I have said this before and i will say it again. The problem Paradox faces, is its new found popularity in which it now has a fan base that wants so many different things. Some want "realism", some want to paint the map, some hate the constraints of coalitions, some profess to enjoy it, some think coalitions are broken, others disagree, some like to RP, some want to just smash the hell out of everything, Some hate the idea of Monarch Points, others love it, some like MP, some prefer SP....and it goes on.
Cant change one to please a certain segment without causing but hurt posts a plenty for the other. This isnt unique to EU4 or paradox, its gaming in general. you have a gaming fanbase that range between the ages of 4 yrs old to upwards of 60 years old. Different tastes based on different life experiences. Its cool.....if only we could all agree on one way to play any game in particular. Go to any forum you will see that has never happened. Ever.
The solution is simple and isn't one that paradox or any other games company seem to wish to implement. Options....shit loads and boat loads of personalized options. I mean we are not dealing with people on these forums that hate the game! We are dealing with people playing a game for a year and griping about certain elements. Therefore its not the game they hate, its parts of it.
make AE tinkerable, coalitions tinkerable, dynamic events tinkarable, player bonus tinkarable, AI difficulty tinkerable, Monarch points tinkerable, Lucky Nations (who they are), Tinkerable....In fact any god damn rule you have make it tinkerable. WITHOUT MAKING US MOD IT!! Anyone replying to this post stating "mod it" will have me draw there name in the dust outside and piss on it. I don't buy a game to mod it, I buy it to play it.
ATM most of these options are linked to one another via layer/Ai bonus etc, separate them. Add more options. Shall I let you know my dirty little secret? Sometimes I play the game with player bonuses to reduce AE, because i want to conquer more without the tedium of coalitions. But the combat bonuses and income bonuses make the game too easy - let me do one without the other!
"What about achievements?" I hear you cry. Jesus wept paradox, Its a digital badge on Steam that only the player and a few virtual mates can see, so that they can measure virtual penis sizes. Make several versions of each achievement. Bronze for weaker settings, Silver for medium and Gold for the way you envisage the game to be played. No one can moan! NO ONE!
Then Bob can play his game, and John can play his. For MP you set the house rules before the game starts.
It surely cant be that hard to implement??