The future of Planetfall

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bouchard

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I would like to know what plans the devs have for the future of Planetfall?

Specifically if there are any more expansions or gameplay additions being considered.
 
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Rubidium

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It was pretty similar situation with Surviving Mars. Side developer, 2-3 DLCs - totally dead finished :D game after that. However a small hope still lingers. It will be Paradox Insider 2021 on 13th of March. If we won't hear something then AoW PF is finished.
BattleTech was in the same boat: 3 DLC and "Campaign Complete." A side effect of the "Season Pass" model of DLCs is that they basically are committed to making 3 DLCs (because that's what the package promises), but after that they can reevaluate the sales figures (and general team interest) before they decide whether or not to continue development.

The good news is that if they announce a 4th DLC, they are likely to make more.
 

Silvanel

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I am still playing BattleTech Advanced 3062. Its so much batter then unmoded game its staggering. I hope mod like this comes for Planetfall if the development is over.
 
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Eelectrica

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It seems the Insider event was dialled way back, but a new PDXcom is coming in a couple of months, so maybe news then?
If no news on PF, then hopefully they can at least give some clue as to what Triumph is up to these days.
 
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akinata

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if they ever do another aowthey better do an aow4 with medieval fantasy setting.

as for planetfall, the fact tha AI never update mod loadout kinda kills the difficulty and make every game trivial upon reaching end game.
in battle the AI is so abuseable (way more than in aw3) that you can win while heavily outnumberd.

they never fixed anything regarding those problems. and sadly those are the main reason the game becomes stale after a while.
honorable mention to ugly and buggy gold landmark while silver and bronze ones are quite well craftedbut you often just autoresolve those..
 

Mourioche

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Honestly to say... PF's lacking of sth. I can't explain it clearly, but the "Feelings" when playing PF are not the same compare to older AoW.
When were playing AoW3, I finished the Main Campain not less than 3 times with every Consequense possible for each Choice... and more than that for older goodies.
Sadly, I dont feel it the same way with PF. It doesnt mean the game bad, in fact I have almost 1k h playing PF, but never I finish any Campain for the 2nd time. Neither I complain about the Lore. They'r amazing, fantastic and the Idea of "Galatic Fantasy" indeed stucked me with the urge of having PF. And the Gameplay with many new idea to test on my Units also is one of the reason that keep me playing for hours. PF is the first ver. AoW that I spend so many times for deep understanding (for combining various mods, technique, spells and strategy).

But again, with all things I mentioned, that feeling of "Missing something" still hanging there, that I can't get rid of.
I have exactly the same feeling.
The game is very good, but something is missing... and i don't know what.
Perhaps the system of town and region ? Far less choice for players as you cannot build where you want, but at the same time region has some advantages because in AoW3 a big town means you have no place for others town... both systems have advantage and disadvantages...
And... i spend lot of hours in AoW3 too, and finished the AoW3 campaign several time, and never finished campaing in PF...

The empire mode in PF is a good idea, but again.. something is missing,
But here i know what: You cannot lose, you cannot end this king of "campaing"
IMO it should be better to have lot of planets to conquers... 50 for example, and you cannot roll for others planets, and when you have finished, it's terminated for this empire game. Or an other end possibility : Found a "last" relic, in one of the hardest planet (accessible after conquered some others) you can conquert; and then it's terminated... Perhaps the unlimited heroes recrutment.. perhaps it will be better to limit this, and let the player found others heroes in some planets ? And, a system that force a player to make choice... a system where you can up level according a race or a teck, but where you can lose level too... IMO empire mode is a good idea but was quickly made and is a sign that game development is terminated.

So, this is a response for the thread question.. A future ? IMO, no; not in this game.
Perhaps in an other i don't know.
 
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Wizard Level 1

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I got this game on launch, and played it for awhile, but didn't know anyone else that played so I left it for a long time. Recently just got back on it with a friend of mine and I'm really enjoying it. I had bought the season pass before invasions came out, so when I came back I had all kinds of new things to see and do. It's a much better game than when it released. The empire mode or whatever is a fantastic way to make the planet conquering feel like it's all part of a larger story or a bigger goal, and being able to recruit my own heros from other planets into my armies is really cool.

On another note, my friend and I were playing a lot of Stellaris, but this game is at the top of our list right now. It streamlines a lot of the things that get bloated in other 4 x games, and it offers a lot of really cool things like being able to build up heroes and parties (a bit of role playing there), being able to do stuff on the overworld, and the tactical stuff. And if you like one thing over another you can really focus down on that by your research. Focus on hero equipment, or on overworld stuff and operations, or on building really good armies for tactical stuff.

I've played a number of Age of Wonders games in the past. This one exceeds them all in my view by a wide margin perhaps only excepting that Age of Wonders tends to have tons more races but they are no where near as involved as they are in this game.

I would love to see this game continue to get support for years to come. I imagine it's unlikely all things considered, but I'd still like to see it.
 

Vigox

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The old age of wonders had underground levels or shadowrealm. In planetfall it could be an Orbital level, with spaceships, platforms and space stations and asteroids. Sky cities and infanferia in 0G.

Some kind of space combat is missing. With units that can only be in orbit. There may be some kind of spec operation, where these units do orbital bombardments.


Races: we have the lizards, the insects. SPACE TIGRANS PLEASE! a race like the Kzin guide with a warrior code , and the hungry for meat. Hunters and warriors armed with phase blades. Other option a Confederation of races opressed in old time for the Star Union. This Confederation of races included a group of species like PsyCats,Octopis-tecnocrats a sometime of orky warriors use like cannon fodder. The confederation is guide for a some type of IAs and the Heros and Leaders of the confederations are Cybrids or Avatars of the IAs. In a goberment something similar to the Culture saga
Other rase of space octopuses. With extra modifications for its tentacles.
 

Greyclouds

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On the "je ne sais quoi" that is missing from Planetfall, I think that there are two major elements that the fantasy AoW games had that are less interesting currently in Planetfall:

1. "Nooks and crannies" on the strategic map, or explorable/exploitable resources that are diverse and intriguing.

2. Curated geographic landmarks, or ones that are not fully hidden behind the algorithm of the sector system.


I think that these are easily remedied though. If the next AoW game has a similar system to "sectors" (I think the next game should, as sectors have gameplay impacts that are great and limit expansion very well), but allows the developer to hand craft scenario or campaign maps, this will make them "feel" more inviting. Additionally, more exploitable and interactive structures are needed in the next game. Don't get me wrong: the procedural creation of new sectors was a fantastic addition to this game and is the best random map generator of the entire series. I just think that forcing all campaign sectors to be procedurally generated for each individual playthrough was not ideal.