I for one think It's clear that paradox is heading to its own demise with its emphases on MP casual players.
I for one think It's clear that paradox is heading to its own demise with its emphases on MP casual players.
I for one think It's clear that paradox is heading to its own demise with its emphases on MP casual players.
I don't see how that is clear. I would argue that if they're doing that, they're not doing it effectively since MP in general still doesn't run too well and this game isn't really showing much evidence beyond the monarch point system of going casual, but casual MP has a track record of success.
SP could use a lot of help on a lot of fronts, but IMO most of those are compatible with functional MP mechanics.
Nothings changed. Same designphilosophy since 1999.
Oh, ye of little faith...
Since it's clearly a critical matter, worthy of clarification: that event only gave 15% revoltrisk (which could be reduced to 10% if you had enough cash to afford the second option); a related event near the end game gave another 15%; and a half dozen other events, giving 5-10%, could get you well over 40%.
Proof that Paradox has ALWAYS discouraged playing RotW nations.
So you think that it's a coincidence that all game franchise that have introduce casualization MP as their main focus are now tainted and seen as repetitive, unoriginal and boring? COD is direct result of casualization, to appeal to the masses and make money they release one annually. Their are many example of the failure of casual franchises Battlefield,Total war, Tome Clansy series, Star Wars,COD,Halo etc. the list could go on, they are all consider milked and unoriginal franchises now because of their "Broad Appeal"(which make the games bland and generic) and Paradox will likely suffer the same fate if it values money over its core fan base.Also, this big argument about casualization makes no sense. Call of Duty games are bad now because they release them every year and they're always the same. Rome 2 wasn't bad because it was casual. It was bad because they rushed it and left out components that are historically important to the gameplay of those games. The game was incredibly buggy too. Casualization isn't bad, is my point. There are other factors. It is never a problem making things easier to understand.
16000'th post lol..Nothings changed. Same designphilosophy since 1999.
In the specific case with HOI4, yes I would buy it but I think HOI4 is a example of were Paradox is heading and is the biggest reach so far by Paradox to get a bigger audience. However if Paradox were to keep washing down the complexity of their games just so they can appeal to the MP casual gamer even with improved graphics then no, I wouldn't buy their games anymore.
Nothings changed. Same designphilosophy since 1999.
And people are saying the monarch point system makes no sense? I mean, the monarchs were scored in EU3, and I have to say, the magistrate system of saving up guys to do all of your tasks didn't make a whole lot of sense either. There is no more abstraction to monarch points than there was in EU3. They're both completely unrealistic, but both games are inherently that anyway. You're not playing as a character; you are the god of that country, doing whatever you want.
Also, this big argument about casualization makes no sense. Call of Duty games are bad now because they release them every year and they're always the same. Rome 2 wasn't bad because it was casual. It was bad because they rushed it and left out components that are historically important to the gameplay of those games. The game was incredibly buggy too. Casualization isn't bad, is my point. There are other factors. It is never a problem making things easier to understand.
Lastly, none of us are game developers. People can say they want things and they don't want things, but the core idea of the game is always there. The developer has freedom to do what they want. People can complain, but it's not their game to make. Paradox has experience making these games. They know what they're doing more than anyone else. That doesn't mean you have to like it, but complaining constantly on the forums only drives away people like myself. I have complaints too, but by and large I enjoy these games because they still let me do what I want, and I think that's the basic feature they provide.
It just makes me mad when I come here and see threads like this, and then I click on another thread, seemingly a question about gameplay, and see the complaining there too. Or maybe it's a new person asking for help and people suggesting he down-patch and all this other garbage. Jesus Christ, just play the game and stop complaining so much. I understand you don't like the game anymore, but you're not any more entitled than I am to an opinion, and the spam is annoying.
So you think that there is coincidence that all game franchise that have introduce casualization MP as their main focus are now tainted as seen as repetitive, unoriginal and boring? COD is direct result of casualization, to appeal to the masses and make money the release one annually. Their are many example of the failure of casual franchises Battlefield,Total war, Tome Clansy series, Star Wars,COD,Halo etc. the list could go on, they are all consider milked and unoriginal franchises now because of their "Broad Appeal"(which make the games bland and generic) visualization and Paradox will likely suffer the same fate if it values money over its core fan base.
This doesn't underscore my liking of Paradox games as they have mostly replaced my previous favorite games.
So you think that it's a coincidence that all game franchise that have introduce casualization MP as their main focus are now tainted and seen as repetitive, unoriginal and boring? COD is direct result of casualization, to appeal to the masses and make money they release one annually. Their are many example of the failure of casual franchises Battlefield,Total war, Tome Clansy series, Star Wars,COD,Halo etc. the list could go on, they are all considerd milked and unoriginal franchises now because of their "Broad Appeal"(which make the games bland and generic) and Paradox will likely suffer the same fate if it values money over its core fan base.I bought EU3 in 2010 and have pretty much all the current and some past strategy games from Paradox. I enjoy Victoria 2 and EU4 the most, but CK2 is fun in a different way. I genuinely have no problem with the way EU4 is being run. If you're on the side of historical simulation, vanilla Paradox games were never that. There are mods that try, but vanilla EU4 is not supposed to be accurate to history. Everything changes as soon as you unpause. I loved EU3, I loved Victoria 2, I loved CK2, and I love EU4. They're all great games, and they're all massively different. EU3 let me paint the map in any way that I wanted, and so does EU4. They have different ways of representing each way of doing things, but they both allow me that basic capability. Maybe I like aspects of one better than the other, but I can say that EU4 is the better game so far.
And people are saying the monarch point system makes no sense? I mean, the monarchs were scored in EU3, and I have to say, the magistrate system of saving up guys to do all of your tasks didn't make a whole lot of sense either. There is no more abstraction to monarch points than there was in EU3. They're both completely unrealistic, but both games are inherently that anyway. You're not playing as a character; you are the god of that country, doing whatever you want.
Also, this big argument about casualization makes no sense. Call of Duty games are bad now because they release them every year and they're always the same. Rome 2 wasn't bad because it was casual. It was bad because they rushed it and left out components that are historically important to the gameplay of those games. The game was incredibly buggy too. Casualization isn't bad, is my point. There are other factors. It is never a problem making things easier to understand.
Lastly, none of us are game developers. People can say they want things and they don't want things, but the core idea of the game is always there. The developer has freedom to do what they want. People can complain, but it's not their game to make. Paradox has experience making these games. They know what they're doing more than anyone else. That doesn't mean you have to like it, but complaining constantly on the forums only drives away people like myself. I have complaints too, but by and large I enjoy these games because they still let me do what I want, and I think that's the basic feature they provide.
It just makes me mad when I come here and see threads like this, and then I click on another thread, seemingly a question about gameplay, and see the complaining there too. Or maybe it's a new person asking for help and people suggesting he down-patch and all this other garbage. Jesus Christ, just play the game and stop complaining so much. I understand you don't like the game anymore, but you're not any more entitled than I am to an opinion, and the spam is annoying.
Just play the game, or don't. I don't care.
Nothings changed. Same designphilosophy since 1999.
Casualization is problematic because it sacrifices important mechanics central to Grand Strategy games in order to make them appeal to a wider audience. Why do you think Paradox is refusing to go back to the Victoria 2 model? Because some people complain that the game is too hard, and so instead we get these watered-down games that we see emerging now.
The latter, Bioware, refused to accept player input and banned all dissent from its forum. The results of this were only disastrous games - Dragon Age 2, The Old Republic, and Mass Effect 3. Bioware now is nothing but a shell of its former self. Player input is always important, and if you don't think so then you'd fit in well in a totalitarian society.
I bought EU3 in 2010 and have pretty much all the current and some past strategy games from Paradox. I enjoy Victoria 2 and EU4 the most, but CK2 is fun in a different way. I genuinely have no problem with the way EU4 is being run. If you're on the side of historical simulation, vanilla Paradox games were never that. There are mods that try, but vanilla EU4 is not supposed to be accurate to history. Everything changes as soon as you unpause. I loved EU3, I loved Victoria 2, I loved CK2, and I love EU4. They're all great games, and they're all massively different. EU3 let me paint the map in any way that I wanted, and so does EU4. They have different ways of representing each way of doing things, but they both allow me that basic capability. Maybe I like aspects of one better than the other, but I can say that EU4 is the better game so far.
And people are saying the monarch point system makes no sense? I mean, the monarchs were scored in EU3, and I have to say, the magistrate system of saving up guys to do all of your tasks didn't make a whole lot of sense either. There is no more abstraction to monarch points than there was in EU3. They're both completely unrealistic, but both games are inherently that anyway. You're not playing as a character; you are the god of that country, doing whatever you want.
Also, this big argument about casualization makes no sense. Call of Duty games are bad now because they release them every year and they're always the same. Rome 2 wasn't bad because it was casual. It was bad because they rushed it and left out components that are historically important to the gameplay of those games. The game was incredibly buggy too. Casualization isn't bad, is my point. There are other factors. It is never a problem making things easier to understand.
Lastly, none of us are game developers. People can say they want things and they don't want things, but the core idea of the game is always there. The developer has freedom to do what they want. People can complain, but it's not their game to make. Paradox has experience making these games. They know what they're doing more than anyone else. That doesn't mean you have to like it, but complaining constantly on the forums only drives away people like myself. I have complaints too, but by and large I enjoy these games because they still let me do what I want, and I think that's the basic feature they provide.
It just makes me mad when I come here and see threads like this, and then I click on another thread, seemingly a question about gameplay, and see the complaining there too. Or maybe it's a new person asking for help and people suggesting he down-patch and all this other garbage. Jesus Christ, just play the game and stop complaining so much. I understand you don't like the game anymore, but you're not any more entitled than I am to an opinion, and the spam is annoying.
Just play the game, or don't. I don't care.
Nothings changed. Same designphilosophy since 1999.
I bought EU3 in 2010 and have pretty much all the current and some past strategy games from Paradox. I enjoy Victoria 2 and EU4 the most, but CK2 is fun in a different way. I genuinely have no problem with the way EU4 is being run. If you're on the side of historical simulation, vanilla Paradox games were never that. There are mods that try, but vanilla EU4 is not supposed to be accurate to history. Everything changes as soon as you unpause. I loved EU3, I loved Victoria 2, I loved CK2, and I love EU4. They're all great games, and they're all massively different. EU3 let me paint the map in any way that I wanted, and so does EU4. They have different ways of representing each way of doing things, but they both allow me that basic capability. Maybe I like aspects of one better than the other, but I can say that EU4 is the better game so far.
And people are saying the monarch point system makes no sense? I mean, the monarchs were scored in EU3, and I have to say, the magistrate system of saving up guys to do all of your tasks didn't make a whole lot of sense either. There is no more abstraction to monarch points than there was in EU3. They're both completely unrealistic, but both games are inherently that anyway. You're not playing as a character; you are the god of that country, doing whatever you want.
Also, this big argument about casualization makes no sense. Call of Duty games are bad now because they release them every year and they're always the same. Rome 2 wasn't bad because it was casual. It was bad because they rushed it and left out components that are historically important to the gameplay of those games. The game was incredibly buggy too. Casualization isn't bad, is my point. There are other factors. It is never a problem making things easier to understand.
Lastly, none of us are game developers. People can say they want things and they don't want things, but the core idea of the game is always there. The developer has freedom to do what they want. People can complain, but it's not their game to make. Paradox has experience making these games. They know what they're doing more than anyone else. That doesn't mean you have to like it, but complaining constantly on the forums only drives away people like myself. I have complaints too, but by and large I enjoy these games because they still let me do what I want, and I think that's the basic feature they provide.
It just makes me mad when I come here and see threads like this, and then I click on another thread, seemingly a question about gameplay, and see the complaining there too. Or maybe it's a new person asking for help and people suggesting he down-patch and all this other garbage. Jesus Christ, just play the game and stop complaining so much. I understand you don't like the game anymore, but you're not any more entitled than I am to an opinion, and the spam is annoying.
Just play the game, or don't. I don't care.
Very well said!Thumbs up