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Aregorn

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Then be happy you didn't buy EU:Rome!

I got EUR gold and works quite well despite isolated bugs. Maybe the practice of patience over the wallet will bring you fewer headaches next time :)
 

joeenochs

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What you don't realize is that it doesn't matter at all "what was going on behind the scenes". This is completely, utterly irrelevent to the customer. The customer is not an employee of the game company.

The customer, who paid his hard-earned cash for a game that works as advertised (or close to it) got a game that was unfinished and by patch 1.2 is still unfinished. That isn't acceptable.

As a customer who isn't a drooling fanboy, I don't care about Paradox's internal politics or procedures. All I care about is getting what I paid for. If I'm not getting what I paid for then I have every right to be angry and to feel like I've been screwed by a con job.

That is the logic, according to which our market economy works. It is a completely consistent logic of course and I use it too as a customer.

But realize, that according to this economical logic the game should not exist in the first place. The market is too small, that Microsoft or EA get their hands dirty and bring in the ressources of maybe a hundred developers (plus QA and so on) to make this complicated piece of software run perfectly on day one. (And even a big budget is no guarantee as we see with Microsoft's Vista.)

Do you wish the game never existed, so you did not pay the 40$, even though in a few months, you will probably get the game, you paid for, and even though no other companies offers such a game?
Then continue to be angry.

I am giving Paradox credit for the following reasons:

1. I know that nobody else would produce such an ambitious game for such a niche market. And I want this game.

2. I know that the guys at Paradox are a few hard working people who want their game to become great and continue to work on this after release. I also know that these people are not primarily driven to make money because otherwise they would do something else.
 

AJL

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I'm sorry, but I keep hearing people say that it's fine for paradox to do what it has because they are only a few people.

Now, I don't want to discuss if it's totally broken or not, but saying that selling a broken product at full price to your customers because you don't have many employees is a bunch of crap.

if you go to a small restaurant and the food is not edible, would you think it's ok because they only have a few cooks? No.

How come it's fine for software?

I've worked as a dev, I worked in QA. I agree with the other software people in here. AT THE MOST a sanity check was done by whatever QA they have. Unit testing, yeah, but even then, how do you not realize your weather system is shot? That's not real testing. Unless PI knew about all the problems and released anyway.

Sorry, but few employees do not excuse a company for a largely broken product. If it is or not might be up for discussion, but stop with those lame excuses please.

The "they are a are a small company so be happy with what ever they dump on us" bit is getting pretty tiresome. That sort of rationale simply doesn't fly in any other line of work and it shouldn't fly here. I do cut PI some slack in that I don't expect a flawless, polished game after a patch or two but I do expect something more then an alpha tested mess right off the bat. After 2.5 patches I expected something would basically work properly in all major areas and basically need just a little tweaking and polishing. What this whole thing has shown me is that PI basically has no QA.
 

cougar46

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I am not looking for a scripted game, but seriously.

Assuming you start with the historical situation and run sandbox from there, some things should be incredibly difficult to pull off. Switzerland, Sweden, and Turkey joining the Allies every game despite me doing everything I can to stop it is simply ridiculous. And don't even get me started on Finland.

Have you played a full 1.2 game? I've gotten up to mid '42 and with the exception of Sweden who did join the allies at the start ,none of those nations have ever moved from the center of the triangle despite the 390 threat put out by Germany. Hell look at the screenshot you posts, the triangle and alliances look fairly realistic in my eyes. Few odds and ends but overall a great improvement over 1.2.

As for Italy, I'm 99% sure they only declared war on Greece because in my Italy game shortly after I declared war on Greece though the event both Romania and Bulgaria declared war on me. Again unless you want straight line history there is nothing impractical about that at all. And the troop issue, not sure on that as I can move my troops around my faction members territory, just tried.

Like I said, it does seem like you'd be more interested in a scripted and heavily modded game, if I'm wrong them I'm wrong. Personally though I don't find playing the game pointless, I'm enjoying myself quite much actually. It's unfortunate you're not, but as the saying goes to each their own.
 

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I would write that I actually enjoy playing 1.2, but really dont have time to get into pointless argument with someone who joined the forums a month ago and since then done nothing but trying to enforce his opinion on others.

:rolleyes:

That was a moderately obnoxious post designed to annoy and provoke a like response but i'll pass. I will point out that i've been playing the HoI series for years and your opinion of me couldn't possibly matter less to me. Of course if you actually had anything to say about my specific criticisms of HoI 3 as currently stands you have done so. You can say it's pointless and insult me but doing simply shows the vacuous nature of your position.
 

AJL

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You are using the AI while the guy saying there was no problems was controlling diplomacy himself. AI diplomacy, especially for Germany, is broken while diplomacy controlled by a human is actually too easy as shown by the other guys statement that the US joined the Axis.

Very good point. Well said.
 

AJL

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I got EUR gold and works quite well despite isolated bugs. Maybe the practice of patience over the wallet will bring you fewer headaches next time :)

Thanks for your comments earlier. As to EUR I fully agree that presently it's a very good product and your advice is extremely sound. I very hope that HoI 3 isn't so ambitious and complicated that it can't be sorted out. Personally I feel it important to state that although I am extremely unhappy with the game presently I do think that PI has a good chance of eventually sorting it out to the point that it'll be better then HoI 2. If that happens within another few months then my money will have been well spent and PI will have confirmed themselves to be a truly great firm. It is important that complaints about the state of the game 1) remain accurate and 2) don't become fatalistic. 3) Give credit when it's due.
 

AJL

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So I decided to play Germany in 1.2 starting in 1936 and working my way up. I micromanage everything in order to get the maximum effect and squeeze every last drop of IC out of my country. This takes a lot of work but I figure it will be worth it when the real war starts. I diligently get Italy, Hungary, Bulgaria, Romania, and finally Japan into the Axis plus was going to go for Nationalist Spain but when I wasn't looking Republican Spain just swept the Nationalists up. No biggie I figured.

I hate the massive amounts of partisans in occupied territory and my army is a bit small so rather then annexing Poland and losing half of it to the Soviets I decide to puppet it, keeping the whole thing for the Axis (other then the Danzig area which I take for myself), and I figure even if Poland's army sucks it is still very large and I can use them as meat shields against the Soviets until my army is done in the west. Sadly, the game just can't handle the idea of Germany puppeting Poland and the entire Axis went haywire declaring war on each other. The bug which causes members of the same alliance to suddenly go to war with each other is a real game breaker and it sucks to spend so much time on a game only to see it ruined by this bad alliance bug.

I the massive problems with puppets are a very interesting and frustrating issue. Right now i'm hanging out with several friends at a big (well, is 5 people big?) HoI 2 marathon and it seems that everyone is having problems with puppets. I think I recall reading somewhere that HoI 3 has borrowed parts of it's engines from another PI product and if that is true then perhaps someone familiar with the engine in question can recommend a work around/fix based upon past experiences with that engine. Does that seem to hold any promise in your mind? Perhaps someone has created a mod that has solved to a large extent the diplomacy/trade/military AI problems? If that is the case could some recommend something to me?
 

Hawk.eye

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The developers quote is simply posted to help people understand what goes on behind the scenes.Fact is no pc game released is perfect and bug free and hopefully the developers quote will help you to realize this fact.Hope you enjoyed reading it and hope it gave you some insight.:D:D:D:D

And while I agree to some degree (this sentence doesn´t sound right) that the PC is more difficult to develop software for, because of the multitude of configurations, as far as I can see, only two of the issues, HOI3 had on release where related to different PC-configurations, CTDs* and slowness*. All other issues are in no way related to PC configurations, but are gamefunctions, not WAD (production, diplomacy, espionage, weather, savegames fubar, memory leaks*,....)

* Presumed to be fixed as of 1.2

PS:
At least that is my hope, because if they _are_ WAD, boy, am I out of luck with this one ;)

PPS:
The game still slows down after a while on my laptop, but a restart fixes it at the moment, so not a big deal.
 

Sathariel

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That was a moderately obnoxious post designed to annoy and provoke a like response but i'll pass. I will point out that i've been playing the HoI series for years and your opinion of me couldn't possibly matter less to me. Of course if you actually had anything to say about my specific criticisms of HoI 3 as currently stands you have done so. You can say it's pointless and insult me but doing simply shows the vacuous nature of your position.

Didnt insult you and reading my post again: true it does seem quite arrogant, yet can't agree that it was an insult.

Notice I did not disagree with your opening post, in fact many of the points made there are valid. I just didnt like the 'agree with me or your an idiot' attitude you seemed to pick in that one sentence (about flood of mindless fan boys). I think you can agree with me that statement like that is not really inviting to have a factual discussion about a game.
 

Oerdin

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I the massive problems with puppets are a very interesting and frustrating issue. Right now i'm hanging out with several friends at a big (well, is 5 people big?) HoI 2 marathon and it seems that everyone is having problems with puppets. I think I recall reading somewhere that HoI 3 has borrowed parts of it's engines from another PI product and if that is true then perhaps someone familiar with the engine in question can recommend a work around/fix based upon past experiences with that engine. Does that seem to hold any promise in your mind? Perhaps someone has created a mod that has solved to a large extent the diplomacy/trade/military AI problems? If that is the case could some recommend something to me?

I do know the game uses the EU3 engine but exactly how to fix the issue with puppets I don't know. I don't know how to properly engineer a car engine either though I do expect it to work in the car I bought. ;)
 

cougar46

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I do know the game uses the EU3 engine but exactly how to fix the issue with puppets I don't know. I don't know how to properly engineer a car engine either though I do expect it to work in the car I bought. ;)

If you can start the game then it works just as well as a car engine does. Runs as efficiently as 10 year old engine maybe, but it does work. :D
 

unmerged(150176)

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I like HOI3 despite its various flaws, the main being the AI. It is a bit disappointing that Great Britain couldnt do anything against my invasion even though their fleet highly outnumbers mine. They made me pay a defty price (2 CAs and nearly all of my screens) but didnt use their superior numbers to kill my convoys. Guess its the weather...
But on the bright side, I havent had any CTDs so far with 1.2, Japan managed to puppet natchi and annexed guangxi.
I enjoy playing the game ahistorically, but I can see why people would be very disappointed if they wanted everything to go the way it did.

I am very sure HOI3 will soon (through a mix of mods and patches) become a great game that everyone will enjoy.:D
 

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Didnt insult you and reading my post again: true it does seem quite arrogant, yet can't agree that it was an insult.

Notice I did not disagree with your opening post, in fact many of the points made there are valid. I just didnt like the 'agree with me or your an idiot' attitude you seemed to pick in that one sentence (about flood of mindless fan boys). I think you can agree with me that statement like that is not really inviting to have a factual discussion about a game.

Given that others whom felt your post was directed at them stated that they were insulted it seems reasonable to conclude that your post was insulting. As to my one sentence comment that you chose to focus on I suppose that anyone who actually read the thread in question and found the abuse I received as anything else has such a radically different perception of the written word that conversation is indeed pointless. Personally, i'd rather keep this thread on topic rather then rise to bate you are dangling so i'll let you have the last word on the matter and do my best to maintain some semblance of civility.
 

joeenochs

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The technical problems will be sorted out and to a large part are already with 1.2., so that close to everybody above the minimum spec can run the game fine.

The more interesting question is, if the ambitious design decisions, Paradox took (AI control for the player, large number of provinces, supply system) will pay off. I have little doubt, that diplomacy or weather system or production or trade can be fixed one way or the other and probably even supply system, although this is maybe the hardest of these. Weather system for example you could just replace by random weather, if everything else fails. All these things are not new for Paradox and it has experience how to handle them. It is just a question of time.

But the number of provinces is what it is and the AI is there to help the player with the micro management, so it can't be ignored. And then there is the opponent's AI which is supposed to put some kind of challenge on this map with so many provinces. (I realized that the AI can hold a line but has no defense in depth. The attack delay seems like a rather desperate quick fix for this.)

It really comes down to the question if the large number of provinces was the right design decision in the long run. When all the other problems are out of the way, we will say if HOI3 can live up to its potential.
 
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