• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Aug 1, 2001
2.744
1
Visit site
Well, it is certainly not a historical scenario.

You are talking about breaking the binds between the game and history, relying only on logical inferences based on game situations.

How is that different from Civ3 + Events?
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
Originally posted by ryoken69
Well, it is certainly not a historical scenario.

You are talking about breaking the binds between the game and history, relying only on logical inferences based on game situations.

How is that different from Civ3 + Events?

Your question is loaded with faulty bullets, Ryo. No doubt produced in one of the factories where you keep slave-workers. You should know that such produce is seldom tip-top.
 

Swuul

Zealot Crybaby Troll
161 Badges
Mar 18, 2003
4.725
1.027
  • Majesty 2 Collection
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • For the Motherland
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Originally posted by ryoken69
Once again, a response with attitude but no substance

Apparently quite a few people have interest in this "project", so why put nonsense post into his thread, or send some fruitful comments instead? If you are not interested, don't post.

Let those who have interest in this tinker with this. If or when the project then is ready, go ahead and test it. If it still seems as a "Fantasia" scenario, then by all means comment it then.

FWIW, I believe that a scenario that has been discussed here could be much more "historical" than the current ones. The game is not currently (for those who have played the game a lot) basing on historical decission models, but rather on a good knowledge of the events in the history to come. The project discussed here is neither a Fantasia, as Fantasia has no relevance to history.

AFAIU the project is intended to produce a scenario that starts from historically valid base, and gam-history then forms according to the RPing and actions in the game, not along preset events that all know will happen. There would be no planning decades in beforehand for the coming Marlborough, Prinze Eugen or Napoleon, there would not be preset decentralization events for Persia or inheritance of Hungary. These kind of situations could still come through random events or RPing, and then, just like the historical rulers had to do, it is either carpe diem or laissez fairen.
 

TheArchduke

Doing his own thing
85 Badges
Oct 10, 2001
8.072
78
  • Cities: Skylines
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Magicka
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Diplomacy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
Originally posted by Jarkko Suvinen
Apparently quite a few people have interest in this "project", so why put nonsense post into his thread, or send some fruitful comments instead? If you are not interested, don't post.

Like Jarko said. Thx!:)
 

Wyvern

In the lands of Calradia
84 Badges
Apr 19, 2002
4.586
247
  • Magicka 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
So we've a few key areas we need to come up with solutions for:

1. Gaining cultures - Stein's given some good idea's on this which I like.

2. Gaining/losing CB shields - Should probably be based on culture - is it your own culture? and how long you've owned it, and whether it's connected to your homeland. So if it's your own culture, adjacent to your homeland and you've owned it for 50 years then gaining a CB shield seems reasonable. If it's not your culture but the rest applies then maybe you need to own it for 70 or 80 years to get a shield. Something like that.

3. Inheritances along with shields - a little trickier to judge this one. We need some way to simulate things like the Hungary inheritance and she Anjou CB's. This really has to come down to RP and what happens in the game. For example if the OE don't overrun Hungary there's no reason Austria should inherit them. Also if they haven't had a history of royal marriages then the claims go to someone else who has or to nobody. So basically if a country is healthy and a decent size there's no reason for an inheritance. If it has suffered a serious defeat and especially if a neighbour has their culture then an inheritance might be reasonable. These sort of things though would need to be taken on a case by case basis.

4. Random explorers/conquistadors - these could easily be added to the random leader generator until we pass 1550 to create a few extra ones though I suggest not too many.

5. Something we could consider is having special action points that players can spend before each session - things like creating CB's and claims. They would have to be role-played but could well solve the problem with simulating things like some of the inheritances, the italian war etc. Some ideas for spending action points would be:
  • Gain a temorary claim over someone
  • Gain a higher calibre explorer/conquistador
  • Get a dp slider move
  • Get a CB shield(*1)
  • Inherit someone(*1)
Each would have different prices, ones like (*1) would need to be very steep. These could go a long way to replacing historical events allowing the players more freedom to shape things.
 

unmerged(3158)

aka Eradius
Apr 19, 2001
506
0
Visit site
Originally posted by RedPhoenix
I see no point enforcing alliance wide peaces thats just utter ****. In many cases historically some enemies were bought off or just peaced out during a conflict and sides switched rapidly during one single war.


The point about max 2 human nations per alliance sounds good to me though, this doesnt prevent lets say 10 nations from grouping up and taking on one big nation, but it means they can't all be in the same alliance, thus in the end will be forced to make separate peace deals.

But anyway, atleast it would in general restrict the conflict to a certain area as the other nations are not "obliged" to help, as too often people feel they are, even though this truly should not be the case if you atleast made an effort to play like a real leader.

About war aims... well its dandy and fine to state you have a goal when you attack, and yes that should be a case. However it was not allways the case in reality, nor should it be that you can't change your goals during a war.

Well I have to add my 2 cents on this issue, Red you and I have discussed to some length about this issue. And frankly you know where I stand on this, Red.

Red I know you hate big multinational alliances. It leads up to large conflicts and usually global wars where huge swings in empire power can happen. And you rightly point out that if the conflict is global, there can be massive shifts in changes to power.

Smaller Alliances will lead to less damage to nations that are involved since everyone doesn't need to get something out of the lossing side. I can see where you are coming from on this issue.

But where I think you lose out on the larger picture is what is clearly happenning in your Destiny of Nation's game. Think on this Red, you yourself have said that if your enemies are going to create large alliance's to fend you off, so will you, even tho your against this, your not stupid either. So you do what need's to be done. Remember that war that I was in against you when I was playing Austria. My side lost that war, not to brilliant warmongering ability, but the fact that Austria was gangbanged by France, the Dutch, Prussia, Venice and the Ottoman's. Through some inventive diplomacy, you were able to convice the Russian's and the Ottoman's to intercede in that war which forced Poland to defend itself and Austria to pull armies from your border.

Austria alone lost 7 provinces, Spain at least 6 with Zactecas being once of them. Portugal also lost several provinces and a CoT as well, plus England who lost the Manhattan CoT to you in another war, lost several more provinces in the colonies. In total my alliance lost well over 20 provinces. And Red that was just one war. This wasn't anything close to an RPG type game where nations would lose 1 or 2 provinces. But a powergaming envirnment where the goal is to weaken your enemies and keep them weak by further smacking them down.

So the fact that Spain and Portugal lost CoT's and further more that Austria was bled dry in that war. If you wanted smaller alliances and more regional war's. How on earth do you realistically expect to achieve this if you go for the throat everytime you get into a war against another nation? After a nation gets raped like this, do you honestly expect them to forget and forgive and go on? Its not going to happen, they will want their CoT's back and more importantly the next war, they will want to win it. So you can expect bigger alliance's and the trend to involve more nation's in any war to come.

Look at what happenned with Sweden when it got too big. It got gangbanged by Russia, Poland, Prussia and Austria. With England and Spain sending in fleets to support. 6 nation's against 1. Stein did an incredible job of fighting them all off for as long as he did, but he got too big and too threatening. So how on earth would this conflict ever be a regional one when the nation's surronding it felt threatened. You can't keep it regional despite what you want, since people will feel threatened and will set up coaltion's to take the larger nation down.

Now lets look at mightly France. A nation that no single nation wants to fight alone. And even with a coalition, it would be very iffy if they could even win against France. France that has well over what was it? 800 income? And who's next? Not Spain, but the Dutch, which had over 500 income. So if Spain and Austria can't fight France alone, and try to bring in more allies to prevent another thrashing. Yet here you are saying I don't like big alliance's because it forces bigger war's. Yet look at France and tell me if any 2 nation's can fight France? There is no way they could, and you know this Red. Other nation's are literally forced to ally up and group up into a massive alliance just to look threatening enough so you need to think twice about starting a war against them. And they have alot of cause to be threatened by you Red. After I stopped playing DoN. You beat up on Spain yet again and took Naples and Apulia and even more of mexico from them. You have no intention of ever letting any other nation crawl out of the hole you put them in. Your going to keep thrashing nation's that even look remotely threatening to you and keep bullying other nation's around.

So you wonder why people don't do regional wars now? Its because they aren't cattle anymore Red. And I think finally they all decided that they had enough of you deciding which nation lives and which should be thrashed. Look at the current war your in, in DoN. The fact that your fighting Austria and demanding all of Italy from them plus Baden to you is not alot. Yet for Austria its 5 provinces. And to the other player's in the game, its rape of one of the strongest contenders against France. A nation they obviously do not want to see get hammered down anymore. So who are you fighting now and who is throwing support for Austria? Surprise surprise its not Spain or Prussia, but the 3 muslim player nation's. Now that must of shocked you and frustrated you to no end. Here you are wondering why on earth is Fate, Peter Ebessen, and Wyvern supporting suppossedly an enemy against France? The Ottoman Empire, Persia and the Mughul Empire intervening and supporting Austria against France. Now to me this is amazing and kind of funny since it smacks of the hated words, Balance of Power. After all everyone has their own definetion of what Balance of Power means to them. I don't know what happenned to that war, since I haven't read the latest installment, but the fact that 3 muslim nations who normally would not involve themselves in an Austrian/French war, did involve themselves. And did it to fight off France in their belief that France is getting too powerful and too greedy. And that Red to me is very telling to how your game is evolving.

Red you may not like massive alliance's, you also are not an advocate of alliance peace deals because your all for peacing other nation's out and then tearing a nation apart. But for alot of player's here, alliance peace deal's makes sense since they see what you've done in DoN and I'm sure people have experienced being left out in the cold and forced to deal with a large alliance on their own. Its very machevelli to arrange war's that certain nations will get hammered and in some instance's allies get hurt because you got what you want, but left your allies who joined the war because of your insistance.

Surely you can see where some of these people are coming from in this discussion?

Duma
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.844
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Originally posted by Duma

So you wonder why people don't do regional wars now? Its because they aren't cattle anymore Red. And I think finally they all decided that they had enough of you deciding which nation lives and which should be thrashed. Look at the current war your in, in DoN. The fact that your fighting Austria and demanding all of Italy from them plus Baden to you is not alot. Yet for Austria its 5 provinces. And to the other player's in the game, its rape of one of the strongest contenders against France. A nation they obviously do not want to see get hammered down anymore. So who are you fighting now and who is throwing support for Austria? Surprise surprise its not Spain or Prussia, but the 3 muslim player nation's. Now that must of shocked you and frustrated you to no end. Here you are wondering why on earth is Fate, Peter Ebessen, and Wyvern supporting suppossedly an enemy against France? The Ottoman Empire, Persia and the Mughul Empire intervening and supporting Austria against France. Now to me this is amazing and kind of funny since it smacks of the hated words, Balance of Power.
From the Persian POV, it gave us an opportunity to
  1. Finally get to fight France. It was getting on our nerves to see France casually harm one nation, then another, smirking all the time about how restrained and considerate France was being played
  2. Actually get to fight a challenging war under adverse conditions
  3. Kick the Dutch out of much of Asia
  4. Attempt to stop the whiners, who kept up the "Oh woe is me - France has won, why continue?" tirade
  5. Kill Christians. Lots of them.
  6. Rally to the Prophet's banner and show the west exactly why it should fear the unity of the believers

For clarification, I should point out that France was very much a target of opportunity. When the Holy Alliance joined to defeat Russia, it was agreed that when it was done, we should begin a Jihad against Christian nations, one at a time. France and the Netherlands just presented too tempting a target.
 

RedPhoenix

Lt. General
24 Badges
Jan 15, 2003
1.669
11
Visit site
  • Stellaris: Synthetic Dawn
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Originally posted by Peter Ebbesen

[*]Finally get to fight France. It was getting on our nerves to see France casually harm one nation, then another, smirking all the time about how restrained and considerate France was being played

France had ample opportunity to rule all of europe by today, but has not taken any of them :) I think thats restraining your self, and also fact that I did try to roleplay the sitiuation a bit not just attack mindlessly all over.

Also duma, I'm not frustrated by anything in don2, the game is fun to play and I don't get frustrated if I'm in a losing or a bad position, its all fun.
 
Last edited:

Medicine Man

Aberrating Furiously
57 Badges
Mar 24, 2001
956
217
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Divine Wind
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Looking at the many good suggestions for house rules and limited-war engagements just drives home a feeling I've had about EU2 for some time: the alliance system is simply not complex enough.

If the game had mutual defense agreements and war pacts, instead of total alliances, it would probably work alot better. Just these two things would eliminate alot of the arguement about seperate peaces and balance-of-power warfare in MP games.

I'm very curious to see what kind of diplomacy system Victoria has. Heck, personally I'm hoping that Victoria will have a robust enough scenario engine to model the 1419-1820 period -- that would be solid gold.
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
Originally posted by Medicine Man
Looking at the many good suggestions for house rules and limited-war engagements just drives home a feeling I've had about EU2 for some time: the alliance system is simply not complex enough.

If the game had mutual defense agreements and war pacts, instead of total alliances, it would probably work alot better. Just these two things would eliminate alot of the arguement about seperate peaces and balance-of-power warfare in MP games.

I'm very curious to see what kind of diplomacy system Victoria has. Heck, personally I'm hoping that Victoria will have a robust enough scenario engine to model the 1419-1820 period -- that would be solid gold.

It's already been announced that alliances in Victoria will be bi-lateral. Sounds like what we need.
 

TheArchduke

Doing his own thing
85 Badges
Oct 10, 2001
8.072
78
  • Cities: Skylines
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Magicka
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Diplomacy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
Thx for the posts Red and Duma but plz in the DoN2 thread!:)
 

TheArchduke

Doing his own thing
85 Badges
Oct 10, 2001
8.072
78
  • Cities: Skylines
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Magicka
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Diplomacy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • A Game of Dwarves
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
Ok pasted some info onto Slargos Forum. Will involve some heavy work this scenario...