ok .. thanks for your answer ... keep the good work .. this whole project is EPIC ...
Awesome! Glad someone finally picked up AAR again, the Grand Campaign is awesome.
I can't think of any suggestions right now, except for one - when playing TGC/AAR, i always had to reload tons of times to make sure Germany got harsh conditions/feel angry at the west/release Hitler. I was wondering if you could maybe make that series always fire, or maybe make an event where you can pick whichever scenario you want to occur so WW2 actually happens along the same dates.
been thinking of that my self to make Germany always lose like normal.....at least until alternate history is working hint hint![]()
Best of luck with your endeavor.
Also, you are missing credits to quite a few people. There's a contributor list on the AAR SVN afaik.
Still working on my next update, Planing for tomorrow some time. I have been working on the Russian civil war issue. I may be adding a save game to the next update but I believe every game is unique. What I have managed to do so far is link the failure of the 1918 offensive to the military defeat of Germany and it will now force fire German surrender unless a Germany victory. Once those bugs with the civil war are worked out I will release the rc 1 with a fine for historical by Monday if all goes well. with in a month an alternate history versionskeep the reports coming. that Ireland thing has me stumped i know that. The game is weird at times, i ran a hands off game with Switzerland and all of a sudden I walked away and then when I came back, well Germany decided to attack southern France for once lol will work with the Ireland events as well though and keep that from happening. Thank you every body for your support!!!
Hey ej I forgot that Burning used to have two scenarios I believe historical and not so the player could choose his poison. Just a thought. For the Russia problem I think you changed their starting inf divs from 120 to 86. If so I was thinking maybe 100. Just a second thought.
delanonne![]()
Burning removed most everything to do with a central powers victory but the ground work is still in place and I am working with that. I agree with you on the infantry removal, but I also believe I will add most back but make them inf 1897 since that is pretty much all the czar had in his army at that time. working on it though, keep the ideas coming, looks like so far were on the same page all the way
Hello. and many thanks to resurrect this best game world. and one ask? is there any chance that you can win russian_civil war on white-side against red limitless power. and other ask is for the install to game can you make more simple it seem somewhat difficult?
Your right about the install, i am working of simplify it but first I want to get the bugs that people have complained about for so long fixed. Then make it simpler if I can. No history for the white Russians but I am working on alternate history so who knows what will happen at this point, I know Bizon has alternate WW2 history built into his nwo2 mod and he has given me permission to mod his files for this project so that may be an out come to ponder. Suggestions are always welcomed!!!
RCW is currently being redone from scratch by the DH Team for 1.04, so if you have other priorities, in the long term, it would be better to just let us handle RCW redo.
+ Kaiserreich to fill in, alternate german victory in ww1.Imagine, World In Flames all in one (includes like 6 awesome mods including NWO) combined with AAR plus the Mixed Mod. It'd be like a dream come true!