When others are arguing about schism which doesn't interest you, then it's best to invent your own schism.
I disagree on the source of the schism, and replace it with my own schism. I master the schism, for I am the schism. Or am I.
Okay, great. Since no one disagrees with the idea that the game rules should be fully/sufficiently exposed via the UI, I guess we're done here. Good job, team!
^_^. Fallacy finger pointing indeed, such good times all around.
Edit:
PI has been pretty good about its community presence, Johan's gaffes aside lol. But while I greatly disagree with some of his design choices, I do applaud that he was willing to state his mind. I feel like he got hammered unfairly for articulating his design intention poorly.
The UI stuff is particularly frustrating because the game has a lot of fun in it, and that stuff just hurts it regardless of true newbie or "most hours in game". The community actually understanding the mechanics would go a long way towards steering criticism and suggestions wrt them. How many times in various threads have different posters had to actually explain the mechanic functionality and what it does first, in order to make their point understandable?
I don't like the Call of Duty model, but at least from a business perspective I can understand it. Even if you do choose that route though, please make the game clear/consistent. CoD doesn't hold my attention long, but before they started building sight delay into the engine (and having it often blamed on "lag compensation", which had issues as well on top of the fact that a person rounding the corner on split screen would see around it sooner than a person aiming for them), it was fun to pick up with friends now and then.