The good and the bad about Buildings: What do you build in your cities?

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Todie

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Whata about tax offices ? I see most of you prefer markets over Tax offices ...
Only in the capital province. Tax offices are sometimes OK, but mostly i prefer to leave those build slots open if id want to build something else rather than build a tax office that will turn a peofit in 50 years or something if left standing.

I want an obscene amount of slaves concentrated in one place to considdr tax offices wortwhile. They can turn a profit, but when ive tried to justify building them in 1.5 i have rarely been impressed... i seem to be making a lot more gold outside my cities than in them - on trade (exports) and on the slaves working mines, farms and slave estates.

If i sink influence into making a metropolis, its typically not as a means to make money
 
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Decius

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Sorry my point was more in the direction of what Bovrick mentioned. I mean increased importance Nobles , seems to lead to less Tax Offices. I had some beautifull runs with my capital being a slave city that gave me lots of cash . Sadly this seems impossible righth now , or to rephrase it it's not optimal any more in the capital.

My main problem in the game is cash. Not manpower. Cash for inventions , cash for stationed armies to help loyalty , cash to maintain a big attack force with its generals... Cash for everything. This is why I try to find a way to maximize it.
In my Seleukid or Egypt run virtually every region needs 10K+ stationed troops to help with loyalty.

If I buy every invention, than I would have money issues indeed, but they are often not worthwhile the money and are also not needed. So I don't buy several of them and therefore money isn't an issue for me at a certain point in the game (which is imo rather early than late). But I have to admit, that my experience since 1.5 mostly rely on Rome and just some very short campaigns other nations. But with Egypt I had no loyalty issues at all within the first three decades of the game, but I guess they occur later? Sure that you can't do something with the new culture system to keep pops in line?
 

dakapes

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Loyalty is a big issue cause the new effect of Stability. Which is directly influenced by AE.

As a big nation you can get AE>100 in the first 2-3 decades if you want a serious run.

And thats where loyalty issues arise and thats why you need stationed armies in every region. and thats why you need money for maintain and to hire mercs to continue aggressively.

And I dont get all the inventions , i try to prioritize war/economy/loyalty related only.
 
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Todie

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there are cheaper and more effective ways to handle the happiness of pops and to some extent their conversion/assimilation.

it depends on your location, your goals and your playstyle. If you’re conquering far and wid, youll be taking agressive expansion and strain your stability at times - straitibg youe population happiness, significantly reducing output. Theatres and temples help make people more happy over time, they are the only way to do this without spending influence on policy changes.

Assimilation in particular is something that is better to concentrate in your cities rather than full provinces, because of the way integration status can bottleneck pop-promotion and the way more assimilated pops of lower classes will decrease your rate of research progress
 
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Decius

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Loyalty is a big issue cause the new effect of Stability. Which is directly influenced by AE.

As a big nation you can get AE>100 in the first 2-3 decades if you want a serious run.

And thats where loyalty issues arise and thats why you need stationed armies in every region. and thats why you need money for maintain and to hire mercs to continue aggressively.

And I dont get all the inventions , i try to prioritize war/economy/loyalty related only.

Okay, I guess I am not as expansionist then :D I usually enjoy a mixture of wide and tall gameplay and I might not having therefore problems with internal affairs while also being able to beat the AI in wars and expand without any challenge (but at the end of the game having a smaller realm than many others).

Offtopic: Don't know how others feel about this, but at the point where even larger AI nations don't challenge me in wars anymore, I always expand lesser and lesser, because I find it rather tedious to just steamroll the AI and microing the hundreds and hundreds of sieges than fun. I hope that changes with 2.0 by making the AI more challenging and the sieges more comfortable :) But imo the AI in I:R is one of the better ones compared to other Paradox GSG games :)

it depends on your location, your goals and your playstyle. If you’re conquering far and wid, youll be taking agressive expansion and strain your stability at times - straitibg youe population happiness, significantly reducing output. Theatres and temples help make people more happy over time, they are the only way to do this without spending influence on policy changes.

Assimilation in particular is something that is better to concentrate in your cities rather than full provinces, because of the way integration status can bottleneck pop-promotion and the way more assimilated pops of lower classes will decrease your rate of research progress

True! I guess every player has his own playstyle in mind, when he is talking about balancing stuff. So i definitely don't know much how things can fall apart within the own realm, if I would try to conquer as many territories as I can. So different perspectives have to be taken into account.
 
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religiousphanatic

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Megacities are easier to make and OP more then ever in this game.

But there is a catch in early game. You need to move only your culture inside for pops to promote and move out others so that your desired ratio of freemans is not filled with other cultures cause this will choke the promotions.

Early game - push your culture pops inside and move newcomers with other cultures to fill the food area with slave promotions off .

Buildings , farms and slave estates in settlements .
Aquaducts only in targeted city cause what you need at start is capacity and numbers for your pops to promote faster, more pops faster promotion but be aware of choking it with wrong cultures beeing promoted to freemans .
Ignore assimilations and use social mobility to increase the promote/demote speed.

late early game 467-490, you are out of your culture pops, at least you should be if you dont play macedonian culture nation, everyone is in that city.

Build up in slow fashion , 2 aquaducts 1 theater . Move some assimilated slaves in to increase the pop base. More pops faster promotion is, more nobles you have ,more trade routs you will have.

in year 600 i had like 150 trade routs , have used maybe 100 of them, not all on food, maybe 50 was food. What you need is a temple and metropolis, temple will give you 3 artifact slots , there is 3 of them which are giving 10% local food modifier so place them in that temple and each food good will give you 30% more.

At that point influx of pops will be huge if you are offensive player + migration attraction , advisable is to drop some foundry , like 10 of them is okish.

Worthy to mention, diefy your rulers asap, use the conversion idea. If you have 4 of them plus idea + there is a tech for 10% and you can use law for 30% all your pops will arive as your religion guys in the city sou you dont need a single temple to fonvert them. Speed of conversion can be up to 7 % in not a single pop of your religion in teritory , you can speed it up with policy which will be preferable by governors on default do the conversion bonuses what you have.

So late game would be like 5 aqua, 1 theater, 0.5 foundry
 
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