I would this thread to be some food for thoughts, mostly for Cities Skylines devs. I trust them great, they delivered fantastic games with Cities In Motion series and I would love to see time become the kings of city builders too. Right now there's a huge opened door left by the Cities XL guys (that doesn't seem to continue the series) and especially a huge gap is left by Maxis and their disappointing SimCity game. I want to discuss what's great about SimCity4, juuuuust to make sure Cities Skylines remember those details and let this thread be some kind of a tool so we make sure this new game finally beats SimCity4...
SC4 is fantastic because there's alot of details and stuff to manage with the game staying simple to understand. The city evolves thanks to your smallest decisions and you can truly feel that evolution. Great management is definitely rewarded by great earnings, another aspect that is often overlooked in many games. The "effort vs rewards" in SC4 was like... perfect! The only city builder I was having the impression I was making alot of money BECAUSE I was managing good. This feeling is absolutely needed in Cities Skylines.
Let me now bullet points awesome features from that old game that I feel are needed to "beat" it:
- 3 levels of density for each types of zones. This is great because it lets you zone for cheap at first and have some city going on. Low density also didn't need a water system but just electricity. This contributes greatly to the evolution feeling of your city. You start small, have something going on very fast and then you clearly see it evolve because you buy those other intensity levels later and each density level needs more stuff to work fine. So as long as your city is evolving you build more services, plan a water system at some point, etc. It all feels great and in a "step by step" way. It also lets you gradually make money and you don't feel like playing with a money cheat or mods!
- Schools, hospitals and services funded independantly. That is another key point in SC4. You decide the budget of every single service building independantly. Not only this helps you keep yourself busy instead of putting the game on "fast forward" but its a great way to truly manage your spending which is extremely rewarding. Cities Skylines absolutely need this. The feel that it truly is my management and budget abilities that makes this city work fine. Cause after all, we are a mayor in there. Every building was giving the player the necessary details to manage them. There's 140 clients in average? Fund for 140. Or fund a little under, giving some pressure on the staff but making more money. Underfund too much and the building is on strike! Your budget managements, city politics and trading agreements between cities was a key part of what makes SC4 so great.
- Levels for roads too. The higher containing the more cars (duh).
- The map is huge. Just huge. And in Cities Skylines we DO want to make cities evolve into metropolis.
- Management of traffic that truly affect the city. In SC4 you really could, to the opposite of previous SimCity games truly get rid of bad traffic by great managing. How this was done? Putting bus stops on busy roads, making one ways, changning road density, etc. We absolutely need to have great traffic solutions in Cities Skylines. What we could have to truly beat SimCity4 would be: Manageable traffic lights and having sort of Cities In Motion included in the game. I mean, we do need to truly manage public transportation.
Also, what is that extra stuff we don't see in city builders but we might like to want and have in a new game that would become the king of this genre?
Here's some thoughs:
- Why not improving the mayor aspect of things? Voting laws, managing rules further than in SC4.
- Managing transportation system deterioration. Why not give contracts to certain business instead of others, have them work on roads and plan the schedule of those repairs so it affects the citizens and traffic the less possible? Id love to set detour routes too.
- Managing work standards and law for the different jobs in the cities. Giving special funds to certain people or business, exclude certain business from certain rules or give them a tax reduction.
- Improving the exchange between cities
discuss...
SC4 is fantastic because there's alot of details and stuff to manage with the game staying simple to understand. The city evolves thanks to your smallest decisions and you can truly feel that evolution. Great management is definitely rewarded by great earnings, another aspect that is often overlooked in many games. The "effort vs rewards" in SC4 was like... perfect! The only city builder I was having the impression I was making alot of money BECAUSE I was managing good. This feeling is absolutely needed in Cities Skylines.
Let me now bullet points awesome features from that old game that I feel are needed to "beat" it:
- 3 levels of density for each types of zones. This is great because it lets you zone for cheap at first and have some city going on. Low density also didn't need a water system but just electricity. This contributes greatly to the evolution feeling of your city. You start small, have something going on very fast and then you clearly see it evolve because you buy those other intensity levels later and each density level needs more stuff to work fine. So as long as your city is evolving you build more services, plan a water system at some point, etc. It all feels great and in a "step by step" way. It also lets you gradually make money and you don't feel like playing with a money cheat or mods!
- Schools, hospitals and services funded independantly. That is another key point in SC4. You decide the budget of every single service building independantly. Not only this helps you keep yourself busy instead of putting the game on "fast forward" but its a great way to truly manage your spending which is extremely rewarding. Cities Skylines absolutely need this. The feel that it truly is my management and budget abilities that makes this city work fine. Cause after all, we are a mayor in there. Every building was giving the player the necessary details to manage them. There's 140 clients in average? Fund for 140. Or fund a little under, giving some pressure on the staff but making more money. Underfund too much and the building is on strike! Your budget managements, city politics and trading agreements between cities was a key part of what makes SC4 so great.
- Levels for roads too. The higher containing the more cars (duh).
- The map is huge. Just huge. And in Cities Skylines we DO want to make cities evolve into metropolis.
- Management of traffic that truly affect the city. In SC4 you really could, to the opposite of previous SimCity games truly get rid of bad traffic by great managing. How this was done? Putting bus stops on busy roads, making one ways, changning road density, etc. We absolutely need to have great traffic solutions in Cities Skylines. What we could have to truly beat SimCity4 would be: Manageable traffic lights and having sort of Cities In Motion included in the game. I mean, we do need to truly manage public transportation.
Also, what is that extra stuff we don't see in city builders but we might like to want and have in a new game that would become the king of this genre?
Here's some thoughs:
- Why not improving the mayor aspect of things? Voting laws, managing rules further than in SC4.
- Managing transportation system deterioration. Why not give contracts to certain business instead of others, have them work on roads and plan the schedule of those repairs so it affects the citizens and traffic the less possible? Id love to set detour routes too.
- Managing work standards and law for the different jobs in the cities. Giving special funds to certain people or business, exclude certain business from certain rules or give them a tax reduction.
- Improving the exchange between cities
discuss...