The future of EU4 and Paradox games, a schism?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

LiberiusX

Field Marshal
87 Badges
Feb 5, 2011
2.602
1.771
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Victoria 2
For all the game's flaws that I get aggravated about, the hostility toward monarch points seems unreasonable. I always looked at them as a leader's political capital. Is your leader a Administrative derp? Then yes, it's going to take longer to increase stability, and it's not unreasonable that monarch points be inherited, as many leaders in history pushed through reforms while invoking the name of the previous leader.

The only thing about it that never really made any sense to me is that you needed them to build buildings. manufactories and other major projects sure...but a constable? That seems dumb.
 

CrabHelmet

Field Marshal
59 Badges
May 14, 2013
2.654
4.864
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
For all the game's flaws that I get aggravated about, the hostility toward monarch points seems unreasonable. I always looked at them as a leader's political capital. Is your leader a Administrative derp? Then yes, it's going to take longer to increase stability, and it's not unreasonable that monarch points be inherited, as many leaders in history pushed through reforms while invoking the name of the previous leader.

The only thing about it that never really made any sense to me is that you needed them to build buildings. manufactories and other major projects sure...but a constable? That seems dumb.

If you see my earlier post, I have a list of criticisms of the system which I think need to be addressed; I've tried to make them well-argued and stated so it's genuine criticism for the sake of improvement and not just whining. I don't think the monarch point system is intrinsically bad, but it definitely needs some changes.
 

Krischo

Warchief of the Seven Kingdoms
81 Badges
Apr 9, 2012
163
84
  • Teleglitch: Die More Edition
  • Crusader Kings III
  • Cities: Skylines - After Dark
  • Ship Simulator Extremes
  • Sengoku
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Campus
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Expansion Pass
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Republic
  • Humble Paradox Bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • The Showdown Effect
  • Europa Universalis III Complete
Hello guys. I don't know if anyone will notice this, but I think have a solution (or a reference) how to balance the game between single and multiplayer.

I will give an example with the MOBA League of Legends. It's DOTA-like-game which is only multiplayer focused. There are many different game modes. In some modes one of the champions may be balanced, but it's really overpowered in another game mode. So the developers (RIOT Games) decided to implement a system, which gives random buffs/debuffs to a champion depending on which game mode you play. You may say now "WTF is this s*** and how can you compare LoL with EU4?!?!"

The truth is that Paradox can simply make different "rules" for single and multiplayer games. For example:

Truces:
- 15 years in MP,
- 10 years in SP

Coalitions:
-Coalition casus belli if 3 or more countries form a coalition against another nation in SP,
-Coalition casus belli if 3 or more countries form a coalition against another nation which has at least 15 AE in MP

etc.


Sorry if my English is bad or this has been already proposed.
Best regards, Kris.
 

CrabHelmet

Field Marshal
59 Badges
May 14, 2013
2.654
4.864
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Yes, and it's well known that Hamburg was more advanced than France, or that Ulm was more advanced than Austria.

...they both were? I mean, there were specific areas of France and Austria which were better off than Hamburg and Ulm, but for the most part these places would have had higher standards of living, better-paid forces, and so on.

Also, GDP per capita does not necessarily equate to technological advancement; more to do with social conditions and specific government policy within Europe.

The two are very closely linked, particularly in the early modern period.
 

GreatWyrmGold

Captain
47 Badges
Jul 8, 2014
340
113
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
I have only a vague idea what 4chan and reddit are. My question is, why should we or Paradox care a damn what some people think in some obscure third party forums?
1. Obscure? Reddit is one of the biggest communities I'm aware of, ignoring giants like Facebook; 4chan is eacily the most (in)famous of them.
2. They're not just people on some third-party website; they're fans of the game with the gall to discuss this game somewhere they like, and who bring up arguments that you're ignoring via judicious application of ad hominem.

My main problem is the DLC system. DLCs are nothing more than bad excuses for not including something into the game what was supposed to be there from the beginning and instead demand money for it. Personally I'm outraged that many development studios release half completed games and then they demand extra money for the other half of the game in the form of DLCs. That's why I always download them from alternative sources. And if any developer has a problem with that, then cry me a river! You were supposed to finish the game by the release date. I'd rather pay 5 Euros more for a finished game on a two months laer release date than paying 5 Euros for a separate DLC. It's your choice :p
True in general, but I feel that EUIV was quite a complete game when it was released. Yes, the DLCs add more features, but compare EU 4.0 not to 4.7 but to Civilization 4.0--or even patched Civ IV with all its DLCs/expansions--and tell me that it's not a deeper, complete game.

I'm surprised at the amount of people who don't think Paradox is selling out to casual gamers, I mean in the long run this will end up ruining franchises like EU,CK and HOI because of Paradox's focus on large profits by broadening (dumb down) the games. EU4 and HOI4 are perfect example were these franchises are clearly head, down the milked unoriginal game path.
This is either slippery-slope or pure insanity. Again, while you might find it more dumbed-down than previous iterations of EU, comparing it to just about any other comparable strategy game (let's use the Civilization series as a baseline), it's an absolute horror to "casual gamers". I'm a Dwarf Fortress veteran, and I find EUIV to be difficult at times. Certainly, it's a lot murkier and more complex than Civilization. If Paradox was trying to pander to the casual audience, they're doing an incredibly fractionally-assed job at it; given the way Paradox is known for overdoing things, this seems unlikely.
One thing that some of you seem to be missing is that easier to understand/play =/= more for casual players. It might simply mean that the game is better-designed. Take DF, for instance. I'm perfectly willing to admit that the UI is horrible and the very definition of unpolished. If it was cleaned up for DF 2015 (unlikely for a few reasons I could explain if asked), would that mean Toady was trying to appeal more to casual gamers? Of course not!

I think the problem is more that there are some neophytes here and in other places that didn`t see all the moaning and bitching of the old EU2 fanbase when EU3 came out.
And the same for HOI2 fanbase and HOI3.
I think only CK2 was a game that avoided the "schism" of oldfags and newfargs.
I'm shocked. That CKII didn't have such an outburst.
There's an almost universal law of gaming which extends even to tabletop games: Whenever a new version comes out, fans will complain. It's different, now it sucks.

however if paradox keeps going down this path they'll end up like RISK and be a incredibly simplistic and dumbed down game solely for a profit at the expense of the original fan base.
Better get a bulk discount on wedding cake.
It would be entirely illogical for them to do that. In order to be dumbed down to Risk levels, they'd need to transition through a state where it was unpalatable to both old fans and Civilization fans. Plus, they'd be competing with Risk and dozens of free/cheap mobile games (among others), while if they remain more or less where they are now, they basically have a monopoly on their market segment.

I think, the most problematic aspect of EU IV is the focus on expansion, which means, that you've got barely anyhing to do regarding realm management. Of course, you can build stuff, convert provinces etc., but the building system is really pale in comparison to the other aspects of the game. This game needs something like a cultural victory as it is possible in the Civ series.
The concept of a "cultural victory" is and will always be foreign to a game without a win condition. I do agree that being able to focus more on non-conquest aspects of the game would be absolutely excellent; it might even get me to purchase one of the expansion packs/DLCs/whatevers.
(In my opinion, they're more like downloadable expansion packs, but Paradox calls them DLC, so...)

Using expressions like "spectacular person" in an obviously sarcastic way or calling people a child? Is this not harassment? Well it is in my book, anyway I have more productive things to do right now
Such as reply to the post immediately following one where you said:
Or maybe misinterpret "child" as being condescending? It struck me more as...like when an elderly priest refers to an impolite stranger as "my child".

This only Works if People actually buys these DLCs that most likely would've been free back in the good ole' days.
Just to point out, the EUIV DLC is more like expansion packs in their scope and scale. I highly doubt they'd be free in the "good ol' days," if they were even available. Certainly, the tweaks to the game offered free when they release each pack wouldn't be.

To be honest I always thought a better MP experience makes for a better SP game.
In an ideal game, it would. In most games, the AI is stone dumb compared to a decent player, and while EU has above-average AI, it also happens to be the kind of complex game it's hard to code good AI for and a playerbase that tends to exploit small flaws to the maximum. So, the theory may or may not work in practice. Of course, if it worked in practice, you wouldn't need to be designing/balancing any given thing "for multiplayer," now would you?

Seriously? Are you new here? ROFL Anyway thanks for your input but like I said I have more productive things to do right now.
The more you insult people, the more I hope you'll carry through on your threats of doing other things.

Putting aside any and all arguments about how the numbers Johan posted are to be interpreted, that does not in any way invalidate what I said.
You claimed that a large portion of the playerbase plays multiplayer. If we assume that the average player of multiplayer plays four times as much single-player as multiplayer, then yes, most people do play multiplayer, but most don't play much of it. On the other hand, if we assume the average player of multiplayer plays four times as much multiplayer as singleplayer, then while people who play multiplayer tend to play it almost exclusively, not very many play any.
No matter how you suggest the numbers add up, MP is either played by a small fraction of players, played a small fraction of the time by those players, or both. A focus on multiplayer in a game where 85% of the playtime is singleplayer is...questionable.

There was a post by Captain Gars earlier in development, where he said that the rest of the team would have to walk over his corpse before he allowed EU4 to become an MP-only game. But I don't know if that still holds (or, to be honest, if the current Captain Gars is actually a zombie and said march did happen).
"Multiplayer-Only" =/= "Focused on Multiplayer"

Surely it's a design flaw if the content is so lacking that the players resort to 'messing about'?
Not at all! An entire genre of games (sandbox) is devoted to just messing around (plus a little maintenance and whatnot). Heck, there's an entire genre of games that are literally just messing around--including some of the old classics!
If it's still fun, it's still good.

1: -snip-
And seriously? I think in 2014 a strategy title can do better than that.
It can, but that doesn't mean it should. Your system sounds absolutely fascinating on paper, but take a step back. Is EUIV ultimately about battles? Even if you think it's a game of conquest above all else, it's clearly about wars rather than battles. Focusing too much on individual battles (especially given the tendency of the AI to retreat--understandably--leading to a massive number of battles), that just sounds like unnecessary levels of micromanagement. Besides, you're supposed to be the monarch of the nation, not the general of an army.

2: -snip-
Sounds pretty good.

3: -snip-
I'd remove the deterministic direction of flow entirely. If Venice screws up its trade and Byzantium rises, Constantinople should be an end-node instead of Venice. If the Aztecs pull off a sunset invasion and subjugate the Europeans, trade should flow west across the Atlantic, while it currently flows east. Stuff like that.
But yeah, trade needs to be reworked.

It's because people like to complain when they disslike something and say nothing when they actually like it. Ignoring the good and whining about what they see as bad is, sadly, human nature.
This is largely because there's not much to say about things you like. "I'm glad EUIV lets you play as any nation in the world! That's...great. Um, don't remove it?"

'Well balanced MP game' does not mean 'every nation is equal'.
Wasn't that at least part of his point?

another PERFECTLY logical argument here.
because of making the game more accessible, the fanbase grows.
those new players then come to the forum to "whine" about how the franchise used to be better. as in, BEFORE they were even playing the game.
I'm remembering the rest of the thread, filled with veterans from early EU games who said that EUIV was definitely the best, contrasted to people who may or may not have been and complained that EUIII was better for X, Y, and Z reason...
It's easy for people to hate a given aspect of the game enough that they assume anything else must have been better. Imagine that current aggressive expansion/coalition mechanics get replaced with a "Defensive Confederation" mechanic which makes them less annoying and gives more control over getting rid of them/having them not bug you (aside from not conquering), and overall is a major boon to the game. Not imagine some players of EUV, who end up being the target of these DC's a lot, so they pine for Aggressive Expansion. After all, it's gotta be better than these federations!

Personally, I think Monarch Points are a fantastic system and I enjoy the randomness because it adds a sense of difference between different games / different times in the game, while providing enough control to get through the rough spots. I don't really enjoy playing Republics because I can always optimize my Monarch Points with them, and don't feel as though I have to adapt to circumstances. However, people aren't *wrong* for preferring predictability over randomness... they just have different preferences in games.
My problem with monarch points has less to do with the general idea, the randomness, or any of that, and more to do with the categories themselves. Why does building docks draw from the same stockpile of points as new ship designs, which is a different pool from harsh treatment and inventing cannons?

Far, far worse is the reverse situation: you can afford +1s, but there are only +3s available.
Which has been complained about repeatedly and at length, and at this point I have given up doing so and decided to declare it a deliberate misdesign.
Two posts above yours, Wiz (who works at Paradox) noted that the non-random components of adviser distribution were giving a wide array of levels and "not giving +3's to OPMs," which is presumably a simplified version of some mechanic which reduces the chance of high-skill advisers in poor nations. I don't think you can rightfully make that claim.

A Paradox style grand strategy Fantasy/Space game would also be truly interesting and most likely turn out awesome! :D
I'd prefer a space game, because it means there's a theoretical possibility of getting save conversion chains from the 800's to the distant future. Fantasizing the intermediate games is left as an exercise for the reader to do in another thread.

Also, some people need to remember that each of PI's strategy games has a specialty. Vicky is about economics, HoI has combat mechanics, EU has conquest, and CK does individual people. They've done a lot to expand each of these so their weaknesses arn't as obvious. But ultimately, each game is about that specialty and complaining that EU doesn't have Vicky's economic strengths, or that Vicky doesn't have HoI's combat mechanics, or that EU doesn't flesh out dynasties like CK does is a bit silly. Sure, we can want improvements. But don't expect EU to ever be as good at economies as Vicky is.
The image I had of EUIV before playing, and my image of what I want EU to be, is not just a conquest game. It's a full national simulator set in the late Middle Ages/Renaissance/early Industrial era. There's no reason it has to be focused only on conquest just because that's its "focus"; I'd like to see mechanics that work migrate from one game to another (in modified form to fit the time and the rest of the game). Just because EU isn't an economic game doesn't mean that it can't incorporate some of the mechanics from Vicky, and just because it's focused on nations rather than people doesn't mean that more clear and manipulable dynastic mechanics wouldn't be a great boon to people wanting to expand more peacefully.

yeah wow I can go on a pilgrimage, which the 3rd time I do it is entirely predictable in all outcomes. there needs to be hundreds if not thousands of more events in ck2 relating to characters and what can happen to them with REAL consequences.

holding a feast for the 25th time to boost relations temporarily is not exciting when you're doing it again and again and again........
"There's no DLC's that add events and flavor!"
"What about this and this?"
"Those don't count because I don't like them."

Doesn't that usually come with a chance for your monarch/leader to get assassinated? Losing Wiz would be kinda bad.
Wiz isn't the leader of Paradox.
Mind, losing Johan (?) wouldn't be much better.

Yes, people complain about this. I find it perfectly fine from a gameplay perspective as it means you have to make hard choices between tech, ideas, keeping revolts down, etc, and frankly real technological progression is such a complex thing that whatever model you have is going to be completely unrealistic anyway. EU3's model of 'you acquired some poor land, now you'll have to wait longer to get new guns' wasn't exactly a model of realism, and was a lot less interesting gameplaywise.
What bugs me the most is that, from my figurative armchair, changing the categories to things like technological (for improving technology) and traditional (for things like coring and spreading culture) would make more sense and provide more logical choices, like "Do I want to focus on naval technology or land warfare?" and "I could spread my culture, but then I wouldn't be able to core anything," rather than "I can't spread culture, I want to improve my naval technology".

But your soldiers won't be worse. MIL ideas give MILtech discount and if you only spend MILpoints on tech you will be wasting a lot of points on ahead of time penalty and MP cap.
Since when have all military ideas given a discount on military technology?
And focusing on technology doesn't mean wasting hundreds of points buying technology decades ahead of time. It means that you'll be miles ahead of the curve, military-wise, because you didn't focus on...making your nation more militarized?

Hello guys. I don't know if anyone will notice this, but I think have a solution (or a reference) how to balance the game between single and multiplayer.
I will give an example with the MOBA League of Legends. It's DOTA-like-game which is only multiplayer focused. There are many different game modes. In some modes one of the champions may be balanced, but it's really overpowered in another game mode. So the developers (RIOT Games) decided to implement a system, which gives random buffs/debuffs to a champion depending on which game mode you play. You may say now "WTF is this s*** and how can you compare LoL with EU4?!?!"
The truth is that Paradox can simply make different "rules" for single and multiplayer games. For example:
Truces:
- 15 years in MP,
- 10 years in SP
Coalitions:
-Coalition casus belli if 3 or more countries form a coalition against another nation in SP,
-Coalition casus belli if 3 or more countries form a coalition against another nation which has at least 15 AE in MP
etc.
Sorry if my English is bad or this has been already proposed.
Best regards, Kris.
Your English is fine. Better than some native speakers bother with, for sure.
As for the idea...it would work, but it leaves a bad taste in my mouth. Ultimately, the goal of EUIV is to have the AI be nothing but another player. Sure, a somewhat dull player who doesn't communicate well with the humans, but a player nonetheless. Making such a sharp distinction between games where there is one human and many makes the AI less like players and more like props.


I don't see why trying to appeal to the old fanbase to the detriment of everyone else is such a good thing; it's a lose-lose proposition. If they change things, they get complaints about that. If they don't, they get complaints about re-releasing the same game.
As for monarch points, I like the idea but dislike the implementation. Administrative has so many wide-ranging applications; Diplomatic includes navy and peace deals; spending Military to improve your nation's militarism/war-readiness means you'll have a more backwards army; buildings; etc. The choices just feel so artificial. Changing the distribution and categories is a task for EUV rather than EUIV, but I hope it happens.
 

Buladelu

General
95 Badges
Jul 16, 2008
1.715
875
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Season pass
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Tyranny - Bastards Wound
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Warlock: Master of the Arcane
  • Stellaris: Megacorp
  • 500k Club
  • BATTLETECH: Flashpoint
It'd also remove the choice dynamic between tech and ideas which is one of the more interesting choice dynamics in the game.

It's an interesting gameplay choice but I can't get my head around what does it mean in-world. It sort of makes sense for non-European nations who develop traditions and philosophy without "technical" advancement, but I can't find a way to explain this choice for European power. Does king choose between advancing the military itself or patronising military thinkers?..
 

LumberKing

Philosopher
104 Badges
Dec 16, 2013
3.838
480
www.christianforums.com
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Hearts of Iron II: Armageddon
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Tyranny: Archon Edition
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Tyranny - Bastards Wound
  • Cities: Skylines Industries
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Shadowrun: Hong Kong
  • Victoria 3 Sign Up
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III: Collection
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Victoria 2
  • Cities: Skylines
  • Tyranny: Archon Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due

Buladelu

General
95 Badges
Jul 16, 2008
1.715
875
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Season pass
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Tyranny - Bastards Wound
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Warlock: Master of the Arcane
  • Stellaris: Megacorp
  • 500k Club
  • BATTLETECH: Flashpoint
Who cares about balance in SP?

I'm sure when P-x things of the game mechanics SP is the focus and it's visible in how all the game systems are tweaked so that AI can use it. Whole features had been cut just cause AI couldn't make a good decision about it. Many other strategy games have features only human player can use effectively and EU3 had it too (sell province, anyone?) but EU4 is much better in that regard. It seems Naval Attrition is the last bastion AI has to overcome for game to be symmetrical. And this secret diplomatic relation.
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Since when have all military ideas given a discount on military technology?
And focusing on technology doesn't mean wasting hundreds of points buying technology decades ahead of time. It means that you'll be miles ahead of the curve, military-wise, because you didn't focus on...making your nation more militarized?

Since 1.4 or 1.5 at the latest. Each idea in a category gives a 2% decrease to tech cost for that category (listed as ideas if you mouse over the tech cost bar).
 

Arilou

Irken Tallest
102 Badges
Aug 24, 2002
8.181
688
Visit site
  • Warlock: Master of the Arcane
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • King Arthur II
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I'm shocked. That CKII didn't have such an outburst.

I'm not. Largely because I remember what a complete mess CK was at release. (not entirely due to Paradox' fault, the guys they had developing it didn't do their job, so Paradox have to basically come in and try to rescue a completely broken game) some truly heroic patch-work and an expansion made it playable, but the flaws were always not just visible but obvious. Even those who loved CK1 did so more for it's potential than for what it was. CK2 pretty mcuh just delivered on that potential.

The difference between EU2, EU3 and EU4 though is rather stark, with some core changes to the gameplay system. (the same is true of the HOI series) and each of these games were (at the end of their lifecycle) fully functioning games, and there remained a group of people who preferred the earlier incarnations. (which is their right, the games were fairly different) this wasn't really the case for CK1.
 

Arilou

Irken Tallest
102 Badges
Aug 24, 2002
8.181
688
Visit site
  • Warlock: Master of the Arcane
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • King Arthur II
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
For all the game's flaws that I get aggravated about, the hostility toward monarch points seems unreasonable. I always looked at them as a leader's political capital. Is your leader a Administrative derp? Then yes, it's going to take longer to increase stability, and it's not unreasonable that monarch points be inherited, as many leaders in history pushed through reforms while invoking the name of the previous leader.

The only thing about it that never really made any sense to me is that you needed them to build buildings. manufactories and other major projects sure...but a constable? That seems dumb.

The problem is the way monarch points interact. (they've altered this a bit, with eg. the splitting of the naval ideas, though) investing in certain things (naval ideas, eg.) actually makes you *worse* at naval technology, etc. This is counterintuitive.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
I'm not. Largely because I remember what a complete mess CK was at release. (not entirely due to Paradox' fault, the guys they had developing it didn't do their job, so Paradox have to basically come in and try to rescue a completely broken game) some truly heroic patch-work and an expansion made it playable, but the flaws were always not just visible but obvious. Even those who loved CK1 did so more for it's potential than for what it was. CK2 pretty mcuh just delivered on that potential.

The difference between EU2, EU3 and EU4 though is rather stark, with some core changes to the gameplay system. (the same is true of the HOI series) and each of these games were (at the end of their lifecycle) fully functioning games, and there remained a group of people who preferred the earlier incarnations. (which is their right, the games were fairly different) this wasn't really the case for CK1.

Then again, CK 1 is VERY old compared to both HOI 2 and EU3.

And arguably people who like HOI 2 play more DH or AoD now, because vanilla HOI 2 is also VERY old and full of silliness. But I get your point.
 

Arilou

Irken Tallest
102 Badges
Aug 24, 2002
8.181
688
Visit site
  • Warlock: Master of the Arcane
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • King Arthur II
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Yes, people complain about this. I find it perfectly fine from a gameplay perspective as it means you have to make hard choices between tech, ideas, keeping revolts down, etc, and frankly real technological progression is such a complex thing that whatever model you have is going to be completely unrealistic anyway. EU3's model of 'you acquired some poor land, now you'll have to wait longer to get new guns' wasn't exactly a model of realism, and was a lot less interesting gameplaywise.

I honestly think it was in some ways better, since it made an incentive to conserve expansion. (if you assume technology=implementation it even makes a certain amount of sense, the larger the country the more complex and costly it would be to implement say, a new system of taxation, or military drill)
 

LiberiusX

Field Marshal
87 Badges
Feb 5, 2011
2.602
1.771
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Victoria 2
Hello guys. I don't know if anyone will notice this, but I think have a solution (or a reference) how to balance the game between single and multiplayer.

I will give an example with the MOBA League of Legends. It's DOTA-like-game which is only multiplayer focused. There are many different game modes. In some modes one of the champions may be balanced, but it's really overpowered in another game mode. So the developers (RIOT Games) decided to implement a system, which gives random buffs/debuffs to a champion depending on which game mode you play. You may say now "WTF is this s*** and how can you compare LoL with EU4?!?!"

The truth is that Paradox can simply make different "rules" for single and multiplayer games. For example:

Truces:
- 15 years in MP,
- 10 years in SP

Coalitions:
-Coalition casus belli if 3 or more countries form a coalition against another nation in SP,
-Coalition casus belli if 3 or more countries form a coalition against another nation which has at least 15 AE in MP

etc.


Sorry if my English is bad or this has been already proposed.
Best regards, Kris.

I've made similar suggestions in the past. It seems to fall on deaf ears. Rise of Nations had a system where you could select the rules before the game started so the game was played according to the taste of the player(s). You could adjust the cost/time of research(to slow/speed the game down/up), turn nukes off and on etc. so the game could be played as a strategy or twitch tactical game. Several other grand strategy games had similar options(Civ 4, Sword of the Stars, etc etc.)

I would love to be able to adjust the effects of OE and drastically slow down the time it takes to core/culture convert a province.

IMHO, the core of the reason why so few want this is because of Ironman. Ironman mode forces the game to be monolithic so everyone is on an equal playing field for 'achievements'. (also, apprarently, some people can't stop themselves from save scumming and need a special mode to not regress.)
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Truces:
- 15 years in MP,
- 10 years in SP

Coalitions:
-Coalition casus belli if 3 or more countries form a coalition against another nation in SP,
-Coalition casus belli if 3 or more countries form a coalition against another nation which has at least 15 AE in MP

- Scaling truce times need a rework, to make the choices of what to take vs not in wars interesting. After extended discussion with Zodium, I realized that the primary issue I have with them isn't the existence of the concept of waiting longer or shorter after a war based on what happens, but rather that the current implementation either slows or does nothing to the pacing while adding no differential in choice (if you're bypassing the limitation anyway) or extremely minimal difference. Making them scale non-linearly, or based on war goals (for superiority, make the first province you take the "war goal" for this purpose) such that taking past the war goal greatly extends them and then altering the AI's willingness to peace around that model would help make the choice of what to take in a peace deal less trivial, and create an actual tradeoff between total vs limited war. Right now, it's total war no matter what (AI is too stubborn to take a limited peace result with anything less), so it's just a matter of what you take, and with linear scaling it is always more efficient from a truce time perspective to take 100%. This could be done much better.

- Coalition CB should only go to bordering countries of the aggressor, ever. If you don't do it that way, you get situations where in MP some troll (or let's be honest, someone just gaming the system) could easily just join up in a coalition and declare the coalition war. As war leader in a war their juniors can't negotiate in, the amount of absurdity that can be done in such a situation is awful. This helps but does not entirely prevent similar incidental AI trolling where you've a distant AI war leader who contributes nothing but blocks war score simply by being inaccessible.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I honestly think it was in some ways better, since it made an incentive to conserve expansion. (if you assume technology=implementation it even makes a certain amount of sense, the larger the country the more complex and costly it would be to implement say, a new system of taxation, or military drill)

Nah, it was an incentive to only take rich provinces until you hit the 100 province mark where more provinces no longer counted towards tech cost, then you could blob all you wanted.
 

ranbir

Captain
99 Badges
Aug 20, 2009
475
356
  • Victoria 2: A House Divided
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Stellaris: Apocalypse
  • Victoria 2
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Knights of Honor
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • King Arthur II
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Leviathan: Warships
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV
My only concern is that EU4 feels more 'gamey' and less "roleplay-ey'

It was easier in the older games to imagine I was really living a story of a nation. Now it feels like a lot more I'm playing a points game.

Luckily CK2 still has that suspension of disbelief story imagination feel to it.


That said, I'm looking forward to the next expansion which I think should add a lot more curtains and levers as more interactions are possible.

I just want more events, more possibilities to 'live' a story rather than go through almost a procedure of "oh this is how England is best played because this this and this"
 

kashkin

Sergeant
3 Badges
Aug 13, 2014
62
1
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
Imagine it this way: The king of Spain is a guy, who doesnt't really care for change, he just wants to conquer the world for the Catholic faith. He doesn't care for new ideas, experiments etc. and hence, those ideas aren't used in the country. I don't know, ifyou know it, but the Spanish kings kept the right of the wealthy cattle owners to drive their cattle from north to south, devastating the farm land of the peasants. At the end of the 17th century, merchants in Spain still had to pay taxes, if they wanted to cross from one part of the country to another one. Under those circumstances, ideas can't spread, new technologies can't be implemented.

However technology did spread, it just wasn't given the support it could have. Maybe I'm focusing too much on this specific example, but it ignores the power and influence of the poor, regional nobles. Part of the reason Poland, Hungary and Spain were so backwards was because the regional nobility, no matter how rich or poor they were, were unwilling to give up power to centralising monarchs and/or the rising capitalist class.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
True in general, but I feel that EUIV was quite a complete game when it was released. Yes, the DLCs add more features, but compare EU 4.0 not to 4.7 but to Civilization 4.0--or even patched Civ IV with all its DLCs/expansions--and tell me that it's not a deeper, complete game.

This isn't true. EU IV release wasn't even close, not even a candle to the depth of Civ IV + expansions, which remains among the deeper games in the genre (though we're not really comparing apples to apples). One of the areas you can get lost in this comparison is what each game emphasizes. If you compare the diplo or #countries then EU IV "wins", but that's not an honest look. What made the difference in Civ IV was micromanagement. Strategy could win you games, but micro is what separated deity players. Everything from precision whip cycles to moving workers 1 square to start an improvement to waste neither improvement turns nor movement turns, to moving citizens + micro cities at the individual level put a layer of complexity on the game. Players generally needed spreadsheets to optimize a given goal, but what made the game is how that meshed with strategy. You could (with difficulty usually) plan out the optimal or very close micro plan to reach a goal, but that goal also mattered a great deal. Pursue the oracle? Great library? Straight for liberalism? Music golden age? Are you in the odd situation where you want to pursue early religion on high levels?

EU's depth is at a more macro level, while most of Civ IV's was at the micro level. They're not truly comparable games as a result, but to say that EU IV has more depth (aka meaningful choices) at release than Civ IV with expansions is iffy at best. I never enjoyed that degree of micro and so I was only a low-tier player in terms of beating deity (I could, but not with the systematic regularity of the true elite players), but for players that do that game has more depth than any other I've seen.

One thing that some of you seem to be missing is that easier to understand/play =/= more for casual players.

Agreed 100%. This distinction is important.

Since 1.4 or 1.5 at the latest. Each idea in a category gives a 2% decrease to tech cost for that category (listed as ideas if you mouse over the tech cost bar).

Indeed, with NF you can easily stack up idea groups and use their discount + neighbor bonus to catch up in 1.7. You can quickly run afoul of uneven monarch points this way. For example, if you take 4 military groups or 4 admin groups in a row at the start, your future tech costs in those groups will be pathetically small, even if you focus/elect away from them the nearly 50% savings from ideas alone keeps you up to date and then some. With MIL it's quite easy to set it up so that you can harsh treat like crazy mid game and still be current. With ADM, it's a bit more complicated, because each group you fill out stalls out your progress to the next group, but teching to the next group is point inefficient then, and you're still conquering land. I haven't tried mass-stacking DIP ideas, but I suppose maritime + trade + exploration would give you a ton of merchants, trade ships, and therefore money...seems like the least useful group set to stack though. Stacked MIL ideas are absolutely vicious, but it cuts into your late game progress a bit if you don't have at least ADM and something to give you unity.
 

Andy_Dandy

General
57 Badges
Jan 20, 2007
2.281
530
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Nemesis
  • Europa Universalis: Rome
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Rome Gold
  • Sword of the Stars
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
What about technology? I love monarchy points but find it strange that country focusing on military ideas and actions doesn't have spare points to advance military tech and peaceful country has nowhere to drop all those military points so they become master warriors. Do people complain about this?

If you choose loads of military ideas your military tech will be slower in the short term, yes, but in the long term you will get military tech cheaper due to the bonuses ideas give to tech (pluss for the ones where you are behind in time). You see, this is very well balanced, and a game needs some drawbacks when you make decissions, opportunity costs as it's called. This is an example of good game design in my book.

If you really overdo military ideas, be prepared to pay an extra high opportunity cost.
 
Status
Not open for further replies.