enjoyable then I would like. It’s not game breaking but it’s far from encouraging.

Weather: As unworkable as it was in 1.1c.

Provincial AA: It’s useless

Strategic Bombers: They can’t be intercepted, AA does nothing to them and they are totally devastating in spite of having every relevant AA technology available in ‘41 and spending a lot on building radar stations.

The map: Most of the geographical errors remain but at least Stalingrad seems to be in the right place.

Blitzkrieg: Not possible in ‘38 since attackers take far to little time to lose effectiveness and far too much time to get going again.

Industrial/Research AI: Demented production decisions are common for major and minor powers a like which is a real problem. The UK for instance seems to make nothing but transports, convoys and strategic bombers and it appears that not able to make enough supplies. Haven’t tried out espionage yet. Nations controlled my the AI often do little in terms of research and they do nothing at all in terms of doctrine. The later especially true for minor powers, Germany, U.S. and and the USSR.

AI Trading: It’s simply impossible for most minors to get enough supplies in even peace time to maintain full ICs and during war it’s worse. Japan can’t get anything it needs from trade and losses lots of ICs a result. Germany has the same problem but not quite as severe.

Odd retreats: I’ve found that both major and minor powers controlled by the AI often retreat after a successful offensive for reasons I can’t figure out.

German AI: German troops seem to be chronically out of supply in Poland, Southern and Coastal Germany and for some odd reason massive troop build ups take place Belgium while never attacking any other low country they are at war with.

Japanese & Chinese AI: A complete disaster with little improvement over 1.1c. Puppets still declare war on the master and act in ways totally at odds with being a puppet. Japan simply won’t build convoys and are always having units out of supply.

- Define Theaters function: It doesn’t work.

Diplomatic AI: The old “everyone” rushes to join the allies in ‘38 (even Finland) problem remains the same although Canada usually waits far longer then most to go against a truncated axis.

For some odd reason when ever I play Japan, Germany, Italy, Hungary or Bulgaria a successful offensive always ends in my armies retreating if they are managed by the IA.

Mobilization: For some reason I don’t get when ever I play Japan, Germany, Italy, Hungary or Bulgaria my mobilizing my armed forces rarely results in anyone else doing likewise. No one will mobilize until war is declared on them.

Radars: Usually they have far less range they should and if you reload the game they have no range.

All of the supply problems from 1.1c seem to remain as bad as ever.

The promise: HoI 3 has basic functionality now and can actually run. I think that PI is serious about making a game worth playing out of the current product. Assuming that the issues mentioned above can be sorted out 1.2 could become a great game.

some people complain about anything and everything
 

Kai Lae

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They need a seperate production AI for each major country, not a generic one for the whole world.

All the units have the same build priority regardless of the country.

Confirmed. Also, it'd help if nations had political tenancies as well. For instance, the game I started I had to start spending influence to keep the US from drifting axis. Matter of fact, there's a 3 way tug of war going on right now between all the factions. Countries need an affinity for a certain style of play. For instance, US should have an affinity for neutrality but aligning slowly allies over time. Production needs priority weighting depending on what the country is.

The result without this is some pretty odd behavior.
 

pnt

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The problem is that if you only play '36, the AI starts with a clean slate and some unbalance in the production priorities will be magnified enormously over the years of buildup.

But there is a simple fix. Play the later scenarios. Then the AI already has a huge pile of units to take care of, and will not scrap them just to build transports.

It is funny how people complain that starting in '36, things are not exactly as they were historically in '39 and later. Well, if you start in '39, or even better still in '41, you don't have that worry. You can jump in to play a much more challenging situation, which also is much more historical.

Eventually, PI will fix the long-term production production problem. But I don't get why people complain so much that the easiest and simplest scenario to play (but most difficult to balance) is too easy...
 

JASGripen

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They are already playing with fire by treating their loyal customers so poorly. These annoying fanboys are what might break the company.

Anti_Stupid_Pills_by_Tansunn.jpg
 

unmerged(11606)

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The problem is that if you only play '36, the AI starts with a clean slate and some unbalance in the production priorities will be magnified enormously over the years of buildup.

But there is a simple fix. Play the later scenarios. Then the AI already has a huge pile of units to take care of, and will not scrap them just to build transports.

It is funny how people complain that starting in '36, things are not exactly as they were historically in '39 and later. Well, if you start in '39, or even better still in '41, you don't have that worry. You can jump in to play a much more challenging situation, which also is much more historical.

Eventually, PI will fix the long-term production production problem. But I don't get why people complain so much that the easiest and simplest scenario to play (but most difficult to balance) is too easy...

I started a '38 one, and it's late '41 and I'm still waiting for WWII to start. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
 

pnt

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Which one is best probably depends on the country you play, but in general, December 1941 should be a safe bet. Being half-way through the war, no major changes occurred from that point on.
 

AJL

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some people complain about anything and everything

So true! I mean why would anyone care about that AI stuff, slow game speeds, victorious troops retreating and all that other stuff? I mean it's like anyone actually paid PI anything did they? Besides, they patched it a few times and some people think that 1.2 is decent (some said the same thing about 1.1c) so clearly no one should be complaining. Anyone that does complain about HoI 3 is obvious a whiner that complain about anything and everything.
 

unmerged(162341)

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Why is my AI (given defence stance to Army Group HQ) in 1939 while I am atacking Poland, guarding Munchen and other cities far away from the front ,spending handful of divisions for that,while French troops are penetrating Siegrieds line and obviously every division is important to hold them on the border?

How to force formations to aline on the border and stay there when on AI control?
 

Prussia Rules

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Why is my AI (given defence stance to Army Group HQ) in 1939 while I am atacking Poland, guarding Munchen and other cities far away from the front ,spending handful of divisions for that,while French troops are penetrating Siegrieds line and obviously every division is important to hold them on the border?

How to force formations to aline on the border and stay there when on AI control?

If I'm correct, the AI automatically defends VP points and harbors as well. München probably is a VP location, so garrisoned.

A solution would be to take a certain part of your arme out of the theatre command and make a seperate HQ for it. That should allow you to give smaller units orders while still under AI control. You only have to watch more AI command structures. That's at least how I counter failures of the AI to defend/attack right.
 

Sunfighter

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I think it focuses too heavy on infantry. thats good for gameplay, but its kinda generic seeing every nation with a lot of infantry and not much else. At least the UK stops building so many damn transports and actually builds some convoys.
 
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for some reason puppets cannot be declared on - allies, axis or other puppets
declare war option is greyed out

some countries cannot use convoys properly - the create convoy button is greyed out and the game don't recognize the transport assigned to convoy duties (those initially created by the AI)
 

matthiele

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the main problem for me is the army ai. when invading france my army seems to totally lose it and my units do not move, however the destination for each unit seems to change continuously making them sit still. in the end i have to take over and manually move my units by themselves. once i do this it gets better for a bit and then reverts back to chaos.

also when i gave my siegfried line units the order to defend thier positions they all started moving out of the provinces allowing the french to attack me and take my provinces. totally illogical. hope it gets fixed.
 

unmerged(37281)

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Then be happy you didn't buy EU:Rome!

I did and between that game and now this one, I think Paradox may have lost a long term customer. I've bought every game they've made and had planned to continue, but from here on out I don't see myself buying any of their products that haven't been on the shelf for at least a couple of years.

I was super excited about Victoria 2 (Victoria being one of my faves) but now there's no way I'm buying it if I still can't even play this game in a reasonably functional manner.
 

unmerged(162341)

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I did and between that game and now this one, I think Paradox may have lost a long term customer. I've bought every game they've made and had planned to continue, but from here on out I don't see myself buying any of their products that haven't been on the shelf for at least a couple of years.

I was super excited about Victoria 2 (Victoria being one of my faves) but now there's no way I'm buying it if I still can't even play this game in a reasonably functional manner.

Please tell me your opinion.Do you recommend me to play firstly HOI II since its maturated game?
 

Toppins

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The strangest new thing for me is how the Army AI has temporary bouts of insanity. As Japan I had 3 armies invading Shanxi, 1 army hitting NE Nat Chi and 1 army hitting the Shanghai area for my invasion... well the 3 armies dealing with Shanxi/Comm Chi did their job same old same old, but the other 2 went berserk on me... even though I did things as I always had... I tried everything from changing their stance to changing their objective, but mostly they just did odd things like....

1) Retreat from ground taken despite having superior numbers and having an objective a few provinces ahead
2) Form a long line perpendicular to the objective province and sit there
3) Every division run into one province and do nothing (despite changing objective to something like 'defend these 3 provinces you already hold)

I tried to rationalize the behavior... but it's just assinine... the provinces they are retreating to are often worthless pieces of mountains, even giving up Shanghai once until I caught on!

Odder still was when I took Nat Chi and had to move my armies towards G. Clique I set an objective of Guangzhou for one of my armies and they literally formed a conga line spannign all of China... 1 division per province stretching north and south like they were going to march in single-file, but then stopped and would not enter G.C.'s territory. My other armies obliged, though... and I had the same stance/objectives set... so it's just inexplicable.
 
Last edited:

unmerged(37281)

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Please tell me your opinion.Do you recommend me to play firstly HOI II since its maturated game?

Yes, I would. HoI II is a fantastic game and while HoI 3 has myriad features that make it potentially so much better (if we overlook its current problems), HoI II has indeed matured into a reliable and enjoyable game since its release. If you don't have the patience for a buggy, quasi-beta HoI3, and have never had the pleasure of playing HoI2, then yes, I heartily recommend you give it a try. It's also pretty cheap right now as well and can be bought with both expansions.

I'm going to continue to hope PI does the right thing here and fixes this game in a timely manner rather than shelving it for some new release or an expansion. Their track record suggests sooner or later they will, I'm just hoping it's sooner, rather than later, or I'll stick to the avoiding PI games until they've been out for a couple of years idea. ;)
 
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