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princeseth

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you mean in the folders of the downloaded mod .... one more thing and sorry for too many questions ... the mod works but i load a new game a get a critical error of some files or what and a savedebug file i am not so sure .. if i press to continue i get a CTD if i press ignore the game starts and i can play the mod ... i don't know what this message means ... thanks again ...
 

ejwith9953

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you mean in the folders of the downloaded mod .... one more thing and sorry for too many questions ... the mod works but i load a new game a get a critical error of some files or what and a savedebug file i am not so sure .. if i press to continue i get a CTD if i press ignore the game starts and i can play the mod ... i don't know what this message means ... thanks again ...

email me you savedebug.txt located in your DH main folder or you can open it and copy/paste the very bottom where it shows error and we can go from there. My email is ejwith9953@gmail.com
 

princeseth

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the last files of the savedebug.txt file are the following :

Reading distances from map\map_1\airdist.tbl... Done! (2769 provinces read in 126 ms)

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
Reading map\map_1\navaldist2.tbl... Done! (1486 naval provinces, Read distances = 2208196)

ERROR : Wrong government position for 'Paranoid megalomaniac2' personality ('Head of State' instead of 'Head of Government') for Iosif V. Stalin (ID = 30002).
'Mods\The Grand Campaign\scenarios\save games\Oman_1918_October_8.eug' line 109635.
ERROR : Unknown trigger type [id] in Mods\The Grand Campaign\db\events\aar-events\elections\AAR-U08-Minister-Changes.txt, line 46!


Scenario Validation (provinces)...Done. No errors found.

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.


the above is what i get when i play from the oman save .... when i start a new 1914 game i get the following :

Reading distances from map\map_1\airdist.tbl... Done! (2769 provinces read in 27 ms)

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
Reading map\map_1\navaldist2.tbl... Done! (1486 naval provinces, Read distances = 2208196)

ERROR : Unknown trigger type [id] in Mods\The Grand Campaign\db\events\aar-events\elections\AAR-U08-Minister-Changes.txt, line 46!


Scenario Validation (provinces)...Done. No errors found.

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
 

delanonne

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the last files of the savedebug.txt file are the following :

Reading distances from map\map_1\airdist.tbl... Done! (2769 provinces read in 126 ms)

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
Reading map\map_1\navaldist2.tbl... Done! (1486 naval provinces, Read distances = 2208196)

ERROR : Wrong government position for 'Paranoid megalomaniac2' personality ('Head of State' instead of 'Head of Government') for Iosif V. Stalin (ID = 30002).
'Mods\The Grand Campaign\scenarios\save games\Oman_1918_October_8.eug' line 109635.
ERROR : Unknown trigger type [id] in Mods\The Grand Campaign\db\events\aar-events\elections\AAR-U08-Minister-Changes.txt, line 46!


Scenario Validation (provinces)...Done. No errors found.

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.


the above is what i get when i play from the oman save .... when i start a new 1914 game i get the following :

Reading distances from map\map_1\airdist.tbl... Done! (2769 provinces read in 27 ms)

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
Reading map\map_1\navaldist2.tbl... Done! (1486 naval provinces, Read distances = 2208196)

ERROR : Unknown trigger type [id] in Mods\The Grand Campaign\db\events\aar-events\elections\AAR-U08-Minister-Changes.txt, line 46!


Scenario Validation (provinces)...Done. No errors found.

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.

Hey guys I am getting the exact same results on a brand new install following the instructions religiously and adding the new hot fix plus the file you sent. I sent you an email with details.
delanonne:unsure:
 

delanonne

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Hey ej I think my idea might work. Please check my email for the first idea. We might want to try that as an experiment.
delanonne:laugh:
 

ejwith9953

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Everyone, I am still working on this, the problems are many and I am but one person. I am working feverishly to get a good stable build to you guys and am constantly working on it every moment I can, several hours a days to be exact. Please keep your ideas and bugs coming. Thank you for your support and patience.
 

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fzEz0QJ.png


Bottom pic is from a test game I just played. Rest assured, it's on the move.

Ignore the fact that Mittelafrika is getting Russian Revolution events, I haven't done the descriptions yet.
 

princeseth

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some feedback here ... played as Germany from the Oman savegame ... what i noticed ....
1) in Germany events fired ok i played historically until the rise of Hitler to power
2) in 1918 Greece is at war with the ottomans and Greece occupies Instanbul (Constantinopole) which is wrong ... Greece had the Smyrna region with the Sevres Treaty and the war started in 1919 (ended 1922)
3) in Asia no problem things went historically accurate except that England had all the pacific islands that Japan should have
4) Russia ... big mess ... the soviets lost the civil war and Russia became a lot of states
5) Romania won and occupied Hungary

EJ keep the good work man ... :)
 

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Strange,As Greece im conquered All anatolian region+Bulgaria,and i dont joined to WW1
 

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Great mod once again, playing it non-stop.

Just a thought:
Playing campaign game with Portugal I joined the Allies in WW1 and did some opportunistic land grabs of a few South-West African provinces and island hopping in the Pacific ti take pointlessly small German-controlled islands. Once I take these provinces over, the flag becomes Portuguese, but when the historical Versailles Treaty event occurs with harsh terms for the Germans, all territory is distributed as in history (ie. My African gains to S. Africa, Pacific islands split between UK and Japan).

Would it be possible to own some of the provinces you take over throughout the war in a victorious peace treaty? This would only really occur as a minor joining an alliance but I still think it reasonable to earn 3 or 4 provinces, no matter how unimportant, if I joined and fought in a victorious war alliance.
 

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It is not Victoria or EU where you can make your peace offter.No matter how many divisions you sended,peace will be in historical time lines.As Japan,durning all WW1 im always building IC,because i always will get my islands only because im joined to entente
 

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Here's an extremely stripped-down version of the Kaiserreich events I promised, only because I said I'd get it in by the weekend. These must be manually inserted into the event file, along with this in the revolt:




Code:
 UIR = { # Bhartiya Commune
 date = { day = 1 month = january year = 1914 } 
 expirydate = { day = 30 month = december year = 1999 } 
 minimum = { 
 1447 1444 1445 1447 1449 1450 
 
 } 
 extra = { 
 #1522 1518 1525 1531 1527 1463 1460 1461 1462 1446 1524 
 #1523 1521 1484 1483 1476  1471 1477 1493 1482 1517 
 #1512 1487 1494 1501 1502 1513 1503 1495 1504 1451 
 #1439 1442 1443 1455 1464 1468 1454 1453 1535  
 #1480 1479 1505 1506 1507 1490 1491 1488 1492 1485 1511 1489 1516 
 #1519 1497 1515 1499 1500 1496 1498 1475 1474 1470 1473 1472 
 #1469 1466 1465 1467 1452 1526 1528 1481 1478 1514 1520 1486 
 #1540 1510 1508 1421 1448 1509 1612 1440 1441 1458 1278
 } 
 capital = 1447 #Kolkata 
 }
 
 VIC = { # Nat'l France
 date = { day = 1 month = january year = 1914 } 
 expirydate = { day = 30 month = december year = 1999 } 
 minimum = { 727 728 729 730 731 732 733 734 735 736 737 738 739 743 } 
 extra = { 
 717 718 719 720 721 722 723 724 725 726 #Morocco 
 727 728 729 730 731 732 733 734 735 736 737 738 739 743 #Algeria
 740 741 742 744 745 746 747 748 749 # Tunisia
 907 914 915 917 918 #French Congo and Cameroon
 920 921 922 923 926 927 #Central Africa
 942 943 944 945 946 947 #Niger
 949 951 #Slave Coast
 957 958 959 #Volta
 960 961 962 #Ivory Coast
 965 966 967 968 970 #Guinean Coast
 971 972 973 974 975 976 977 #Malian Valleys
 978 980 #Senegambia
 981 982 983 #Mauretania
 984 985 986 #Malian Desert
 833 #Djbouti
 1001 1002 1003 996 999 1000 #Madagascar + nearby Island
                            
 2000  #Cayenne 
 1752 1767 1768 #French West Indies
 1581 1582 1583 1584 1585 1586 1730 1740 1743 1744 #French Pacific Island
 2135 #Saint Pierre island near Newfoundland
 } 
 capital = 727 
 revolt = no
 regular_id = FRA 
 intrinsic_gov_type = fascist 
 }

http://www.mediafire.com/download/cx472bzkge0eigt/KR_Interwar_Files_v._0.2.rar

I'm going to start working now on integrating this with the existing AAR files and prevention of event bleeding. I'll get another version up in another week.
 

Limith

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Here's an extremely stripped-down version of the Kaiserreich events I promised, only because I said I'd get it in by the weekend. These must be manually inserted into the event file, along with this in the revolt:




Code:
 UIR = { # Bhartiya Commune
 date = { day = 1 month = january year = 1914 } 
 expirydate = { day = 30 month = december year = 1999 } 
 minimum = { 
 1447 1444 1445 1447 1449 1450 
 
 } 
 extra = { 
 #1522 1518 1525 1531 1527 1463 1460 1461 1462 1446 1524 
 #1523 1521 1484 1483 1476  1471 1477 1493 1482 1517 
 #1512 1487 1494 1501 1502 1513 1503 1495 1504 1451 
 #1439 1442 1443 1455 1464 1468 1454 1453 1535  
 #1480 1479 1505 1506 1507 1490 1491 1488 1492 1485 1511 1489 1516 
 #1519 1497 1515 1499 1500 1496 1498 1475 1474 1470 1473 1472 
 #1469 1466 1465 1467 1452 1526 1528 1481 1478 1514 1520 1486 
 #1540 1510 1508 1421 1448 1509 1612 1440 1441 1458 1278
 } 
 capital = 1447 #Kolkata 
 }
 
 VIC = { # Nat'l France
 date = { day = 1 month = january year = 1914 } 
 expirydate = { day = 30 month = december year = 1999 } 
 minimum = { 727 728 729 730 731 732 733 734 735 736 737 738 739 743 } 
 extra = { 
 717 718 719 720 721 722 723 724 725 726 #Morocco 
 727 728 729 730 731 732 733 734 735 736 737 738 739 743 #Algeria
 740 741 742 744 745 746 747 748 749 # Tunisia
 907 914 915 917 918 #French Congo and Cameroon
 920 921 922 923 926 927 #Central Africa
 942 943 944 945 946 947 #Niger
 949 951 #Slave Coast
 957 958 959 #Volta
 960 961 962 #Ivory Coast
 965 966 967 968 970 #Guinean Coast
 971 972 973 974 975 976 977 #Malian Valleys
 978 980 #Senegambia
 981 982 983 #Mauretania
 984 985 986 #Malian Desert
 833 #Djbouti
 1001 1002 1003 996 999 1000 #Madagascar + nearby Island
                            
 2000  #Cayenne 
 1752 1767 1768 #French West Indies
 1581 1582 1583 1584 1585 1586 1730 1740 1743 1744 #French Pacific Island
 2135 #Saint Pierre island near Newfoundland
 } 
 capital = 727 
 revolt = no
 regular_id = FRA 
 intrinsic_gov_type = fascist 
 }

http://www.mediafire.com/download/cx472bzkge0eigt/KR_Interwar_Files_v._0.2.rar

I'm going to start working now on integrating this with the existing AAR files and prevention of event bleeding. I'll get another version up in another week.

Modifying revolt.txt is a bad idea, please see existing examples of TAG sharing in AAR, there's existing events to release National France for example in AAR development repository created by me.
 

JoeyB2198

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Modifying revolt.txt is a bad idea, please see existing examples of TAG sharing in AAR, there's existing events to release National France for example in AAR development repository created by me.

Oh, OK.

I will pick up those events. Guess I need a different solution for Bhartiya then... but IIRC UIR isn't used anyways?
 

novapaddy

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I'm interested in helping out with your mod, with a final aim of adding MDS to it. I think this is a better route than just working directly on NWO, as you have AAR as well, it should be a all-encompassing mod when it is done.

The CWWT mod would have to be changed a lot to fit in the modern day techs, or at least some of them.

Is there anything I can help with, and don't say sprites. I mean getting down and dirty with the core fabric of the mod. Or maybe I should work on adding MDS to CWWT and see how that goes. I'll now go an ask on the CWWT and see what Kretoxian says. Cheers
 

Bizon

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ejwith9953, in the coming days I want to update TGC so I'll try to programmatically smooth out the installation procedure so that by combining your AAR assets, NWO and CWTT archives, you'll easily get the intended experience. NWO 2.2.x path has already begun so the 1914-1991 playthrough sounds even more enticing ;)

I'll let you know if I have any question. Once again, thanks for your initiative!
 

novapaddy

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8.903
1.309
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  • Europa Universalis IV: Call to arms event
  • For The Glory
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OK I have Kretoxian's approval to join MDS to CWWT.

I'll be adding more techs. I won't be deleting any from CWWT.

So, I'm also available to help with this mod if you wish, other than the above. Cheers
 

novapaddy

War-Father
102 Badges
Aug 26, 2009
8.903
1.309
  • The Kings Crusade
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Legio
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron Anthology
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
OK I'm now worried that ejwith9935 has flown the coop, or worked so hard that he has worn himself out.

I just hope this mod is kept going by ej.
 

NikephorosSonar

Blue Paradoxian
23 Badges
Nov 19, 2009
1.651
24
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  • BATTLETECH
I think this should be done very carefully. I stress the very.
 

delanonne

General
5 Badges
Apr 28, 2004
2.401
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OK I'm now worried that ejwith9935 has flown the coop, or worked so hard that he has worn himself out.

I just hope this mod is kept going by ej.

Hey np I would not worry too much. The last I talked with ej he was trying to redo AAR from scratch due to so many probs. Hang in there.
delanonne