I first saw this issue pointed out on a thread on Reddit (shudder). GDP calculation is supposed to only factor in the value of finished goods, but instead V3 treats all outputs as finished goods even if they act as an input in another factory. So a coal mine makes $50 of coal all of which goes into an iron mine which makes $100 of iron all of which goes into a steel mill which makes $200 worth of steel all of which goes into a shipyard which makes $400 of ships -- to use a simple example.
In the real world this amount to a GDP of $400 (i.e. only the market value of the finished goods).
In V3 this amount to a GDP of $50 + $100 + $200 + $400 = $750.
Ok, but it's just a number used in ranking and everyone uses the same formula so it doesn't matter, right? Well, no. There are at least two side effects I could think of from this miscalculation:
1. Industrialization greatly inflates GDP and allows a much higher credit limit than is possible otherwise. By using the same amount of construction points (or trowel mana if you wanna call it that), if it's used for industrialization you can effectively keep raising your credit limit to keep building because of the much higher GDP increases under this miscalculation. If you were to use the same construction points on resources, agriculture, etc. your GDP won't raise as much and you'll hit the credit limit much sooner.
2. Prestige/ranking calculations, diplomacy, etc. Industrialized nations will simply have an inflated GDP and will benefit from that inflated number in all those calculations that use it. Constructing basic resources for immediate consumption/trade or short chains is simply worse than longer chains for the same amount of workers/construction points.
In the real world this amount to a GDP of $400 (i.e. only the market value of the finished goods).
In V3 this amount to a GDP of $50 + $100 + $200 + $400 = $750.
Ok, but it's just a number used in ranking and everyone uses the same formula so it doesn't matter, right? Well, no. There are at least two side effects I could think of from this miscalculation:
1. Industrialization greatly inflates GDP and allows a much higher credit limit than is possible otherwise. By using the same amount of construction points (or trowel mana if you wanna call it that), if it's used for industrialization you can effectively keep raising your credit limit to keep building because of the much higher GDP increases under this miscalculation. If you were to use the same construction points on resources, agriculture, etc. your GDP won't raise as much and you'll hit the credit limit much sooner.
2. Prestige/ranking calculations, diplomacy, etc. Industrialized nations will simply have an inflated GDP and will benefit from that inflated number in all those calculations that use it. Constructing basic resources for immediate consumption/trade or short chains is simply worse than longer chains for the same amount of workers/construction points.
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