My personnal "Cahiers de Doléances" for Paradox Interactive
Hi all, I will try to make myself very clear and short in what I have to say about HoI3. I was a big fan of HoI2, wich I've been playing since it went out in France, and I must say I've been quite a fan of Paradox' work since then. But a few things are running around in my head over and over again.
I play since 11h30 this morning, and I cannot say I am satisfied about the product yet.
- First of all, the game is truely awesome. I've never seen a deepest game ever in my whole life, nor such an accurate one about WWII. I really love the new ideas (HQ thingy and division creation system is so awesome I switched to counters afters five years playing with sprites). I love the work done on provinces (despite a few spelling mistakes - Euazes in France is actually Eauzes but who cares), the ant work about leaders, political factions, and everything else about the realistic and accurate history side of the game. Great work guys, thank you.
- But I must say I am really disapointed about the game running so bad. I love to set my course and sail with fast winds, binoculars heading toward the horizon, if you know what I mean. Instead, I've got the persisting feelin I'm in a canoe against the flow, trying over and over again to band my arms and row, row, row. I got used to HoI2 1936 scenario and its "telport us to 1945, please" speed, which of course I never attended to be as close as the HoI3 one, but there's a limit. EU3 is running way faster on my PC than HoI3, and I wondered why.
- The only anwser I came up with (given the fact I am not a programmer at all) is that the weather system is far too complex for CPU to run. I mean, do we relly need to know the pressure in every little province of the world to wage war ? Why is there a rain AND mud factor ? Why is wind even there ? The only thing which is missing for the game to crash on my recent computer (quad core, 3gO RAM and Ati Radeo 8500) is a "influenza losses due to wind and cold" factor, along with a "today, the fürher is moody due to bad weather in the Eagle Nest". I think a lot of player would rather give up a whole weather side of the game so they can run it properly until 1941 at least. When I say "properly", I mean 30-45 seconds per day in game in 1939. Seems quite reasonnable for me, I'm not asking a Hoi2 speed (1 day - 1 second and a half). Just something so we can start a 1936 scenario after work/school, prepare for war, and play it before the end of the day.
I'm really really confident in paradox work and hope you guys will come up with a solution to this real pain in the butt lag problem. I hope you will find a way to use quad and dual cores at their best, so that you can say Hoi3 is not a "game programmed by history geeks bookworms", but a "real professional product, brought to you by the best developpers who are also found of History".
Sincerely and with great respect,
Blèh.