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Olaf the Unsure

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Isnt this map thing getting a bit ridiculous,most if not all of the map is out of place in some way.Its a generalisation of the world map,so who cares,its the gameplay that counts.if i want to peruse a perfect map,i ll buy an atlas.Its more the gamebreaking bugs that are the real issue.Slow down,supply etc,which hopefully can be hotfixed asap.It still looks and will be a great game once its sorted.Just for the record,what game hasnt had bountiful bugs release day.

Fair points. But two observations:

1. I think most folks would be less upset about the map if Paradox's position were that they have it on their list to fix but would prefer to focus initially on other, more pressing issues. Instead, we hear that the map is what it is and that we need to look to the modding community to fix it. Which leads to my second point....

2. If I have to rely on the modding community to fix things that even Paradox admits are mistakes, then I'd at least like to be able to access the modding forum to check the status of the modding effort before I buy the game. I really don't think that's too much to ask.
 

LeVraiBleh

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My personnal "Cahiers de Doléances" for Paradox Interactive

Hi all, I will try to make myself very clear and short in what I have to say about HoI3. I was a big fan of HoI2, wich I've been playing since it went out in France, and I must say I've been quite a fan of Paradox' work since then. But a few things are running around in my head over and over again.


I play since 11h30 this morning, and I cannot say I am satisfied about the product yet.

- First of all, the game is truely awesome. I've never seen a deepest game ever in my whole life, nor such an accurate one about WWII. I really love the new ideas (HQ thingy and division creation system is so awesome I switched to counters afters five years playing with sprites). I love the work done on provinces (despite a few spelling mistakes - Euazes in France is actually Eauzes but who cares), the ant work about leaders, political factions, and everything else about the realistic and accurate history side of the game. Great work guys, thank you.

- But I must say I am really disapointed about the game running so bad. I love to set my course and sail with fast winds, binoculars heading toward the horizon, if you know what I mean. Instead, I've got the persisting feelin I'm in a canoe against the flow, trying over and over again to band my arms and row, row, row. I got used to HoI2 1936 scenario and its "telport us to 1945, please" speed, which of course I never attended to be as close as the HoI3 one, but there's a limit. EU3 is running way faster on my PC than HoI3, and I wondered why.

- The only anwser I came up with (given the fact I am not a programmer at all) is that the weather system is far too complex for CPU to run. I mean, do we relly need to know the pressure in every little province of the world to wage war ? Why is there a rain AND mud factor ? Why is wind even there ? The only thing which is missing for the game to crash on my recent computer (quad core, 3gO RAM and Ati Radeo 8500) is a "influenza losses due to wind and cold" factor, along with a "today, the fürher is moody due to bad weather in the Eagle Nest". I think a lot of player would rather give up a whole weather side of the game so they can run it properly until 1941 at least. When I say "properly", I mean 30-45 seconds per day in game in 1939. Seems quite reasonnable for me, I'm not asking a Hoi2 speed (1 day - 1 second and a half). Just something so we can start a 1936 scenario after work/school, prepare for war, and play it before the end of the day.


I'm really really confident in paradox work and hope you guys will come up with a solution to this real pain in the butt lag problem. I hope you will find a way to use quad and dual cores at their best, so that you can say Hoi3 is not a "game programmed by history geeks bookworms", but a "real professional product, brought to you by the best developpers who are also found of History".


Sincerely and with great respect,
Blèh.
 

SuperKyle

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I absolutely love this game and...strangely..as i'm getting used to the interface I don't dislike it as much as I did when I first started. a couple of days playing and you'll understand it fine.

Basically my only criticism is that sprites don't display enough information and are therefore much more useless than counters, other than to look pretty.

I turned them off.

I only played with sprites in hoi2. So you can tell how they're not very useful in hoi3.
 

Polarisan

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Seconded.

I'm going back to EU3 until the lag is fixed.

not that I have much choice, since I don't actually have the game xD

Cheers;
Nick
 
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Not funny

Very silly i cannot play the game without having a wheelmouse.
This is totally insane you cannot zoom another way. I have only the demo but will never ever buy the original wih this ridiculous controlcrap. What a complete f... up by paradox
 

vertinox

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- The only anwser I came up with (given the fact I am not a programmer at all) is that the weather system is far too complex for CPU to run. I mean, do we relly need to know the pressure in every little province of the world to wage war ? Why is there a rain AND mud factor ? Why is wind even there ? The only thing which is missing for the game to crash on my recent computer (quad core, 3gO RAM and Ati Radeo 8500) is a "influenza losses due to wind and cold" factor, along with a "today, the fürher is moody due to bad weather in the Eagle Nest". I think a lot of player would rather give up a whole weather side of the game so they can run it properly until 1941 at least. When I say "properly", I mean 30-45 seconds per day in game in 1939. Seems quite reasonnable for me, I'm not asking a Hoi2 speed (1 day - 1 second and a half). Just something so we can start a 1936 scenario after work/school, prepare for war, and play it before the end of the day.

I thought the idea behind the weather system was amazing because wind and weather have historically determined outcomes of battles.

But on the to the issue...

Did you turn off trees and advanced water in your graphics settings?

Did you try it with counters?

And have you turned anti-aliasing off?
 

LeVraiBleh

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I thought the idea behind the weather system was amazing because wind and weather have historically determined outcomes of battles.

But on the to the issue...

Did you turn off trees and advanced water in your graphics settings?

Did you try it with counters?

And have you turned anti-aliasing off?


- Yes
- Yes
- ... and yes.


I was able to run the game with a tolerable speed (1 month = 2min30) until 1939. Now it's more like 1 month = 6-7min...

Note that there's a difference in speed between starting in 1939 and starting in 1936 and get to 1939.
 

Jadelith

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i'd like it if game wasn't in real time.....

seriously, this was my leap of faith, the first paradox game I bought before an expansion is released (after rome), but apparently, it was the wrong move

i'll still buy the games, only 6 months after the release.
 

Killerflood

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Since I'm just now downloading the game I have nothing much to criticise.

Only two things write now and I will only delve 1ft deep into one.

1. speed. I understand that this game with +10000 provinces and many units would need a good computer it's just the fact that I'm hearing about fast computers running the game with alot of lag/some lag aswell.

2. Excuse me but why the h*** is paradox restricting the HOI3 forum to only REGISTERED users. What is Paradox doing restricting the forum to only the main entrance? What is Paradox, some sort of elitist group? I don't think so.
 

walrus

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2. Excuse me but why the h*** is paradox restricting the HOI3 forum to only REGISTERED users. What is Paradox doing restricting the forum to only the main entrance? What is Paradox, some sort of elitist group? I don't think so.

They did the same thing with Eu3
 

Wormwood Khan

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As a huge Hoi2 CommieChi fan, starting in January 1936 not only at peace with NatChi but allied with them was a bit disappointing. Not to mention the 100% neutrality, CG-oriented economy... Now when I realized that in each and every scenario, you're totally at peace with Japan... I guess the point has already been made, but tell me this can't be WAD.

But obviously the lack of production auto-slider (+CG demand bug), über-sluggish pace and unintuitive HQ interface are the true game-breakers for me ATM.
 

Killerflood

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I tried the gc as Italy, but gave up in April. Everything was going smoothly till I annexed Ethiopia. I noticed that I had to spend half my ic on consumer goods, and i was running low on some of my resources. I tried to trade energy with metal, but no matter what kind of deal I gave, or who I traded with, it was impossible. The game in it's current state is unplayable. I feel dumb for paying $40 to join a beta testing.
 

unmerged(28576)

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i really like the game so far, a shame that the bad perfomance makes it almost
unplayable for me. played like 7 hours and im just in the middle of 1938...
ah well...
 

TheJoker

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well, i havent read through all pages but i guess these will sound familir

CG Bug that makes '36 scenario unplayable
Ahistorical AI ... im getting really frustrated by this fast ... just doesnt feel like WW2 anymore
 

unmerged(148423)

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why isnt anyone bringing up that there are no more things such as a Winter war, the allies join Republican Spain and England annexes Spain, Sweden annexing albania, and al that stuff? THATS a fantasyland. How is it fun to hope for a ww2 (ITS A WW2 GAME, NOT A WHAT IF ENGLAND ANNEXED SPAIN GAME) when you know for sure that the war is going to do some unrealistic stuff thats totally retarded. Like If you are Germany, then Japan never gets near invading China and doesnt achieve crap, that Italy takes everything before you can, that ITALY annexes half of France, etcetra, jesus christ, this was not the game a lot of us hoped for.
 

unmerged(64683)

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OK, I only played the demo so far, and from what I'm reading here and from what I've seen in the demo I am SO GLAD I waited and did not waste my money on this horrible excuse for a WW2 game which HOI3 is!
When I heard that the game will have lots of provinces I thought it will be good and I also thought some people would RESEARCH and make historically accurate provinces.
I'm from Romania myself, and the first thing I did when I started the demo was... taking a look at Romania of course. I was STUNNED at the complete botch I saw there. First of all, the Dniester river, Romania's hitorical eastern border during the interwar years is MISSING COMPLETELY! HELLO, there's supposed to be a BIG RIVER there...
Then I tried to look for Basarabia, the territory between the Dniester and Prut rivers which the USSR will claim in 1940 through an ultimatum... try if you want, but the Prut river is SO HORRIBLY drawn, you don't know where Basarabia starts, just to mention a few PLAIN STUPID inaccuracies, Chisinau is placed to the west of the Prut, Tiraspol, which is a region/city in Trans-Dniester is placed, guess where, in Basarabia, as part of Romania (that town was only under Romania occupation between 1941-1944 when the Axis armies were deep into the USSR)... Not to mention that other provinces are horribly placed and horribly shaped, NOTHING to do with reality...
The map is PLAIN STUPID and UGLY. Can it at least be modded in an easy manner? I tried to super-impose the map of Romania from HOI3 on a historical map of interwar Romania... that didn't work, the provinces in HOI3 are so bad that you wouldnt even know where to look and where to start.
That being said about the map, and combining it with the impossible battle interface, long and gamebreaking organization of the units plus a bunch of other complaints over MAJOR things which I read over here (such as stupidly ahistorical things: finland invades albania, switzerland joins the allies, etc.) means I will SO NOT BUY THIS GAME unless they fix everything and then some!
I hope HOI4 will be good, because I know HOI3 is crap so far. My guess is that it was rushed through production with an unrealistic deadline for such a complex game. The so-called "improvements" they tried to make over HOI2 have so far been total disasters. This game has potential allright, the potential to bankrupt Paradox!
Final verdict: UNPLAYABLE DISASTER which calls itself a WW2 game but is really a mockery towards all the fans of previous versions of HOI. Paradox is simply mocking its fans with this UNPLAYABLE DISASTER!
 

Jmland

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I guess my issues are....

1. Names of Corps/Army/Army Groups/Theaters are "Generic", but that can be dealt with by editing the name (really want historic names though) This should (in theory) be an easy fix in the country file (define HQ size and have a name list)
2. Names of Bde's are generic, and REPEATING.....so far I got 3 "3rd Infantry Brigade"s, as Germany....This I think should be at least "Infanterie Regiment' with a good 1 up count, I'm not expecting research on 180 countries at Regt/Bde level.

Other than this and the standard "I can't figure it out yet because this is new and I'm stupid" problem, I'm pretty happy.
 

Schmeisser

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As playing norway, I saw that the officer who sunk Blücher (officer on Oscarsborg festning), was named Erichsen C. In fact, his name is Birger Eriksen (http://no.wikipedia.org/wiki/Birger_Eriksen) The avatar for Erichsen C is also for Birger Eriksen.
Carl Johan Erichsen is an other officer ( http://www.generals.dk/general/Erichsen/Carl_Johan/Norway.html).

I was also shocked that Norway as in 1936 didn't have any destroyers at all (yet as norway had 3 Draug-class destroyers by 1936, and 2 Sleipner-class destroyers;7 May 1936 and 25 August 1936) and as well lacking 2 coastal ships (http://en.wikipedia.org/wiki/Category:Tordenskjold_class_coastal_defence_ships which could be counted as a panzership) or not even any airplanes (norway had 40 Fokker C.Vs (light reconnaissance and bomber biplane aircraft), and by 1940 12 Gloster Gladiator (biplane fighter) and six Heinkel He 115