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Sol_Invictus

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Alright, so you came here to leave your dislike because of the edgy thread title. But perhaps you'll hear me out before you do so.

To put things straight, I've totalled probably about 2000 hours in Pdox games, and I've been playing the EU series since EU II, so I've seen quite a bit in terms of grand strategy games, I've learned things the hard way, had quite a few great games, seen quite a bunch patches, DLCs etc come and go.

"So, why this thread then? If you don't enjoy EUIV any more, just play something different."
The problem is that I think EU IV is probably in a better state than any EU game was before. Most new features are awesome, and I'd love to play the hell out of them, enjoy them and see how it all turns out.

The thing is, I can't enjoy it anymore. Because the game lacks the thing a good game needs more than anything: reward. The sense that you achieved something unexpected, that you've beaten the odds.

This was perfectly possible in most earlier versions of EU, and it was great fun to defeat a huge Blobhemia with tiny elite Swiss soldiers, or to restore the Byzantine Empire to all its glory.

Of course, neither of these is impossible in the current game state, but what is impossible is doing this in a rewarding way. If Alexander had played EU IV, there would be no Alexander, you might say.

If you want to achieve anything as a small nation in the current game state, you need 2 things. Strong allies, and lots of patience. Lots and lots of patience. Boy, so much patience.

The essential rule for the game is that you should never, ever, ever start a war that you haven't already won before it started. If there's even the slightest doubt that your enemy is clearly weaker than you, don't start the war.

What are the problems? Well, for instance:
- AI preserves armies like crazy now. New forts have taught it to never commit to pretty much anything. Ever. Unless, as mentioned, the war is pretty much won already anyway.
- This also means that your allies won't help you in decisive battles since they prefer standing in some remote safe spot until the enemy doomstack has somehow vanished (which it usually doesn't do).
- Ambush/guerilla tactics, which used to be so much fun, are now largely impossible. At least, you won't get anything out of them except maybe a bit of attrition for the doomstack, because forts prohibit any real territorial gains.
- Perhaps most of all, the general all-or-nothing tendency of wars. There are hardly any wars left which don't end in complete disaster for one side. In the early game in particular, losing one battle pretty much ruins your game even as a medium-sized nation. Even big stacks can wipe completely in one unlucky encounter (yes, I'm looking in your direction, Mr. "No-you-can't-stop-your-army-from-walking-into-that-doomstack-sir"-feature), and if they don't wipe in the first encounter, they most likely will in the second or third. The only way to avoid this is to, well, play only large nations. Or, to go back to the point I started from, to never start wars unless you already won them in the first place.
- And, lastly, of course, if you lose said battle, you will a) most likely suffer a -100% defeat and will b) lose most of your territory, perhaps be completely annexed in one go, due to the extremely low province warscore cost.

Now, all of this may sound like excitement at first glance. A challenging AI, high stakes in case of an unlucky result, how glorious! Sadly, it leaves a rational human player with only one logical option: to play it utterly, ridiculously safely and carefully. Ally any/all blobs in your neighbourhood. Go afk for half an hour until you got those 10 points. Then declare war on a hopelessly inferior victim. Hooray, now you're a conqueror your allies have done all your work for you for some arbitrary friendship points.
After that, you essentially do the same thing for the rest of the game until you're strong enough to take on the rest of the world all by yourself. And because the game is pushing you so strongly towards such boring, low-risk, repetitive tactics, is why I sadly have to call it - boring.
 
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What you have describes is in some way accurate. I have started playing eu4 from patch 1.4 (i think, i don't remember but it was early enough), what i have seen during these years by PI was a... (i'm not sure how to call it, maybe a) policy, to change mechanics because some players found some way to exploit it (to be clear: i don't mean bugs).
I don't know if you are a casual eu4 player or not, but i am. So at the end, i have seen mechanics changes (mechanics i was confident and which for me worked extremely well), just because someone else find a way to make that mechanic in an exploit.
All these (my) words and what about your point? well, i think if you are a player who always try to find an exploit to optimize the game, you don't (probably) have to wait 10years at speed 5, then you can start a war, then wait 10year at speed 5 and so on. But if you are a more casual gamer, who just like to play the game and maybe (as you have said) try to find a way to make some interesting uncommon play-through, well, i suppose this is the way how the game is played now
 
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bbqftw

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If you want to achieve anything as a small nation in the current game state, you need 2 things. Strong allies, and lots of patience. Lots and lots of patience. Boy, so much patience.
I would suggest start playing on VH (so you can't ally majors as an OPM right out of the gate) or play with no allies restriction, or both. Learning to how to aggressively loan helps a lot too, and unlocks a lot more possibilities.

My no allies Albania campaign was one of the most up-and-down campaigns I've played - I lost my homeland twice and lost at least 4 significant wars. Its not something I'd play all the time but it can really refresh how you play the game.

I can't remember a single campaign I've played recently where I am sitting around waiting for favors during the first 100 years, and this is with starts on VH like Pate and Knights. Making fake promises for land or loaning way over force limit to take risky wars can get you a long way.
 
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Chaingun

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Change difficulty to Very Easy, problem solved. (If it isn't, let Pdx know so they will make Very Easy/Easy/Normal easier...)

I guess the problem with difficulty levels are their names; people are afraid of using them because of psychological prestige issues. Anyway, that's just a hypothesis. The AI when playing decently will be little less different in terms of difficulty than playing against a human player in MP.

As for making the AI worse, well, there are plenty of people saying 1.18 has the worst AI ever. (Am I to believe them?) Yet other say it's more intelligent than before, in which case the above solution would hopefully be appropriate (if it isn't, difficulty levels need rebalancing).
 
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alexti

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I can somewhat agree with OP, but only partially. In difficult starts you don't have luxury of waiting until declaring wars that are already won. For example, consider classic Byzantium VH start - you certainly can't expect to win the first war vs Ottomans. If Ottomans make mistake to issue a warning or guarantee some potential rival (which they seem to do quite often in 1.18) I am certainly going to start the war even though I have no expectation of winning it. Being able to secure reasonable peace terms is very important. In this type of starts you often start wars that you don't expect to win simply to prevent the wars that going to result in worse outcomes.

When you reach the point when you can choose to declare wars that are already won, it gets quite boring, I totally agree with that. I think the main reason is that winning those wars is assured, but it requires a lot of clicks to make it official :(
 
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Drukaris

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Don't "Power-Play" the game!

Do "Roleplay" or set up some rules and maybe don't play on a hyper difficult setting, because it can be very restricting in terms of what you can do.
I know that feeling from Europa Universalis, Dark Souls and Diablo - you spend thousands of hours and suddenly "beeing good", acting resonable and doing "the right thing" becomes your worst enemie when it comes to having fun.
Do something stupid, play drunk, think of something that forces you to play suboptimal.
Play Worldpolice, bring "justice", wipe out bordergore at ANY cost - without completly breaking down the big guys.
Be cultivated - Blood? Ewwww ... Fancy Ideas? Yes please! ... Exessive Expansion? Nope! ... Abuse being Protector of Faith? Jesus would not be pleased - help the little guys!
Be racist - ethinc cleansing here we go!

Or maybe you're just a bit burned-out and need a break - it happens to all of us, well to me at least.
 
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ianchen12345

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Maybe not showing each countries force limit/ army composition in ledger? I mean for me, I'll first start looking at the ledger to see if i can win a war against nation X and stuff. If my numbers are higher i would declare war and win (most of the time). If my numbers are lower i won't declare. Nations should only be able to see other nations force limit, if they're ALLIED, VASSAL, PU, March, etc...
And perhaps you can "spy" other nations (make Esponiage ideas great again???) and gather information about force limit of ur enemy and where they are atm. Whose their general, how many armies they have.

I think this would make the game a little bit *less boring* as now you need to "do more prep and research" before you decide to fight in a war.
 
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orlykthxbai

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Change difficulty to Very Easy, problem solved. (If it isn't, let Pdx know so they will make Very Easy/Easy/Normal easier...)

I guess the problem with difficulty levels are their names; people are afraid of using them because of psychological prestige issues. Anyway, that's just a hypothesis. The AI when playing decently will be little less different in terms of difficulty than playing against a human player in MP.

As for making the AI worse, well, there are plenty of people saying 1.18 has the worst AI ever. (Am I to believe them?) Yet other say it's more intelligent than before, in which case the above solution would hopefully be appropriate (if it isn't, difficulty levels need rebalancing).
I don't think it's really a complaint about AI being too good. More to do with the mechanics that have been added. The new fort changes aren't that great. The favor system is alright but I think the problem is that it makes small nations with tricky starts very tedious to play. Every patch is pretty much a new restrictive mechanic.
 
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TheAllHighest

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I played as Poland today on VH and it was boring. At first I was thrilled at how intelligent the AI was - outmanoeuvring me and withdrawing from hopeless battles. It makes stack wipes more difficult and the AI is doing to you what you do to it, very clever stuff. Wars become much more about attrition, and sieging forts in mountains or even woods becomes much less of a priority because the enemy still has a substantial army about. Sieges are now much more difficult to win as the terrain bonuses are now effectively reversed, giving a huge boon to the defence. This makes it harder to knock out the enemy allies as you can't get the warscore for taking down their forts as easily.

The AI now goes crazy for mercs -which makes sense- but also means any war where you dont have overwhelming superiority is going to steal all your manpower. All this means that, as the original post says, never start a war unless you are certain of victory. This means lots of waiting to be opportunistic - it may be realistic but it a bit dull.

Unfortunately this is compounded because the one AI thing they dont seem to have fixed is your allies being incredibly stupid. Over and over again Bohemia and Lithuania blithely ignored the provinces set as objectives (what is the point of objectives if they don try and take them?) and instead wondered off to deal with pointless sieges. Typically I was sieging the war goal and the enemy army was larger than mine but much smaller if my allies hung around. Because they left me high and dry I got beaten time and time again.

I gave up in the end because it was boring. There also needs to be some concession to wars you want to end quickly because you know you will lose them. The AI's war demands are punitive, which means you have to keep playing in the vain hope someone else will start a war against them or you basically get wiped out. Careful players tactically take one, two or three provinces to minimise AE, but the AI doesn't care, and seems to always seeks to maximise what it can take in a devil-may-care manner.
 
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I half agree with this post but I don't think paradox did anything wrong in making the AI great. Honestly I think this should be the role of internal politics.

CK2 allows the player's genius to really shin because only a human mind can be that witty. Empire building has alot more internal diplomacy and even more sophisticated diplomacy than is let on in eu4 and the game needs more core mechanics to let this shine
 
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I kind of agree with OP. I came back to the game with 1.18 and feel like it is either very easy or excruciatingly difficult (depending on the country).

There doesn't seem to be much in between right now, as far as I can tell.

Aggressive Expansion seems far less punishing than in earlier iterations. Haven't had a single coalition war.

The "total war" aspect of wars has always bothered me about the game, but it is what it is.

Also, while I enjoy the permanent defense against a besieging army, I feel this feature favors the player much more than the AI. The AI seems much easier to bait...all you have to do is stick your forts on MTN terrain :). The player on the other hand can wisely choose to defeat an enemy army before besieging a fort.
 
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I actually find it more enjoyable now that the combat AI is better. It was much easier before. Also, part of the fun is knowing that a failed war had consequences. Makes it more tense.

Allies/subjects AI in wars are still very unstable though
 
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atwix

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If you want to achieve anything as a small nation in the current game state, you need 2 things. Strong allies, and lots of patience. Lots and lots of patience. Boy, so much patience.

you don't need patience. You need aggression, and opportunism.

Sadly, it leaves a rational human player with only one logical option: to play it utterly, ridiculously safely and carefully.

Sorry, but that is just plain wrong. I can expand as OPM on very hard mode. See above why.

That said, your post has many valid points. It looks to me as if the anti-blobbing measures Paradox installed are getting on your nerves, leading to a feeling of helplesness, which then leads to boredom.

I advise to swing your entire playstyle around, and play far more aggressive and less passive.

Enable all popups, and gun down anyone who is at war.
 
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Sol_Invictus

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Change difficulty to Very Easy, problem solved. (If it isn't, let Pdx know so they will make Very Easy/Easy/Normal easier...)

I guess the problem with difficulty levels are their names; people are afraid of using them because of psychological prestige issues. Anyway, that's just a hypothesis. The AI when playing decently will be little less different in terms of difficulty than playing against a human player in MP.

As for making the AI worse, well, there are plenty of people saying 1.18 has the worst AI ever. (Am I to believe them?) Yet other say it's more intelligent than before, in which case the above solution would hopefully be appropriate (if it isn't, difficulty levels need rebalancing).
This really isn't helping. The issue is not that the game is necessarily too hard. The issue is that the way the game wants you to play in order to be successful is terribly unexciting.
 
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Sol_Invictus

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you don't need patience. You need aggression, and opportunism.



Sorry, but that is just plain wrong. I can expand as OPM on very hard mode.

That said, your post has many valid points. It looks to me as if the anti-blobbing measures Paradox installed are getting on your nerves, leading to a feeling of helplesness, which then leads to boredom.

I advise to swing your entire playstyle around, and play far more aggressive and less passive.

Enable all popups, and gun down anyone who is at war.
Thanks for your advice, but in a way, you're confirming the issue I have with this game. Of course, playing safely doesn't necessarily mean staying at peace all the time. What it means also includes what you just said: if one of your neighbours is lying on the floor, always hurry to join the beating.

Of course you can get excited for such opportunities, but I, again, just don't feel the achievement in it. Again, you just collect the pieces of what some stronger neighbour has achieved. Again, you don't fight a balanced war but just siege what you want to have.

And it also showcases the all-or-nothing tendency of the game that is really frustrating. It doesn't even have to be yourself. Pretty much every nation that isn't absolutely huge can vanish into virtually nothing after one ill-fortuned war, because not only will it lose a lot of provinces in this war, it will also be ganged upon by pretty much every neighbour who has the slightest interest in any of their provinces.
Don't tell me you haven't seen huge nations who have done well, perhaps even the unlikely blob you're secretly rooting for, collapse completely after having been attacked by one strong alliance, followed by several smaller ones.
Things like this have annoyed me regularly in MP; now they're happening, often even worse, in SP. Like the partition of Poland, only that it happens in one go ingame.

Perhaps I'm part of a dying breed of Paradox players, but I'd just like a fair and square war against an equally strong neighbour, fight a couple of close battles, try some unlikely attacks across that unguarded mountain range, grab a few provinces if I win, cede a few if I lose. Sadly, what I get now is rather a WWII simulation, where virtually all balanced conflicts turn into a total war of annihilation that usually cripples the winner for quite a while and all but destroys the loser.
 
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grommile

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I don't think Paradox games have ever offered me a "fair and square war against an equally strong neighbour" in SP.
 
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NorthernXY

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That's why the TW games are fun. If you deploy your army correctly and use the terrain to your advantage, a small force can sometime destroy a much larger one. Do it a couple times in a war and a small nation can beat a larger one on skill of arms and general.
 
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