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unmerged(6159)

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Anno 1602 the Dauphine War

The war is between my alliance (Genoa, Wurtemburg, Bavaria, Baden, and Cologne) and the French (France, the Knights, Navarra, and Palatinate). The Knights are too far away to play a role, at least they did not arrive with an army. All of my allies have smallish armies in each of their provinces (10,000 or so). I can see no enemy armies other than a largish Navarese army. The war is fought in 4 theatres:
1) Germany. Cologne and Baden share borders with the Palatinate, Baden with Mainz, and Cologne with the Palatinate proper. France and Navarre have access to the Palatinate by way of Lorraine which was annexed some 100 years ago. So the Palatinate is bound to be a battleground, the question is whether it can be driven out of the war before the French annex one of my allies
2) Southern France and Italy. Genoa can only be attacked by sea. On the other hand France has 3 provinces next to Dauphine, where Wurtemburg has an army of about 15,000. Other than Provence the attack from each province would be across the Rhone into the mountains, a huge advantage for the defenders.
3) North America. France has TPs in Catskill, Adirondack, Megantic, and Rimouski, and has an unfortified city in Huronie. It also has TPs in territory to the west that I haven’t discovered. I have two cities, but both are fortified, Delaware at level 2.
4) Caribbean. I have a city in Barbados with an army and 1 ship. France has a TP in Guadaloupe. However, for the moment I can’t get at it as there are 4 Pirate ships off my coast, and I can’t beat them
Africa is not a theatre of the war, the French have a few TPs and I have a colony in Ciskei defended by some 800 men, but no action took place.

In Germany the war opened with Baden’s army marching through Mainz in the winter to the Palatinate province. On January 8th this army defeats the Palatinates small standing army, and on February 1 it defeats a newly raised army in the Palatinate. In the spring the Wurtemburg army marches on Mainz, where it defeats the remaining Palatine armies in March. The Palatine forces retreat across the Rhine where they are defeated by the Baden army, reinforced by the army of Cologne. In May they have returned to Mainz where they are crushed by the combined forces of the southern German allies. In September Mainz falls to the Bavarians – the remnants of the Palatine army watch helplessly from Lorraine. In December Cologne takes the city in the Palatinate and a flurry of diplomatic activity ensues. The Palatinate pays 171d to Cologne for peace, settles for a white peace with Baden, and then settles for a white peace with Wurtemburg. This is the end of the war in the German theatre as it is now impossible for the French to attack any of the German allies, although the victorious Cologne army moves from the Palatinate into Lorraine. The war here was a minor victory for my alliance, but the main danger of this war was averted as no annexations took place.

And where were the French armies while their loyal ally in the Rhineland was being beaten? Well, France started this war (a war that France declared) with no armies in metropolitan France. Although armies were raised in the West – in Lorriane and Franche Comte, they were drawn into the war in the south. As I mentioned before I began by raising an army of 6,000/0/30 in Genoa, and by sending the home fleet to blockade Provence. I follow this by raising 5,000 infantry in Corsica, to be embarked at the same time as the main army to head for France. In the mean time the Wurtemburg army of 15,000 heads from Dauphine to Provence to besiege it. The army arrives, and is helped by the Genoese fleet. Unfortunately, although Wurtemburg has maintained a large army to defend the Dauphine this army has no cannons. The army is well balanced and could given an excellent account of itself fighting the French armies crossing the Rhone, however, it was sent to besiege Provence without any cannons. Wurtemburg raised another army in Dauphine as soon as the war started and sent that one after the first to Provence. Immediately after this army left the eminently defensible terrain of Dauphine the first French army arrived. And the French continued to pour armies into Dauphine, suffering two failed assaults. I addition Navarre sent an army of some 50,000 to join the siege. As soon as the Navarese army had passed from Languedoc to Dauphine (in June) I landed my army in in Languedoc. Unfortunately yet another French army was present and I was defeated. I had hoped to retreat to Cevannes, but instead the army retreated to Provence to assist in the Wurtemburg siege. Although the siege finally has some cannons and I maintain the blockade whenever the fleet is not transporting, it progresses very slowly. As a result when I see a French squadron of 6 fleets in the gulf of Lyons I send the home fleet in pursuit. This squadron escapes out the straits of Gibraltar and my fleet returns to the blockade. In October Dauphine finally falls to the French, and their armies head north to intervene in the German theatre. When that war ends in December the French armies head south again and lift the siege of Provence (the Genoese army retreats onto the fleet). The French (and Navarese) pursue the Wrtemburg army into Orleannais and defeat them there. Seeing that victory is increasingly unlikely Wurtemburg surrenders Dauphine to the French ending the war for Wurtemburg, Bavaria and Genoa, although immediately prior to the peace I finally win a naval battle defeating 6 French ships in the cote d’Azure. Unfortunately, no rutters. War between France and Cologne and Baden continues (they made separate peace with the Palatinate), but the combatants have no way to attack one another. The Cologne army marches about France, but is eventually hunted down by the far superior French forces, and in July 1607, after 3 years without action the two sides accept a white peace. Unfortunately this extends my alliance, but is a pretty minor loss compared to how the war could have turned out.

In North America my army heads north from Manhattan and occupies Catskill, Adirondack and Huronie, giving me one star against France. From there the army heads for Megantic, while the TP in Adirondack burns. By May the army is in Rimouski and I burn the TPs in Megantic and Rimouski. At the same time a French army arrives to liberate Huronie from the west (terra incognito to me). It is led by Champlain, so I am quite concerned, and decide to try to protect Manhattan and Delaware by meeting him on good terrain. The army moves to Catskill and I raise 3,000 infantry in Delaware to provide support. This leaves Kebec exposed, but I can’t afford to protect it. In the event, Champlain marches through Adirondack on his way east, stops in Megantic, but does not march on Kebec, which survives to the generous peace treaty negotiated by Wurtemburg. When Dauphine falls I burn the last French TP under my control, the one in Catskill. I hope to be able to claim Catskill - it was first discovered by Genoese under Corelli long age, and he had destroyed the natives there so it ought to be Genoese territory. In the Caribbean, I get very lucky when the Pirates are driven off in August, I immediately send my ship to sea, and board 1,000 men on it, and land them in Guadeloupe. By October Guadeloupe is under Genoese control, and is burned shortly thereafter with the fall of Dauphine. I immediately send a colonist, as this is a very valuable province.

Overall the war was a success for Genoese arms, although it will not earn me any VPs. France has lost its CB, and I was able to destroy most of her North American possessions, and pick up Guadeloupe, a very nice province to have. On the down side was a delay in my colonization of Ciskei, an extension of my alliance, and the general waste of resources in any war. On balance a big plus.
 
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Lord Durham

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Excellent work! Well told, as always.
 

Storey

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I echo Lord Durham "Excellent Work". I like the writing style. You give the facts in an organized way that covers the important events. Your right the war was a big plus for Genoa. I hope this success doesn't encourage you to become a war monger.:D

Joe
 

The Danish King

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Great AAR so far! :)
 

unmerged(6159)

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1603-1612

Thanks for all the support. Next decade...

During the war a few other things did happen. I continued to force competitors out of Delaware, sent a letter to Wurtemburg to support their war effort. Most importantly in January 1603 a new COT opens in Ciskei. This is quite a shock as it is the only possession I have outside North America. I guess I have to reassess how important trade tech is in the allocation of new COT’s it’s clearly critical as it’s the only advantage I have over other possible COT sites (e.g., the Cape). Remind me to keep a high trade tech in future games. Because of some interruptions it takes a little while, but I have a full monopoly (100%) in Ciskei by August 1604.

With the end of the war I send my ship in the Caribbean to Ciskei again, and this time I don’t have to call it back. Following the path from the Greek maps the ship heads for India in June 1603. It turns out that the entire east coast of Africa is already taken except for Lindi, which doesn’t interest me. In October I’ve uncovered the Coromandel Coast, and note that both Trinivandum and Cochin are still unoccupied, and neither has any natives. The ships also uncover provinces belonging to the Moghuls, giving me knowledge of the Delhi COT. It is certainly easier to find than in the GC. Delhi is still huge (1800d) which tells me that no European COT has opened in India yet. Given how easily I got my COT in Ciskei this suggests that if I can set myself up in either Trinivandum or Cochin I could end up with a very valuable COT there.

As I have just managed to get back to 100% in Delaware I immediately begin to send merchants to Delhi, and by November 1606 after a fair amount of work I have 5 merchants there. My next target is Alexandria, and by the end of the decade I have 4 merchants in place there (Turkey only has 5, and I don’t want to be banned). I also have to send 11 merchants to Delaware between 1606 and 1612 to keep all competitors out (fortunately no-one competing there has a vote in the imperial election).

During the war I had sent a colonist to Guadeloupe as soon as I had burned the TP. This attempt failed, so I follow it up with another attempt which succeeds. At this point I could go for another colonist to Guadeloupe to get the growth going, one last to Ciskei so that I can fortify it (it is a COT) or for a TP in Cochin or Trinivandum. I decide to play it safe and fortify Ciskei. And then get Guadeloupe to 200. Ciskei succeeds, but the Guadeloupe attempt fails, and by this time (November 1606) Trinivandum has been Tped by France and Cochin by the Netherlands. I figure I might as well get Guadaloupe up to city status – England has TPed the provinces that I had cleared of French TPs, which were not that desirable provinces anyway – I have to be selective as I only get one colonist per year. Despite 2 more failures the population of Guadeloupe is 513 at the end of the decade. I also complete all the infrastructure improvements in Ciskei.

Diplomatically I RM Greece just in case they have a vote (they use the Holy Roman Empire tag), and once my finances are back in order I continue my diplomatic offensive. After two personal gifts to Hesse relations are at 57, at which point I accidentally cancel the RM and have to recover my stability (with my current income this takes exactly one month!). I fail to reestablish the marriage, and send them two more personal gift to get relations to 152. When they still refude to marry I decide to put my efforts elsewhere. Two personal gifts to Cleves put relations at 136, and a State gift to Saxony puts relations at –69 at which point I set up an RM with them. Finally two state gifts to the Hanseatic League get my relations to –181.

In 1608 I decide to give up on loaning. At this point the extra 10 ducats a year are peanuts, and as I can’t seem to set up 10 year loans, the need to renew them every 3 years is a huge pain. This also frees up some diplomats as I don’t feel the need to maintain RMs with all the large powers – I’ll use the diplomats I have to bribe voters.

Evaluation: I achieved what I needed to this decade. I made a big mistake in not setting up a TP in India as soon as I saw the opportunity. This will cost me, although most of my regret is based on the expectation that I’d get a COT for being 4 trade levels ahead of everyone else. But I am pretty much swimming in money, and I have a hard time seeing what can stop me now.

1612 status: stability +3, 663d, 1% inflation, annual income 55, monthly income 151.1
Alliance BBC & Wurtemburg, relations 200x3, 126, 24 RMs

Goals for the next decade
1) Share the wealth – i.e., bribe everybody and everything that can vote in the elections
2) Expand my colonial possessions to keep increasing my economic base
 

Sharur

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I had no idea that trade tech affected new COTs... something to keep in mind...

Well, now I've changed my mind and decided that w/ all that money, you should have the HRE crown wrapped up by 1650, maybe earlier. Go get 'em ! :D
 

unmerged(6159)

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1612-1622

The decade begins with another imperial election, and Mathias of Austria is elected. Relations are as follows:
_________________AUS_____GEN
Brandenburg_______-10______-200
Hanseatic League____10______-181
Hanover____________9______-192
Hesse______________4_______147
Saxony____________22_______-48
Cleves_____________4_______136
Cologne__________104_______200
Palatinate___________8______-200
Thuringia__________58_______-14
Baden_____________57______200
Wurtemburg________18______126
Bavaria____________73______200
Austria_____________5_______84
TOTAL__________362_______258

I lose this election, but not by much. The negative relations with just a handful of Protestants are all that stand between me and the throne I’m getting close, and I’m quite optimistic as the decade begins.

In April the population of Guadeloupe reaches 617, and given that I have little other colonization to do, and that it’s a rich province I decide to take it to 700. This is achieved in May 1613 and I begin adding all the infrastructure improvements. Colonists are accumulating, so in February 1615 I switch all of my research to naval tech so that I can explore with my lone ship in Ciskei. I reach naval tech 21 in May 1616 and send the ship around Madagascar, where it does indeed locate Bourbon and Reunion in April 1617, two very promising provinces. I send colonists to both. At the same time I notice that someone has marched an army between the Gulf Coast and Megantic and burned all the English trade posts en route. I really should have been paying more attention. It looks like it was the Spanish, but in any case, I send a trader to Powhaton, another province originally discovered by Corelli. The trader succeeds, but the colonists both fail. I send two more. Both of these succeed and I manage to colonise Powhaton, but two further attempts to colonise Bourbon fail.

Naval tech 21 allows me to use my one ship to slowly explore across the Indian Ocean. In 1621 the ship arrives off the coast of Sumatra and I find that both Miau and Jambi are still unoccupied. Neither is that interesting, but there may be other possibilities elsewhere in Indonesia. With naval tech 21 I switch all research to trade. I reach trade tech 10 in March 1618. I increase the treasury so that inflation will be 0.31 per year – I ought to turn it higher, but can’t quite bring myself to. I would like to increase inflation to make all research more expensive for everyone. This will allow me to keep my lead in trade tech for as long as possible, and trade is most of my income, not so easily lost. I don’t know how much inflation affects gifts, but even if it has a big effect it’s worth it to maintain my lead. The rest of my research goes to land tech so I can get to level 12 and larger fortresses, although Genoa already has a level 3 fortress from a random event some 100 years ago. The fact that I have this big fort comes in handy again, when Modena rebels against Poland, the rebels take the city, and rather than declare independence from Poland they decide to invade Genoa in May 1618. I am obviously concerned about a potential defenestration in Genoa. The rebels fight the army that escaped the failed siege in Provence, 7376/2490/1 against 2732/0/23. The defenders use the now traditional Genoese tactic of retreating to the ships as soon as the ships leave harbour. They relocate to Corsica where I raise an army of 4000/2000/0, and raise maintenance to 100% and wait for attrition to pare down the rebels. In May 1619 the reinforced army returns to Genoa and attacks the rebels from the city. With 6549/1982/23 against 7090/2440/1 I manage to win handily, and have a nice small army left. Despite this setback I reach land level 12 in May 1619, and infrastructure 6 in March 1621.

My trade continues to do well. I have to restore my fifth merchant in Novgorod, suggesting that I may have trouble there in the future. I also expand Muscate to 5 merchants, and add a merchant in Danzig. Other than that I send multiple merchants to Delaware, maintaining my total monopoly there.

The main thrust of my activities for this decade is diplomatic. I send two more state gifts and make a royal marriage with the Hanseatic League putting relations at –53 (and improving). I make a marriage with Austria, and another with the Palatinate after a state gift. I follow this with two state gifts to Hanover and a marriage putting relations at –12. Next Brandenburg gets two state gifts and a marriage to get to –26, and Cleves a state gift and a marriage to get to 200. After this I have to renew my alliance, reducing the number of diplomats available to hand out bags of cash. Once I have diplomats I give a state gift to Hesse (now 200) and make another marriage. I now have marriages with every member of the Holy Roman Empire. After this I simply send a state gift to Thuringia and make more marriages with states outside the Empire and within my alliance (adding some victory points) and add another state gift to Hanover in June 1619.

All this diplomacy would seem to have been very effective in improving my standing with the voters. However, In March 1619 Ferdinand II of Austria is elected to the imperial crown. I am slightly appalled by this result as I felt that my standing was quite good. Relations in March 1619 are as follows:

_________________AUS_________GEN
Brandenburg_________7___________-8
Hanseatic League_____1__________-14
Hanover____________7____________0
Saxony_____________6___________-12
Hesse______________4___________200
Cleves_____________4___________200
Cologne__________104___________200
Palatinate__________20___________-98
Thuringia__________58__________133
Baden_____________57__________200
Wurtemburg_________6__________146
Bavaria____________92__________200
Austria_____________5___________99
TOTAL___________371________1246

This clearly calls into question my understanding that the catholic with the best average relation with the members of the Empire is elected. I will be starting a new thread on HRE elections, as it has become clear to me that the common understanding, and the info on the FAQ thread are incorrect. The result is not consistent with too many theories that I can come up with. A one country one vote scheme would put me ahead 8-5. If only the electors count I would be up by 96 or 190 (depending on whether Austria has Bohemia’s vote or not) or I would lose by 4-3 or 4-2. However, I’ve seen plenty of people say that the elections are NOT determined by this method. In Italy Austria is up 428-163 in relations and 3-1 by national vote, but these votes are not enough to outweigh my German advantage. If diplomatic skills come into play it would hinder me, as the doge, Pietro Durazzo is only an average diplomat.

There will be a bit of a break before my next update as I’m in Belgium and my PC is back in the US. I know that a lot of people are going to be paying attention to just EU2 in the near future, but I am not going to buy it just yet as I have too much amusement to get from EU. Still fascinated by it. I am going to finish this game and should have an update by next week. Whether the game system even allows me to become Emperor remains to be seen. In the meantime I welcome feedback, and will open a thread on how the elections really work, where I hope to hear some possible theories.
 

Estonianzulu

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I'll still read EU untill they stop letting us post about it!

Perhaps you should bring this up to everyone's attention (this is how I thought it worked also...) but maybe only normal playable nations can become HRE?
 

Storey

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Originally posted by Isaac Brock


This clearly calls into question my understanding that the catholic with the best average relation with the members of the Empire is elected.

This is what I was worried about when you first started this AAR. I didn't say anything because I had no data to back it up just a hunch. In the games that I've played with a European country it seems that there are only two or three countries that get elected. I was hoping that you would prove me wrong but I'm getting worried.:( Keep going since I at least would like this answered once and for all.

Joe
 

Norrefeldt

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First, I really enjoyed reading your AAR, and inspired by your try to become genoese emperor I tried it myself and finally managed, in 1790 and again in 1791. That was after 100 years of +200 (more or less) relations with Sachsen (allied and vassal), Brandenburg (allied), Bohemia (allied), Wurtenburg (allied and vassal), Hannover (vassal to Brandenburg) and Austria. Austria had below 20 to all these. Before 1700 Baden had became mine (random event with no heir) Thuringia, Lorraine, belonged to Austria and Hesse to France. Austria had been HRE all the time until now. Don't know how to check Austrias relation with herself, but would like to...
I played with the settings Aggressiv, Very hard and Very low tax level.
My only conclusion is that it is quite hard to succeed and Austria is favored in some way. Could it be that the genoese doges finally gets four in diplomacy rating in the end of the game (the very last ones) after a long time with only three? Or is there some random element? Or something that favors the big countries?
Anyway, it would be interesting to read more views on this subject.
 

unmerged(6159)

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I finally have a little time to respond. As for trade tech I'd heard it influenced the openning of COT's but generally whenever I've received one in the past I've had a lot of TPs and so on. The fact that I got two in area where I had minimal presence in this game tells me that my trade tech lead HAD to be important, otherwise it was just blind luck.

I've finally opened a new thread on the elections. It annoys me that the FAQ is wrong. new thread. I'll look forward to getting theories.

And I too had concerns about how the elections worked when I started this AAR. I hadn't bothered with the elections in previous games, and figured this would be a good learning experience. I had seen the original thread suggesting that the average of relations was NOT definitive. Hey I said in my first post that I was going to try to take advantage of the game system - I can hardly complain if the system is actually put together well enough that my crazy scheme isn't possible.

I'm back to playing this game, but I'm only 10 years ahead. I should get in another post or two before the American holiday, but the rest will wait. And I will be hanging around the EU boards, as I won't be buying EUII until I'm sick of EU. Could be a while!

And I am overjoyed to hear that I've inspired someone else to try to play a whacky style of game like this (not to mention impressed in completing it so quickly, though I suppose taking notes slows me down terribly). I'd be interested in comparing experiences, but not too soon - I don't want to know what I might be running into in the next century or two.
 

unmerged(6132)

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Sharur: Isle Royale, along with the Falklands and Macquerie (there may be another island province, I can't remember) 'suffer' from a population bug. Basically if you put one colonist in Isle Royale the population grows at 10% per year as opposed to 10% per decade. As a result after a couple of decades you get a city from one colonist AND you incorporate the natives. It's a bug and perticularly annoying because the AI never even TPs Isle Royale.

In my latest game, Englang put a TP in Isle Royale.

And I have not noticed any particular advantage of the Isle Royale... I settled it as England in a game (since it had a nice position and islands are easy to defend) but noticed no particular speed of increase. But I did pump it up with colonists to speed up the transition to city...
 

unmerged(6159)

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1622-1632

fepp: I didn't mean that the AI literally NEVER TPs Isle Royale, sorry about the misunderstanding. Eventually one of the AI nations will get around to TPing it. But I have rarely seen it colonized.

As to the population growth bug I have definitely observed it in 1.07, 1.08, and 1.09 for Isle Royale and have seen it for Falklands and Macquerie (though perhaps not in all verisons). I'd be very interested if you can look at your old game and see if it has the population bug (should be very easy to do, compare two save games -either the population is growing 10%/decade (fixed) or 10% per year (bug)). The difference over 20 years is liable to be 100's of population. If this has been fixed in 1.10 I will have to download that patch - I hadn't seen any reason to download it yet.

Next update

1622-1632

The main thrust of the decade is diplomatic. I hand out 14 state gifts, add a couple of RMs, and renew my alliance and several other RMs. I'm now at 200 relations with most Germans. We'll see whether this is enough to win me the next election.

In my continued exploration of the Indian Ocean I find that Yanam and Parlakinedi are open. Thinking that I may still have a chance for that juicy Indian COT, I interrupt my colonization of Powhaton and the Mascarenes to send a trader to Yanam in November 1622 to claim it. The trader succeeds in the next February, but in the intervening New Year a new COT appears in French Madras. This is a blow - I wasted a trader, and my 5 merchants in Delhi now might as well be in Tago. I immediately send merchants to Madras, and by July I have a lucrative monopoly. I don't try to keep other merchants out (the French will eventually knock me out of the monopoly, and they will embargo me if I try to stop it). To my surprise I'm able to hold the monopoly through 1631, when France establishes a monopoly.

Other then this, I continue to rotate sending colonists to Reunion Bourbon and Powhaton, with one other break to send a trader to Timor when I find that open. If I can't get the Indian COT maybe I can get the Indonesian one - all the provinces there trade through their home COTs. Unfortunately by 1630 I notice that they have switched their trade to Samar - I don't know where this province is, and Spain is still embargoing me because of the Zacatecas trade dispute nearly 100 years ago.

In 1625 Sunni Greece declares independence from Turkey and the Turkish capital moves to Niassa. I am going to have to edit the files to take that shield off Thrace. But, for the moment, Thrace is no longer owned by Turkey, and I take the opportunity to expand to 5 merchants there. Oman gets rid of everyone but me in Muscate, and I let my presence there dwindle. I also note that Anglia now has multiple merchants so I begin to get back to 5 merchants there, and I increase my role in Alexandria. Other than this, in trade, I am able to maintain a full monopoly in Delaware.

In 1626 I have enough cash to build 3 manufactories, refineries in Guadeloupe and Ciskei, and a goods manufactory in Delaware. Immediately after this I'm given the mission to build a shipyard in Delaware, which I complete by 1631. One of my few successful missions. I improve forts, and get two random fort upgrades in Genoa and Corsica (now level 4, higher than my maximum). Turkey is suffering endless revolts, and in May 1624 Transkei revolts. I build 3,000 infantry in Ciskei in preparation. In July 1626 the rebels finally manage to cross the Kei, and attack into the mountains. They are beaten at a loss of 444 infantry, the greater loss being that I had to keep maintenance at 100% for all this time. But I do have gobs of money now.

Evaluation: My relations are now very good. I've made some progress, although I still don't know what is needed. I'm getting a little concerned. The two 'wasted' traders are a pain - I'd like to get my three colonies up to city status, but this isn't a very serious problem.

1632 status
Stability +3, 3250d, Inflation 7% annual income 65d, monthly 171.3
23 RMs, alliance BBC (all 200), Wurtemburg (179)
Current status of trade: 6 Merchants in Ciskei and Delaware (100% of trade), 5 Merchants in Thrace, Novgorod, Madras, Isfahan, Holland, Genoa, Delhi, Danzig, Alexandria, 4 Merchants in Venice, Tago, Mecklenburg, Ile de France, Flandres, Anglia

Goals for the next decade
1) Continue bribing, maybe add some non-German RMs
2) Get Bourbon, Reunion and Powhaton close to city status
3) Maybe try to vassalize my allies (I am now rich), contine to explore all of the Indian and Atlantic Oceans
 
Last edited:

Sharur

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I hadn't thought of this before, but perhaps the HRE IS done by electoral vote, but Austria has some sort of bonus (i.e. 25 points added on to their relations w/ each country during elections). But perhaps if you vassalize those countries, they'll be forced to vote for you.
 

unmerged(6159)

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1632-1642

Sharur, it could be that it IS electoral votes, but I doubt it. I've noted this before, but every single HRE state says 'elector of the Holy Roman Empire' in the mouse-over. At least it does in 1.09, if I remember 1.07 this wasn't true. My approach would suffer if this is the case as Cologne is the only electorate in my alliance (unless Bavaria has the vote in advance of its historic vote).

I have another update, but will not have anything further till after the American holiday. This election was extremely aggravating, looking forward to feedback.

1632-1642

I send a few more state gifts to get relations up, but several events complicate things. In April 1633 Hesse declares war on Hanover and the Hanoverian allies, Brandenburg, Saxony, and the Hanseatic league. I've no idea what they're thinking. By January 1634 Hanover has annexed Hesse, a lot of my bribes wasted. This is immediately followed in March by the diplomatic annexation of Brandenburg by the Hanseatic league. I didn't think this was possible, as Brandenburg has all 3 of its initial provinces while the Hanseatic league only has it's initial provinces plus a TP in Africa. More of my bribes lost, and my relations with the League are damaged, so I send them more cash. This is followed quite quickly by an election in 1637 that leads to the election of Ferdinand III of Austria. Relations with the Imperial members are:
___________________GEN______AUS
Hanseatic League_____200________17
Hanover____________191_________0
Cleves_____________200_________14
Cologne____________200_______198
Palatinate___________-18_________-1
Saxony_____________200________23
Thuringia___________200________68
Baden______________200________77
Wurtemburg_________179_________8
Bavaria_____________200_______200
Austria_____________184________17
TOTAL____________1936________619

So further disappointment. I have no idea why I lost this one. But there isn't much to be done but to plough on. I renew my alliance and some more German marriages, so my relations are still improving. In December 1640 I manage to vassalise Baden, but in April 1641 Cologne refuses my offer of vassalization, and in December 1641 I manage to vassalise Bavaria. This situation reminds me of the early 16th century when I had an awful time getting the archbishop of Cologne to accept a marriage.

In trade I still maintain a total monopoly in Delaware, sending merchants pretty regularly. I add a presence in French Itaimas. In 1637 a new COT opens in Barbados (the only other possessions I have that trade there are Guadeloupe and Marajo). I build up a monopoly there through 1637. This means that it now has a population growth of 19% (the maximum possible I believe). All of this is further evidence (to me) of the immense advantage that can be achieved from high trade tech. Otherwise things are quiet although I lose a merchant in Delaware on two occasions. My exploration finally uncovers the mega COT in Samar, but I'm still banned by Spain. Thoughts of a war to open up trade cross my mind, but nothing for now.

I continue to colonise Bourbon, Reunion and Powhaton, although I drop a trader in Surabaja for possible future development (I still have hopes of an Indonesian COT). In 1635 I get a conquistador, Bembo, in Genoa. I immediately ship him to Reunion to improve the colonization there. Once It reaches level 6 (I like to get one 'free' colonist from population growth) I ship him over to Bourbon and work on that.

Evaluation: Another COT is an improvement, and I?m happy about the vassalizations. I should have tried this earlier. But the lost election riles, and I don?t know what I need to do to win the next one.

Status 1642:
Stability +3, treasury 9859, Inflation 12% annual income 65, monthly income 199
23 RMs, alliance with BBC and Wurtemburg, relations all at 200.
Empire:
Colonial Cities: Barbados (COT), Ciskei (COT), Delaware (COT), Guadeloupe, Manhattan
Colonies: Powhaton (pop 569), Reunion (pop 651), Bourbon (pop 555)
Trade Posts: Bayou, Kebec, Marajo, Yanam, Surbaja, Timor (all level 1)

Goals for the next decade
1) all Germans at 200
2) vassalize Cologne. Think about Wurtemburg
2) several colonies to city
3) other cheap VPS -exploration and diplomacy mostly
 
Last edited:

Lord Durham

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Isaac Brock's unique approach to this AAR, combining specific goals and a fluid writing style make this an excellent choice for New Author of the Week.