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delanonne

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Do SOV have claims on those provinces? Just a wild guess.

Hey NP yes the Sovs have claims on Polish provinces both sides of the border. They have part of eastern Poland that they got when the war with Poland just recently ended and the provinces that are still in German hands. In the diplomatic screen it also shows that they have land claims on Germany. I only noticed when someone commented on how ugly the border looked.
delanonne
 

Arcangelus

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PS I cannot find a province.csv file in DH Full or other mods. I wanted to compare the two using compare in Notepad++. Could you direct me to where I might find this file in other mods or DH Full preferably?
\Darkest Hour\map\Map_1\Province.csv

To easily see the column errors, you can also use excel.
 

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Ran into a small Bug in my game its currently 1922 and i noticed that since the last time i saved in 1921 that in USA my head of government is Theodore Roosevelt he died in 1919
 

Pasha

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I played a game as Argentina using the Romanian saved game from 1919. Some of these issues might be DH Full like wrong model for Argentina's two battleships, they're BB2s when they should be BB4s, and a lack of Argentine leaders and ministers until the 1930s. But I also couldn't get out of the Great Depression. Recovery events kept firing but they did nothing except move my sliders to free market and costing me money. By 1939 I had negative $30,000 in money, no resources, and 4 IC. I stopped playing at that point. Perhaps I should choose major country since I did have a fun campaign as Japan. Anyway, I know you guys put a lot of effort into this mod so please don't take this as a criticism but rather an observation.
 

delanonne

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Ran into a small Bug in my game its currently 1922 and i noticed that since the last time i saved in 1921 that in USA my head of government is Theodore Roosevelt he died in 1919

Hey K that is a known problem but thanks for mentioning it. I think he will not stay for very long so we have not tried to fix it yet. We have a lot to do with the new version of DH.
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delanonne

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I played a game as Argentina using the Romanian saved game from 1919. Some of these issues might be DH Full like wrong model for Argentina's two battleships, they're BB2s when they should be BB4s, and a lack of Argentine leaders and ministers until the 1930s. But I also couldn't get out of the Great Depression. Recovery events kept firing but they did nothing except move my sliders to free market and costing me money. By 1939 I had negative $30,000 in money, no resources, and 4 IC. I stopped playing at that point. Perhaps I should choose major country since I did have a fun campaign as Japan. Anyway, I know you guys put a lot of effort into this mod so please don't take this as a criticism but rather an observation.

Hey P no problem. You can end the depression when you want to say 34 or 35 if you wish by using event 13300012 in the console. I have done it myself. The depression seems worse for minors. Burning made the original events and they were brutal with massive loss of IC at least for majors. Germany was losing 8 or 16 IC at a time and the end of the second industrial revolution used to fire 6 or 8 times during the depression. It was really bad for the US. So we toned it down a lot. The thing is the AI countries cannot go negative on their money. You can also change countries for a day and then go back to get rid of the massive deficits. That was my old trick to get around the loss of money. I have had the US not go positive until 1938 or even 39. Of course you cannot build any units while you have a deficit of cash which makes it even worse. If we ever have the time and manpower we can try to fix that also. We just lost our main programmer and were left in quite a pickle. I am trying to find someone else who can do a good job of fixing events. Wish us luck.
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Olo3

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Hello,
Not so long ago I've returned to DH. Decided to try sth different and this mod looks promising. Could somebody explain me how to install this mod (latest version)? I do understand that I have to download files from second post. What then? Should I merge the TGC folder with dh full (there are some differences.. original dh full folder contains some files that are not present in TGC)? or simply put TGC into mods folder? I've also noticed a config.rar in TGC mod folder. Should I unpack it somewhere or leave it as it is? Next, I have to replace the country.csv, correct?
Finally, I don't need to install those last fixes unless I'll use level 1 savedebug option, right? Does installing them still allows playing on "savedebug 0"?

Excuse me for my terrible english and...

Thank you in advance :)

/Olo3
 

delanonne

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Hello,
Not so long ago I've returned to DH. Decided to try sth different and this mod looks promising. Could somebody explain me how to install this mod (latest version)? I do understand that I have to download files from second post. What then? Should I merge the TGC folder with dh full (there are some differences.. original dh full folder contains some files that are not present in TGC)? or simply put TGC into mods folder? I've also noticed a config.rar in TGC mod folder. Should I unpack it somewhere or leave it as it is? Next, I have to replace the country.csv, correct?
Finally, I don't need to install those last fixes unless I'll use level 1 savedebug option, right? Does installing them still allows playing on "savedebug 0"?

Excuse me for my terrible english and...

Thank you in advance :)

/Olo3

Hey O the information on post one is not up to date. Post number two by me has the current version of the mod. Check it out and let me know if you still have problems.
delanonne
 

Olo3

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Yes, know it :) Putting "TGC New 10.09.15" in mods folder and replacing coutry.csv file works. But I have a question. Is it better to merge "TGC New..." folder with a copy of "Darkest Hour Full" folder (from Darkest Hour/Mods)? Because I've noticed that there are some files in "Darkest Hour Full" which are not present "TGC New..."; e.g. airnames.csv is not present in "TGC" folder. There are some more files like that.
I just hope that during the actual game I won't be missing any piece of data.

Olo3
 

delanonne

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Yes, know it :) Putting "TGC New 10.09.15" in mods folder and replacing coutry.csv file works. But I have a question. Is it better to merge "TGC New..." folder with a copy of "Darkest Hour Full" folder (from Darkest Hour/Mods)? Because I've noticed that there are some files in "Darkest Hour Full" which are not present "TGC New..."; e.g. airnames.csv is not present in "TGC" folder. There are some more files like that.
I just hope that during the actual game I won't be missing any piece of data.

Olo3
Hey O I answered your questions in the PM you sent to me. Please read it and let me know if you have any other questions.
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delanonne

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NEW Interim Version of the MOD!

Hi all I promised you a new overhaul of the mod. Well this is not it. Axsman2 was working on it and he quit after just getting started. Sorry but, this is the latest version of fixes from him plus I eliminated a bunch of errors that we were getting from debug level 1 which is much less forgiving that level zero. Installing the September Phoenix version of the mod is a bit tricky so this will fix that and give you a better version of the mod for now until we can get the overhaul done. I have some new help from an old friend who is a great programmer. I will let you know how it is going. In the meantime here are the directions for installing the new October version with no code name....

1) Unzip into the Mods folder of DH. That is it no other fixes do not put on top of DH Full. Here are the links...

https://www.mediafire.com/?v2tt40190i93t54

https://mega.nz/#!pdMlHRYZ!WXmL-3HuKQLl9-FDFGJ7ELIu3bHK_wG6PZmIn6_5Erg

The new checksum is WDSR

Enjoy and I will add this to the page one post two.

delanonne
 
Last edited:

Veneke

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Thanks for the update! Will have a chance to try it out later on tonight. Just to clarify though, this interim version doesn't address the difficulties with events not firing correctly as per your post here?
 

delanonne

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Thanks for the update! Will have a chance to try it out later on tonight. Just to clarify though, this interim version doesn't address the difficulties with events not firing correctly as per your post here?

Well V we are still testing this version to see how well it works. I have been waiting a while to come out with a new version and this one was working pretty well before the latest fixes. So you can help me test it for specific events. With all the errors that I removed I am hoping that things will work better. If not then my new volunteer programmer can probably fix the events. So please continue with feedback everyone. Thanks.
delanonne
 

delanonne

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Hey all I started a new advertisement thread for the new version just like I did before to get more fans for the mod. This morning Mediafire said 140 new downloads. This version is actually my old version with new fixes as Axsman2 gave them to me plus the fixes that I did so it still says the old 10.9.15 number on the folder but it has the new checksum. I have already found a few minor problems as of yesterday playtesting. I have no idea if people are using the Mega link since they do not tell you how many downloads you have. Please keep that feedback coming. We will keep working on making this mod better.
delanonne
 
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delanonne

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Hi all here is a screenie from a test game today. Germany just quit but, Japan is still doing pretty well. If they had helped Germany the Sovs would have died. Enjoy...

delanonne
 

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delanonne

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Anyone getting a lockup around 2300 Feb 11 1928?

Version 23-10-15
Hey N I think that may be tied to the IC limit events firing too much. I can post a new file to make it work better if you want. Something went wrong with this version of the event.
I have an older version that works better except that is does not turn off when it should but that is no biggie.
delanonne

PS Let me know if you want it.
 

delanonne

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So I'm playing Germany and not really rocking the boat (biding my time till about 1980) but all my commanders just disappeared in 1960! Is there anything I can do?

Hey K that is from the NWO mod. Bizon did not want people born in the late 1800s living for 150 years. So he kills off all of the leaders and gives everyone a bunch of new random ones with no experience but they can gain it. You can turn it off. I do not remember but you can ask Bizon on the NWO2 thread.
delanonne